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Individual avatar speed (Wishlist)
Individual avatar speed // Wishlist
Oct 19, 2005, 9:41pm
Something like a movement speed value inside the avatar.dat would be pretty
nice to have...
Oct 20, 2005, 1:41am
In addition to the speed value... a weight value would be cool to have
as well. Then the gravity in a world could affect avatars differently
based on their weight/size. Would be useful in certain gaming worlds :)
[View Quote]Young Phalpha wrote:
> Something like a movement speed value inside the avatar.dat would be pretty
> nice to have...
>
>
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Oct 20, 2005, 8:53am
*sigh*
In a vacuum, two objects when dropped fall at exactly the same speed,
regardless of mass. So unless you're thinking of putting wind resistance in
as well, there'd be no point adding weight. ^_^
-=LtB=-
[View Quote]"lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
news:435711de at server1.Activeworlds.com...
> In addition to the speed value... a weight value would be cool to have as
> well. Then the gravity in a world could affect avatars differently based
> on their weight/size. Would be useful in certain gaming worlds :)
>
> Young Phalpha wrote:
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Oct 20, 2005, 12:41pm
Well it is not a vacuum. When an avatar jumps in a world, the weight
would determine how far up they go. So someone with a weight of 1 and a
low gravity could go up really high, but with a weight of 100, someone
could only go up a little bit before falling back down.
[View Quote]LtBrenton wrote:
> *sigh*
>
> In a vacuum, two objects when dropped fall at exactly the same speed,
> regardless of mass. So unless you're thinking of putting wind resistance in
> as well, there'd be no point adding weight. ^_^
>
>
> -=LtB=-
>
> "lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
> news:435711de at server1.Activeworlds.com...
>
>
>
>
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Nov 3, 2005, 11:24am
Weight is a variable.
Weight of an object is totally dependant on the gravity.
You're looking for 'mass', no matter what the gravity is, the mass of an
object is always stable.
-Equin0x.
[View Quote]"lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
news:4357ac84 at server1.Activeworlds.com...
> Well it is not a vacuum. When an avatar jumps in a world, the weight would
> determine how far up they go. So someone with a weight of 1 and a low
> gravity could go up really high, but with a weight of 100, someone could
> only go up a little bit before falling back down.
>
> LtBrenton wrote:
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Nov 3, 2005, 12:53pm
The important thing is that you get what he means though. Lets not get
technical.
-SWE
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:436a0fa1 at server1.Activeworlds.com...
> Weight is a variable.
> Weight of an object is totally dependant on the gravity.
>
> You're looking for 'mass', no matter what the gravity is, the mass of an
> object is always stable.
>
> -Equin0x.
>
> "lord fett" <Lord_Fett at my.activeworlds.com> wrote in message
> news:4357ac84 at server1.Activeworlds.com...
>
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Dec 8, 2005, 8:35pm
I just felt like pointing it out, before anyone else did.
[View Quote]"SWE" <swe at swehli.com> wrote in message
news:436a2487$1 at server1.Activeworlds.com...
> The important thing is that you get what he means though. Lets not get
> technical.
>
> -SWE
>
> "equin0x" <xeroer at gmail.com> wrote in message
> news:436a0fa1 at server1.Activeworlds.com...
>
>
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