lady nighthawk // User Search

lady nighthawk // User Search

1  2  3  4  5  6  ...  30  |  

Avatar location

Aug 8, 2003, 1:47am
*Sees now where xelag (alex g) comes from* LOL

LNH
~ not as *blonde* today as I was yesterday ~



[View Quote]

Sync'ing VRT example project..

Jan 7, 2004, 2:41am
Drac is still around and still a cit, Count Dracula ... gram him ... he'd be
happy to help I'm sure. He also owns or runs Freebies world along with
Ananas (I think).

LNH



[View Quote]

Building while disconnected

Jan 24, 2004, 1:24pm
Best way to see if the build saved is to wait for a uni reconnect, then
bounce. If your recent addition(s) is there then it was saved ... it is best
to not build if you are not connected to the uni of course. When you *think*
you are building *off uni* it's because you see it happening in your own
computer, not in the world, or so I've noticed anyway.

LNH


[View Quote]

BETA TESTERS needed for Xelagot 3.613

Jan 20, 2006, 5:56am
I think I saw it suggested to drag the bot's icon into the startup menu on
yer puter ... not sure how that worked out tho.

Also you can add a command line in any script, called *run*, it goes
directly below the [Settings] section like this

[Settings]
Origin=0.000n 0.000w 0.00a 0.0
run

Then whenever the bot looses it's connection, and as long as a script is
loaded with run command there, it should start up.

Give those suggestions a try :o} Good luck!

LNH



[View Quote]

New World - Now Hiring Lead Programmer(s)!

Nov 1, 2005, 2:39am
Yer a gal? No wonder you don't want me to hug ya LOL :oP

LNH


[View Quote]

New World - Now Hiring Lead Programmer(s)!

Nov 1, 2005, 2:55am
BTW I sure hope you'd consider my envirobox over current aw type skyboxes or
backdrops. My envirobox (my skybox on steroids ;o} ) allows the user to have
a mountain scene (for instance) but the sky part is transparent so the user
can use aw's sky colors plus clouds, stars, etc.

My envirobox idea rocks (although admittedly others may have thought of it
also LOL) ... you can see it in action at Aeon, better yet gram me when you
see me on and I'll give you a *demonstration* ... the envirobox is FREE for
d/l at my site (you can find that from that aw IE browser when you arrive in
Aeon, once there go to the gallery, the envirobox in my world is EnviroSet2
or something like that).

An envirobox will be great for worlds that need to change skies according to
the time of day, but need the mountains (or whatever the backdrop is) to
remain the same or similar except for shading (day to night).

I can of course make *more* if needed. One of my skyboxes is currently in
use in a real game made in Germany :o}

Lady NightHawk



[View Quote]

New World - Now Hiring Lead Programmer(s)!

Nov 3, 2005, 4:04am
My reply to that is that AW is a 3D Virtual Community, for which *games* are
only a small part :o} My fav thing about AW is the chat, building, modeling
avatars ... not necessarily in that order!

LNH



[View Quote]

New AW programming site

Mar 23, 2006, 1:39am
*Wants to attend* count me IN please! I was just looking over the SDK last
night and would love to learn it so I can make/program my own bots LOL

Lady NightHawk



[View Quote]

AW sample greeter/dj ...

Apr 29, 2006, 6:12pm
Neither of these work for me from copying off the webpage ... they look
right but my bot gets stopped before login and I get an error that says:
eon2 (bot progy name) number password

Nowhere on the page does it tell me where to input the citnum or password!?
Is this *old code* perhaps? Or am I suppose to know to replace a certain
part of the code with actual login data? Help???

The greeterbot code in question is ...

