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young phalpha // User Search
young phalpha // User Search
Feb 3, 2001, 4:51pm
Customs Aide ejects them, I think XelaGot is world-owner friendly and
doesn't allow bots in that radius, it won't login, dunno tho :)
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3a7c3bf3$1 at server1.Activeworlds.com...
> thats odd... Oh well :D, back to reading the help files for me. I only
have
> 1 question, in AW what keeps bots away from gz?
>
> ~Joeman
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3a7c3537 at server1.Activeworlds.com...
> news:3a7c2800$1 at server1.Activeworlds.com...
> restricted radius. I am willing to show you anytime in my world :D.
> news:3A7B8CA4.8DA691BD at yahoo.com...
> not bots lol i have it set to 10 and bots can still be logged into gz :o)
if
> not i dont know an sdk feature that does that.....
> news:3A7B6AED.E1540F48 at yahoo.com...this code ejects bots that log in
within
> 5 meters of GZ... its worked so far but so has some of my other code that
> ended up being junk. if you got the time check it over and if you find any
> mistakes tell me :o)
> AwSdkOcx1.AwAvatarZ < 500 And AwSdkOcx1.AwAvatarZ > -500 Then
> within one coord of GZ"
ejected.
> RC: " & rc
> AwSdkOcx1.AwAvatarZ > 500 And AwSdkOcx1.AwAvatarZ < -500 Then
> within one coord of GZ"
ejected.
> RC: " & rc
>
>
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Dec 14, 2000, 5:33pm
Depends :) Are you programming it ? If so, try to do an IF function,
however, I am new to programming, so ask Agent1, Ima Genius, HamFon, Byte
Me, ect.. :) They might know :)
[View Quote]"queenbee" <ohk2 at cornell.edu> wrote in message
news:3a38fcbf at server1.Activeworlds.com...
> Hi,
>
> I'm trying to restrict a bot to act only within a certain radius. Will a
> bot always process events within a standard large bot space, and do I just
> have to check the positions that these events originate from in order to
see
> if my bot should do something, or is there something I can set that tells
my
> bot to only respond to events within a certain radius?
>
> Like, say a bot always processes events within a 100 m radius (which I
know
> it doesn't, but just for illustration's sake...) and I only want to handle
> r=50m. Do I have to check all events that come in, or can I simply set
> something that would automatically restrict what area my bot listens to?
>
> Thanks,
>
> Omar
>
>
>
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Aug 24, 2001, 7:21pm
Well, good free hosts are www.freeservers.com and if you want a good pay-host,
www.phpwebhosting.com is one of the best, www.awlife.net and www.myrthco.com are both hosted by
it, and both pages load www.google.com-like fast for me.
--
Young Phalpha
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message news:3B6C9667.DE32EF60 at empirenet.com...
So ive learned, they deleted the commatron account, Im trying to get my friend
to host the server, but he cant do that until he gets his network up.
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[View Quote]
> geocities suxx for website specialy if your serving zip files from one
[View Quote]> "builderz" <sawran at yahoo.com> wrote in message
> news:3B6A0186.75BDFA8C at yahoo.com...
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Aug 22, 2001, 9:10pm
All PS does is if there are over 50 people in a area, the PS will always be
heard as long as its 200 meters within the avatar, as described in the help
files. :)
Young Phalpha
[View Quote]"scifair" <bkondracki at hotmail.com> wrote in message
news:3b840f45$1 at server1.Activeworlds.com...
> I am trying to make a bot that will log all of the conversations that
happen
> in my world. The only problem is every instance of the bot can only
"hear"
> things that are within 20 degrees of it. Ex. If my bot was at GZ the
> farthest convo it could pick up would be at 20N 20W. Is there any way
> around this other than creating a bunch of instances and placing them
> throughtout the world? I tried giving myself Public Speaker rights and
> being the bot owner I thought maybe that would do it but it doesnt seem to
> work, Any suggestions?
