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AWTeen GZ (Community)
AWTeen GZ // Community
Nov 1, 2004, 12:57pm
;_; at ferr's badass clock not being used in the actual GZ because of "lag
issues" ie people whose computers are more than 3 years old. Take a look at
AWTeen 2640.00N 2060.00E -0.18a 0, that was the GZ Ferruccio and I had
originally designed, and the clock is definitely the best part! Also, the
current use of the picture centre as a teleport centre isn't so great... the
picture centre was so popular before and I doubt ferr's build just north of
gz will be appreciated as much as it would if it was a picture centre X_X
Nov 1, 2004, 2:12pm
Feel lucky its actually being used at all ;) when you were doing it, it
lagged so bad we were not going to use it.
- MR
Nov 1, 2004, 2:16pm
ferr's computer is over 2 years old and he had no lag :o
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:41866e7f at server1.Activeworlds.com...
> Feel lucky its actually being used at all ;) when you were doing it, it
> lagged so bad we were not going to use it.
>
> - MR
>
>
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Nov 1, 2004, 2:54pm
[View Quote]josh wrote:
> ferr's computer is over 2 years old and he had no lag :o
|
Regardless of the age, the actual culprit is the video card. Two year
old machines _can_ use top of the line video cards. If he has a
GeForce4 (What was available a few years back as top of the line) he
would not be able to see lag issues, they are still relatively good
cards in comparison to the fx and Radeon 9x series. On the other hand,
if he were using an onboard card made by intel or matrox, he definately
would notice a difference and be running at roughly 3-15 depending on
how bad it is.
Consider 50 to be good fps in general, while 25 should be the bare
minimum to use.
Nov 1, 2004, 3:01pm
i dont see why deleting the clock at gz (the best part) can make any
difference on the lag. Besides, this new gz is a lot LESS laggier than the
old one.
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:41867846$2 at server1.Activeworlds.com...
> josh wrote:
>
> Regardless of the age, the actual culprit is the video card. Two year
> old machines _can_ use top of the line video cards. If he has a
> GeForce4 (What was available a few years back as top of the line) he
> would not be able to see lag issues, they are still relatively good
> cards in comparison to the fx and Radeon 9x series. On the other hand,
> if he were using an onboard card made by intel or matrox, he definately
> would notice a difference and be running at roughly 3-15 depending on
> how bad it is.
>
> Consider 50 to be good fps in general, while 25 should be the bare
> minimum to use.
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Nov 1, 2004, 3:24pm
[View Quote]josh wrote:
> i dont see why deleting the clock at gz (the best part) can make any
> difference on the lag. Besides, this new gz is a lot LESS laggier than the
> old one.
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The total polygon count of the clock might have doubled the total of the
GZ itself.
Nov 1, 2004, 3:31pm
the clock was made from rotating pole1m/pole4m objects...
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:41867f48$1 at server1.Activeworlds.com...
> josh wrote:
the
>
> The total polygon count of the clock might have doubled the total of the
> GZ itself.
|
Nov 1, 2004, 3:34pm
just to let you know, i usually get like the worst frame rates ever, but the
frame rate was doing very well in the gz with the clock, so, don't see what
the problem is? O_O
-SWE
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote in message
news:41865d07 at server1.Activeworlds.com...
> ;_; at ferr's badass clock not being used in the actual GZ because of "lag
> issues" ie people whose computers are more than 3 years old. Take a look
> at
> AWTeen 2640.00N 2060.00E -0.18a 0, that was the GZ Ferruccio and I had
> originally designed, and the clock is definitely the best part! Also, the
> current use of the picture centre as a teleport centre isn't so great...
> the
> picture centre was so popular before and I doubt ferr's build just north
> of
> gz will be appreciated as much as it would if it was a picture centre X_X
>
>
|
Nov 1, 2004, 3:37pm
[View Quote]josh wrote:
> the clock was made from rotating pole1m/pole4m objects...
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Well, there is a clock in the browser. It was probably deemed useless
and removed.
