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young phalpha // User Search
young phalpha // User Search
Feb 26, 2002, 11:25pm
AW could make it an SDK command with the parameter of the avatar session of a menu item to add
with several other parameters and functions to remove or change...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c7be5c9$1 at server1.Activeworlds.com...
ohhh :-) That would be neat... but I don't think that'll be very easy to
accomplish... heh :)
"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3c7bdf6d at server1.Activeworlds.com...
> That's exactly his point, he's saying it would be nice to be able to make
special menu items appear in the right click menus of the users of your
world, through the SDK
> I must say I can't see that happen.
>
> Fox Mc Cloud
>
> "dion" <GovDion at subdimension.com> a écrit dans le message news:
3c7b8fd4 at server1.Activeworlds.com...
>
>
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Apr 25, 2002, 10:34pm
If this is Delphi here is some code which I use..
procedure HandleEventUniverseAttributes(); cdecl;
var
TempTime: TDateTime;
begin
{
there is a variable called UnixDelta or something which might make the TryEncodeDateTime
useless, but I haven't experimented with that myself so you might consider looking in to that
}
TryEncodeDateTime(1970, 1, 1, 24, 0, 0, 0, TempTime);
TempTime := IncSecond(TempTime, (aw_int(AW_UNIVERSE_TIME) - 7200));
TimeOffset := Now - TempTime;
end;
TimeOffset simply is a global TDateTime value I use. Whenever you need to display the date in
VRT, I use:
DateTimeToStr(Now - TimeOffset) + ' VRT'
- YP
[View Quote]"john" <johnfricker at lineone.net> wrote in message news:3cc854d2 at server1.Activeworlds.com...
How do i get this to show a display like 4:56:13 PM?
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May 26, 2002, 11:46pm
include me in it, I'm hoping you'll add scripting or something of the sort?
- YP
[View Quote]"chazrad" <petrossadeletethis at msn.com> wrote in message
news:3cf139e4 at server1.Activeworlds.com...
"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in news:3cf112b4$1
at server1.Activeworlds.com:
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> okie send it to me I'll test it for you.
tnx (i hope :) i'll make it available on my server, i'll give the adress in
a private email. it wil take about 1 week more to have the first draft
ready for testing....
Jun 7, 2002, 8:57pm
This is Magine's, she has this for download, www.turtleflight.com/DL/mAWAPI24.pas
- YP
[View Quote]"tony m" <fldmshl2013 at austin.rr.com> wrote in message
news:3d005b78.27844504 at news.activeworlds.com...
Anybody got it? Canopus doesn't have anything beyond build 22.
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Jun 28, 2002, 9:54pm
www.imatowns.com/xelagot - that has a few things about the sdk itself, I think
www.canopus.org/delphi/delphi.html - several examples
www.turtleflight.com/DL/mAWAPI24.pas - Build 24 of AWSDK .pas file for Delphi
Also, the regular C documentation applies to the Delphi SDK, its pretty much all the same except
for some syntax and the declaration for a bot instance.
Also, if you perhaps have more questions those examples don't answer, you can ask me, XelaG (he
would prefer you email him at xelag at 3dee.nl, trust me, I know :), Magine, or myself, or anyone
else you can spot in this ng who programs Delphi..
- YP
[View Quote]"status" <status at statusx.s5.com> wrote in message news:3d1ce816$1 at server1.Activeworlds.com...
Just wondering if anyone has any really basic or intermediate examples of a
working SDK function..*Delphi*
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I started working with Delphi around March, but I've'nt bothered w/ the SDK
:-)
Thanks in advance.
-Status
Jul 2, 2002, 2:00am
Well, I don't program VB but I looked at the VB documentation and I guess you might try
AwChat.SelIndent and setting it to something around .5 to 2.0, gotta love documentation :D Keep
in mind with Rich Text controls the indent property can is skipped if you do something like
Name:<tabchr>Message - the tabchr is ASCII code 9, hope this might help, if not my attempting to
make since of the VB docs without knowledge of VB has not been successful :)
- YP
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d21063e$1 at server1.Activeworlds.com...
