ltbrenton // User Search

ltbrenton // User Search

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Sitting there in 3.4

Jan 30, 2006, 9:46am
I concur with MPL Knight, yet again.


>You lose!
>
>GOOD DAY, SIR!

....

You arrogant little ****.


-Lt
----------------
"Those of us who think they know everything are sad bastards. End of story"
LtBrenton


[View Quote]

Sitting there in 3.4

Jan 30, 2006, 12:05pm
Exactly what I'm saying.

-Lt
----------------------------
"Those of us who think they know everything are sad bastards. End of
story."
LtBrenton


[View Quote]

Sitting there in 3.4

Jan 30, 2006, 7:04pm
kthxbye



-Lt


[View Quote]

Latest avatar makeover: Lori from AW Standard Avatars

Jan 5, 2006, 9:02am
Personally I think it's context, not content. If I saw someone calmly
walking down the street completely naked, I'd probably just shrug and carry
on doing whatever I was doing. I wouldn't think it was indecent or
anything. I might think they were a bit dumb, considering it's January, but
that's about it


Cursing the # key since 2005...
-LtB

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Browser problem d/l stuff...

Feb 18, 2006, 9:26am
*sits back and watches fur flying everywhere*

Cat fight! Dog fight! Cat-n-dog fight!!



-=:[LtBrenton]:=-

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Browser problem d/l stuff...

Feb 18, 2006, 7:17pm
Yep. 20,000 lines = INEFFICIENT CODE.

I could understand 20,000 lines of code in something like a major 3D
simulation app or some sort of high-end application such as a game,
but....20k lines for a bot? Even with all the features the bot Strike's
referring to has, I'd say if I sat down and coded hard, I could do it in
about 7k-8k.




-=:[LtBrenton]:=-
"People who brag about large amounts of code are usually trying to
compensate for something."
- LtBrenton, 2006


[View Quote]

Browser problem d/l stuff...

Feb 19, 2006, 4:35pm
I'm sorry. I have better things to do with my time than waste it with petty
challenges. However, if I find I'm writing something anyway, I will then
accept your challenge - however I'm not stupid enough to waste my resources
otherwise. And if you go "HAH, j00 CANT DO IT!!!111ONEONEONE" - I won't
give a shit, because I'm busy working on something else. Besides, I don't
use C++, and I don't intend to switch to using C++ in the near future - it's
a whole load of needless complication. C# does the job equally well and in
half the effort. and you can say C# stinks as much as you like to, and take
the piss as much as you want, because I'm beyond caring.

As you said yourself - you lost my interest. Things that lose my interest
aren't worth my time, regardless of how much I'd like to rip into them.

Good day, sir.


-Lt

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Browser problem d/l stuff...

Jul 20, 2006, 6:43pm
Well whaddaya know, I went C++. :P


-Lt



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huh!

Feb 28, 2006, 9:10am
A-G-R-EED.


-Lt

[View Quote]

I have a dream...

Feb 23, 2006, 1:48pm
Spoilsport.

-LtBrenton
"Have you tried turning it off and on again?"
-Roy, "The IT Crowd"


[View Quote]

AW4 vs. SL features

Mar 13, 2006, 9:46am
This is a multi-part message in MIME format.

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charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

OMG YOU POSTED IN HTML

Thankyou for beginnning to drag newsgroups kicking and screaming into =
the 21st century.

-Lt

[View Quote] > virtual world...seeing as how in SL land costs money and has x set of=20
> features, but in Active Worlds you can take as much land as you want=20
> (depending upon the world you're building in, of course) and you get y =
set=20
> of features.
>=20
> *waits for the inevitable "OMG YOU POSTED IN HTML" replies*
>=20
> -CMM
>=20
[View Quote] > engine so physics only applies to avatars)
> global events: all users can see triggered (touch/bump) events =
(opening=20
> doors, playing sounds, etc)
> screenshot key
> Old features AW has but SL doesn't (and should):
> external models: old debate but I still think it's valid that SL =
should=20
> allow external models (i.e. 3DS) but, since non-parametric model (SL's =

> prims) vertex manipulation can be bandwidth-intensive, only allow them =
to be=20
> static for the most part (could still allow full-object color, light,=20
> full-bright, texture, etc changes)
> terrain
> editing: vertices can be moved to any vertical position instantly, =
unlike=20
> SL's slow terrain editor
> holes
> light
> type: point, cone, spot - SL only has point
> radius: object-independent, can be over 10m - SL light radius limited =
to 10m=20
> (max prim size)
> brightness: seperate from object color
> effects: blink, fade in/out, fire, flicker, flash, pulse - SL can do=20
> blinking/flickering but only prims will register it fast enough (but =
not=20
> always in recent builds); the ground lags considerably. Some things SL =

