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Preston? (Bots)
Preston? // Botsc pOct 23, 2004, 9:02pm
i thought a new version of it was coming out? oh and also when using a
preston division doesn't work? for example =%a.exp/100 does not yeild a result..and if your making a new version allow ifs (conditional branches) please :) then it would be the most dynamic bot if seen, for example i could say if %a.hp<0 Then %a.status=dead, or teleport user to x, all you would need to do is change the action line command, for example you now have object click, just add 'condition' and have the box defien th condition, and have some presets, like datanames value, or w/e -yami urrrr c p ima geniusOct 24, 2004, 7:02am
Hi,
A new version of Preston is currently in development. If you have any more information about when division does and does not work, please e-mail it to me. I'll look into it in either case. Conditional brandhing is planned for a future version. Sincerely, - Ima [View Quote] c pOct 24, 2004, 8:19pm
Thanls :) i just can't seem to get it to ever work, im using the correct
format as documentation would suggest, but it never yeilds propper results, also nameswith spaces don't work well with cases such as %a.gold, if %a contains spaces, EX C P.gold, is read as P.gold -yammmsssssss [View Quote] lady nighthawkOct 26, 2004, 12:04am
ltbrentonApr 13, 2005, 5:32pm
Oh yeah, a rather nasty bug - I'm using a Preston to manage the effects in
my TV studio, so it's changing sometimes >100 objects at a time. My problem is apparently the SDK keeps losing it's connection to the world, any ideas? -=LtB=- [View Quote] lord fettApr 13, 2005, 6:32pm
I've had this happen to me a long time ago, but I think I found a
workaround for it. If you split the effect objects up into various object names, then you can do a sequence and each sequence event will just change parts of the total thing and so on. Not sure if you are doing it this way and having it not work as well. If you really want to ease to load on the preston, just have the bot trigger an astart object to turn the effects on/off... so that way you are only changing 1 object and having the browser do the rest of the work. And since the bot is changing the trigger object, everyone who is in the area will see the effects being turned on and off :) [View Quote] |