How do i make a margin for the chat messages? I am using spaces now so it's
not very good. It's all a little off. A margin would work a lot better so
the amount of space the characters in the name take up doesn't effect how
well lined up all the chat messages are. LOL, that was confusing.
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I am trying to make a Rich Text Box act the way the chatbox in ActiveWorlds
behaves. Everything is pretty simple except for the large space inbetween
the name and the message. I'll show you what I've got and you tell me how to
fix it. How's that? ;-)
Private Sub SDK_EventChat()
AwChat.SelBold = False
AwChat.SelItalic = False
AwChat.SelColor = vbBlack
AwChat.SelText = SDK.AwAvatarName & ":"
For X = 1 To 17 - Len(SDK.AwAvatarName)
AwChat.SelText = " "
Next X
AwChat.SelText = SDK.AwChatMessage & vbCrLf
End Sub
Jul 2, 2002, 4:02am
the margin specifies how big the tab is
- YP
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d212d83$1 at server1.Activeworlds.com...
Alright, I guess that worked. LOL, I dunno why I didn't think of that :-P
The only thing else I needed to add was to put one tab for names with more
than 10 characters and two for names with less than 10 characters. :-)
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Thanks :)
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3d212575 at server1.Activeworlds.com...
> Well, I don't program VB but I looked at the VB documentation and I guess
you might try
> AwChat.SelIndent and setting it to something around .5 to 2.0, gotta love
documentation :D Keep
> in mind with Rich Text controls the indent property can is skipped if you
do something like
> Name:<tabchr>Message - the tabchr is ASCII code 9, hope this might help,
if not my attempting to
> make since of the VB docs without knowledge of VB has not been successful
:)
>
> - YP
>
> "dion" <Dion at digevo.net> wrote in message
news:3d21063e$1 at server1.Activeworlds.com...
> How do i make a margin for the chat messages? I am using spaces now so
it's
> not very good. It's all a little off. A margin would work a lot better so
> the amount of space the characters in the name take up doesn't effect how
> well lined up all the chat messages are. LOL, that was confusing.
>
> I am trying to make a Rich Text Box act the way the chatbox in
ActiveWorlds
> behaves. Everything is pretty simple except for the large space inbetween
> the name and the message. I'll show you what I've got and you tell me how
to
> fix it. How's that? ;-)
>
> Private Sub SDK_EventChat()
> AwChat.SelBold = False
> AwChat.SelItalic = False
> AwChat.SelColor = vbBlack
> AwChat.SelText = SDK.AwAvatarName & ":"
> For X = 1 To 17 - Len(SDK.AwAvatarName)
> AwChat.SelText = " "
> Next X
> AwChat.SelText = SDK.AwChatMessage & vbCrLf
> End Sub
>
>
>
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Nov 26, 2005, 12:32am
If at such a point a game world became popular enough, and had lots of
content, 1000 bots or more could easily be essential to the game, that would
be if perhaps 50 people or more were playing at most times, and the 1000
instances are spread out enough so users never have more than 50 instances
in proximity. Although, for it to be good, all players should have
broadband, otherwise 56k might be too slow for all that :)
[View Quote]"DS Dark Scorpion" <dsdarkscorpion at yahoo.com> wrote in message
news:43866f0b at server1.Activeworlds.com...
> It would be ridiculous to login 1000 bots. Completely unnecessary.
>
> Just my thoughts..
> =\
>
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Aug 24, 2001, 7:21pm
Well, good free hosts are www.freeservers.com and if you want a good pay-host,
www.phpwebhosting.com is one of the best, www.awlife.net and www.myrthco.com are both hosted by
it, and both pages load www.google.com-like fast for me.
--
Young Phalpha
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message news:3B6C9667.DE32EF60 at empirenet.com...
So ive learned, they deleted the commatron account, Im trying to get my friend
to host the server, but he cant do that until he gets his network up.
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[View Quote]
> geocities suxx for website specialy if your serving zip files from one
[View Quote]> "builderz" <sawran at yahoo.com> wrote in message
> news:3B6A0186.75BDFA8C at yahoo.com...