> Thanks,
> Bogey
>
>
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Aug 24, 2001, 6:59am
Because if there were over 50 people in an area, like the Cy Awards event for example, you'd be
lagged horribly due to avatar change events and things being sent. But a PS can't hear over 50
people though, the server just broadcasts it to everyone, I don't know what would happen if
everyone had PS, though.
--
- Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B843B46.CFD8B3DC at yahoo.com...
why do therehave to be 50 people in the area?
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[View Quote]young phalpha wrote:
>
> All PS does is if there are over 50 people in a area, the PS will always be
> heard as long as its 200 meters within the avatar, as described in the help
> files. :)
>
> Young Phalpha
>
> "scifair" <bkondracki at hotmail.com> wrote in message
> news:3b840f45$1 at server1.Activeworlds.com...
> happen
> "hear"
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Aug 24, 2001, 7:04pm
Out loud conversations or whispers? I was told by HamFon you can't see whispers without a
cracked world server.
--
Young Phalpha
[View Quote]"scifair" <bkondracki at hotmail.com> wrote in message news:3b869067$1 at server1.Activeworlds.com...
The worlds that I am doing this for are private worlds run in the
Educational Universe that are run on our own servers. People are told that
their convo's will be recorded and their used for research purposes.
(something about group dynamics in virtual world space, im not really
involved in this part) so don't worry no laws are being broken here. :)
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[View Quote]"lanezeri" <Lanezeri at stuff-x.com> wrote in message
news:3b855f32$1 at server1.Activeworlds.com...
> Laws prohibit this feature :-) Not ever AW -should- be allowed to, I
think
> Telegrams are logged, which is against the regulations too.
>
> In case you were wondering what law, it's called "Invasion of Privacy"
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Sep 3, 2001, 2:48am
uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
well he came in seemingly with no intent except to
spam i mean he even said he wasnt gonna reply
which i take it as "im advertising and leaving so
dont bother" and html posts take a long time to
load its not something id bitch about just would
ask the person to stop
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[View Quote]lanezeri wrote:
>
> Hey buddy.. I don't care if u post in HTML, it don't bother me at all..
> actually.. I don't know why people bitch about it.. but.. I guess thats just
> me.. anyway.. u weren't a menace lol.. trust me..
>
> --
>
> Lanezeri
> Lead Bot Programmer at Stuff-X
> http://aw.stuff-x.com
>
> "r y a n" <birkin at ozemail.com.au> wrote in message
> news:3b90a2c2 at server1.Activeworlds.com...
> Rules
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Sep 3, 2001, 11:59pm
that's odd, I have a 56k, hmmm... :/
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B931296.274FDA12 at yahoo.com...
well its twice as long try downloading 30 or 40 on
a 28k modem and each text message can take up to
10 seconds for me almost a minute if its html
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[View Quote]young phalpha wrote:
>
> uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
> --
> Young Phalpha
>
> "the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
> well he came in seemingly with no intent except to
> spam i mean he even said he wasnt gonna reply
> which i take it as "im advertising and leaving so
> dont bother" and html posts take a long time to
> load its not something id bitch about just would
> ask the person to stop
>
> lanezeri wrote:
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Sep 3, 2001, 2:57am
*cough* that 2.2 uniserver with that license check removed.. :)
--
Young Phalpha
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:3b92c9f4 at server1.Activeworlds.com...
Who still has those? Isn't it mandatory to upgrade uniservers?
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-Agent1
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message news:3b92c0b4$1 at server1.Activeworlds.com...
> For a 2.2 uni server :).
>
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3b92bbd5 at server1.Activeworlds.com...
> would you need it?
> news:3b92a630$1 at server1.Activeworlds.com...
> copy,
>
>
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Sep 4, 2001, 12:04am
well, there is one since I've been offered one, but who wants a 2.2 universe? I can't stand to
be in 2.2 for a minute...
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B93131D.CA62F13D at yahoo.com...
lol no it costs 10 grand TO upgrade or at least it
did i think with the release of 3.2 all universes
can upgrade for free but none of it is mandatory
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[View Quote]agent1 wrote:
>
> Who still has those? Isn't it mandatory to upgrade uniservers?