#include "aw.h"
#include <stdio.h>
#include <stdlib.h>

void handle_avatar_add (void);

main (int argc, char *argv[])
{

int rc;

/* check command line */
if (argc < 3) {
printf ("Usage: %s number password\n", argv[0]);
exit (1);
}

/* initialize Active Worlds API */
if (rc = aw_init (AW_BUILD)) {
printf ("Unable to initialize API (reason %d)\n", rc);
exit (1);
}

/* install handler for avatar_add event */
aw_event_set (AW_EVENT_AVATAR_ADD, handle_avatar_add);

/* create bot instance */
if (rc = aw_create (0, 0, 0)) {
printf ("Unable to create bot instance (reason %d)\n", rc);
exit (1);
}

/* log bot into the universe */
aw_int_set (AW_LOGIN_OWNER, atoi (argv[1]));
aw_string_set (AW_LOGIN_PRIVILEGE_PASSWORD, argv[2]);
aw_string_set (AW_LOGIN_APPLICATION, "SDK Sample Application #1");
aw_string_set (AW_LOGIN_NAME, "GreeterBot");
if (rc = aw_login ()) {
printf ("Unable to login (reason %d)\n", rc);
exit (1);
}

/* log bot into the world called "beta" */
if (rc = aw_enter ("Beta")) {
printf ("Unable to enter world (reason %d)\n", rc);
exit (1);
}

/* announce our position in the world */
aw_int_set (AW_MY_X, 1000); /* 1W */
aw_int_set (AW_MY_Z, 1000); /* 1N */
aw_int_set (AW_MY_YAW, 2250); /* face towards GZ */
if (rc = aw_state_change ()) {
printf ("Unable to change state (reason %d)\n", rc);
exit (1);
}

/* main event loop */
while (!aw_wait (-1))
;

/* close everything down */
aw_destroy ();
aw_term ();
return 0;

}

void handle_avatar_add (void)
{

char message[100];

sprintf (message, "Hello %s", aw_string (AW_AVATAR_NAME));
aw_say (message);
/* log the event to the console */
printf ("avatar_add: %s\n", aw_string (AW_AVATAR_NAME));

}

AW sample greeter/dj ...

Apr 29, 2006, 6:53pm
Thank you for your help Andras :o} Got this one working ... now on to the DJ
bot LOL hugzzz

LNH



[View Quote]

Dev-C++ IP address query problem ...

May 3, 2006, 11:58am
What is wrong with this code? It's not working and the suggested fix isn't
either ... perhaps I have it in the wrong place within my code? AW's site
doesn't do a good job of explaining where to put stuff :o. I want to query
IP addresses for incoming visitors ...

So far I've been told to change what's on the website from this ...
sprintf (msg, "Your IP address is %s");
inet_ntoa (*(struct in_addr*)&address);

to this ...
sprintf (msg, "Your IP address is %s",
inet_ntoa (*(struct in_addr*)&address));

That didn't work :o.

The full code from the website is below, I have it at the very end of my
code ... this works but doesn't give any IP address, seems to be a problem
with the inet_ntoa (*(struct in_addr*)&address); portion, if I remove that
line I get no errors but I also get no IP address :o.

{

int rc;
int address;
char msg[256];

/* provide IP addresses in response to spoken requests */
if (!strcmp (aw_string (AW_CHAT_MESSAGE), "What is my address?"))
if (rc = aw_address (aw_int (AW_CHAT_SESSION)))
aw_say ("Sorry, I cannot determine your IP address");
else {
address = aw_int (AW_AVATAR_ADDRESS);
/* using the suggested fix from above */
sprintf (msg, "Your IP address is %s",
inet_ntoa (*(struct in_addr*)&address));
aw_say (msg);
}

}

In my code after the above is one final ... without any of the above I get
no errors in compiling

}

Dev-C++ IP address query problem ...

May 4, 2006, 12:40am
nm, I got it workin :o}

LNH



[View Quote]

Survey

May 19, 2006, 11:23pm
1) What programming language do you program bots in?

2) What do you prefer to program in (in case they aren't they same answer)?

3) Why do you prefer to program bots in the language of your choice?
List pros and cons please!

Thanks :o}

Lady NightHawk

My home made bot's av gets bumped out

Jun 7, 2006, 5:05pm
If I loose my connection to the world server, my bot's avatar disappears,
however the bot (MS-Dos console) is still running even tho I don't see the
bot's avatar or name. Does anyone know how I can have the bot attempt to
restart after a disconnect ... or program her better so her av shows again
after a disconnect?

Andras helped me with alot of the programming, I think he used C to do it
in. I'm using Dev-C++ tho.