> should NOT do server-side!
> coronas: SL has these in the debug menu but can't be specified per =
light=20
> source like AW can. AW's world light source's (i.e. the sun) texture =
(normal=20
> + corona) can also be changed, unlike SL's static textures (and=20
> badly-gradiented corona)
> client-side effects: along with light, rotation and movement/position =
are=20
> much smoother in AW (aside from SL's llTargetOmega rotation function)=20
> because they are client-side. SL doesn't need to do everything on the=20
> server. Position should have an llTargetOmega-equivalent =
(llPositionOmega?)=20
> and can be interpolated on the client so it looks smooth.
> sky: while AW doesn't have cellular automata clouds, its sky looks =
MUCH=20
> better than SL's through the use of 3 cloud layers (see World Features =
(no=20
> direct link to sky but it's towards the bottom) for more info
> water: while SL's water looks better (with pixel-/vertex-shading =
ripple=20
> effects anyway), AW's water is far more configurable (see World =
Features=20
> link above for more info)
> I think AW and SL should just merge...=20
>=20
>
------=_NextPart_000_0040_01C64693.CAE85B40
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.5296.0" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY>
<DIV><FONT face=3DArial color=3D#ff0000 size=3D6><EM><STRONG>OMG YOU =
POSTED IN=20
HTML</STRONG></EM></FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Thankyou for beginnning to drag =
newsgroups kicking=20
and screaming into the 21st century.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>-Lt</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial =
size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>"Captain MAD Mike" &lt;</FONT><A=20
href=3D"mailto:mlangan1 at maine.rr.com"><FONT face=3DArial=20
size=3D2>mlangan1 at maine.rr.com</FONT></A><FONT face=3DArial =
size=3D2>&gt; wrote in=20
message </FONT><A =
href=3D"news:4414cf7a$1 at server1.Activeworlds.com"><FONT=20
face=3DArial =
size=3D2>news:4414cf7a$1 at server1.Activeworlds.com</FONT></A><FONT=20
face=3DArial size=3D2>...</FONT></DIV><FONT face=3DArial size=3D2>&gt; =
Informative post,=20
interesting points you bring up. Though I can only imagine <BR>&gt; that =
AW and=20
SL merging would result in some bizarre bastard child of a <BR>&gt; =
virtual=20
world...seeing as how in SL land costs money and has x set of <BR>&gt; =
features,=20
but in Active Worlds you can take as much land as you want <BR>&gt; =
(depending=20
upon the world you're building in, of course) and you get y set <BR>&gt; =
of=20
features.<BR>&gt; <BR>&gt; *waits for the inevitable "OMG YOU POSTED IN =
HTML"=20
replies*<BR>&gt; <BR>&gt; -CMM<BR>&gt; <BR>&gt; "Eep" &lt;</FONT><A=20
href=3D"mailto:eepNOSPAM at tnlc.com"><FONT face=3DArial=20
size=3D2>eepNOSPAM at tnlc.com</FONT></A><FONT face=3DArial size=3D2>&gt; =
wrote in=20
message <BR>&gt; </FONT><A =
href=3D"news:4414bf5b$1 at server1.Activeworlds.com"><FONT=20
face=3DArial =
size=3D2>news:4414bf5b$1 at server1.Activeworlds.com</FONT></A><FONT=20
face=3DArial size=3D2>...<BR>&gt; </FONT><A=20
href=3D"http://help.activeworlds.com/"><FONT face=3DArial=20
size=3D2>http://help.activeworlds.com/</FONT></A><FONT face=3DArial =
size=3D2> lists=20
new features for Active Worlds 4.1. Some <BR>&gt; of these things SL =
doesn't=20
have:<BR>&gt; Zones : SL needs this for at least under water. SL already =
changes=20
<BR>&gt; lighting/fog under water so why not other things like gravity, =
splash=20
<BR>&gt; sound/effects, etc (without having to wear an attachment all =
the=20
time!)?<BR>&gt; Particles<BR>&gt; Particle type: sprite, facer =
(apparently=20
there's a difference between the 2 <BR>&gt; terms), flat panel, or =
model. SL=20
particles can only be sprites.<BR>&gt; Particles can have gravity. While =
SL=20
particles can have downward force, it's <BR>&gt; not true gravity =
(especially=20
with bouncing).<BR>&gt; zone-exclusivity<BR>&gt; camera position<BR>&gt; =
camera=20
objects: SL 1.9's new camera commands might be the same thing<BR>&gt; =
smooth=20
rotate/move: SL's rotate and position functions always have slight =
<BR>&gt;=20
acceleration/deceleration and can't just move abruptly.<BR>&gt; GUI -=20
dockable/floating windows: SL's interface could seriously benefit from =
<BR>&gt;=20
something like this! The inventory window doesn't need to be open all =
the=20
<BR>&gt; time and could more intuitively slide (though I would prefer =
"pop")=20
in/out <BR>&gt; of view. This could also work for the object edit =
window, IM=20
window, etc. <BR>&gt; AW4+'s vertical tab panels are a bit too thick for =
my=20
tastes though.<BR>&gt; terrain: 1km elevation range (500m above/below 0=20
altitude): SL's is only 8 <BR>&gt; METERS<BR>&gt; VoIP: voice =
chat<BR>&gt;=20
GIF/PNG textures<BR>&gt; SL already has and AW now has:<BR>&gt; =
downslide:=20
avatars slide down slopes (AW doesn't have a formal physics <BR>&gt; =
engine so=20
physics only applies to avatars)<BR>&gt; global events: all users can =
see=20
triggered (touch/bump) events (opening <BR>&gt; doors, playing sounds,=20
etc)<BR>&gt; screenshot key<BR>&gt; Old features AW has but SL doesn't =
(and=20
should):<BR>&gt; external models: old debate but I still think it's =
valid that=20
SL should <BR>&gt; allow external models (i.e. 3DS) but, since =
non-parametric=20
model (SL's <BR>&gt; prims) vertex manipulation can be =
bandwidth-intensive, only=20
allow them to be <BR>&gt; static for the most part (could still allow=20
full-object color, light, <BR>&gt; full-bright, texture, etc =
changes)<BR>&gt;=20
terrain<BR>&gt; editing: vertices can be moved to any vertical position=20
instantly, unlike <BR>&gt; SL's slow terrain editor<BR>&gt; =
holes<BR>&gt;=20
light<BR>&gt; type: point, cone, spot - SL only has point<BR>&gt; =
radius:=20
object-independent, can be over 10m - SL light radius limited to 10m =
<BR>&gt;=20
(max prim size)<BR>&gt; brightness: seperate from object color<BR>&gt; =
effects:=20
blink, fade in/out, fire, flicker, flash, pulse - SL can do <BR>&gt;=20
blinking/flickering but only prims will register it fast enough (but not =