>
> -Agent1
>
> "joeman" <Joeman at bootdown.com> wrote in message news:3b92c0b4$1 at server1.Activeworlds.com...
|
Sep 4, 2001, 12:10am
uhhh, Roland makes sure the SDK has complete and full backwards compatibility, because how would
the current 2.2 browser work in the 3.1 universe? I believe you can't login a 3.x browser into a
2.2 universe, but you can login a 3.x SDK to one...
--
Young Phalpha
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message news:3b93e1e8$1 at server1.Activeworlds.com...
2.2 sdk too...
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-Joe
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3b93e096$1 at server1.Activeworlds.com...
> Listen, all I need is the 2.2, I didnt need all these comments.
>
> -Joe
>
> "xelag" <xelag at digitalspace.com> wrote in message
> news:9ij7pt4eorum1sfhhk2rnco3od0bntfkdp at 4ax.com...
has
> a
>
>
|
Sep 23, 2001, 5:48pm
hmmm, I find it alittle weird, why have it login during the name or change positions during
certain things only? Why not have Bot.Login or something?
Or better yet! Bot.Login(name, owner, pass, application), and Bot.Position(x,y,z,yaw), hope this
can turn into a big project :)
[View Quote]"mad kitty" <muffin7 at home.com> wrote in message news:3bada7c3 at server1.Activeworlds.com...
The attached file is a helpful .pas file that lets you use things like
"Bot.Name" and "Bot.X" in Delphi just add it to your project and there you
go.
|
This is a sample program using it:
procedure TForm1.Button1Click(Sender: TObject);
var
Bot: TBot;
begin
Bot := TBot.Create;
Bot.PassWord := 'poodles';
Bot.CitizenID := 999888;
Bot.Name := 'Bottie';
Bot.World := 'AWTeen';
Bot.X := 900;
Bot.Z := 9;
Bot.Y := 900;
Bot.Say('Hello, I''m an eaxample');
Bot.Say('I''ll move now to 2S 2E');
Bot.X := 2000;
Bot.Y := 2000;
Bot.Say('bye');
Bot.Destroy;
end;
Sep 23, 2001, 7:49pm
excellent :) When will super easy multiple instance support be in it? :)
[View Quote]"mad kitty" <muffin7 at home.com> wrote in message news:3bae549e at server1.Activeworlds.com...
Yea that's just the first version I'll be adding and revising it as time
passes.
"young phalpha" <RhaneC at msn.com> wrote in message
news:3bae3c9c at server1.Activeworlds.com...
> hmmm, I find it alittle weird, why have it login during the name or change
positions during
> certain things only? Why not have Bot.Login or something?
> Or better yet! Bot.Login(name, owner, pass, application), and
Bot.Position(x,y,z,yaw), hope this
> can turn into a big project :)
> "mad kitty" <muffin7 at home.com> wrote in message
news:3bada7c3 at server1.Activeworlds.com...
> The attached file is a helpful .pas file that lets you use things like
> "Bot.Name" and "Bot.X" in Delphi just add it to your project and there you
> go.
>
> This is a sample program using it:
> procedure TForm1.Button1Click(Sender: TObject);
> var
> Bot: TBot;
> begin
> Bot := TBot.Create;
> Bot.PassWord := 'poodles';
> Bot.CitizenID := 999888;
> Bot.Name := 'Bottie';
> Bot.World := 'AWTeen';
> Bot.X := 900;
> Bot.Z := 9;
> Bot.Y := 900;
> Bot.Say('Hello, I''m an eaxample');
> Bot.Say('I''ll move now to 2S 2E');
> Bot.X := 2000;
> Bot.Y := 2000;
> Bot.Say('bye');
> Bot.Destroy;
> end;
>
>
>
>
|
Sep 23, 2001, 7:53pm
oh, and btw, another update you should do in it as well is don't have it include the akAWAPI,
just add it in manually into your file, although it will be bigger and more confusing, oh well
:)
[View Quote]"mad kitty" <muffin7 at home.com> wrote in message news:3bada7c3 at server1.Activeworlds.com...
