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sw comit // User Search

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Any towns still alive?

Oct 3, 2004, 5:06am
Dashtown by Berdasha though they sorta keep to themselves heh
Horizon City too I think. I see ol' sirqus every now and then.

R-Town is still alive though? I thought it "passed away" years ago.


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Any towns still alive?

Oct 3, 2004, 6:37pm
Have the coords to a few in my list...

R-Town - 2159N 1536W
Horizon City - 7000S 14000E
Dashtown - 31614S 26149E 0.23a
SW City - 2217.4S 3609E though our website www.swcity.net is more
informative than the GZ is.



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AW Cell Date Limit Increase

Oct 6, 2004, 8:52pm
Whoa O_O
Thank you thank you!
Never thought I'd see the day :D

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Program upgrades

Oct 7, 2004, 10:34pm
Vehicles and particle effects (sparks, real flames, smoke) are coming as far
as I know...

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Why not to use IE, and perfer Firefox..

Oct 9, 2004, 9:24pm
lmao at the picture. I hardly blame IE though. 99% of prevention is not
being such a net n00b *rolls eyes*


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Tourist Building off in AW

Oct 11, 2004, 11:01pm
lol it's been disabled for 3 and a half years.
January 3rd, 2002.

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Tourist Building off in AW

Oct 11, 2004, 11:11pm
2 and a half that is X_X

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Tourist Building off in AW

Oct 12, 2004, 2:31am
I wasn't including the special occasions when it was turned on briefly.

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Astart Astop Animation guide

Oct 23, 2004, 5:28pm
I was recently questioned on how some events in Sharman Caves Adventure
worked, so I wrote up this AAA guide to explain the concepts behind the
code. Perhaps you or someone you know may find this useful.

http://files.swcity.net/aaa_guide.htm

- Comit

Astart Astop Animation guide

Oct 24, 2004, 1:03am
Ah your right, astop is the default command. I overlooked that, thanks for
pointing that out.

As for using "."...*shrug* I guess browser errors should be avoided, though
I and others have been using it without problem for years now. Saves text
space at least.

I'm not sure what you mean with the quote below because I listed that
example in Method 2. Method 1 is slightly simplified though, as it doesn't
require gears starting the next one in the sequence, since it fully relies
on the delay.

Aside from using unneeded "astops", I think saying it was wrong and
misleading was a bit exaggerated :P

> If the sequence is to be triggered in the create stage, you must only have
> an "astart" in the create section of the first object in the sequence. A
> common error is putting astart in the create of every object.
>
> I put my demo of the full use and explanation of astart astop adone in
> AWSchool at 25N 40W 180
>
> I rewrote your examples as follows:
>
> ------------------ manual start --------------------
> rock1.rwx - create name targ1
>
> wavspk.rwx - create name trig1, animate me ac. 1 1 0; adone move 10
> name=targ1, astart trig2
> wavspk.rwx - create name trig2, animate me ac. 1 1 1000; adone move 0 0
> 110 name=targ1, astart trig3
> wavspk.rwx - create name trig3, animate me ac. 1 1 1000; adone move -10
> name=targ1
>
> button_g.rwx - activate astart trig1

Astart Astop Animation guide

Oct 24, 2004, 1:12am
I've reuploaded the guide with the corrections for astop, thanks again.


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AWGate Ejection O_o

Oct 28, 2004, 3:28pm
Serves him right for flooding :D lol


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Alpha World's server..?

Oct 28, 2004, 3:29pm
Yesterday it was extremely slow...like loading one cell a minute, and
impossible to build.
However before that, it was running great for me.

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AFantasy contest... are the judges visually impared?

Nov 1, 2004, 4:06pm
You copy and pasted that from the forums didn't you? Those are our smilies
lol.

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Potentially MAJOR Problem At AW GZ

Nov 1, 2004, 4:02pm
If someone managed to get AWLD's ppw, I suspect we'll have much much bigger
things to worry about than some petty vandalism at the GZ lol.
The signs you saw underground were prolly put in during a window of time
when the 112m restriction was lifted.
But this isn't really a problem though while that restriction is in place.

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Potentially MAJOR Problem At AW GZ

Nov 2, 2004, 1:00am
No kidding...I absolutely hate our world's GZ. It's a real hole I'm sorry
:P
I see no logical reason (especially no business reason) why it should remain
for the sake of "history"...the dreaded h word, my my I hate it :P

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Potentially MAJOR Problem At AW GZ

Nov 9, 2004, 1:35am
No, the signs in question are not moved in. However there are a fair share
of signs that are if your vis is high enough. GET, PKs, or AWHS really outa
do something about it (as well as something to prevent it).