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Aug 22, 2001, 9:10pm
All PS does is if there are over 50 people in a area, the PS will always be
heard as long as its 200 meters within the avatar, as described in the help
files. :)
Young Phalpha
[View Quote]"scifair" <bkondracki at hotmail.com> wrote in message
news:3b840f45$1 at server1.Activeworlds.com...
> I am trying to make a bot that will log all of the conversations that
happen
> in my world. The only problem is every instance of the bot can only
"hear"
> things that are within 20 degrees of it. Ex. If my bot was at GZ the
> farthest convo it could pick up would be at 20N 20W. Is there any way
> around this other than creating a bunch of instances and placing them
> throughtout the world? I tried giving myself Public Speaker rights and
> being the bot owner I thought maybe that would do it but it doesnt seem to
> work, Any suggestions?
> Thanks,
> Bogey
>
>
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Aug 24, 2001, 6:59am
Because if there were over 50 people in an area, like the Cy Awards event for example, you'd be
lagged horribly due to avatar change events and things being sent. But a PS can't hear over 50
people though, the server just broadcasts it to everyone, I don't know what would happen if
everyone had PS, though.
--
- Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B843B46.CFD8B3DC at yahoo.com...
why do therehave to be 50 people in the area?
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[View Quote]young phalpha wrote:
>
> All PS does is if there are over 50 people in a area, the PS will always be
> heard as long as its 200 meters within the avatar, as described in the help
> files. :)
>
> Young Phalpha
>
> "scifair" <bkondracki at hotmail.com> wrote in message
> news:3b840f45$1 at server1.Activeworlds.com...
> happen
> "hear"
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Aug 24, 2001, 7:04pm
Out loud conversations or whispers? I was told by HamFon you can't see whispers without a
cracked world server.
--
Young Phalpha
[View Quote]"scifair" <bkondracki at hotmail.com> wrote in message news:3b869067$1 at server1.Activeworlds.com...
The worlds that I am doing this for are private worlds run in the
Educational Universe that are run on our own servers. People are told that
their convo's will be recorded and their used for research purposes.
(something about group dynamics in virtual world space, im not really
involved in this part) so don't worry no laws are being broken here. :)
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[View Quote]"lanezeri" <Lanezeri at stuff-x.com> wrote in message
news:3b855f32$1 at server1.Activeworlds.com...
> Laws prohibit this feature :-) Not ever AW -should- be allowed to, I
think
> Telegrams are logged, which is against the regulations too.
>
> In case you were wondering what law, it's called "Invasion of Privacy"
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Aug 24, 2001, 6:56am
Ananas has a program that makes OP Yards, but I don't think it has all those features, just
makes an OP from a registry file, I haven't used it but I know there is one.
--
- Young Phalpha
[View Quote]"kmissile583k" <Kmissile58 at hotmail.com> wrote in message
news:3b8590ad$1 at server1.Activeworlds.com...
Does anyone know of a bot or program that can survey my object yard, compare
all the different models in that area to the object path, and find the
models that are in the object path, but aren't in the object yard? This
would be very useful to me as I am trying to make my object yard include
every object in the awteen object path.
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Sep 3, 2001, 2:48am
uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
well he came in seemingly with no intent except to
spam i mean he even said he wasnt gonna reply
which i take it as "im advertising and leaving so
dont bother" and html posts take a long time to
load its not something id bitch about just would
ask the person to stop
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[View Quote]lanezeri wrote:
>
> Hey buddy.. I don't care if u post in HTML, it don't bother me at all..
> actually.. I don't know why people bitch about it.. but.. I guess thats just
> me.. anyway.. u weren't a menace lol.. trust me..
>
> --
>
> Lanezeri
> Lead Bot Programmer at Stuff-X
> http://aw.stuff-x.com
>
> "r y a n" <birkin at ozemail.com.au> wrote in message
> news:3b90a2c2 at server1.Activeworlds.com...