Nov 1, 2004, 3:39pm
it was put there for aesthetic purposes only, isn't that why the whole gz
was changed... to look better?
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:41868259$1 at server1.Activeworlds.com...
> josh wrote:
>
> Well, there is a clock in the browser. It was probably deemed useless
> and removed.
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Nov 1, 2004, 3:42pm
[View Quote]josh wrote:
> it was put there for aesthetic purposes only, isn't that why the whole gz
> was changed... to look better?
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I would hope that it was to attract users while at the same time not
lagging out new people.
Nov 1, 2004, 4:16pm
that was the whole point of my new post... it doesn't lag, so why remove the
clock?
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:4186838d$1 at server1.Activeworlds.com...
> josh wrote:
gz
>
> I would hope that it was to attract users while at the same time not
> lagging out new people.
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Nov 1, 2004, 4:17pm
AW seems to be more CPU/RAM dependant from what I could tell X_X
btw Ferr uses a Radeon 9700.
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:41867846$2 at server1.Activeworlds.com...
> josh wrote:
>
> Regardless of the age, the actual culprit is the video card. Two year old
> machines _can_ use top of the line video cards. If he has a GeForce4
> (What was available a few years back as top of the line) he would not be
> able to see lag issues, they are still relatively good cards in comparison
> to the fx and Radeon 9x series. On the other hand, if he were using an
> onboard card made by intel or matrox, he definately would notice a
> difference and be running at roughly 3-15 depending on how bad it is.
>
> Consider 50 to be good fps in general, while 25 should be the bare minimum
> to use.
|
Nov 1, 2004, 4:24pm
Just checked it out. It runs great on my machine :D
Very nice looking there.
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote in message
news:41868b7f$1 at server1.Activeworlds.com...
> that was the whole point of my new post... it doesn't lag, so why remove
> the
> clock?
>
> "bowen" <bowen at andras.net> wrote in message
> news:4186838d$1 at server1.Activeworlds.com...
> gz
>
>
|
Nov 1, 2004, 4:34pm
i still dont get why the clock was removed, hardly anyone gets lag at the gz
which still has the clock in place, and besides even with the clock... there
would be less lag than before. The previous gz had a huge rave cave
underground which created a great deal more lag than any small clock would
do... it just doesn't make sense
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:41868bdb$1 at server1.Activeworlds.com...
> AW seems to be more CPU/RAM dependant from what I could tell X_X
>
> btw Ferr uses a Radeon 9700.
>
>
> "bowen" <bowen at andras.net> wrote in message
> news:41867846$2 at server1.Activeworlds.com...
old
comparison
minimum
>
>
|
Nov 1, 2004, 6:14pm
:D at clock at gz now!!!
[View Quote]"swe" <swe at swehli.com> wrote in message
news:418681c8 at server1.Activeworlds.com...
> just to let you know, i usually get like the worst frame rates ever, but
the
> frame rate was doing very well in the gz with the clock, so, don't see
what
> the problem is? O_O
>
> -SWE
>
> "josh" <iamthebritisher at joshuacvitan.com> wrote in message
> news:41865d07 at server1.Activeworlds.com...
"lag
the
X_X
>
>
|
Nov 1, 2004, 6:36pm
hey whats that say about your gz if the clock is the best part?? ha ha j/k
i ntruth i slow dow na bit at gz, but my vis is and always has been at
200...>_< i was very sad whe ni went there yesterday and saw that clock gone
though...now its back, so YAY complaining does work!
and to think health teachers say 'NO' to peer pressure :)
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote in message
news:41865d07 at server1.Activeworlds.com...
> ;_; at ferr's badass clock not being used in the actual GZ because of "lag
> issues" ie people whose computers are more than 3 years old. Take a look
at
> AWTeen 2640.00N 2060.00E -0.18a 0, that was the GZ Ferruccio and I had
> originally designed, and the clock is definitely the best part! Also, the
> current use of the picture centre as a teleport centre isn't so great...
the
> picture centre was so popular before and I doubt ferr's build just north
of
> gz will be appreciated as much as it would if it was a picture centre X_X
>
>
|
Nov 1, 2004, 7:45pm
2640N 2060e doesn't lag me.