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AWTeen GZ

Nov 1, 2004, 4:17pm
AW seems to be more CPU/RAM dependant from what I could tell X_X

btw Ferr uses a Radeon 9700.


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AWTeen GZ

Nov 1, 2004, 4:24pm
Just checked it out. It runs great on my machine :D
Very nice looking there.

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Solve the bump command mystery

Nov 1, 2004, 3:56pm
Yesterday I realized something - I have some moving objects with the bump
command, and, some of them require you to be moving to work, and others
don't. So today I tried creating all sorts of experiements to figure out
the difference, and only had confusing results.

I had a walk001h object on its side move north-south, and it took 8 seconds
to reach me. I'd be holding still all 8 seconds...so anyway when it touches
me I teleport somewhere. Now, this does not work at 0.0 meters altitude,
the wall just goes right through me harmlessly. However if I raise the
floor up to about .5m or so, I could be idle and it would work.

Exxxccept this does not seem to be the case at some other builds, like one
with raised floors to 4m, but it does at the experimental zone...it's real
flakey like that. Doesn't make sense >_<

So what exactly is the scenario you have to be in to get bump commands to
work when idle?

Off Topic...

Nov 4, 2004, 12:07am
Agreed - I second that.
*waits for Bowen to storm in* :D

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Off Topic...

Nov 4, 2004, 4:58pm
True that its not a large scale problem. Graphic cards are complicated,
people are bound to have problems.

In personal experience, I build systems for my business, and have used ATI
everytime up to this point without problem.
Prolly the only real problem I had with ATI was the stock cooling fan died.
Luckily the card still not got hot enough even in games to do any damage
because I got it fixed.

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Off Topic...

Nov 4, 2004, 6:02pm
"because I got it fixed." Before I got it fixed, I mean.

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Off Topic...

Nov 4, 2004, 6:05pm
There's a huge different in performance.
9800 pro has higher memory and core frequeny, and an 8x1 pipeline at 256
bit.
You can softmod the 9800se to do the same if your lucky and manage to find a
256 version, but most of them are 128 bit which suck compared to the 9800
pro (I have one a 128 bit 9800SE =\).

In short, 9800 SE = 9600 speed.

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Off Topic...

Nov 4, 2004, 6:11pm
According to nvidia, 156 games total have that "the way its meant to be
played" seal. A lot of it is EA, as they control so much now, nvidia has
the big bucks and got their foot in the door before ATI did. Can't say I
blame them, but it upsets me the game manufactures would ignore such a large
market especially now that ATI has a higher market share.


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Off Topic...

Nov 6, 2004, 7:35am
Was on sale for a reason lol. They aren't too hot =0


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Off Topic...

Nov 7, 2004, 6:50am
Rough performance chart. Varies from test to test, but you get the general
idea:
http://graphics.tomshardware.com/graphic/20041004/images/image002.gif


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Help Tech's of ActiveWorld Please ;)

Nov 7, 2004, 6:38am
Ick. Hate to sidetrack your thread but that's an onboard graphic chip, by
no means a "great graphic card". It's about as bare minimum as you can get
=0 Lousy salesman...

As for your display problems...hard to suggest a whole lot with an Intel
chip. Perhaps you should try using OpenGL rendering instead. It might even
be better for your computer (seems to be for a lot of folks).

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Help Tech's of ActiveWorld Please ;)

Nov 7, 2004, 6:56am
See the thread a few posts down called "off topic..."
I just made a post there, but to save you the trouble it basically points to
this: http://graphics.tomshardware.com/graphic/20041004/images/image002.gif

Its an image showing the rough performance numbers of the cards out there.
It varies from test to test (that's just one of many), but not by much, so
it gives you a general idea. Just do whatever fits your budget. Personally
I use a Radeon 9800SE. It's not on that chart but its equivalent to a
Radeon 9600 Pro. It runs AW plenty fast.

If you don't have a problem buying over the internet I recommend
www.newegg.com


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Help Tech's of ActiveWorld Please ;)

Nov 7, 2004, 4:56pm
Unless they give her a compensation discount for the salesman practically
lieing, a computer with a real graphic card is going to cost more...a lot
more considering it's retail and assembled. Get a price check of a new
graphic card you want to buy, and whatever the difference is in the price of
the new computer they offer you. They aren't hard to install. You can find
do-it-yourself instructions all over the place, some in video format even.

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