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Three Years Later... (Community)
Three Years Later... // CommunitybrantJan 2, 2005, 6:34pm
On January 2, 2002, ENZO announced that Activeworlds was raising its
prices from $19.95 to the current scheme. I would venture that this event was perhaps the single most important event of AW's history up to this point. I'm not going to pass judgement, but does anyone care to share their thoughts on how AW has improved and how it has disappointed people since this momentus decision? It would also be interesting if someone could dredge up the original letter that was posted on activeworlds.com. the looneyJan 2, 2005, 7:01pm
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The letter was at: http://www.activeworlds.com/letter.html But seems to have fell into the bog Well I be sure to say all VR places have taken a decline without exception to any of them, plus even at 69 bucks aw.inc could afford to lose 1/3rd of membership without felling the cost and many free homepages went to reduce worlds from around 2k to under 1k now. but then aw used to have 600+ in on weekends now 350 tops inc tourists If I remember right the letter said something like it was to employ more programmers to make the produce better lol seems a lot of other staff have left. To be sure this year will make or break aw in the market, and remember what happened on the price hype? el pirates came out in force. Its a cert if aw.inc ceased the many out there will boom or everyone will have there own universe lol ferruccioJan 2, 2005, 7:38pm
350% Increase in price, and I still want to see AW like it used to be in
2000-2001. For me at least, it is not worth paying over 3 times the previous price. That's why I have only payed $20 for this cit. I was expressing my concern in AWGate, along with others, and chrispeg was just ignoring me, and others, joking around with Veger (despite Veger going apesh*te on everyone a minute before.) He said it was my tone of voice/word choice. Heh, right. Tone of voice in text form. It seems that veger calling people "FAGOT" in all caps was the right word choice to get you, chrispeg, to listen? Seems that AWI just hangs out there, and lurks around elsewhere. When chrispeg specifically said "No, I can't, sorry," or something along those lines regarding whether he was going to hype up 4.0, I knew that AWI was doomed. They have no idea how to run a business. Here's the simple question: You're paying 3.5 times the price. Is Active Worlds really 3.5 times better than it was? [View Quote] sw comitJan 2, 2005, 7:55pm
I think the reason they can't hype AW 4.0 is because they haven't finalized
what it will have yet. In other words, they've barely even started it, but they wouldn't want to tell the public that for obvious reasons. [View Quote] sw comitJan 2, 2005, 8:07pm
My thoughts on how AW has improved though? Well...it hasn't. On the
browser developement side, if your a world owner - great. AWI likes you. If your a common builder, well, sux2bu. Browser upgrades haven't really kept them in mind. AW seems to be focusing on new elements for their browser without attempting to make previous updates available for everyone, like terrain for example. On the community side, bad for everybody, it's too damn small for AW's size. Price is the obvious culprit but besides that there's no advertising and worse is AW ignores free advertising services that I know have been suggested to them through email. And despite that I pay 350% more like everybody else, public worlds are still largely neglected when it comes to content. In fact I tried to help out recently. On November 6th I offered to donate some textures I made to be uploaded into AW OP. Since then I have sent them 8 emails and have yet to get an answer about my donation. Great service -_- [View Quote] tony mJan 2, 2005, 8:19pm
The letter now lives in the Internet Archive:
http://web.archive.org/web/20030224070238/http://www.activeworlds.com/letter.html Unfortunately, the 6 Feb 2002 version is all we have; the other revisions of the letter seem to have forever vanished. [View Quote] tart sugarJan 2, 2005, 8:31pm
I can olny address this one point of Ferruccio's.