> Rules
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Sep 3, 2001, 11:59pm
that's odd, I have a 56k, hmmm... :/
--
Young Phalpha
[View Quote]"the derek" <ImTheDerek at yahoo.com> wrote in message news:3B931296.274FDA12 at yahoo.com...
well its twice as long try downloading 30 or 40 on
a 28k modem and each text message can take up to
10 seconds for me almost a minute if its html
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[View Quote]young phalpha wrote:
>
> uhh, you mean the difference of 150-300 milliseconds or so is that much? :)
> --
> Young Phalpha
>
> "the derek" <ImTheDerek at yahoo.com> wrote in message news:3B916CF3.51A9493F at yahoo.com...
> well he came in seemingly with no intent except to
> spam i mean he even said he wasnt gonna reply
> which i take it as "im advertising and leaving so
> dont bother" and html posts take a long time to
> load its not something id bitch about just would
> ask the person to stop
>
> lanezeri wrote:
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Sep 25, 2001, 10:00pm
MagsBot had SDK 21 two days ago, and 22 yesterday...
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:a6n1rt4uah70foiui30bu45t2os8ith33r at 4ax.com...
Xelagot 3.10 (SDK 22), first 3.2 compliant version available for
download at http://www.imatowns.com/xelagot/
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Please check What's New for details:
http://www.imatowns.com/xelagot/xlgwhatsnew.html
XelaG
Sep 26, 2001, 1:13am
hehe, no offense intended! *starts sending hundreds of long Delphi questions to Xela* :)
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:kkg2rt05o5d35so1mpmqmpd3ut024lj95h at 4ax.com...
And Xelagot today, and I hope Preston soon, and that that the VB SDK
will follow too... playing games with me, young falfa?
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:)
[View Quote]On 25 Sep 2001 20:00:10 -0400, "young phalpha" <RhaneC at msn.com> wrote:
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>MagsBot had SDK 21 two days ago, and 22 yesterday...
>
[View Quote]>"xelag" <xelag at digitalspace.com> wrote in message
>news:a6n1rt4uah70foiui30bu45t2os8ith33r at 4ax.com...
>Xelagot 3.10 (SDK 22), first 3.2 compliant version available for
>download at http://www.imatowns.com/xelagot/
>
>Please check What's New for details:
>http://www.imatowns.com/xelagot/xlgwhatsnew.html
>
>XelaG
>
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Oct 2, 2001, 6:08pm
Well assuming he's trying to learn the SDK, HamBot is a over packed example...
[View Quote]"lanezeri" <Lanezeri at stuff-x.com> wrote in message news:3bb9a772 at server1.Activeworlds.com...
HamFon (I believe) has the source to one of his also..
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--
Lanezeri
Lead Bot Programmer at Stuff-X
http://aw.stuff-x.com
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message
news:3BB94670.7567C32D at empirenet.com...
> Dose anyone have (Or made) a sample bot with the source code in C++, or
> C?
>
> --
> TrekkerX - CEO
> Commatron
> http://www.commatron.com
>
>
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Jan 25, 2002, 1:06am
he's alive!
[View Quote]"faber" <Walter at Knupe.de> wrote in message news:3c475120 at server1.Activeworlds.com...
A prestion version that can change skyboxes and is also able to use the 5x5 (200m) query area
will be out in about 1 or 2 weeks.
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Faber
"data21" <dbmiller at kiski.net> schrieb im Newsbeitrag news:3c433766 at server1.Activeworlds.com...
> anyone know when the next version of Preston will be out? this latest
> version dont know what a skybox is hehe its changing the lighting fine, but
> no skybox changing.
>
>
Jun 28, 2002, 11:31am
Ima Genius told me some time ago he was working on it :)
- YP
[View Quote]"mayor taz" <eashworth at nc.rr.com> wrote in message news:3d1c0f5b$1 at server1.Activeworlds.com...
Hi does anyone know when a 3.3 version of preston will be out? Any time
soon?
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Jul 5, 2002, 12:35am
Ohh :)
- YP
[View Quote]"ima genius" <webmaster at imatowns.com> wrote in message
news:3d24e1f7$1 at server1.Activeworlds.com...
That's not exactly true. :) Right now Faber is working on it and hasn't
sent me the latest updates. :)
- Ima
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[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3d1c651c at server1.Activeworlds.com...