The attached file is a helpful .pas file that lets you use things like
"Bot.Name" and "Bot.X" in Delphi just add it to your project and there you
go.
|
This is a sample program using it:
procedure TForm1.Button1Click(Sender: TObject);
var
Bot: TBot;
begin
Bot := TBot.Create;
Bot.PassWord := 'poodles';
Bot.CitizenID := 999888;
Bot.Name := 'Bottie';
Bot.World := 'AWTeen';
Bot.X := 900;
Bot.Z := 9;
Bot.Y := 900;
Bot.Say('Hello, I''m an eaxample');
Bot.Say('I''ll move now to 2S 2E');
Bot.X := 2000;
Bot.Y := 2000;
Bot.Say('bye');
Bot.Destroy;
end;
Sep 27, 2001, 4:14pm
hmmm Brant runs Xitami I think, ask him....
[View Quote]"lady jude" <LadyJude51 at aol.com> wrote in message news:3bb36257 at server1.Activeworlds.com...
Hi everyone :o)
I am configuring a Xitami server to host op's to coincide with the worlds I
also host.
Have looked for this error code and believe it is related to an http error
in my setup config, but cannot find description of 1403.
Any techies out there who can help?
Thanks,
LJ
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Sep 27, 2001, 7:39pm
Does it really matter? Some "techy" people don't read the other NG's...
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:3bb393c1 at server1.Activeworlds.com...
In the future, put things like this in general.discussion or *maybe* worldbuilders.
Thanks :)
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-Agent1
[View Quote]"lady jude" <LadyJude51 at aol.com> wrote in message news:3bb36257 at server1.Activeworlds.com...
> Hi everyone :o)
> I am configuring a Xitami server to host op's to coincide with the worlds I
> also host.
> Have looked for this error code and believe it is related to an http error
> in my setup config, but cannot find description of 1403.
> Any techies out there who can help?
|
Oct 2, 2001, 6:08pm
Well assuming he's trying to learn the SDK, HamBot is a over packed example...
[View Quote]"lanezeri" <Lanezeri at stuff-x.com> wrote in message news:3bb9a772 at server1.Activeworlds.com...
HamFon (I believe) has the source to one of his also..
|
--
Lanezeri
Lead Bot Programmer at Stuff-X
http://aw.stuff-x.com
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message
news:3BB94670.7567C32D at empirenet.com...
> Dose anyone have (Or made) a sample bot with the source code in C++, or
> C?
>
> --
> TrekkerX - CEO
> Commatron
> http://www.commatron.com
>
>
|
Oct 4, 2001, 6:34pm
try this code...
void handle_avatar_chat (void)
{
char* chatmsg;
char reply[256];
char* temp;
int speakerSN;
chatmsg = aw_string (AW_CHAT_MESSAGE); // removed a unneeded '/' from here
speakerSN = aw_int (AW_CHAT_SESSION);
temp = _T("hi");
if (stricmp(chatmsg, temp)) { // If you have Delphi you can use equal signs, but this is C++ :)
sprintf (reply,"Hello %s", speakerSN);
aw_say (reply);
}
}
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message news:3BBA7E1A.6D9133CE at empirenet.com...
Ive been messing with this for ever and it wont work. I cant get my bot
to respond to anything.
This is what I have...
|
void handle_avatar_chat (void)
{
char* chatmsg;
char reply[256];
char* temp;
int speakerSN;
chatmsg = aw_string (AW_CHAT_MESSAGE);/
speakerSN = aw_int (AW_CHAT_SESSION);
temp = _T("hi");
if (chatmsg == temp) {
sprintf (reply,"Hello %s", speakerSN);
aw_say (reply);
}
}
--
TrekkerX - CEO
Commatron
http://www.commatron.com
Oct 4, 2001, 8:18pm
well I did forget that one %s thing :) Anyways, _T is for Unicode compatibility, if you plan on
using it on your computer, no need for it (if you use Windows 9x that is), and all chat messages
and replys should be initialized to 256 bytes (or 255?)...