In defense of chrispeg, he's a programmer, not a GK. Yes, he has privs, but I don't think he is there to monitor The Gate for content. He is probably in The Gate testing whatever it is he's working on. Tart Sugar [View Quote] strike rapierJan 2, 2005, 8:51pm
Chris is permitted personal time you know :O Hell with the length of time I
bug him he needs one, however like all AWI staff he can keep AWLD rights on in AWI worlds just to ensure that nothing 'happens' if you know what I mean. - MR [View Quote] mauzJan 3, 2005, 8:40pm
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"
January 2, 2002 Greetings to the Citizens of Activeworlds, Since Activeworlds was founded it has been our goal to offer the best and most advanced interactive experience possible. Our development has always been fueled by our passion for what we consider to be the best 3D software available on the web. We like to think that the Active Worlds software makes it possible for anyone to create their dreams in 3D and share them with their friends. The worlds you have created and shared have made AW worthy of a place in Internet history. It has become much more than an Internet 3D application, it is a unique destination for millions of visitors over the years. The love that you, the citizens, have for AW is obvious to all of us here. You are the settlers and colonists of a new kind of reality. You have discovered a new world and have turned it into a living place. From the homes you have built to the worlds you have dreamed, you continue to inspire us with what is possible. You are the ones who have forged the friendships that breathe the life into the Active Worlds software. Your citizen groups and events have grown AW into a true community. We look forward to continuing to work with you in keeping AW ahead of its time. Anyone who has been in AW for more than a few months has already seen the many changes we have added to the platform. Anyone who can look back for a couple of years will tell you that AW has grown in ways they only imagined back in 1996. We have improved frame rate with the introduction of hardware acceleration, we have added lighting effects, fog, MP3 support for superior sounds, Truespace COB format, and firewall support, to name just a few. Our next version 3.3 will contain many features you have been asking for. There is an enhanced contact list and privacy controls, DirectX 8 support, you will also be able to rotate and build objects using all 3 axis, there will even be an additional tab which will allow searching the world list. Add to this in the eye-candy department: on-the-fly terrain, coronas and new rotate, move and sound commands. There are even new SDK features which will make your bots much more functional. This new version will make all previous versions look rather limited. The worlds you will be able to build using these features will surely astound and inspire anyone who visits them. These significant strides and improvements would not be possible without programmers, artists, support and staff. Activeworlds has grown in each of these areas over the past few years. Where we once had a programming staff of 1 lonely superhero, Roland, we now have 5 programmers, we have hired artists, customer service representatives and many more, most of them people from the AW community who you know a on a first name (or at least an AW name :) basis. Almost everyone here at the office was once a citizen who loved AW and wanted to make it better! As many of you remember, Activeworlds began charging a fee for citizenship back in 1997. It was a flat fee and helped get us over the financial hurdle we then faced. We have not changed this pricing in almost 5 years. In our early days of slow development and largely volunteer workforce it was much easier to keep our costs at breakeven. Since those days, we have expanded all areas of our staff and hardware. To say it in business terms, the cost to revenue ratio has grown disproportionately over the last year. The costs of adding staff, hardware and connectivity, along with a sagging economy have eaten into our revenues, much like many other software companies. Contracts we counted on have lapsed as companies have gone out of business. While we firmly believe that markets for our product will develop and grow, we are increasingly in a position where we have to make very difficult decisions. To put it simply, we need to increase revenue so that we can be profitable or at least break even. Although our software and community are unlike any other, Activeworlds is also a business, very much like every other. The choice is this; continue making these great enhancements to the Activeworlds technology and change our pricing structure to support it, or stay with our current pricing and almost certainly AW 3.3 becomes our last version. Now you see why I said there were difficult decisions to make. Our preferred choice would be, change the pricing structure and keep AW at the forefront of Internet 3D. The following is our proposed new pricing model: Tourist mode would be eliminated. New users, who log in, would have to input a credit card number and would be able to enjoy Active Worlds for free as a citizen for 2 weeks. After the 2-week period, they would be charged $9.50 per month until they cancel their subscription. This new pricing structure would go into effect on the 3rd of January, but no existing users would be affected for this initial period. Renewals would still be done at the regular $19.95, per year and sometime in early February we would announce what kind of pricing program we can offer the existing user base. We certainly appreciate all the years of dedicated loyalty you have offered to both the AW software and the community, and we will do everything in our power to offer you the best possible rate while still being able to provide regular upgrades to the Active Worlds software. This plan comes out to a little over $2.00 a week per new user. This weekly cost is less then a cup of coffee and a donut, which some of us get every day. There are many things we all buy weekly or daily that cost a lot more than this and yet give far less enjoyment than our time in AW. We realize this is a large increase over our original pricing, and yet we see no other way we can continue our current level of support with less. You are the voice, and ultimately you will decide if Active Worlds is worth $2.00 per week. We respect your opinions, but please understand that without this change, 3.3 will probably be the final upgrade for Active Worlds. It is our hope that you will feel that Active Worlds is worth enhancing and that together we can help make it better with each new version release. We know we are asking for a tremendous amount of understanding from all of you, and we hope we will continue to earn your business by providing you with even greater things in the future of Active Worlds. We truly believe this is the best approach to take that will ensure the long-term success of the Active Worlds technology and its community. We hope you will all agree. Thank you once again for all your support and loyalty these past years, it has been a great journey together and we shall forever remain grateful. Rick Noll President Activeworlds Corp. " -- Mauz http://mauz.info jaguar hahnJan 3, 2005, 8:52pm
I think they actually NEEDED the money when 3.3 came out but now I don't
think they need $70 a year from everyone O_O I realize what all they need money for (servers, etc) but still...the price is too much and AW isn't worth that much IMO. Just my two cents. -Jaguar Hahn 348341 selanitJan 4, 2005, 7:03am
> My thoughts on how AW has improved though? Well...it hasn't.
