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ltbrenton // User Search
ltbrenton // User Search
Feb 13, 2005, 7:32am
Having a problem which has been annoying me for a while now - I'm
programming a bot, Electron (my first public release once it's done) and I'm
trying to get it to retrieve an ejection's Computer ID and citizen number
from the Ejection DB. I've only ever managed to make it get the IP. I'm
using the VB SDK from GrimmSoft
Any ideas?
-=LtBrenton=-
Feb 13, 2005, 7:32am
(note: it's the AwSdkOcx5, not AwSdk)
-=LtBrenton=-
[View Quote]"LtBrenton" <uaf_brenton at concsols.com> wrote in message
news:420f1e99$1 at server1.Activeworlds.com...
> Having a problem which has been annoying me for a while now - I'm
> programming a bot, Electron (my first public release once it's done) and
> I'm trying to get it to retrieve an ejection's Computer ID and citizen
> number from the Ejection DB. I've only ever managed to make it get the
> IP. I'm using the VB SDK from GrimmSoft
> Any ideas?
>
> -=LtBrenton=-
>
|
Feb 14, 2005, 2:25pm
Ack. I thought it was gonna come to this :-(
*upgradez and starts recoding his bot*
-=LtBrenton=-
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:420ff6be at server1.Activeworlds.com...
> Then you don't - AwSdkOcx5 is depreciated, you upgrade to AwSdk3 and then
> use the relevant queries.
>
> - MR
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:420f1ebf at server1.Activeworlds.com...
>
>
|
Feb 15, 2005, 9:53am
Little update: Bot is now recoded, and it's right back to the stage it was
before I recoded it :-p
The ejection dialog works now, thanks Strike Rapier for pointing out I was
using outdated trash to code my bot with :-)
-=LtB=-
[View Quote]"Equin0x" <xenoph at optusnet.com.au> wrote in message
news:42118ee2$1 at server1.Activeworlds.com...
> Suffer!
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:4210d0ff at server1.Activeworlds.com...
>
>
|
Jul 25, 2005, 4:23pm
*slams Strike against wall*
Well, ya did say you expected to be slammed ^_^
-=LtB=-
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:42e52ac6$1 at server1.Activeworlds.com...
>I was just wondering Jim (I expect to be slammed for this), you *do* know
>how to program, right?
>
> --
> - Mark Randall
> http://zetech.swehli.com
>
> "Jim1" <JimMoore2 at Cox.net> wrote in message
> news:42e3c265$1 at server1.Activeworlds.com...
>
>
|
Nov 3, 2005, 9:29am
Except it's spelt IMPLEMENT, not IMPLIMENT.
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:43695337$1 at server1.Activeworlds.com...
> class CTrashBot :
> public CBaseBot
> {
> protected:
> IMPLIMENT_STD_AVATARS(CBaseAvatar)
> IMPLIMENT_STD_LOGIN( )
> IMPLIMENT_STD_COMMS( )
>
> void OnTimer(UINT TimerID)
> {
> PBASEAVATAR user;
> FOR_EACH_OF_DEFINED_USERS(user, g_Avatars)
> if (GetTickCount() - user.GetLastActionTime() >= 1000 * 60 *
> 60)
> user->EjectUser("RIP", 300);
> END_FOR_EACH
> }
> };
>
> ;) <3
>
> --
> - Mark Randall
> http://zetech.swehli.com
>
> "Those people that think they know everything are a great annoyance to
> those of us who do"
> Isaac Asimov
>
> "Andras" <andras at andras.net> wrote in message
> news:43694d59$1 at server1.Activeworlds.com...
>
>
|
Feb 18, 2006, 9:26am
*sits back and watches fur flying everywhere*
Cat fight! Dog fight! Cat-n-dog fight!!
-=:[LtBrenton]:=-
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:43f66b8c at server1.Activeworlds.com...
>I can't stop replying.
>
> Your posts have me in stitches. They're too hilarious.
>
> "I am plenty educated", is a good one.
>
> "Cepheus.Seriphos" <dsdarkscorpion at yahoo.com> wrote in message
> news:43f6045e$1 at server1.Activeworlds.com...
>
>
|
Feb 18, 2006, 7:17pm
Yep. 20,000 lines = INEFFICIENT CODE.
