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young phalpha // User Search
young phalpha // User Search
Apr 16, 2001, 2:10am
The newest 3.1 beta (not available to public yet) allows more than 750
worlds, by using a more than one packet. Well, shouldn't the same happen to
contacts lists in 3.2? Just a thought..
- YP
begin 666 Young Phalpha.vcf
M0D5'24XZ5D-!4D0-"E9%4E-)3TXZ,BXQ#0I..E!H86QP:&$[66]U;F<[.TUR
M+ at T*1DXZ66]U;F< at 4&AA;'!H80T*3DE#2TY!344Z65 -"D%$4CM(3TU%.CL[
M.TUI9&1L971O=VX[36%R>6QA;F0[,C$W-CD[56YI=&5D(%-T871E<PT*3$%"
M14P[2$]-13M%3D-/1$E.1SU154]4140M4%))3E1!0DQ%.DUI9&1L971O=VXL
M($UA<GEL86YD(#(Q-S8Y/3!$/3!!56YI=&5D(%-T871E<PT*6"U704(M1T5.
M1$52.C(-"D5-04E,.U!2148[24Y415).150Z>7! ;7ER=&AC;RYC;VT-"E)%
?5CHR,# Q,#0Q-E0P-#(W-#9:#0I%3D0Z5D-!4D0-" at ``
`
end
Apr 16, 2001, 2:05pm
or just double it and wait till we have compliants for even more which would
be a while :)
- YP
[View Quote]"wing" <bathgate at prodigy.net> wrote in message
news:3adac811$1 at server1.Activeworlds.com...
> Hrmm, maybe just expand it by fifty more, we dont want the server getting
nuked by dozens of contact lists querying for citizens 1
> through 100000000000000000000
> "young phalpha" <yp at myrthco.com> wrote in message
news:3ada70d0$1 at server1.Activeworlds.com...
to
>
>
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Aug 31, 2001, 6:54pm
That's quite impossible, maybe you did it using the upgrade mechanism? If so, D3D will be the
default, for new installations (downloading awb[xx].exe) will start in software. There's a
slight chance I could be wrong, slight :)
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B8984A6.37A6E463 at yahoo.com...
i downloaded 3.2 and the default was directx... i
couldnt even get software mode to work at all and
the other mode was way too slow
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and i know im not in beta bnut the grid thing was
a good idea but how its used is very poor you
should be able to decide whether the grid overlaps
the objects or not... with the way it is now i
dont find it very useful at all
[View Quote]mark rejhon wrote:
>
> Hi,
>
> While I am not a 3.2 beta tester, I read the preliminary manual at
> http://www.activeworlds.com/help/aw32/ with extreme interest.
>
> I observed that Software mode is making a comeback and is the
> new default mode.
>
> I think this is a bad idea because new users are the ones most likely
> to be using newer computers with less problems.
>
> You will get many new people with new computers turned away from
> ActiveWorlds; because they observe slow performance and are too
> impatient to reconfigure the browser. Which means slower revenue
> growth for AWLD.
>
> Why not:
>
> - Autodetect the prescence of DirectX 8 or later
> (This is a good indicator that the computer's recent or been kept up to
> date)
>
> or
>
> - Autodetect an nVidia/RADEON graphics card and other high-compatibility
> cards
> and select Direct3D automatically.
>
> or
>
> - Query the Direct3D driver for supported capabilities.
> If multitexturing and T&L is supported, then automatically enable Direct3D
> (The prescence of T&L is a good indicator of a recent graphics card;
> and recent drivers; which means fewer problems)
>
> I urge you to keep Direct3D the default, or at least automatically detect
> the problem cases. Nowadays, there's just two main cards in new computers:
> RADEON or nVidia Geforce2/3 .... They are usually very problem-free nowadays
> so it is a prudent idea to at least automatically detect this (query
> graphics
> driver maybe, and search for "RADEON" / "Geforce" in driver name string?)
>
> Just making an observation!
>
> Thanks!
> Mark Rejhon
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Aug 31, 2001, 7:47pm
So since when did you own the AW browser? If they have access to the software, on beta list or
not, they are welcome to do so I believe. Its all in in the first amendment! Freedom of Speech!