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message news:3bbccab0 at server1.Activeworlds.com...
*Ahem* :)
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[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message news:3bbcc7d5 at server1.Activeworlds.com...
> try this code...
>
> void handle_avatar_chat (void)
> {
> char* chatmsg;
> char reply[256];
> char* temp;
> int speakerSN;
>
> chatmsg = aw_string (AW_CHAT_MESSAGE); // removed a unneeded '/' from here
> speakerSN = aw_int (AW_CHAT_SESSION);
>
> temp = _T("hi");
|
_T is just a macro that is used to convert strings to their Unicode equivalents, isn't it? In
any case, you don't need it. Try using strcpy() or sprintf() (as YP did below) to put the value
into the string. Then again, aren't all of these uninitialized pointers? Anyway...
> if (stricmp(chatmsg, temp)) { // If you have Delphi you can use equal signs, but this is C++
:)
> sprintf (reply,"Hello %s", speakerSN);
speakerSN is an int -- you need to use %d instead of %s.
> aw_say (reply);
> }
> }
Oct 4, 2001, 10:12pm
try:
sprintf(temp, "hello %s", aw_string(AW_AVATAR_NAME)); // AW_AVATAR_NAME is defined during this
event as the person who speaks...
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message news:3BBCF3EC.FCCB7368 at empirenet.com...
It works now, but If I use sprintf(temp, "hello %s", aw_string (AW_LOGIN_NAME). It just frezes
and
preforms an illegal operation.
Ive tryed using the Debug, but it gives me an error in the sprintf.c file.
|
[View Quote]
> well I did forget that one %s thing :) Anyways, _T is for Unicode compatibility, if you plan
on
> using it on your computer, no need for it (if you use Windows 9x that is), and all chat
messages
> and replys should be initialized to 256 bytes (or 255?)...
>
[View Quote]> "agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3bbccab0 at server1.Activeworlds.com...
> *Ahem* :)
>
> "young phalpha" <RhaneC at msn.com> wrote in message news:3bbcc7d5 at server1.Activeworlds.com...
>
> _T is just a macro that is used to convert strings to their Unicode equivalents, isn't it? In
> any case, you don't need it. Try using strcpy() or sprintf() (as YP did below) to put the
value
> into the string. Then again, aren't all of these uninitialized pointers? Anyway...
>
C++
> :)
>
> speakerSN is an int -- you need to use %d instead of %s.
>
|
--
TrekkerX - CEO
Commatron
http://www.commatron.com
Oct 14, 2001, 12:40am
Its highly evident that your attempting to set a function to something, or is it in an if? I can
tell this without knowing a lick of VB :)
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message news:3bc8d696$1 at server1.Activeworlds.com...
What does: "Assignment to constant not permitted", mean?
|
The highlighted code is:
sdk1 <Hightlight> .AwWhisper(PLAYER_ID, WELCOME_MESSAGE_NEWPLAYER) =
</Highlight> True
PLAYER_ID = sdk1.AwAvatarSession (set as Long)
WELCOME_MESSAGE_NEWPLAYER = (a string read from an ini file) (set as String)
--
- Cozmo Of Cozmo-X
http://cozmo-x.zapto.org
World: A'Dude
Oct 14, 2001, 1:50am
Well then it does appear your attempting to set a function as if it were a varible...
[View Quote]"cozmo" <b.nolan2 at verizon.net> wrote in message news:3bc90751 at server1.Activeworlds.com...
no this is under the avataradd event.....
|
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3bc8fb3b at server1.Activeworlds.com...
> Its highly evident that your attempting to set a function to something, or
is it in an if? I can
> tell this without knowing a lick of VB :)
>
> "cozmo" <b.nolan2 at verizon.net> wrote in message
news:3bc8d696$1 at server1.Activeworlds.com...