Thanks in advance.

Lady NightHawk

SDK Developers : Pissed Off

Jun 20, 2006, 12:23am
*Waits for the DevTeam to decide to remove the awsdk.license* ... it's a
dang nuisance for bot programmers & users alike ... if someone abuses their
privileges in aw just ban em, don't make us all suffer ... please??? As a
*new programmer* that license has given me more fits with my poor baby bot
than any other single issue! I thank God for Andras, and the other
programmers that help me sort it all out!

Another huge annoyance, is the chs###.tmp files that ZoneAlarm keeps warning
me about ... it now only does it for bot use which I'm sure is somehow
linked to that goofy license!? Every time I start my bot I get the chs file
warning and after a couple of days when I look in ZA there a zillion of
those stupid files in there that I have to delete. Can't you just make one
file, or better yet ... NO FILE?

Thanks for fixing the box issue tho, that rocks, and it is appreciated!

Lady NightHawk



[View Quote]

SDK Developers : Pissed Off

Jun 20, 2006, 3:10am
Thanks for the info Strike ... keep me posted cause I'd like to do that too
LOL

LNH



[View Quote]

SDK Developers : Pissed Off

Jun 21, 2006, 12:25am
Youuuuuuuu rock! Thank you soooooooooooo much!!! Hugzzz

Lady NightHawk



[View Quote]

Xelag 3.310 ... Mirror Bot problem

Jun 28, 2003, 3:17am
I'm using the above version of xelag bot, the mirror bot works fine for me,
but not for anyone else. Can someone tell me what I've got set incorrectly?

LNH

WorldScheduler bot...

Jun 29, 2003, 3:17pm
This is a multi-part message in MIME format.

------=_NextPart_000_001A_01C33E2F.5784C590
Content-Type: text/plain;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

Another Xelag bot with another problem. This time the bot is off but =
everytime I log into my world I get an error saying "Warning: unable to =
download .../softskynight.jpg (file not found)". Since the bot is not =
running, I don't know why I'm getting this error. And no, I don't have =
that jpg in my textures, nor do I mean to. But I would like to get rid =
of the error. I thought I turned the script off ... and the bot is off =
also so I don't get why the error is showing up. Of the four files that =
scheduler uses, only the night text is showing an error ... even though =
I don't have any of the jpgs for any of the four mini scripts. I've done =
a search in my computer to see if I can find this, but to no avail. How =
do I fix this?

LNH
------=_NextPart_000_001A_01C33E2F.5784C590
Content-Type: text/html;
charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=3DContent-Type content=3D"text/html; =
charset=3Diso-8859-1">
<META content=3D"MSHTML 6.00.2800.1170" name=3DGENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY>
<DIV><FONT face=3DArial size=3D2>Another Xelag bot with another problem. =
This time=20
the bot is off but everytime I log into my world I get an error saying =
"<FONT=20
color=3D#ff0000>Warning: unable to download .../softskynight.jpg (file =
not=20
found)</FONT>". Since the bot is not running, I don't know why I'm =
getting this=20
error. And no, I don't have that jpg in my textures, nor do I mean to. =
But I=20
would like to get rid of the error. I thought I turned the script off =
.... and=20
the bot is off also so I don't get why the error is showing up. Of the =
four=20
files that scheduler uses, only the night text is showing an error ... =
even=20
though&nbsp;I don't have any of the jpgs for any of the four mini =
scripts. I've=20
done a search in my computer to see if I can find this, but to no avail. =
How do=20
I fix this?</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>LNH</FONT></DIV></BODY></HTML>

------=_NextPart_000_001A_01C33E2F.5784C590--

WorldScheduler bot...

Jun 30, 2003, 3:49am
Thanks Anne! I did not know to "edit the world features" because I didn't
know the bot had added to that LOL. I did remove it and all is fine now ...
thankyou! Now to figure out how to get it working right. I use a skybox, not
a backdrop. In all four of the txt files that control the time of day
actions, I changed Backdrop=whatever.jpg to Backdrop=0. However, I'm still
not sure this is correct or what effect that will have on my world. I have
left the other color settings for each as they were. Would anyone care to
advize me on how to use this bot and what the scripts should be set at w/o a
backdrop? My world is Aeon if you'd like to come and see.

