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Two Action Languages (Wishlist)
Two Action Languages // Wishlist
Apr 9, 2001, 10:05pm
My math has gotten my brain thinking (aaaah my brains all hot and mushy!
O_O). If you haven't read my old post about two action-box "languages" then
basically, one uses minimal characters and the othere is easy to remember to
newer people.
c could be create (saves 4 bits), and AW should assume that all commands are
create unless otherwise noted (saves another bit there), solid is s, visible
is v, move is m, and so on. Activate could be A, and bump could be b.
in-command commands like the ones for light could also share the same
letters as other commands, for example:
b s no;c l b=100 f=bl t=.1,t zdeck1 This would make the object become
unsolid when bumped and would be textured zdeck1 and give off a light of
brightness 100 that blinks with an interval of .1 seconds. This is so much
shorter than:
bump solid no; create light brightness=100 fx=blink time=.1,texture zdeck1
And would also save on cell space.
New commands that begin with a letter of another command (say AW implements
stretch) could use the second letter (s is solid, st is stretch) and so on.
Sure its confusing, but it would help for those who like to get the mose out
of AW's space.
--
My two cents,
Captain MAD Mike
Apr 9, 2001, 10:57pm
Been suggested, been agreed on as kewl0r
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message news:3ad24e35 at server1.Activeworlds.com...
> My math has gotten my brain thinking (aaaah my brains all hot and mushy!
> O_O). If you haven't read my old post about two action-box "languages" then
> basically, one uses minimal characters and the othere is easy to remember to
> newer people.
>
> c could be create (saves 4 bits), and AW should assume that all commands are
> create unless otherwise noted (saves another bit there), solid is s, visible
> is v, move is m, and so on. Activate could be A, and bump could be b.
> in-command commands like the ones for light could also share the same
> letters as other commands, for example:
>
> b s no;c l b=100 f=bl t=.1,t zdeck1 This would make the object become
> unsolid when bumped and would be textured zdeck1 and give off a light of
> brightness 100 that blinks with an interval of .1 seconds. This is so much
> shorter than:
> bump solid no; create light brightness=100 fx=blink time=.1,texture zdeck1
>
> And would also save on cell space.
>
> New commands that begin with a letter of another command (say AW implements
> stretch) could use the second letter (s is solid, st is stretch) and so on.
> Sure its confusing, but it would help for those who like to get the mose out
> of AW's space.
>
>
> --
> My two cents,
> Captain MAD Mike
>
>
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Apr 9, 2001, 11:31pm
I know...but wanted to include an example action
Apr 10, 2001, 1:09pm
I remember reading a series of examples. Of course, this was posted before light and move so this is more updated
[View Quote]"captain mad mike" <cmadmike at crosswinds.net> wrote in message news:3ad26282 at server1.Activeworlds.com...
> I know...but wanted to include an example action
>
>
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Apr 11, 2001, 11:04pm
Even though I knew what you were talking about, it still got confusing.
It would be reverse so to speak.
I don't know when you came to AW but it would be hard to use those beucase
you are so used to typing one thing, and I got confused with "b s no" which
means"bump solid no"
Good idea, But i don't know about reverse compatibilty, is there away to
make it so text doesn use cell space?
[View Quote]captain mad mike <cmadmike at crosswinds.net> wrote in message
news:3ad24e35 at server1.Activeworlds.com...
> My math has gotten my brain thinking (aaaah my brains all hot and mushy!
> O_O). If you haven't read my old post about two action-box "languages"
then
> basically, one uses minimal characters and the othere is easy to remember
to
> newer people.
>
> c could be create (saves 4 bits), and AW should assume that all commands
are
> create unless otherwise noted (saves another bit there), solid is s,
visible
> is v, move is m, and so on. Activate could be A, and bump could be b.
> in-command commands like the ones for light could also share the same
> letters as other commands, for example:
>
> b s no;c l b=100 f=bl t=.1,t zdeck1 This would make the object become
> unsolid when bumped and would be textured zdeck1 and give off a light of
> brightness 100 that blinks with an interval of .1 seconds. This is so much
> shorter than:
> bump solid no; create light brightness=100 fx=blink time=.1,texture zdeck1
>
> And would also save on cell space.
>
> New commands that begin with a letter of another command (say AW
implements
> stretch) could use the second letter (s is solid, st is stretch) and so
on.
> Sure its confusing, but it would help for those who like to get the mose
out
> of AW's space.
>
>
> --
> My two cents,
> Captain MAD Mike
>
>
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Apr 16, 2001, 9:30pm
To make it non-confusing tho, it would be scripted like this server-side,
and be converted client-side :)
- YP
<snip>
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