(USA, that is, but that is where AW operates at...)
--
Young Phalpha
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3b900009$1 at server1.Activeworlds.com...
You have no ability to make comments/judgements as you're not on the beta list.
|
-Agent1
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B8984A6.37A6E463 at yahoo.com...
> i downloaded 3.2 and the default was directx... i
> couldnt even get software mode to work at all and
> the other mode was way too slow
>
> and i know im not in beta bnut the grid thing was
> a good idea but how its used is very poor you
> should be able to decide whether the grid overlaps
> the objects or not... with the way it is now i
> dont find it very useful at all
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Sep 3, 2001, 2:48am
uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
well he came in seemingly with no intent except to
spam i mean he even said he wasnt gonna reply
which i take it as "im advertising and leaving so
dont bother" and html posts take a long time to
load its not something id bitch about just would
ask the person to stop
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[View Quote]lanezeri wrote:
>
> Hey buddy.. I don't care if u post in HTML, it don't bother me at all..
> actually.. I don't know why people bitch about it.. but.. I guess thats just
> me.. anyway.. u weren't a menace lol.. trust me..
>
> --
>
> Lanezeri
> Lead Bot Programmer at Stuff-X
> http://aw.stuff-x.com
>
> "r y a n" <birkin at ozemail.com.au> wrote in message
> news:3b90a2c2 at server1.Activeworlds.com...
> Rules
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Sep 3, 2001, 11:59pm
that's odd, I have a 56k, hmmm... :/
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B931296.274FDA12 at yahoo.com...
well its twice as long try downloading 30 or 40 on
a 28k modem and each text message can take up to
10 seconds for me almost a minute if its html
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[View Quote]young phalpha wrote:
>
> uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
> --
> Young Phalpha
>
> "the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
> well he came in seemingly with no intent except to
> spam i mean he even said he wasnt gonna reply
> which i take it as "im advertising and leaving so
> dont bother" and html posts take a long time to
> load its not something id bitch about just would
> ask the person to stop
>
> lanezeri wrote:
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Sep 12, 2001, 7:40pm
That's the best wish ever seen on the NG wishlist so far :)
--
Young Phalpha
[View Quote]"xelnaga" <xawx at hotmail.com> wrote in message news:3b9f47e9$1 at server1.Activeworlds.com...
thats my wish :)
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Dec 4, 2001, 9:47pm
ohhh like on Jurassic Park, they have those cool computer folder navigation :D
[View Quote]"baron" <pk39srt at hotmail.com> wrote in message news:3c0c931e at server1.Activeworlds.com...
How about making AW an OS by itself? Navigate in 3D in your desktop, bump on that IE icon to
start it, walk in a folder to see the contents, every morning take the recycle bin out of the
house etc? Minor modifications required also...
Anyway Fox, that was kinda mean but funny :)
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-Baron
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c0c3797 at server1.Activeworlds.com...
> Hey, What do you guys think about having a place to select a hard disk drive and defragment it
from within AW so you can defrag anytime without having to quit the browser? A scandisk option
would be cool too.
> It would need some minor modifications to the browser but adding a few lines to the .ini file
should do.=)
> -Fox Mc Cloud
>
> PS: Roland, if you have the time add a disk partitioner module, Partitionmagic is too
expensive.
>
>
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Dec 8, 2001, 3:34am
12 would be sufficient :)
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message news:3c117362$1 at server1.Activeworlds.com...
I actually think that's our "suprise" for 3.3. I'd like ones about 15 :)
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--Bowen-
[View Quote]"caprise" <ccanee at arkwest.com> wrote in message
news:3c11707d at server1.Activeworlds.com...
> Current world names can only be 8 characters long. Longer world names
would
> be nice, even if it was only 10 characters maximum.
> -Caprise
> world: Darkland
>
>
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Dec 9, 2001, 2:42pm
if you want it implanted then email AW a lot :)
[View Quote]"dotar sojat" <dotar_sojat at barsoom.zzn.com> wrote in message
news:3c12a5f6 at server1.Activeworlds.com...
I agree longer names would be great.