> Ima Genius told me some time ago he was working on it :)
>
> - YP
>
> "mayor taz" <eashworth at nc.rr.com> wrote in message
news:3d1c0f5b$1 at server1.Activeworlds.com...
> Hi does anyone know when a 3.3 version of preston will be out? Any time
> soon?
>
>
>
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Jun 28, 2002, 9:54pm
www.imatowns.com/xelagot - that has a few things about the sdk itself, I think
www.canopus.org/delphi/delphi.html - several examples
www.turtleflight.com/DL/mAWAPI24.pas - Build 24 of AWSDK .pas file for Delphi
Also, the regular C documentation applies to the Delphi SDK, its pretty much all the same except
for some syntax and the declaration for a bot instance.
Also, if you perhaps have more questions those examples don't answer, you can ask me, XelaG (he
would prefer you email him at xelag at 3dee.nl, trust me, I know :), Magine, or myself, or anyone
else you can spot in this ng who programs Delphi..
- YP
[View Quote]"status" <status at statusx.s5.com> wrote in message news:3d1ce816$1 at server1.Activeworlds.com...
Just wondering if anyone has any really basic or intermediate examples of a
working SDK function..*Delphi*
|
I started working with Delphi around March, but I've'nt bothered w/ the SDK
:-)
Thanks in advance.
-Status
Jul 2, 2002, 2:00am
Well, I don't program VB but I looked at the VB documentation and I guess you might try
AwChat.SelIndent and setting it to something around .5 to 2.0, gotta love documentation :D Keep
in mind with Rich Text controls the indent property can is skipped if you do something like
Name:<tabchr>Message - the tabchr is ASCII code 9, hope this might help, if not my attempting to
make since of the VB docs without knowledge of VB has not been successful :)
- YP
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d21063e$1 at server1.Activeworlds.com...
How do i make a margin for the chat messages? I am using spaces now so it's
not very good. It's all a little off. A margin would work a lot better so
the amount of space the characters in the name take up doesn't effect how
well lined up all the chat messages are. LOL, that was confusing.
|
I am trying to make a Rich Text Box act the way the chatbox in ActiveWorlds
behaves. Everything is pretty simple except for the large space inbetween
the name and the message. I'll show you what I've got and you tell me how to
fix it. How's that? ;-)
Private Sub SDK_EventChat()
AwChat.SelBold = False
AwChat.SelItalic = False
AwChat.SelColor = vbBlack
AwChat.SelText = SDK.AwAvatarName & ":"
For X = 1 To 17 - Len(SDK.AwAvatarName)
AwChat.SelText = " "
Next X
AwChat.SelText = SDK.AwChatMessage & vbCrLf
End Sub
Jul 2, 2002, 4:02am
the margin specifies how big the tab is
- YP
[View Quote]"dion" <Dion at digevo.net> wrote in message news:3d212d83$1 at server1.Activeworlds.com...
Alright, I guess that worked. LOL, I dunno why I didn't think of that :-P
The only thing else I needed to add was to put one tab for names with more
than 10 characters and two for names with less than 10 characters. :-)
|
Thanks :)
[View Quote]"young phalpha" <RhaneC at msn.com> wrote in message
news:3d212575 at server1.Activeworlds.com...
> Well, I don't program VB but I looked at the VB documentation and I guess
you might try
> AwChat.SelIndent and setting it to something around .5 to 2.0, gotta love
documentation :D Keep
> in mind with Rich Text controls the indent property can is skipped if you
do something like
> Name:<tabchr>Message - the tabchr is ASCII code 9, hope this might help,
if not my attempting to
> make since of the VB docs without knowledge of VB has not been successful
:)
>
> - YP
>
> "dion" <Dion at digevo.net> wrote in message
news:3d21063e$1 at server1.Activeworlds.com...
> How do i make a margin for the chat messages? I am using spaces now so
it's
> not very good. It's all a little off. A margin would work a lot better so
> the amount of space the characters in the name take up doesn't effect how
> well lined up all the chat messages are. LOL, that was confusing.