I could understand 20,000 lines of code in something like a major 3D
simulation app or some sort of high-end application such as a game,
but....20k lines for a bot? Even with all the features the bot Strike's
referring to has, I'd say if I sat down and coded hard, I could do it in
about 7k-8k.
-=:[LtBrenton]:=-
"People who brag about large amounts of code are usually trying to
compensate for something."
- LtBrenton, 2006
[View Quote]"dm mercury" <dmmercury at houston.rr.com> wrote in message
news:43f78302$1 at server1.Activeworlds.com...
> It's not the number of lines of code that matter, it does nothing ot
> determine the functionality of your software.
>
> Anything you can write in 20,000 lines, I'm sure I can write find a way to
> write in 5,000 lines or less. Software is about functionality, and
> performance. More times than not, a program using fewer lines will run
> beter than a program using more lines. All that matters in your software
> (to the end user), is the functionality, and performance. And for coders
> if
> you should distribute your source, maintainability is another big issue,
> id
> say 5,000 lines is a lot easier to keep track of than 20,000. Counting my
> RPG bot's source its just under 6,000 lines without the comments its a
> little over 8,000 with comments.
>
> DM
>
> "Cepheus.Seriphos" <dsdarkscorpion at yahoo.com> wrote in message
> news:43f6050c at server1.Activeworlds.com...
>
>
|
Feb 19, 2006, 4:35pm
I'm sorry. I have better things to do with my time than waste it with petty
challenges. However, if I find I'm writing something anyway, I will then
accept your challenge - however I'm not stupid enough to waste my resources
otherwise. And if you go "HAH, j00 CANT DO IT!!!111ONEONEONE" - I won't
give a shit, because I'm busy working on something else. Besides, I don't
use C++, and I don't intend to switch to using C++ in the near future - it's
a whole load of needless complication. C# does the job equally well and in
half the effort. and you can say C# stinks as much as you like to, and take
the piss as much as you want, because I'm beyond caring.
As you said yourself - you lost my interest. Things that lose my interest
aren't worth my time, regardless of how much I'd like to rip into them.
Good day, sir.
-Lt
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:43f7a91a at server1.Activeworlds.com...
> Uh.... You really have no idea. Things like AW take *hundreds of
> thousands* or even *millions* of LOC to write. At last count Evo was
> 35,000 and if you include the heavy heavy use of multiline macros that
> pushes it up to about 40,000.
>
> When you have 7 or 8 thousand hours of coding experience behind you. Then
> you can challenge me. Infact what the hell.
>
> I challenge you, produce your own version, C++, everything, Dynamic rights
> system, multimode attributes editing, 100+ commands, god knows how many
> reports, the back end database interface, the XML communication standards,
> the profile management system, the advanced logging capabilities, the
> context sensing menus, the graphical display interfaces, the compressable
> GUI.
>
> Oh, and more than 2 { or } on a line does not count.
>
> See you in 10 years and 80,000 - 10,000 lines of code because I can
> guarentee you cannot code as pure as I can.
>
> - MR
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:43f78ee9$1 at server1.Activeworlds.com...
>
>
>
|
Jun 28, 2006, 1:22pm
Testing
[View Quote]Mr.VisualBasic wrote:
> Legion, what are you doing here :-P
>
>
|
Jul 20, 2006, 7:28am
Now THAT's an idea. Then it doesn't matter if the SDK tries to scream
if it gets debugged, the interrupts won't get there. ^_^
-Lt
[View Quote]Strike Rapier wrote:
>
> Sucks, I smell the need for a kernel mode interupt filter :O
>
|
Jul 20, 2006, 6:43pm
Well whaddaya know, I went C++. :P
-Lt
[View Quote]LtBrenton wrote:
> Besides, I don't
> use C++, and I don't intend to switch to using C++ in the near future - it's
> a whole load of needless complication.
|
Apr 13, 2005, 5:32pm
Oh yeah, a rather nasty bug - I'm using a Preston to manage the effects in
my TV studio, so it's changing sometimes >100 objects at a time. My problem
is apparently the SDK keeps losing it's connection to the world, any ideas?
-=LtB=-
[View Quote]"c p" <Chris101d at comcast.net> wrote in message
news:417dc52e$1 at server1.Activeworlds.com...
> yeah but i'v tried it with other names too :)
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:417db0a3 at server1.Activeworlds.com...