And, hello Weebs! Hugzzz...

LNH



[View Quote]

WorldScheduler bot...

Aug 5, 2003, 5:53am
It doesn't look to me as though the world is changing by the schedule (I'm
using your times, colors, etc). The bots I'm using are 3.310. Not sure if
this even works with skyboxes does it?

LNH



[View Quote]

Xelag ... help please?

Aug 7, 2003, 10:36am
It doesn't look to me as though my world is changing by the schedule (I'm
using your times, colors, etc). The bots I'm using are 3.310. Not sure if
this even works with skyboxes does it?

LNH

Hourly chime?

Dec 6, 2003, 11:29am
Does anyone have a xelag scipt(s) to have an hourly gong every VRT hour on
the hour? I've got the skybox changes down lol, now I'm lookin for some
noise ... like the hourly gong that happens at awgate for instance. Need
that or similar script(s) please?

LNH

Hourly chime?

Dec 7, 2003, 8:49am
I got my hourly chime! Thank YOU, thank YOU, thank YOU Starfleet! YOU Rock!
And thank you for the World Objects counter, Visitor Counter, and the many
digital Clocks too! Hugzzz...

Lady NightHawk (Aeon world)




[View Quote]

Xelag WorldScheduler Tutorials...

Dec 10, 2003, 3:27am
I've done a webpage on how to set up a xelag bot for the worldscheduler
functions (changing skybox, cloud layers & speeds) ... in collaboration with
Starheart. If you need help with this please visit my new website, scroll
down the left column to the Help/Tuts section and check out both of our
webpages on the subject. If you have a related tutorial please feel free to
gram me the page URL ... I'd be happy to add you (I'm pretty sure someone
did something recently but I can't remember who LOL).

Lady NightHawk

Xelag WorldScheduler Tutorials...

Dec 10, 2003, 3:29am
*sigh* webpage URL would help huh? http://63.249.155.229/Aeon/main.html

LNH



[View Quote]

Xelag WorldScheduler Tutorials...

Dec 10, 2003, 1:12pm
Thanks Alex, I didn't have time to *fix* that yesterday. What I'll do
instead of putting the whole txt in a webpage is put each on it's own, or
like page, in textboxes. I work graveyard shift and just had enough time to
slap the newest pages online and link them to the older ones. I promise,
I'll fix em and make ya proud ... may need a few days tho (when I'm off work
for a couple of days)! As stated on the page, I'm pretty sure the
WorldSchedule.txt script is the same as what is on your website and they'd
be best to get it there anyway. Mine were only meant for comparison of what
we did for skyboxes verses what you did for backdrops.

But, I will *fix* those soon ... promise! LOL Oh, and you are very welcome
and thanks for the reciprocal links!

Lady NightHawk
Aeon world


[View Quote]

Xelag WorldScheduler Tutorials...

Dec 10, 2003, 3:32pm
OK ... I got em fixed, now it's my bedtime (graveyard shift sure does kill
one's day life!)...
http://63.249.155.229/Aeon/main.html

LNH



[View Quote]

Xelagot 3.430 available

Dec 17, 2003, 12:53am
Amen, I couldn't have said it better about my *3 friends* LOL. One helps
others, one helps me, and the other is just plain entertaining for all!
Thank you alex. I am sort of leary to update them tho, last time I did I had
to reset everything for each of the three of them. Is there a way to update
them and keep their scripts, dialogs, etc?

LNH



[View Quote]

Xelagot 3.430 available

Dec 17, 2003, 2:25am
Ah so the trick would be, since I've change the dialog chat for instance, to
do a copy of that first ... then install, then put in my backup dialog!
Thanks!

LNH



[View Quote]

1  2  3  4  5  6  ...  30  |  
Awportals.com is a privately held community resource website dedicated to Active Worlds.
Copyright (c) Mark Randall 2006 - 2022. All Rights Reserved.
Awportals.com   ·   ProLibraries Live   ·   Twitter   ·   LinkedIn