I don't entirely agree. There have been some good features added, notably the ability to rotate objects on all three axes. But that feature has now been implemented for quite some time. There is so much more that could be done but hasn't. Recent browser updates have had bugfixes, but nothing new or startling. I, for one, would love to have a proper scripting language to add some more sophisticated interactivity to my builds. That's my own personal hobby horse, of course -- but just look at the "wishlist" group for all the other stuff that people want and aren't getting. There are thousands of posts containing hundreds of ideas, most of which remain nothing but vapor: Custom avatars. Scaling objects. Ogg Vorbis support. GIF support (those patents expired last June, boys, all ya have to do is link in a GIF library!). Improved physics. Fullscreen mode. Truly dockable tool palettes. Better integration with the embedded web browser (like, being able to "activate" objects from a web page!). A larger alphaworld ground object. Profanity filters for those with tender ears (err, eyes). A configurable chase cam. A screen-shot button. A "seed object" button. Skeletal avatars. A fix for "cracks" between objects. A Linux client and a Mac OS X client (they've got OpenGL you know, just have to ditch the embedded IE -- maybe replace it with embedded Mozilla). I could go on. The most galling thing is that there HAVE been a lot of advances that haven't been made available in Alphaworld, which is still the largest and best attended building world, despite years of neglect. Terrain is one example. But it's not just fancy bells and whistles like scripting languages or terrain. Alphaworld still doesn't even have a bookshelf object, for heaven's sake. There've been perfectly nice ones available for YEARS in other worlds. It would take all of sixty seconds -- if that -- to copy some shelves from the AW Teen object path over Alphaworld. Is a bookcase.rwx so much to ask? Really? > On the community side, bad for everybody, it's too damn small for AW's size. Yeah. In fact, I'm pretty sure the community has shrunk over the last three years. People come and go in any online community; increasingly, in AW, it's felt more like people just go. The rate of immigration is not matching the rate of emigration. This is what is commonly known as Bad News. So basically, I'm profoundly disheartened by the last three years. Our increased fees have bought us a drop in participation and technical stagnation. What a deal. Selanit P.S. If this is a dupe message, it's because I was working out my new newsgroup software. strike rapierJan 4, 2005, 1:40pm
They finally got a single person to advertise with them!