> a
> yeild
> i
> have
>
>
|
Jan 3, 2005, 7:57pm
I'm currently working on an ALICE bot for Active Worlds called "Ted". It is
not currently available to the general public, but expect more news soon.
Jan 5, 2005, 7:13pm
I've decided that until I can get a decent personality editing interface for
the log/localuser.txt, I'm gonna keep this under wraps. The actual alpha UI
is working, but I'm holding it off until I can make it easy to configure.
You can chat to an AwALICE bot in the world "tourist". (ferruccio - don't
jump down my throat for advertising my world! lol)
-LtB-
[View Quote]"ubermonkey" <ubermonkey at wcalliance.com> wrote in message
news:41da211c at server1.Activeworlds.com...
> ALICE is effectively a chat simulator. It's very much like megaHAL. It
> will
> attempt to hold a conversation to the best of its abilities and has
> limited
> learning capabilities.
>
> "Whitestar." <gzanone[no-spam] at optonline.net> wrote in message
> news:41da09cb$1 at server1.Activeworlds.com...
> It
>
>
|
Feb 22, 2005, 3:21pm
Meh. A huge topic just about linking to pages.
Wackiest thing on AW I've seen yet. =P
-=LtB=-
[View Quote]"XelaG" <xelag at digitalspace.com> wrote in message
news:irgm11t5kktj3t1u4qne1m21oq8imu1ji9 at 4ax.com...
> CP, sorry if it is inconvenient for you. A link to my What's New page
> is very convenient for me:
>
> 1) it saves bandwidth here and in other newsservers and forums,
> especially as I cross-post.
> 2) it allows me to write extensive descriptions, with links to other
> pages. This is in everyone's benefit. I would not be able to do this
> here.
> 3) the "What's new" page centralises the info, and is also available
> from the x1 bot's menu "help > omline > what's new"
>
> So I will carry on posting the link to my page. If you do not wish to
> activate the link from your newsreader, you can copy it to the
> clipboard, close the reader and open the web browser, then paste the
> url there... very complicated, but saves in memory usage.
>
> Alex
>
> On 21 Feb 2005 11:30:08 -0500, "C P" <chris101d at comcast.net> wrote:
>
>
|
Mar 3, 2005, 5:03pm
VB.NET rocks. Downloaded the VB.NET 2005 Express beta from MS. Looks like
I escaped the time-bomb.
http://lab.msdn.microsoft.com/express/vbasic/default.aspx
-=LtB=-
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:422738f6 at server1.Activeworlds.com...
> .NET and its internals are sweet for this sort of thing, fully integrated.
>
> - MR
>
> "XelaG" <xelag at digitalspace.com> wrote in message
> news:tkfd21l1n7uq0j33s3rdi8e65f5inicg99 at 4ax.com...
>
>
|
Mar 21, 2005, 5:10pm
I got Visual Studio.NET 2005 (VB.NET, Visual C#.NET and Visual C++.NET. I
pwnz j00)
-=LtB=-
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:423ecbce at server1.Activeworlds.com...
> Hi JerMe,
> Its C++, made using Visual Studio 2003, using MFC.
>
> - Mark R
>
> "JerMe" <JerMe at nc.rr.com> wrote in message
> news:423e4115$1 at server1.Activeworlds.com...
>
>
|
Apr 1, 2005, 4:39pm
Showoff ^_^
It's not how big the code is, it's how powerful and bug-free the end product
is.
-=LtB=-
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:424cc085$1 at server1.Activeworlds.com...
> Hi,
>
> For those who are interested I just ran a quick line counter I knocked up
> on it, the current count for all of Evolutions source code is 25,210 lines
> of code, but that includes 3 or 4 old CPP files that were later replaced,
> so apprx 25,000 lines of code.
>
> :)
>
> - Mark R
>
|
Mar 26, 2005, 6:52pm
Hi all
I recently downloaded a trial version of the Gate Network bot, and once I
had started it, I never stopped getting huge amounts of garbage botgrams
from all the other Gate network bots running in AW. This problem has
crashed my Xelagot twice now, how do I solve this?
-=LtB=-
May 30, 2005, 7:03pm
Found your secret hideout with one me ^_^
-=LtB=-
[View Quote]"Gnu32" <simplaza at simplaza.net> wrote in message
news:429b515b$1 at server1.Activeworlds.com...
