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Create Dark? (Wishlist)
Create Dark? // Wishlist
Mar 21, 2002, 2:39am
You have create light, but what about create dark? say you have a room and
you want it to be dark, think there could be a way to block light..and have
it dark, and a internal light doing the lighting. This would be good for
building effects.
-Joe zip
Mar 21, 2002, 3:48am
I like it. Good idea for caves and such too.
[View Quote]brock <joe_zip at hotmail.com> wrote in message
news:3c9963fe$1 at server1.Activeworlds.com...
> You have create light, but what about create dark? say you have a room and
> you want it to be dark, think there could be a way to block light..and
have
> it dark, and a internal light doing the lighting. This would be good for
> building effects.
>
> -Joe zip
>
>
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Mar 21, 2002, 9:41am
i think you can do create light color=black... I dunno, LOL, probably not.
Anyway, cool idea.
[View Quote]"brock" <joe_zip at hotmail.com> wrote in message
news:3c9963fe$1 at server1.Activeworlds.com...
> You have create light, but what about create dark? say you have a room and
> you want it to be dark, think there could be a way to block light..and
have
> it dark, and a internal light doing the lighting. This would be good for
> building effects.
>
> -Joe zip
>
>
|
Mar 21, 2002, 2:40pm
color=black worked in the 3.1 beta, but because Criterion told the AWC they
didn't support black light they took it off...
KAH
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c99c6ed at server1.Activeworlds.com...
> i think you can do create light color=black... I dunno, LOL, probably not.
>
> Anyway, cool idea.
> "brock" <joe_zip at hotmail.com> wrote in message
> news:3c9963fe$1 at server1.Activeworlds.com...
and
> have
>
>
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Mar 24, 2002, 8:08am
Yes,I think it is crazy to take away something that works by mistake,it is a
bit like trying to find the cure for cancer and by mistake find the cure for
AIDS and say "naw,lets throw it away,we was not looking for this"
Drac
kah <kah at kahnews.cjb.net> kirjoitti
viestissä:3c9a0d1b$1 at server1.Activeworlds.com...
> color=black worked in the 3.1 beta, but because Criterion told the AWC
they
> didn't support black light they took it off...
>
> KAH
>
[View Quote]> "dion" <GovDion at subdimension.com> wrote in message
> news:3c99c6ed at server1.Activeworlds.com...
not.
> and
for
>
>
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Mar 24, 2002, 7:06pm
*finds gold*
WAHOO!! YIIPEE!! Oh wait... I was looking for coal *buries the gold again*
Shucks! maybe next time...
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3c9da5b3 at server1.Activeworlds.com...
> Yes,I think it is crazy to take away something that works by mistake,it is
a
> bit like trying to find the cure for cancer and by mistake find the cure
for
> AIDS and say "naw,lets throw it away,we was not looking for this"
>
> Drac
> kah <kah at kahnews.cjb.net> kirjoitti
> viestissä:3c9a0d1b$1 at server1.Activeworlds.com...
> they
> not.
room
light..and
> for
>
>
|
Mar 24, 2002, 9:13pm
No, it was supported in the version of renderware that 3.1 used, but the
version of renderware that 3.2 uses doesn't support it. So, instead of
having lots of 3.1 builds with negative light that wouldn't work in 3.2,
they took it out.
-Joe
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3c9da5b3 at server1.Activeworlds.com...
> Yes,I think it is crazy to take away something that works by mistake,it is
a
> bit like trying to find the cure for cancer and by mistake find the cure
for
> AIDS and say "naw,lets throw it away,we was not looking for this"
>
> Drac
> kah <kah at kahnews.cjb.net> kirjoitti
> viestissä:3c9a0d1b$1 at server1.Activeworlds.com...
> they
> not.
room
light..and
> for
>
>
|
Mar 24, 2002, 9:43pm
how dumb, why would renderware stop supporting it?
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3c9e5da3$1 at server1.Activeworlds.com...
> No, it was supported in the version of renderware that 3.1 used, but the
> version of renderware that 3.2 uses doesn't support it. So, instead of
> having lots of 3.1 builds with negative light that wouldn't work in 3.2,
> they took it out.
>
> -Joe
>
> "count dracula" <dracula at netsonic.fi> wrote in message
> news:3c9da5b3 at server1.Activeworlds.com...
is
> a
> for
probably
> room
> light..and
good
>
>
|
Mar 25, 2002, 1:38am
exactly...it worked pretty well when we could do it too
[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3c9e6485$1 at server1.Activeworlds.com...
| how dumb, why would renderware stop supporting it?
|
| "joeman" <Joeman at bootdown.com> wrote in message
| news:3c9e5da3$1 at server1.Activeworlds.com...
| > No, it was supported in the version of renderware that 3.1 used, but the
| > version of renderware that 3.2 uses doesn't support it. So, instead of
| > having lots of 3.1 builds with negative light that wouldn't work in 3.2,
| > they took it out.
| >
| > -Joe
| >
| > "count dracula" <dracula at netsonic.fi> wrote in message
| > news:3c9da5b3 at server1.Activeworlds.com...
| > > Yes,I think it is crazy to take away something that works by
mistake,it
| is
| > a
| > > bit like trying to find the cure for cancer and by mistake find the
cure
| > for
| > > AIDS and say "naw,lets throw it away,we was not looking for this"
| > >
| > > Drac
| > > kah <kah at kahnews.cjb.net> kirjoitti
| > > viestissä:3c9a0d1b$1 at server1.Activeworlds.com...
| > > > color=black worked in the 3.1 beta, but because Criterion told the
AWC
| > > they
| > > > didn't support black light they took it off...
| > > >
| > > > KAH
| > > >
| > > > "dion" <GovDion at subdimension.com> wrote in message
| > > > news:3c99c6ed at server1.Activeworlds.com...
| > > > > i think you can do create light color=black... I dunno, LOL,
| probably
| > > not.
| > > > >
| > > > > Anyway, cool idea.
| > > > > "brock" <joe_zip at hotmail.com> wrote in message
| > > > > news:3c9963fe$1 at server1.Activeworlds.com...
| > > > > > You have create light, but what about create dark? say you have
a
| > room
| > > > and
| > > > > > you want it to be dark, think there could be a way to block
| > light..and
| > > > > have
| > > > > > it dark, and a internal light doing the lighting. This would be
| good
| > > for
| > > > > > building effects.
| > > > > >
| > > > > > -Joe zip
| > > > > >
| > > > > >
| > > > >
| > > > >
| > > >
| > > >
| > >
| > >
| >
| >
|
|
|
Mar 28, 2002, 6:53am
because hardware lighting didn't support black...
[View Quote]"dion" <GovDion at subdimension.com> wrote in message news:3c9e6485$1 at server1.Activeworlds.com...
how dumb, why would renderware stop supporting it?
|
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3c9e5da3$1 at server1.Activeworlds.com...
> No, it was supported in the version of renderware that 3.1 used, but the
> version of renderware that 3.2 uses doesn't support it. So, instead of
> having lots of 3.1 builds with negative light that wouldn't work in 3.2,
> they took it out.
>
> -Joe
>
> "count dracula" <dracula at netsonic.fi> wrote in message
> news:3c9da5b3 at server1.Activeworlds.com...
is
> a
> for
probably
> room
> light..and
good
>
>
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