I'm on a Pentium 2 Gateway lmao, built in like 97...
Sure AW is a 'little' slow but its not that laggy at all. The clock itself
looks great. WTG on the new GZ you all.
new Gateway coming soon
Jaguar Hahn
[View Quote]"c p" <Chris101d at comcast.net> wrote in message
news:4186ac7a$1 at server1.Activeworlds.com...
> hey whats that say about your gz if the clock is the best part?? ha ha j/k
>
> i ntruth i slow dow na bit at gz, but my vis is and always has been at
> 200...>_< i was very sad whe ni went there yesterday and saw that clock
gone
> though...now its back, so YAY complaining does work!
>
> and to think health teachers say 'NO' to peer pressure :)
> "josh" <iamthebritisher at joshuacvitan.com> wrote in message
> news:41865d07 at server1.Activeworlds.com...
"lag
> at
the
> the
> of
X_X
>
>
|
Nov 1, 2004, 8:12pm
:D!!! Me/Ferruccio/AlaskanShadow worked really hard on it lol
[View Quote]"jaguar hahn" <sk8freak at my.activeworlds.com> wrote in message
news:4186bc6f$1 at server1.Activeworlds.com...
> 2640N 2060e doesn't lag me.
> I'm on a Pentium 2 Gateway lmao, built in like 97...
> Sure AW is a 'little' slow but its not that laggy at all. The clock itself
> looks great. WTG on the new GZ you all.
>
> new Gateway coming soon
>
> Jaguar Hahn
>
> "c p" <Chris101d at comcast.net> wrote in message
> news:4186ac7a$1 at server1.Activeworlds.com...
j/k
> gone
> "lag
look
> the
great...
north
> X_X
>
>
|
Nov 1, 2004, 8:30pm
Try switching between the AW browser and another app at AWTeen GZ at 80m
(what I had on at the old GZ) thats one test...
Secondly, instead of just taking framerate, try moving about, looking as the
new objects are loaded in to the browser, I have 3/4 of a GB of RAM in this
machine and I manage to drop my framerate down to about 5fps when turning.
- MR
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote:
> that was the whole point of my new post... it doesn't lag, so why remove
> the
> clock?
|
Nov 2, 2004, 1:03am
[View Quote]strike rapier wrote:
> Try switching between the AW browser and another app at AWTeen GZ at 80m
> (what I had on at the old GZ) thats one test...
>
> Secondly, instead of just taking framerate, try moving about, looking as the
> new objects are loaded in to the browser, I have 3/4 of a GB of RAM in this
> machine and I manage to drop my framerate down to about 5fps when turning.
|
Yeah mine stays at about 15-20 when I turn.
Nov 3, 2004, 9:32am
What a great GZ! Its great see some of my fall and carnival objects being
put to good use. Hope this stays for a while.
-Robbie
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote in message
news:41865d07 at server1.Activeworlds.com...
> ;_; at ferr's badass clock not being used in the actual GZ because of "lag
> issues" ie people whose computers are more than 3 years old. Take a look
at
> AWTeen 2640.00N 2060.00E -0.18a 0, that was the GZ Ferruccio and I had
> originally designed, and the clock is definitely the best part! Also, the
> current use of the picture centre as a teleport centre isn't so great...
the
> picture centre was so popular before and I doubt ferr's build just north
of
> gz will be appreciated as much as it would if it was a picture centre X_X
>
>
|
Nov 3, 2004, 5:52pm
You're right. It doesn't make sense. I fail to see how removing a few
poles will solve your FPS problem.
And 50fps should be standard!? What are you smoking Bowen? :P I've never
reached 50fps in a standard load area and I've probably got an average card.
A Geforce4 4200. The best I can ever get is 30fps and most of the time I'm
down around 15.
At 120 meters, I averaged 11 fps in Fer's GZ looking in the direction of teh
clock that you removed. At AWTeen GZ I averaged only 6.5 fps at 120m,
looking in teh same direction. What's lagging me are the extra elements
around GZ that are at fault, not the GZ's design itself.