> What does: "Assignment to constant not permitted", mean?
>
> The highlighted code is:
>
>
> sdk1 <Hightlight> .AwWhisper(PLAYER_ID, WELCOME_MESSAGE_NEWPLAYER) =
> </Highlight> True
>
> PLAYER_ID = sdk1.AwAvatarSession (set as Long)
> WELCOME_MESSAGE_NEWPLAYER = (a string read from an ini file) (set as
String)
>
> --
> - Cozmo Of Cozmo-X
> http://cozmo-x.zapto.org
> World: A'Dude
>
>
>
|
Oct 14, 2001, 12:36am
I need this because I found that the RichEdit control has auto url detection in the Win32 User
online documentation, this might not be related to the AWSDK but it could be... :)
Oct 17, 2001, 8:03pm
Yep, but the declaration of the message is in those files as you might expect, and I don't know
the actual integer for it.. And SendMessage() requires that... :/
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3bc99ea6$1 at server1.Activeworlds.com...
That probably depends more on the version of the rich edit control you're using. I think you
just need to either send the control a message or specify something in it's window class to make
it auto-detect URLs.
|
-Agent1
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message news:3bc8fa20 at server1.Activeworlds.com...
> I need this because I found that the RichEdit control has auto url detection in the Win32 User
> online documentation, this might not be related to the AWSDK but it could be... :)
|
Feb 26, 2002, 11:20pm
Sometimes when you goto the NG's they scroll up unnoticed, and they might think the messages are
new.. happened to me - but I usually check the scroll bar :)
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7b9069$1 at server1.Activeworlds.com...
*cough* idiocy *cough*
"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3C7B4D9D.40106 at acsu.buffalo.edu...
> Swift, JBELL... Not only did you reply to a post that's over a year old,
> but you crossposted it as well! Yer newsreader broken or something? :P
>
> j b e l l wrote:
>
christ,
In
>
>
>
> --
> Goober King
> No one checks the date anymore...
> rar1 at acsu.buffalo.edu
>
|
Feb 26, 2002, 12:05am
I suggested to Roland he add something like custom right-click menu actions. Like if you right
click someone, a custom item with a caption of "Shoot" would appear. That would help alot with
games in AW :)
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7a895e at server1.Activeworlds.com...
This sort of fits with the wishlist and SDK, but I decided to put it here.
:-)
|
Anyway, I think there should be added things to allow the bot to change the
avatar of someone (if CT) to a different avatar, even avatars that are not
shown in the avatars menu! That way if you made a CTF game, you could force
the person's avatar to a guy with a flag so that he could try and run out of
their base with the flag without getting shot.
Also, allow the avatar to force a seq on a certain person. For same types of
reasons but then you could make someone fire their gun when they tried to
shoot you (in paintball).
Also forcing someone's sequence to be kept into one frame or stop in the
middle and begin another one while the avatar stays in the same position
without returning to it's default standing position. That way you could make
an avatar crouch and crawl across the ground.
It should be able to control the speed at which the avatar can move. Or at
the very least, cancel the use of the control button for running for certain
avatars.
I think AWCom should pay special attention to the games going on in their
software. They don't seem to care about the few gaming worlds and gamers
that play things like paintball. With a more complicated SDK system, these
games could sky-rocket. There's not many places where you can create your
very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
could be the first to offer that sort of thing.
Feb 26, 2002, 12:39am
Depends on the game, people like RPG's and you can make it have turn-based fighting...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7aee14$1 at server1.Activeworlds.com...
It would take too long to click 2 times before shooting the person. I don't
think that would be very useful. The SDK already has avatar_click for the
left-click on an avatar and that works sufficiently, although there is no
good controls for changing weapons and such (for a new bot I hope to be done
with soon) without whispering to the bot, which takes too long to do in a
fast-paced FPS game.
"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7aed4e at server1.Activeworlds.com...