>
> I am trying to make a Rich Text Box act the way the chatbox in
ActiveWorlds
> behaves. Everything is pretty simple except for the large space inbetween
> the name and the message. I'll show you what I've got and you tell me how
to
> fix it. How's that? ;-)
>
> Private Sub SDK_EventChat()
> AwChat.SelBold = False
> AwChat.SelItalic = False
> AwChat.SelColor = vbBlack
> AwChat.SelText = SDK.AwAvatarName & ":"
> For X = 1 To 17 - Len(SDK.AwAvatarName)
> AwChat.SelText = " "
> Next X
> AwChat.SelText = SDK.AwChatMessage & vbCrLf
> End Sub
>
>
>
|
Aug 6, 2005, 9:24am
Use a macro editor, such as this: http://www.pitrinec.com/clickymouse.htm
[View Quote]"Disembodied" <cyrus at rexfenris.com> wrote in message
news:42f2ad20$1 at server1.Activeworlds.com...
> Are there any sorts of bots like proxies that work through YOUR Avatar?
> ...As though you would 'become' the bot and have manual control over
> bot-like capabilities?
>
|
Oct 7, 2001, 2:22am
*was about to warn Kitty about html posts but knew this would happen anyways*
Welcome to HTML flame posts war 4736!
[View Quote]"isa excalibur" <bjarte at development-net.com> wrote in message
news:3bbfcaef at server1.Activeworlds.com...
hehe, and DONT! post HTML messages and DONT
have attatchments with it!, grrs :)
|
- Excal
Jan 9, 2001, 11:08pm
Well, many people use the current streets for effects and stuff, so it'd
prolly be new objects :)
[View Quote]"dennis13" <denntom at gnt.net> wrote in message
news:3a5b8e69 at server1.Activeworlds.com...
> Texturing the street objects in AlphaWorld would be cool and make it look
> more realistic and stuff.
>
>
|
Mar 4, 2001, 6:13pm
Shadows are a bit hard I believe, if it was implanted, it wouldn't be like
the 3D Max Shadows, it'd be vertex-based. And to make everything not look
like hell, it should be a command in the object file, like "shadow x y",
where x=darkness, 0 being none (pointless to do), or 1, totally black, or
perhaps y could be color, so like shadow .5 FF0000, and a command for the
action line, like create shadow .5 FF0000 :) or make its color the backdrop
color. This could be done but theres something called FPS, which would kill
it :( About full XYZ rotation and not just Y rotation, I agree we should
have it to be static not through the rotate command :) But it would require
a re-write and Beta browsers would need to be able to read the old way and
beta worlds could not take visitors from non-beta browsers, but we can
easily fix that by having our own Beta Uniserver and then when its ready for
release upgrade everything and do a forced-upgrade for the worlds, browsers,
ect. :) So it could be more complex than just programming it in there. Then
there would be slower property loading, which may also require a rewrite for
the object database method to make it more compressed, which was also
require a seperate universe to test in. I don't think the worlds have a
forced upgrade thing but they possibly do, so they would need to upgrade the
world for that to make sure everyone will upgrade to it and check when no
one or few people are using the old world server and the ones who havn't
upgraded will be sent a email that their world will be disconnected if they
don't upgrade or something like that. So its very complex to do what you
want to do :)
[View Quote]"joe zip" <joe_zip at hotmail.com> wrote in message
news:3aa1afc5 at server1.Activeworlds.com...
> For the next version of active worlds, there should be shadows, a control
> that makes it so you cant pass threw an object with shift, even though
shift
> is on, the ability to make objects not only go back and forth, side to
side,
> rotate, but to rotate in the z-axis as well, for example, a pp01.rwx at
the
> same angle as a roof01.rwx, umm, the ability to load objects that aren't
in
> a OP, that's it.
>
>
|
Apr 16, 2001, 9:32pm
for now, you script a bot that can take a world query at start up then
delete all tourist objects and watch for new tourist objects :) I believe a
XelaGot script can even do this :)
- YP
<snip>
Apr 16, 2001, 9:30pm
To make it non-confusing tho, it would be scripted like this server-side,
and be converted client-side :)
- YP
<snip>
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