<BR>&gt; always in recent builds); the ground lags considerably. Some =
things SL=20
<BR>&gt; should NOT do server-side!<BR>&gt; coronas: SL has these in the =
debug=20
menu but can't be specified per light <BR>&gt; source like AW can. AW's =
world=20
light source's (i.e. the sun) texture (normal <BR>&gt; + corona) can =
also be=20
changed, unlike SL's static textures (and <BR>&gt; badly-gradiented=20
corona)<BR>&gt; client-side effects: along with light, rotation and=20
movement/position are <BR>&gt; much smoother in AW (aside from SL's=20
llTargetOmega rotation function) <BR>&gt; because they are client-side. =
SL=20
doesn't need to do everything on the <BR>&gt; server. Position should =
have an=20
llTargetOmega-equivalent (llPositionOmega?) <BR>&gt; and can be =
interpolated on=20
the client so it looks smooth.<BR>&gt; sky: while AW doesn't have =
cellular=20
automata clouds, its sky looks MUCH <BR>&gt; better than SL's through =
the use of=20
3 cloud layers (see World Features (no <BR>&gt; direct link to sky but =
it's=20
towards the bottom) for more info<BR>&gt; water: while SL's water looks =
better=20
(with pixel-/vertex-shading ripple <BR>&gt; effects anyway), AW's water =
is far=20
more configurable (see World Features <BR>&gt; link above for more =
info)<BR>&gt;=20
I think AW and SL should just merge... <BR>&gt; =
<BR>&gt;</FONT></BODY></HTML>

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AW4 vs. SL features

Mar 13, 2006, 4:22pm
OMG ENZO

Aaaaaaand the million dollar question......when's 4.1? Also could you stop
the hosting for world "tourist"?


-Lt

[View Quote]

4 1 Release update

Mar 30, 2006, 8:26pm
Awwww. Any chance of an open beta?