> Spying on the SW'ians you O_O
>
> Jaguar Hahn wrote:
|
Sep 14, 2005, 6:18pm
noooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
MY STUDIOS!!! :'-(
-=LtB=-
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:4326f59e$1 at server1.Activeworlds.com...
> As far as I am aware 4.1 and 3.6 are COMPLETELY incompatable.
>
> This is due to a complete world, universe and protocol rewrite.
>
> --
> - Mark Randall
> http://zetech.swehli.com
>
> "Those people that think they know everything are a great annoyance to
> those of us who do"
> Isaac Asimov
> "Gnu32" <simplaza at simplaza.net> wrote in message
> news:4326e336$1 at server1.Activeworlds.com...
>
>
|
Sep 16, 2005, 7:21am
*breathes huge sigh of relief*
And will the preston.ini files be compatible with the new preston? (please
please please please please say yes)
-=LtB=-
[View Quote]"Ima Genius" <ima at imatowns.com> wrote in message
news:4329a932$1 at server1.Activeworlds.com...
> Yep, Preston will be updated for 4.1, and I'm working on a new release
> which should be out before 4.1 :)
> - Ima
>
> "Strike Rapier" <markyr at gmail.com> wrote in message
> news:432895bc at server1.Activeworlds.com...
>
>
|
Sep 16, 2005, 11:54am
Like phew. *wipes brow*
-=LtB=-
[View Quote]"Ima Genius" <ima at imatowns.com> wrote in message
news:432a94c6$1 at server1.Activeworlds.com...
> Of course :)
> - Ima
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:432a8e93$1 at server1.Activeworlds.com...
>
>
|
Feb 18, 2006, 9:26am
*sits back and watches fur flying everywhere*
Cat fight! Dog fight! Cat-n-dog fight!!
-=:[LtBrenton]:=-
[View Quote]"equin0x" <xeroer at gmail.com> wrote in message
news:43f66b8c at server1.Activeworlds.com...
>I can't stop replying.
>
> Your posts have me in stitches. They're too hilarious.
>
> "I am plenty educated", is a good one.
>
> "Cepheus.Seriphos" <dsdarkscorpion at yahoo.com> wrote in message
> news:43f6045e$1 at server1.Activeworlds.com...
>
>
|
Feb 18, 2006, 7:17pm
Yep. 20,000 lines = INEFFICIENT CODE.
I could understand 20,000 lines of code in something like a major 3D
simulation app or some sort of high-end application such as a game,
but....20k lines for a bot? Even with all the features the bot Strike's
referring to has, I'd say if I sat down and coded hard, I could do it in
about 7k-8k.
-=:[LtBrenton]:=-
"People who brag about large amounts of code are usually trying to
compensate for something."
- LtBrenton, 2006
[View Quote]"dm mercury" <dmmercury at houston.rr.com> wrote in message
news:43f78302$1 at server1.Activeworlds.com...
> It's not the number of lines of code that matter, it does nothing ot
> determine the functionality of your software.
>
> Anything you can write in 20,000 lines, I'm sure I can write find a way to
> write in 5,000 lines or less. Software is about functionality, and
> performance. More times than not, a program using fewer lines will run
> beter than a program using more lines. All that matters in your software
> (to the end user), is the functionality, and performance. And for coders
> if
> you should distribute your source, maintainability is another big issue,
> id
> say 5,000 lines is a lot easier to keep track of than 20,000. Counting my
> RPG bot's source its just under 6,000 lines without the comments its a
> little over 8,000 with comments.
>
> DM
>
> "Cepheus.Seriphos" <dsdarkscorpion at yahoo.com> wrote in message
> news:43f6050c at server1.Activeworlds.com...
>
>
|
Feb 19, 2006, 4:35pm
I'm sorry. I have better things to do with my time than waste it with petty
challenges. However, if I find I'm writing something anyway, I will then
accept your challenge - however I'm not stupid enough to waste my resources
otherwise. And if you go "HAH, j00 CANT DO IT!!!111ONEONEONE" - I won't
give a shit, because I'm busy working on something else. Besides, I don't
use C++, and I don't intend to switch to using C++ in the near future - it's
a whole load of needless complication. C# does the job equally well and in
half the effort. and you can say C# stinks as much as you like to, and take
the piss as much as you want, because I'm beyond caring.