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[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c11abeb$1 at server1.Activeworlds.com...
> Yeah 12 would work fine too. :)
>
> --Bowen--
>
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c11a67e at server1.Activeworlds.com...
> news:3c117362$1 at server1.Activeworlds.com...
:)
>
>
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Jan 13, 2002, 6:17am
Unmentioned in the newsletter about 3.3, but Roland said 3.3 supports 500 max contacts :)
[View Quote]"data21" <dbmiller at kiski.net> wrote in message news:3c29c704 at server1.Activeworlds.com...
you know how if 2 or more people use the same computer and the same AW
browser with diff log in's and each log in gets there own telegram list?
well how bout each haveing there own ""tabs""
my contact list is maxed out, and my sister can't add anyone for her self on
that list.
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Jan 13, 2002, 6:06am
you could use prelighting if its not in a public building world :)
[View Quote]"johnf" <john at dynamite-software.com> wrote in message news:3c36509b at server1.Activeworlds.com...
Why don't AW make 3.3 have a thing so that music can't be heard through
walls and light can't be seen through walls................................
it would be much better because at the moment lighting for certain things is
really bad and you dont get the effect you want
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Mar 28, 2002, 6:53am
because hardware lighting didn't support black...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c9e6485$1 at server1.Activeworlds.com...
how dumb, why would renderware stop supporting it?
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[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3c9e5da3$1 at server1.Activeworlds.com...
> No, it was supported in the version of renderware that 3.1 used, but the
> version of renderware that 3.2 uses doesn't support it. So, instead of
> having lots of 3.1 builds with negative light that wouldn't work in 3.2,
> they took it out.
>
> -Joe
>
> "count dracula" <dracula at netsonic.fi> wrote in message
> news:3c9da5b3 at server1.Activeworlds.com...
is
> a
> for
probably
> room
> light..and
good
>
>
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Jun 7, 2002, 9:09pm
I find it better, because if you are typing a long message and people are talking outloud, you
can still talk in chat without having to copy and close the window and reopen and paste or
finish typing it...
- YP
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message news:3d0127a2 at server1.Activeworlds.com...
when i click reply or send telegram.. the telegram window does not get the
focus and i end up typing in the chat window. i find the extremly annoying
and i keep blurting things out in public i would rather not have. when i
sent an email to aw this is the response i got:
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(from Will Geraghty)
Telegram window: This nows does not stop you from
using the rest of the AW
browser, you may just have to click on it.
obviously they arent gonna bother even attempting to fix this... i would
appreciate it if more people would complain about this. i know im not the
only one having problems cause people have said stuff to me that werent
meant for me (and sometimes i would have rather NOT heard it)
Jun 8, 2002, 2:11pm
ummm, I find it goes to the telegram window by default for me as soon as the window opens...
- YP
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message news:3d01531d at server1.Activeworlds.com...
yeah but its annoying that it goes to the chat window by default... i did
find it annyoing to ahve to close the tgram box-but when you click "send
telegram" thats what the main thing your are doing... not typing in chat
"young phalpha" <RhaneC at msn.com> wrote in message
news:3d013d24$1 at server1.Activeworlds.com...
> I find it better, because if you are typing a long message and people are
talking outloud, you
> can still talk in chat without having to copy and close the window and
reopen and paste or
> finish typing it...
>
> - YP
>
> "the derek" <imthederek at yahoo.com> wrote in message
news:3d0127a2 at server1.Activeworlds.com...
> when i click reply or send telegram.. the telegram window does not get the
> focus and i end up typing in the chat window. i find the extremly annoying
> and i keep blurting things out in public i would rather not have. when i
> sent an email to aw this is the response i got:
>
> (from Will Geraghty)
>
> Telegram window: This nows does not stop you from
> using the rest of the AW
> browser, you may just have to click on it.
>
> obviously they arent gonna bother even attempting to fix this... i would
> appreciate it if more people would complain about this. i know im not the
> only one having problems cause people have said stuff to me that werent
> meant for me (and sometimes i would have rather NOT heard it)
>
>
>
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Jun 28, 2002, 11:09am
Well, Flagg claims he is banning people, I sent an email to him, below is his reply (with my
original text as well):
Hi Rhane,
Thank you for taking the time to bring these posts to my attention.