-Lt

[View Quote]

4.1 April Fools Prank

Apr 1, 2006, 1:48pm
I have a hunch that we're at least getting open beta today.

-Lt

[View Quote]

Just for fun

Apr 8, 2006, 11:58am
Got a point there ^_^ *looks down* OSHI *thud*


-Lt

[View Quote]

5 days left on world is it worth me renewing?

Apr 24, 2006, 3:35pm
Wow...Exactly what I was thinking, only I couldn't quite put my finger
on what it was I was thinking until this post :) You tell 'er, Alpha xD


-LtBrenton

[View Quote]

Curious

May 5, 2006, 3:55pm
Hey, if you need any general C++ help, email me.


-Lt


[View Quote]

An RL part of the Community..

May 12, 2006, 7:29am
Nice going :D I'm trying to get enough money together to go for my
private pilot's license, although being 14 kinda limits me to being a
simulator nut so far :P Did my first flight in a PA28 last year, after
having done about 4,000 simulator hours (FS2004)...the instructor was
quite surprised at my skill level (basically I had the plane pretty much
all the way to landing). So yeah, that's what you can do if you ignore
everyone saying video games don't teach you anything. They taught me
how to fly a plane to a high standard.



-Lt

[View Quote]

An RL part of the Community..

May 12, 2006, 4:46pm
Not as easy as that in the UK - you can't even THINK about making money
'till you're 17. I guess it's just another part of this government
thinking everybody under 18 is automatically a drug-crazed lunatic, and
everybody over 18 is a moron.


-Lt

[View Quote]

Podcasting Community Into 3D Chatting - But IS NOT Doing It On ActiveWorlds...

May 13, 2006, 7:32am
It's people like you who make me want to leave, ORB.


[View Quote]

Podcasting Community Into 3D Chatting - But IS NOT Doing It On ActiveWorlds...

May 14, 2006, 7:42am
And people wonder why people are leaving.


[View Quote]

Seaside

May 14, 2006, 7:43am
That's gotta hurt.

[View Quote]

Seaside

May 17, 2006, 5:50pm
THIS IS THE ARMY AS WELL, COME OUT WITH YOUR FEET UP AND LET US SHOOT
YOUR COMPUTER!


-Lt



[View Quote]

Seaside

May 18, 2006, 8:02am
You wait till the fire department get here. Not gonna say anything, but
it has something to do with hoses =O


-Lt


[View Quote]

Grand Theft Auto Project

May 19, 2006, 7:48am
Got news for ya.

14, played GTA3 and it rocked. And do you see me bombing schools? Nope.
I keep trying to say this:

Age Does Not Matter, Maturity Is What Matters.

I'm 14, yet I don't go bombing schools after playing a slightly violent
video game - I've got more sense than that. It's not my nature to go
around killing people for the hell of it. There are some 17/18 year
olds that I would say should not be given access to these games.
However, that isn't because they are mass-murdering maniacs, it's
because they would probably find it a bit "too much" for them. I hope
you take this on board, open your mind and become not one of the
mindless sheep believing everything the media tell them.



--
LtBrenton

Games don't kill people, people kill people.

[View Quote]

Grand Theft Auto Project

May 31, 2006, 8:17pm
Actually I've come up against quite a few locked doors in my time on
GTA:SA. The ironic part is:

This thread inspired me to run out and buy a copy of San Andreas.

So yeah, back on the subject of GTA: I have come up against a few locked
doors and even the odd car alarm here and there, and sometimes I came
across a car that wouldn't start xD. It's not quite as easy as RoxRox
makes out - if you can't get away you gotta really run for it before the
owner catches up with you and beats hell out of you.




--
LtBrenton
"Those of us who think they know everything need to go to Walmart and
buy a life for only 99 cents!"
-tBrenton
Extra line just to annoy Andras. (please don't kill me =D)


[View Quote]

Unveiling of the newly remodeled CY world.

May 22, 2006, 5:25pm
AW community warring amongst themselves, constant flames... yup, usual
day ^_^



[View Quote]

Eclipse Evolution (4.1) <rant>

Jun 3, 2006, 3:41pm
Anyone wanna string chrispeg up by the ears?


--
LtBrenton


[View Quote]

Eclipse Evolution (4.1) <rant>

Jun 3, 2006, 5:45pm
If I recall correctly he's AWI's chief nerd, so who says it wasn't his
idea? The blame always lies with the person in charge ;)

--
LtBrenton



[View Quote]

Naming The Granddaughter

Jun 14, 2006, 7:27am
TeraBit Phalpha.




-Lt

[View Quote]

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