As you said yourself - you lost my interest. Things that lose my interest
aren't worth my time, regardless of how much I'd like to rip into them.
Good day, sir.
-Lt
[View Quote]"Strike Rapier" <markyr at gmail.com> wrote in message
news:43f7a91a at server1.Activeworlds.com...
> Uh.... You really have no idea. Things like AW take *hundreds of
> thousands* or even *millions* of LOC to write. At last count Evo was
> 35,000 and if you include the heavy heavy use of multiline macros that
> pushes it up to about 40,000.
>
> When you have 7 or 8 thousand hours of coding experience behind you. Then
> you can challenge me. Infact what the hell.
>
> I challenge you, produce your own version, C++, everything, Dynamic rights
> system, multimode attributes editing, 100+ commands, god knows how many
> reports, the back end database interface, the XML communication standards,
> the profile management system, the advanced logging capabilities, the
> context sensing menus, the graphical display interfaces, the compressable
> GUI.
>
> Oh, and more than 2 { or } on a line does not count.
>
> See you in 10 years and 80,000 - 10,000 lines of code because I can
> guarentee you cannot code as pure as I can.
>
> - MR
>
> "LtBrenton" <uaf_brenton at concsols.com> wrote in message
> news:43f78ee9$1 at server1.Activeworlds.com...
>
>
>
|
Jun 2, 2006, 7:12am
(spam spam spam spam) LOVELY SPAM (spam spam) WONDERFUL SPAM
SPA-A-A-A-A-A-A-AM SPA-A-A-A-A-A-M LOVELY SPAM (LOVELY SPAM) LOVELY
SPAAAAAAAAMMM.....SPAM, SPAM, SPAM,
SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!!!!!!!!!!!!!
In case you're wondering, that was "Spam" by Monty Python.
--
LtBrenton
[View Quote]BlueGuy wrote:
> Will you all do me a favor please? If you find a bug in the new v4.1
> browser, can you please send a balanced and fair representation of the bug
> to support at activeworlds.com ? Pretty please? Instead of bashing AW into the
> ground in the NG's?
>
>
|
Jun 3, 2006, 3:41pm
Anyone wanna string chrispeg up by the ears?
--
LtBrenton
[View Quote]Strike Rapier wrote:
> Hi,
>
> Yes, the browser may decide that:
>
> for (size_t i = 0; i < 1000000; i++)
> double x = sin(cos(sin(cos(i*i))));
>
> Is a good thing to do inside the message loop, I on the other hand don't...
>
> I have converted Eclipse Evolution to 4.1, unfortunately I have had to rip a
> significant part out of it because some absolute idiot decided to put a
> logic bomb in the SDK when a debugger was detected (As any programmer will
> tell you, this is STUPID) leaving me unable to test them, so they arnt
> enabled for stabilitys sake.
>
> That said, I have put 2 files online:
>
> For existing Evo users you can download:
>
> www.temporal-solutions.co.uk/downloads/evo41_265.zip
>
> This contains a 4.1 SDK, an updated bot, and updated universe list. You
> simply unzip the files into the same folder as your 3.6 evo, over-writing as
> necessary.
>
> For those of you whom have never used Evo before... There is a full 4.1
> 'first time' download:
>
> http://www.temporal-solutions.co.uk/downloads/evo41_257_full.zip
>
> Which will get you set up using the latest version.
>
> Should you want to know what commands are and are not available, I put the
> dispatch table up at http://www.pastecode.com/316 the bit after the
> IMPL_FUNCTION is the command, if that command line is green, it aint
> available.
>
>
> ~~~~
>
> The eject systems now work, as does the main database and greetings...
> HOWEVER.
>
> Due to the logic bomb inside the SDK, I cannot properly system test this
> bot, so you must remember you are *using it absolutey at your own risk*
>
> </rant>
>
> That said, its still a pretty nice bot if I may say so myself.
>
|
Jun 3, 2006, 5:45pm
If I recall correctly he's AWI's chief nerd, so who says it wasn't his
idea? The blame always lies with the person in charge ;)
--
LtBrenton
[View Quote]Strike Rapier wrote:
> Not unless someone can confirm it was his idea.
>
|
|