It is impossible for us, at this time, to monitor every post in every NG and
we rely on people like yourself to point out to us the ones we miss. If
possible please let me know the specific NG these posts are listed under and
the headings of each thread. Thank you.
Sincerely
Tom Fournier
Customer Service / Sales Manager
Activeworlds.com Inc.
95 Parker St.
Newburyport, MA 01950
www.activeworlds.com
*(PLEASE INCLUDE ALL PREVIOUS DIALOG IN ALL REPLIES TO ENSURE A FAST AND
ACCURATE RESPONSE)*
----- Original Message -----
From: "Rhane Colwell" <RhaneC at msn.com>
To: <abuse at activeworlds.com>; <tom at activeworlds.com>
Cc: <insanity at heartfall.com>
Sent: Thursday, June 27, 2002 6:41 AM
Subject: Abuse towards Insanity/Filmkr in NG's
Perhaps the rules stating about newsgroup bans should be done, not preached.
Insanity has been personally attacked. Below is my proof. I would appreciate
it if something was done.
<< not posting names of examples given >>
Of course there is more, but I won't read every message, it is your job to
keep up to date with the NG's.
Rhane C. Colwell
Get more from the Web. FREE MSN Explorer download :
http://explorer.msn.com
Jun 28, 2002, 12:06pm
You know, the community has quite a bit more member than just the people posting on your side of
the debate. If Insanity was voted in, then the majority of the community appreciates his honesty
and contributions, and thought he was an legitimate, unbiased, and prudent judge. Stop saying,
or inferring in your context, that the whole community thinks he was dishonest when it is
absolutely a complete lie and is slanderous.
- YP
[View Quote]"glitter kitty" <seanderson at iprimus.com.au> wrote in message
news:3d1c3851 at server1.Activeworlds.com...
Because you've brought this out of the other group I feel I best explain
what I did for those who dont read the other group
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When Alpha anounced the committee members list I thought it was
inappropriate that Insanity be included considering his most recent
defrauding of a community member. I simply asked that Alpha reconsider his
participation in the hope that it not smear the cyawards. This was not a
private "war" but a genuine concern for the community ... when people
defended the guys actions it was only reasonable I explain why I thought
what I thought ... the thread then evolved. This is not a war ... its due
process.
Do you also feel that people are not entitled to an opinion if it disagrees
with yours? Gee I'm sorry if you find that annoying but that's life ... get
used to it ... it'd be a damn boring place if we all agreed on everything.
I do not understand what you mean by "give it an own thread" ... that's
precisely what it had AND in the relevant forum. This forum is not
appropriate for this discussion and I'd ask you to take it back there for
your comments. If you say something about a person, expect they have the
right to reply. Other than that there's not much else I can say.
Glitter
(on holiday and posting via dial up(yuk) so cant reply as quick as before)
[View Quote]ananas <vha at oct31.de> wrote in message news:3D1C026E.D0735B7 at oct31.de...
> This isn't "one side that I don't like", but you miss-used
> a CyAwards announcement for your PRIVATE wars.
>
> Give it an own thread and I can ignore the thread. I do not
> ignore a person.
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Jun 28, 2002, 12:36pm
Being a part of the community should mean that you participate in votes such as that too.
- YP
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:3d1c7133 at server1.Activeworlds.com...
Actually, it means that the majority of the *voters* decided he should be voted in.
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-Agent1
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message news:3d1c6d82 at server1.Activeworlds.com...
> If Insanity was voted in, then the majority of the community appreciates his honesty
> and contributions, and thought he was an legitimate, unbiased, and prudent judge.
|
Jun 30, 2002, 8:16pm
Objects past the maximum fog distance are simply not rendered. :)
- YP
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d1f44fb$1 at server1.Activeworlds.com...
I think this would be a good idea maybe. Lets say your maximum fog is at 60.
Some people might have their visibilty over 60 and are seeing objects past
what they can see. If you put the maximum visibility at 60 then they wont
see anything past the fog no matter what their fog is set at in their
settings and it will be less laggy for them. I know if you set it high you
can probably handle that much but makign it lower will increase framerate
even more.
