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Solve the bump command mystery (Community)
Solve the bump command mystery // Communitysw comitNov 1, 2004, 3:56pm
Yesterday I realized something - I have some moving objects with the bump
command, and, some of them require you to be moving to work, and others don't. So today I tried creating all sorts of experiements to figure out the difference, and only had confusing results. I had a walk001h object on its side move north-south, and it took 8 seconds to reach me. I'd be holding still all 8 seconds...so anyway when it touches me I teleport somewhere. Now, this does not work at 0.0 meters altitude, the wall just goes right through me harmlessly. However if I raise the floor up to about .5m or so, I could be idle and it would work. Exxxccept this does not seem to be the case at some other builds, like one with raised floors to 4m, but it does at the experimental zone...it's real flakey like that. Doesn't make sense >_< So what exactly is the scenario you have to be in to get bump commands to work when idle? pc hamsterNov 2, 2004, 12:04am
Hi everyone:
[View Quote] Well....I guess that takes care of using the bump command for an elevator for the office building that's my cable company. :-( Looks as though I'll just have to resort to using signs that people can click on to get to the 2nd & 3rd floors as well as (when built) the basement (a teleporter would be too big of an object to put in there no matter WHERE I put it). Cheers for now :-) PC Hamster Mayor - City Of Hamsterville pchamster at comcast.net Denver, Colorado (my REAL city :-)) http://hamsterville.tripod.com/ HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!) --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.782 / Virus Database: 528 - Release Date: 10/28/2004 sw chrisNov 2, 2004, 6:13pm
You should try it out at least, PCH. Seems like it works only 50% of the
time or so. Hope it works for you. :) Chris [View Quote] |