AWTeen GZ (Community)

AWTeen GZ // Community

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josh

Nov 1, 2004, 12:57pm
;_; at ferr's badass clock not being used in the actual GZ because of "lag
issues" ie people whose computers are more than 3 years old. Take a look at
AWTeen 2640.00N 2060.00E -0.18a 0, that was the GZ Ferruccio and I had
originally designed, and the clock is definitely the best part! Also, the
current use of the picture centre as a teleport centre isn't so great... the
picture centre was so popular before and I doubt ferr's build just north of
gz will be appreciated as much as it would if it was a picture centre X_X

strike rapier

Nov 1, 2004, 2:12pm
Feel lucky its actually being used at all ;) when you were doing it, it
lagged so bad we were not going to use it.

- MR

josh

Nov 1, 2004, 2:16pm
ferr's computer is over 2 years old and he had no lag :o
[View Quote]

bowen

Nov 1, 2004, 2:54pm
[View Quote] Regardless of the age, the actual culprit is the video card. Two year
old machines _can_ use top of the line video cards. If he has a
GeForce4 (What was available a few years back as top of the line) he
would not be able to see lag issues, they are still relatively good
cards in comparison to the fx and Radeon 9x series. On the other hand,
if he were using an onboard card made by intel or matrox, he definately
would notice a difference and be running at roughly 3-15 depending on
how bad it is.

Consider 50 to be good fps in general, while 25 should be the bare
minimum to use.

josh

Nov 1, 2004, 3:01pm
i dont see why deleting the clock at gz (the best part) can make any
difference on the lag. Besides, this new gz is a lot LESS laggier than the
old one.

[View Quote]

bowen

Nov 1, 2004, 3:24pm
[View Quote] The total polygon count of the clock might have doubled the total of the
GZ itself.

josh

Nov 1, 2004, 3:31pm
the clock was made from rotating pole1m/pole4m objects...

[View Quote]

swe

Nov 1, 2004, 3:34pm
just to let you know, i usually get like the worst frame rates ever, but the
frame rate was doing very well in the gz with the clock, so, don't see what
the problem is? O_O

-SWE

[View Quote]

bowen

Nov 1, 2004, 3:37pm
[View Quote] Well, there is a clock in the browser. It was probably deemed useless
and removed.

josh

Nov 1, 2004, 3:39pm
it was put there for aesthetic purposes only, isn't that why the whole gz
was changed... to look better?

[View Quote]

bowen

Nov 1, 2004, 3:42pm
[View Quote] I would hope that it was to attract users while at the same time not
lagging out new people.

josh

Nov 1, 2004, 4:16pm
that was the whole point of my new post... it doesn't lag, so why remove the
clock?

[View Quote]

sw comit

Nov 1, 2004, 4:17pm
AW seems to be more CPU/RAM dependant from what I could tell X_X

btw Ferr uses a Radeon 9700.


[View Quote]

sw comit

Nov 1, 2004, 4:24pm
Just checked it out. It runs great on my machine :D
Very nice looking there.

[View Quote]

josh

Nov 1, 2004, 4:34pm
i still dont get why the clock was removed, hardly anyone gets lag at the gz
which still has the clock in place, and besides even with the clock... there
would be less lag than before. The previous gz had a huge rave cave
underground which created a great deal more lag than any small clock would
do... it just doesn't make sense

[View Quote]

josh

Nov 1, 2004, 6:14pm
:D at clock at gz now!!!

[View Quote]

c p

Nov 1, 2004, 6:36pm
hey whats that say about your gz if the clock is the best part?? ha ha j/k

i ntruth i slow dow na bit at gz, but my vis is and always has been at
200...>_< i was very sad whe ni went there yesterday and saw that clock gone
though...now its back, so YAY complaining does work!

and to think health teachers say 'NO' to peer pressure :)
[View Quote]

jaguar hahn

Nov 1, 2004, 7:45pm
2640N 2060e doesn't lag me.
I'm on a Pentium 2 Gateway lmao, built in like 97...
Sure AW is a 'little' slow but its not that laggy at all. The clock itself
looks great. WTG on the new GZ you all.

new Gateway coming soon

Jaguar Hahn

[View Quote]

josh

Nov 1, 2004, 8:12pm
:D!!! Me/Ferruccio/AlaskanShadow worked really hard on it lol

[View Quote]

strike rapier

Nov 1, 2004, 8:30pm
Try switching between the AW browser and another app at AWTeen GZ at 80m
(what I had on at the old GZ) thats one test...

Secondly, instead of just taking framerate, try moving about, looking as the
new objects are loaded in to the browser, I have 3/4 of a GB of RAM in this
machine and I manage to drop my framerate down to about 5fps when turning.

- MR



[View Quote]

bowen

Nov 2, 2004, 1:03am
[View Quote] Yeah mine stays at about 15-20 when I turn.

robbie

Nov 3, 2004, 9:32am
What a great GZ! Its great see some of my fall and carnival objects being
put to good use. Hope this stays for a while.

-Robbie

[View Quote]

sw chris

Nov 3, 2004, 5:52pm
You're right. It doesn't make sense. I fail to see how removing a few
poles will solve your FPS problem.

And 50fps should be standard!? What are you smoking Bowen? :P I've never
reached 50fps in a standard load area and I've probably got an average card.
A Geforce4 4200. The best I can ever get is 30fps and most of the time I'm
down around 15.

At 120 meters, I averaged 11 fps in Fer's GZ looking in the direction of teh
clock that you removed. At AWTeen GZ I averaged only 6.5 fps at 120m,
looking in teh same direction. What's lagging me are the extra elements
around GZ that are at fault, not the GZ's design itself.

Chris



[View Quote]

bowen

Nov 3, 2004, 5:57pm
[View Quote] I can get 60-80 FPS in worlds that take care in their designs, and in
vertex count among all the objects. I know that I was able to get 50
fps on an 8mb matrox and an 8mb intel card. Of course I designed those
objects for that sole purpose, but it can be done with standard pieces too.

josh

Nov 3, 2004, 6:15pm
:O at 50fps, yeah SW Chris the most I usually get is 30-35fps and usually aw
runs at around 25fps
[View Quote]

andras

Nov 3, 2004, 7:15pm
[View Quote]
> I can get 60-80 FPS in worlds that take care in their designs, and in
> vertex count among all the objects. I know that I was able to get 50
> fps on an 8mb matrox and an 8mb intel card. Of course I designed those
> objects for that sole purpose, but it can be done with standard pieces too.

If I'm right - the browser limits the frame rate to 30 f/s no matter how high it could go :)

--
Andras
"It's MY computer" (tm Steve Gibson)

josh

Nov 3, 2004, 7:28pm
can't the frame rate limit be changed in settings though?

[View Quote]

strike rapier

Nov 3, 2004, 8:32pm
Nope, was capped at 30fps to help with the CPU overload several versions
ago.

- MR


[View Quote]

josh

Nov 3, 2004, 8:39pm
:O lol fair enough x_x

[View Quote]

c p

Nov 3, 2004, 10:34pm
ugh now i KNOW im out dated >_< i need a new gfx card...i max at 9 fps >_<
[View Quote]

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