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--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jul 1, 2002, 1:47am
I'm not sure about that, maybe certain cards don't render beyond the maximum fog point, I know
mine does not appear to..
- YP
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d1fcba9$1 at server1.Activeworlds.com...
In my world with max fog set to 100. If you set your visibility to 200
(mines usualy on 70 or so) I noticed it doesn't effect frame rate but you
still get the jerkyness that is still considered lag and it is a lot worse
at 200 vis. I guess it is still doing calulations for the objects past the
fog but it doesnt effect frame rate since its not rendering? Either way its
still laggier.
|
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A message from Zeo Toxion
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3d1f8351 at server1.Activeworlds.com...
> Objects past the maximum fog distance are simply not rendered. :)
>
> - YP
>
> "zeo toxion" <zeo at my.activeworlds.com> wrote in message
> news:3d1f44fb$1 at server1.Activeworlds.com...
> I think this would be a good idea maybe. Lets say your maximum fog is at
60.
> Some people might have their visibilty over 60 and are seeing objects past
> what they can see. If you put the maximum visibility at 60 then they wont
> see anything past the fog no matter what their fog is set at in their
> settings and it will be less laggy for them. I know if you set it high you
> can probably handle that much but makign it lower will increase framerate
> even more.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
>
|
Jul 1, 2002, 4:07pm
maybe the browser isn't, but DirectX / Render might be ;) I was saying that based off my frame
:) Btw, they did discover a bug if you set your min/max vis to the same but they had fixed it in
3.4, it only occurred in DX8 and 7 for me and Shamus though, OGL crashed me, and Software worked
like in 3.2...
- YP
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns923E958248470kahatkahnewsdotcjbdo at 64.94.241.201...
"young phalpha" <RhaneC at msn.com> wrote in
news:3d1f8351 at server1.Activeworlds.com:
|
> Objects past the maximum fog distance are simply not rendered. :)
I wouldn't think that the browser is smart enough to do that. If it hasn't
been intentionally programmed NOT to render beyond the fog, it will render
it, but not actually display it. You'd have to ask Young Shamus about that,
but it would be a quick fix to not let the visibility go beyond max fog.
*still waiting for backface culling*
KAH
Jul 18, 2002, 8:45pm
the US only owns that atomic clock.. the program apparently works for all timezones (I downloaded it myself).. it works nice I
think..
- YP
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message news:3d37412c$1 at server1.Activeworlds.com...
> d00d, not everyone lives in that country
>
>
|
Jul 19, 2002, 2:13am
hahaha... I don't really care about spyware ;)
- YP
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message news:3d3769e9$1 at server1.Activeworlds.com...
> You now have spyware. Have a nice day.
>
> -Happy magic man... No, not gandalf... Joe!
>
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3d374512 at server1.Activeworlds.com...
> timezones (I downloaded it myself).. it works nice I
> news:3d37412c$1 at server1.Activeworlds.com...
>
>
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Oct 10, 2005, 12:45am
Achievable - no, AW does not have its own FTP features, and (from very tight
sources of information, of course) is not going to any time soon.
However, an almost-as-good workaround would be to make (or have someone else
make) a path-specific webpage with a password and browse button to upload
files directly to the OP
--
- Rhane Colwell (RhaneColwell at msn.com)
[View Quote]"Chrystal" <chrystal_moon2001 at yahoo.com> wrote in message
news:4349d2f6 at server1.Activeworlds.com...
> Something very useful and practicle for Activeworlds regarding pictures,
> would be to have direct access from personal pc to AW. I think this would
> be
> much easier then uploading a picture to the ftp object path and then
> downloading it for use in the world. A lot of websites access your pc for
> photos and upload from there to the website for viewing....why can this
> not
> be done for AW? Maybe someone out there knows whether or not this is
> achievable
>
>
|
Oct 19, 2005, 9:41pm
Something like a movement speed value inside the avatar.dat would be pretty
nice to have...
