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sw comit // User SearchHappy New Year! TaLLan hates me! :)Jan 3, 2005, 8:44pm
You prolly wouldn't be saying that if you heard our side of the story.
Wanna hear: http://www.swcity.net/yabbse/index.php?topic=3021.0 Beware it's 190 posts right now, lotta reading. The forums exploded with activity last night due to his outrageous behavior on his GK duty last night. [View Quote] Happy New Year! TaLLan hates me! :)Jan 3, 2005, 8:56pm
To summarize that whole post, Tallan has a grudge against SW City (which he
refuses to tell us why). He's taken his grudge into his GK duty and had ejected anybody affiliated with SW City or those who use the forums - no breaking any rules required. He was pretty much ejected people on site, some never even spoke a word. I think that includes 12 people up to this point. He's not the only one, as this morning some other GKs, I assume his friends, did the same thing. The GK organize is corrupt =\ We're doing everything we can to get some justice regarding this abuse though, and a whole heap of abuse reports have been filed already by many people. [View Quote] Three Years Later...Jan 2, 2005, 7:55pm
I think the reason they can't hype AW 4.0 is because they haven't finalized
what it will have yet. In other words, they've barely even started it, but they wouldn't want to tell the public that for obvious reasons. [View Quote] Three Years Later...Jan 2, 2005, 8:07pm
My thoughts on how AW has improved though? Well...it hasn't. On the
browser developement side, if your a world owner - great. AWI likes you. If your a common builder, well, sux2bu. Browser upgrades haven't really kept them in mind. AW seems to be focusing on new elements for their browser without attempting to make previous updates available for everyone, like terrain for example. On the community side, bad for everybody, it's too damn small for AW's size. Price is the obvious culprit but besides that there's no advertising and worse is AW ignores free advertising services that I know have been suggested to them through email. And despite that I pay 350% more like everybody else, public worlds are still largely neglected when it comes to content. In fact I tried to help out recently. On November 6th I offered to donate some textures I made to be uploaded into AW OP. Since then I have sent them 8 emails and have yet to get an answer about my donation. Great service -_- [View Quote] Three Years Later...Jan 7, 2005, 9:18pm
I think the paycheck reflects the amount of change the browser has seen the
past version or two...integrated video and some GUI changes...eehhh I dunno, not overly impressive :P AWI's lack of talk about AW 4.0 leads to me to believe the project has barely even started, too. [View Quote] Now im no sentimentalistJan 5, 2005, 8:49pm
Couldn't have said it better myself...well actually I could write a college
essay about how it should be revamped, but you got it down. It's already backed up to a world called AWGZ. [View Quote] Could Lighting in AW be brought back?Jan 6, 2005, 6:28pm
They just fixed it a few minutes ago. But they did it wrong >_<
The maximum light radius was 10m, and, now it's 3m. [View Quote] Could Lighting in AW be brought back?Jan 7, 2005, 5:27pm
I agree with Seiya - it harms countless already made buildings that were
depednant on the 10m radius. I never really heard of any abuse stories involving light, but if people really wanted to do it I'm sure they could find a way O_o. I never really thought 10m radius was huge. More often than not it's annoyingly small if you ask me, and I end up using 2 or 3 lights just to make up for it. Now I'll have to use even more lights with a 3m radius, which doesn't work since there's an 8 light rendering limit X_X [View Quote] antispywareJan 6, 2005, 8:44pm
I tried it out...will be reformatting in a day or two so I have nothing to
lose. Anyway I was pleasantly surprised. Pretty nice. Caught 1 item that Ad-Aware and Spybot S&D missed, as well as 5 other non-critical items. [View Quote] Alphaworld from spaceJan 21, 2005, 7:20am
Was having some fun in paintshop pro today and maybe this'll interest the
Alphaworld people :D http://pics.swcity.net/special_effects14.jpg Still praticing getting the lighting right. Pretty tricky getting night mode and sunlight to blend together. Anybody else have some photoshoppin' skills? Make some special map effects like this and post em' here, cause they make for great wall pictures in-world ^_^ More enhanced maps - http://www.swcity.net/yabbse/index.php?topic=3139.0 - SW Comit Homopobic Gatekeeper?Jan 26, 2005, 8:08pm
Missing Person Quest + games to comeJan 26, 2005, 8:26pm
For the past couple months, SW City has been working on developing php based
games. Under this system, players can undertake quests throughout all of AW, and have a permanent player record. Today we release our first game under this system: Missing Person The player starts out in East Ending, an urban area, and finds Missing Person posters dotted around. After that it's a matter of following the clues, investigation, and interviewing NPCs. Players may also log into a S.U.T. (a computer kiosk station dotted around town) to view their inventory, quest status, and other information. Through a cookie system, any changes the quest made in the world will remain even after logging out of AW. It's a single player game, and tourists are welcome to play too. You can start at AW 1659s 4787e 180 or click http://www.swcity.net/tport.php?aw_1659s_4787e_180 Credits: Selanit - made the code's foundation, taught us how to use it Syntax - programmer and designer SW Comit - programmer and designer and thanks to SW City community for testing Missing Person Quest + games to comeJan 26, 2005, 8:35pm
Forgot to mention - there's also 3 other mini-games in East Ending that we
scripted to learn the code. Just look for clickable NPCs :D The ambient sound effects are also larger than the default download limit in the AW options. So if you want to hear them, I suggest a 1 MB limit. [View Quote] Cy NominationsJan 31, 2005, 11:00pm
Cy NominationsFeb 2, 2005, 1:37am
Sad but true.