> I suggested to Roland he add something like custom right-click menu
actions. Like if you right
> click someone, a custom item with a caption of "Shoot" would appear. That
would help alot with
> games in AW :)
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7a895e at server1.Activeworlds.com...
> This sort of fits with the wishlist and SDK, but I decided to put it here.
> :-)
>
> Anyway, I think there should be added things to allow the bot to change
the
> avatar of someone (if CT) to a different avatar, even avatars that are not
> shown in the avatars menu! That way if you made a CTF game, you could
force
> the person's avatar to a guy with a flag so that he could try and run out
of
> their base with the flag without getting shot.
>
> Also, allow the avatar to force a seq on a certain person. For same types
of
> reasons but then you could make someone fire their gun when they tried to
> shoot you (in paintball).
>
> Also forcing someone's sequence to be kept into one frame or stop in the
> middle and begin another one while the avatar stays in the same position
> without returning to it's default standing position. That way you could
make
> an avatar crouch and crawl across the ground.
>
> It should be able to control the speed at which the avatar can move. Or at
> the very least, cancel the use of the control button for running for
certain
> avatars.
>
> I think AWCom should pay special attention to the games going on in their
> software. They don't seem to care about the few gaming worlds and gamers
> that play things like paintball. With a more complicated SDK system, these
> games could sky-rocket. There's not many places where you can create your
> very own FPS, but with a little bit of work on AWCom's part, AcitveWorlds
> could be the first to offer that sort of thing.
>
>
>
|
Feb 26, 2002, 12:50am
Well you can right click to say which weapon to use :) That should be faster than typing it...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7af600$1 at server1.Activeworlds.com...
nooo no no, im trying to make it like an advanced PBall
"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af56a at server1.Activeworlds.com...
> Depends on the game, people like RPG's and you can make it have turn-based
fighting...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7aee14$1 at server1.Activeworlds.com...
> It would take too long to click 2 times before shooting the person. I
don't
> think that would be very useful. The SDK already has avatar_click for the
> left-click on an avatar and that works sufficiently, although there is no
> good controls for changing weapons and such (for a new bot I hope to be
done
> with soon) without whispering to the bot, which takes too long to do in a
> fast-paced FPS game.
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7aed4e at server1.Activeworlds.com...
> actions. Like if you right
That
> would help alot with
> news:3c7a895e at server1.Activeworlds.com...
here.
> the
not
> force
out
> of
types
> of
to
> make
at
> certain
their
these
your
AcitveWorlds
>
>
>
|
Feb 26, 2002, 1:22am
Right click to choose your weapon to use against someone...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7afa16$1 at server1.Activeworlds.com...
huh? right click....? elaborate? heh.
"young phalpha" <RhaneC at msn.com> wrote in message
news:3c7af7d8 at server1.Activeworlds.com...
> Well you can right click to say which weapon to use :) That should be
faster than typing it...
>
> "dion" <GovDion at subdimension.com> wrote in message
news:3c7af600$1 at server1.Activeworlds.com...
> nooo no no, im trying to make it like an advanced PBall
> "young phalpha" <RhaneC at msn.com> wrote in message
> news:3c7af56a at server1.Activeworlds.com...
turn-based
> fighting...
> news:3c7aee14$1 at server1.Activeworlds.com...
> don't
the
no
> done
a
> That
> here.
change
> not
> out
> types
> to
the
position
could
Or
> at
> their
gamers
> these
> your
> AcitveWorlds
>
>
>
|
Feb 26, 2002, 11:24pm
Yeah, too bad it most likely won't :(
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c7bdf6d at server1.Activeworlds.com...
That's exactly his point, he's saying it would be nice to be able to make special menu items
appear in the right click menus of the users of your world, through the SDK
I must say I can't see that happen.
|
Fox Mc Cloud
"dion" <GovDion at subdimension.com> a écrit dans le message news:
3c7b8fd4 at server1.Activeworlds.com...
> right click isn't an SDK command... object selection is but i have that
> turned off in my world, hehe.
|