! at Mart remains dead, opportunity lost NewAW remains dead, opportunity lost No Gor universe w/ higher charges, opportunity lost No package citizenships, opportunity lost No plugin servers, opportunity lost No tech talks, opportunity lost Mountain Myst gone, image weakened Tourist building gone in AW, image weakened E N Z O acting like a muppet on Newsgroup, image weakened Major Gatekeeper abuse, image weakened Christmas offers, image strengthened Chrispeg arrived, abilities strengthened Ray arrived, abilities strengthened Question is, where is all of this money going to? presuming anything about 340,000 is active, and has been for 2 years we have: Citizenships: $70 Worlds: 1000, averages about P-40/10: $220 Universes Hosted: $900 Income (approx): ----------------------------------- Citizenships: $70 x 20,0000 = $1,400,000 Uni Hosts: $900 x 20 (approx) = $18,000 Worlds: $220 x 1000 = $220,000 Various misc projects: $500,000 Total: $2,138,000 Staff (approx): ----------------------------------- Coders: 2x $50,000 p/a Support: 1x $30,000 p/a Art and Such: 1x $30,000 p/a CEO / CFO: 2x $80,000 Total: $320,000 Opperating (approx): ----------------------------------- Servers: $30,000 Offices: $50,000 Misc: $50,000 (most likely wayy over-estimate) Total: $130,000 Approximate Total ----------------------------------- Total: $1,688,000 Misc: ----------------------------------- Browsers Released: 2 Special Browsers: > 2 Advertisers Gained: 1 [I mean what the hell happened to Josh C?] AWI Staffers up at 1am: 1 (Stacee) All at my best approximation, of course. - Mark R [View Quote] strike rapierJan 4, 2005, 3:08pm
Hehehe at
These significant strides and improvements would not be possible without programmers, artists, support and staff. Activeworlds has grown in each of these areas over the past few years. Where we once had a programming staff of 1 lonely superhero, Roland, we now have 5 programmers, we have hired artists, customer service representatives and many more, most of them people from the AW community who you know a on a first name (or at least an AW name :) basis. Almost everyone here at the office was once a citizen who loved AW and wanted to make it better! Now they have 2 coders, and their primary support person had to leave :O - MR the looneyJan 4, 2005, 3:23pm
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Almost everyone here at the office was once a citizen who loved AW > and wanted to make it better! I take it you are a paid employee? > > Now they have 2 coders, and their primary support person had to leave :O > > - MR > > sweJan 7, 2005, 8:32pm
sweJan 7, 2005, 8:55pm
programmers only make $50,000 p/a? O_o thought it was alot more? like
$100,000 or so? anyyway just a few things: -Taxes -Royalties (not sure how it works with JPEG, MP3, WMV, renderware engine, etc, but guessing they have to pay abit every release or so? -Maintainance fees -Office supply fees -Water/electric/etc bills -Bandwidth -The extra money CEO/CFO spend. It's thier company, whos gonna stop them? Well guesing it's more then the $50,000 estimate you put down as the estimate :) and some other random charges, such as say, accounts, lawyers, and any other form of professional advise/services they need. As for the money they make, i find it hard to believe that the average world size is a p-40/10. ya, there are a couple of big privatly owned worlds, but most are small p-10s and 20s. and, out of the 1000 worlds, like 100 of them are AW-sponsered worlds, like all the AW worlds, and then ones like Godzilla, x-files, etc. So just my guess, but by the end of the year, and after all the wages,bills, taxes, etc are paid, i doubt they make more then $150,000 profit, and thats an over estimate. and with that, i'm guessing that they try to reinvest it into the company, just not very well it seams. but every once in awhile, you must admit that AW do hire a new programmer, or do something which obviouly costs money. So just my guess, but i doubt AW has that big a cash reserve, and so doubt that they can comfortably lower the price of cits. -SWE [View Quote] sw comitJan 7, 2005, 9:18pm
I think the paycheck reflects the amount of change the browser has seen the
past version or two...integrated video and some GUI changes...eehhh I dunno, not overly impressive :P AWI's lack of talk about AW 4.0 leads to me to believe the project has barely even started, too. [View Quote] sweJan 7, 2005, 9:35pm
well, about the work, i'm guessing thats just because AW is totally shit at
organising thier programmers, and getting them to work efficently. by the looks of it, they just let the programmers roam around activeworlds while programming, and so not much work gets done. just my guess though. but anyway you're right. for 2 programmers, they sure as hell don't get much done. -SWE [View Quote] eepFeb 4, 2005, 5:03pm
strike rapierFeb 6, 2005, 8:51pm
$10 for life is business suicide - its a simple business fact, if you can
only support x users, and those x pay for life, you are screwed. - MR [View Quote] john doughFeb 8, 2005, 2:29am
I'm with Strike on that one.....doesnt sound like a feasable business plan
to me, I think I'd much rather stick with a company that will still be there 5 years later, not one whos going to take the money and run as thats the only way they could make money on that pricing scheme. [View Quote] mauzFeb 8, 2005, 2:51pm
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Well the Basic account is $9.95, but if you actually
want to own land to build on, you must pay monthly. There are no tourists, except for those on 1 week trial. You must be 18 years or older and pay with credit card. You can trade virtual money to real but also vice versa. I think JP would be pleased with that kind of cash flow. -- Mauz http://mauz.info john doughFeb 9, 2005, 9:07pm
So what happens if you don't pay your monthly "rent", would one lose all
their peoperty? [View Quote] |