Jul 24, 2006, 5:13pm
I think improved collision detection is really needed. If I'm correct, the
current model works by checking all objects in view. Very bad!! Instead,
it should only check collision with objects that are close by, by excluding
those whose distance is greater than the maximum X/Z extent of the object +
maximum X/Z extent of the avatar. Comments welcome!
- YP
Jul 27, 2006, 10:37pm
http://help.activeworlds.com/aw41/document.php?personal_avatar
- YP
[View Quote]"Kenneth" <cosmosken at sbcglobal.net> wrote in message
news:44c90d71$1 at server1.Activeworlds.com...
> Wasn't 4.1 going to have a new feature that allowed us to use the same
> avatars in all the worlds? I was wondering if the reason they stopped that
> is because people might make indecent avatars and use them like in G rated
> worlds. I just now thought of an answer to that though, have AW make a set
> of special avatars, like 100 of them or something, that are G rated and
> can be downloaded off the AW website and automatically installed into the
> AW folder and used right there. Or, like the PK program, have another
> program that people go to if they make their own avatars so they can
> approve them to be used in all worlds. It would need special coding so
> people couldn't hack in their own indecent avatars.
>
> -Kenneth
>
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Sep 3, 2001, 2:48am
uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
well he came in seemingly with no intent except to
spam i mean he even said he wasnt gonna reply
which i take it as "im advertising and leaving so
dont bother" and html posts take a long time to
load its not something id bitch about just would
ask the person to stop
|
[View Quote]lanezeri wrote:
>
> Hey buddy.. I don't care if u post in HTML, it don't bother me at all..
> actually.. I don't know why people bitch about it.. but.. I guess thats just
> me.. anyway.. u weren't a menace lol.. trust me..
>
> --
>
> Lanezeri
> Lead Bot Programmer at Stuff-X
> http://aw.stuff-x.com
>
> "r y a n" <birkin at ozemail.com.au> wrote in message
> news:3b90a2c2 at server1.Activeworlds.com...
> Rules
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Sep 3, 2001, 11:59pm
that's odd, I have a 56k, hmmm... :/
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Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B931296.274FDA12 at yahoo.com...
well its twice as long try downloading 30 or 40 on
a 28k modem and each text message can take up to
10 seconds for me almost a minute if its html
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[View Quote]young phalpha wrote:
>
> uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
> --
> Young Phalpha
>
> "the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
> well he came in seemingly with no intent except to
> spam i mean he even said he wasnt gonna reply
> which i take it as "im advertising and leaving so
> dont bother" and html posts take a long time to
> load its not something id bitch about just would
> ask the person to stop
>
> lanezeri wrote:
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Sep 3, 2001, 3:06am
Nornny, stop freaking out!!! :)
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Young Phalpha
[View Quote]"nornny" <Nornny1 at home.com> wrote in message news:3b92349a$1 at server1.Activeworlds.com...
Oh, that just DOES it. I've tried to be nice, I really have, but being 11 or
being new does NOT excuse outright ignorance. Have you LISTENED to anyone in
your threads? Private things go in EMAIL! Eep already has you filtered so
what's the point of trying to yell in here? He's NOT GOING TO HEAR YOU!!!
Get it through your thick pokemon filled head. You give 11 year olds a bad
name. No one else cares, they've been trying to help you fix your actions,
but you're not really getting the whole point, you're still letting emotions
get the best of you.
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Apologizing just made you look like a bigger idiot and it's not going to
help you now. Just STOP! Post intelligently and with good discretion. Don't
post anything you CAN'T get help from in AW, don't post ANYTHING personal,
and if that means not posting, well, don't post. It's not a requirement, and
you probably will have a better "status" (isn't that what you're looking
for, to be accepted?) in the community than if you DO post stupid things
like that here.
Nornny
[View Quote]"r y a n" <birkin at ozemail.com.au> wrote in message
news:3b91987d at server1.Activeworlds.com...
> Eep,i think you are a MEAN,and shelfish person,and im not gonna let a MEAN
> ans SELFISH person stop me from posting in the NEWSGROUPS!
>
> I think you need to learn how to use the newsgroups want some reasons? ill
> give you some reasons: you shout ,you type unexeptable worlds.... ,and you
> are soo mean to what everyone posts!....
>
>
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