Chris
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote in message
news:41868fb9$1 at server1.Activeworlds.com...
>i still dont get why the clock was removed, hardly anyone gets lag at the
>gz
> which still has the clock in place, and besides even with the clock...
> there
> would be less lag than before. The previous gz had a huge rave cave
> underground which created a great deal more lag than any small clock would
> do... it just doesn't make sense
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:41868bdb$1 at server1.Activeworlds.com...
> old
> comparison
> minimum
>
>
|
Nov 3, 2004, 5:57pm
[View Quote]sw chris wrote:
> You're right. It doesn't make sense. I fail to see how removing a few
> poles will solve your FPS problem.
>
> And 50fps should be standard!? What are you smoking Bowen? :P I've never
> reached 50fps in a standard load area and I've probably got an average card.
> A Geforce4 4200. The best I can ever get is 30fps and most of the time I'm
> down around 15.
>
> At 120 meters, I averaged 11 fps in Fer's GZ looking in the direction of teh
> clock that you removed. At AWTeen GZ I averaged only 6.5 fps at 120m,
> looking in teh same direction. What's lagging me are the extra elements
> around GZ that are at fault, not the GZ's design itself.
|
I can get 60-80 FPS in worlds that take care in their designs, and in
vertex count among all the objects. I know that I was able to get 50
fps on an 8mb matrox and an 8mb intel card. Of course I designed those
objects for that sole purpose, but it can be done with standard pieces too.
Nov 3, 2004, 6:15pm
:O at 50fps, yeah SW Chris the most I usually get is 30-35fps and usually aw
runs at around 25fps
[View Quote]"bowen" <bowen at andras.net> wrote in message
news:4189462d$1 at server1.Activeworlds.com...
> sw chris wrote:
never
card.
I'm
teh
>
> I can get 60-80 FPS in worlds that take care in their designs, and in
> vertex count among all the objects. I know that I was able to get 50
> fps on an 8mb matrox and an 8mb intel card. Of course I designed those
> objects for that sole purpose, but it can be done with standard pieces
too.
|
Nov 3, 2004, 7:15pm
[View Quote]
> I can get 60-80 FPS in worlds that take care in their designs, and in
> vertex count among all the objects. I know that I was able to get 50
> fps on an 8mb matrox and an 8mb intel card. Of course I designed those
> objects for that sole purpose, but it can be done with standard pieces too.
If I'm right - the browser limits the frame rate to 30 f/s no matter how high it could go :)
--
Andras
"It's MY computer" (tm Steve Gibson)
Nov 3, 2004, 7:28pm
can't the frame rate limit be changed in settings though?
[View Quote]"andras" <andras at andras.net> wrote in message
news:41895890 at server1.Activeworlds.com...
> bowen wrote:
>
>
too.
>
> If I'm right - the browser limits the frame rate to 30 f/s no matter how
high it could go :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
|
Nov 3, 2004, 8:32pm
Nope, was capped at 30fps to help with the CPU overload several versions
ago.
- MR
[View Quote]"josh" <iamthebritisher at joshuacvitan.com> wrote in message
news:41895b74 at server1.Activeworlds.com...
> can't the frame rate limit be changed in settings though?
|
Nov 3, 2004, 8:39pm
:O lol fair enough x_x
[View Quote]"strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
news:41896a79 at server1.Activeworlds.com...
> Nope, was capped at 30fps to help with the CPU overload several versions
> ago.
>
> - MR
>
>
> "josh" <iamthebritisher at joshuacvitan.com> wrote in message
> news:41895b74 at server1.Activeworlds.com...
>
>
|
Nov 3, 2004, 10:34pm
ugh now i KNOW im out dated >_< i need a new gfx card...i max at 9 fps >_<
[View Quote]"andras" <andras at andras.net> wrote in message
news:41895890 at server1.Activeworlds.com...
> bowen wrote:
>
>
too.
>
> If I'm right - the browser limits the frame rate to 30 f/s no matter how
high it could go :)
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
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