Problem 1 - too many nominations. Unresonable that the common citizen will look at everything. Problem 2 - no preview...no picture or description of the nomination doesn't motivate people to visit. Problem 3 - too many nominations :P A direct, clickable link on the nominations list to teleport you there would also be useful. 'nother unrelated problem is cheating potential in final voting. Just part of my yearly tradition to point that out. Complained about it 4 years now ^,^ In-world voting booths plz. [View Quote] Cy NominationsFeb 2, 2005, 5:11pm
They're about as authentic as they'll proably ever get...because AWI
supports and sponsors it. For example, good luck trying to to start a similar organziation, getting AWI to upload your statue object to the public worlds, and then getting z object rights to place it. Would never happen. Dunno how you say its bias when it's totally community voted :P .......Which reminds me! Did last year's winners' in public worlds ever get their statue? I don't think they did O_o [View Quote] Crashing (565)...Feb 1, 2005, 4:48pm
That's pretty normal compared to the rest of the world. I've downloaded
countless programs over the years and half the time have to end up getting a patch or two afterwards. Anyway...maybe see if changing your video setting helps? OpenGL vs DirectX I mean. [View Quote] Before the snow in Alphaworld melts...Feb 3, 2005, 3:40am
This is a multi-part message in MIME format.
------=_NextPart_000_000B_01C5096F.FBDDBCC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ....check out Norlisk Island - a snow themed, arctic wasteland. Looks = great when Alphaworld is snowed over. You can find a description, lore, screenshots, a map, and the = coordinates here: http://www.swcity.net/yabbse/index.php?topic=3D2851.0 Working on turning it into a big ol' adventure game too ;D Happy travels - SW Comit ------=_NextPart_000_000B_01C5096F.FBDDBCC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2900.2523" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><FONT face=3DArial size=3D2>...check out Norlisk Island - a snow = themed, arctic=20 wasteland. Looks great when Alphaworld is snowed = over.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>You can find a description, lore, = screenshots, a=20 map, and the coordinates here: </FONT><FONT face=3DArial size=3D2><A=20 href=3D"http://www.swcity.net/yabbse/index.php?topic=3D2851.0">http://www= ..swcity.net/yabbse/index.php?topic=3D2851.0</A></FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT><FONT face=3DArial = size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Working on turning it into a big ol' = adventure game=20 too ;D</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Happy travels</FONT></DIV> <DIV><FONT face=3DArial size=3D2>- SW Comit</FONT></DIV></BODY></HTML> ------=_NextPart_000_000B_01C5096F.FBDDBCC0-- Lighting in AlphaworldFeb 6, 2005, 5:48pm
I log in and its all dark in AW. At first I was like "omg they screwed up
the lighting!", but then I noticed it was gradually getting brighter...a day night cycle perhaps? If so, pretty sweet! I was walking around the city and some other places and it's kinda interesting to see what it's like at "night". And it gives the light command a real purpose. Sooo if that is what your up to, AWI, keep it up. Change is always welcome ;D Just need a dynamic backdrop now, and a fix to the 8 light limit for Direct3D rendering so we can better light up the places. *pictures setting up big ol' stadium lights for construction sites at night* :P Lighting in AlphaworldFeb 6, 2005, 5:56pm
Dang wish it was darker for a little longer. Norlisk Island (my previous
thread) looks wicked at night. Its like a volcanic ash site O_O [View Quote] Lighting in AlphaworldFeb 6, 2005, 8:00pm
Hmm sounds like the monitor to me, nothing to do with the computer itself.
I been there before with my old crappy Envision monitor =\ But on second though, a day night cycle with more backdrop changes and less ambient light changes would be better I guess. [View Quote] Lighting in AlphaworldFeb 7, 2005, 2:41am
The sky is falling!Feb 18, 2005, 7:19am
Well, turning color anyway...in Alphaworld. Could you please color match
the sky like it was before the snow season? Looks awful right now X_X - SW Comit Teleport cgiFeb 18, 2005, 8:13pm
*glad that Syntax set up a private teleport cgi on swcity.net webspace* so
much more reliable :P [View Quote] Reason why Alphaworld GZ never changes?Feb 19, 2005, 5:25am
Espilae: by the way.. is anyone going to clean up and redesign AWGZ
Stacee: Doubt it AW is now part of history. NewAW is the redo Espilae: which is never gonna happen Jaguar Hahn: NewAW hasn't even been opened Stacee: *raises an eyebrow* Stacee: *winks* Ah....but that could change DaBean e has gotta go Espilae: and then restore it Stacee: Sooner then you might expect Espilae: back it up somewhere Espilae: and then delete this eyesore Stacee: lol Espilae, this....was the wave of the future 10 years ago This is the cut down log. Full log is available at http://www.swcity.net/yabbse/index.php?topic=3277.0 AWI played the history card. Being the most fustering card to play, this naturally caused some anger and the conversation got nowhere past that. Seriously, AWI is still going on and on about how Alphaworld is history and should rot and die. When will they learn we DON'T WANT it to be history. It's still out there. There's NO REASON why it needs to be swept under the rug when it can be easily brought up-to-date with what the software offers. There's only a small minority of people who want AWGZ perserved - 8.47 % according to the awnews.org. Not only that, and most importantly, AWI admited numerous times NewAW was never intended to replace Alphaworld. So are they just completely abandoning the idea of freestyle building in a massive world? Wow...smart move -_- Reason why Alphaworld GZ never changes?Feb 23, 2005, 8:30pm
Instead of just adding more objects, set up appropriate donation "channels".
I tried to donate in November and nothing ever happened. Its not that hard to upload some jpg textures into webspace. I could do it in under a minute -_- [View Quote] |