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sw comit // User Search
sw comit // User Search
Nov 6, 2003, 7:49pm
Please re-read paragraph 4 of my rant, lol. Don't draw all your analysis
from this newsgroup, this is a fraction of the community after all.
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3faab301$1 at server1.Activeworlds.com...
> Ya'll might see the problem now
>
>
> E
>
>
> "weizer" <weizer at my.activeworlds.com> wrote in message
> news:3faa51ad$1 at server1.Activeworlds.com...
> care
> know
finnaly
doesn't
>
>
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Nov 6, 2003, 7:56pm
I guess it's blury because it's too short to fill that much space a sky box
uses. Someone would have to an identical higher resolution one, that
extends the mountains a bit using the same theme =O
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3faab2c2 at server1.Activeworlds.com...
> Skybox will not allow the same definiton as the panorama. It will just
look
> blurry
>
> I tried it
>
>
> E
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3fa99e85 at server1.Activeworlds.com...
> using
the
> to
a
news:3FA9921D.F3C67A70 at tnlc.com...
> Weizer?
> was
ground,
virtual
> the
want
> to
:
>
>
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Nov 6, 2003, 8:03pm
And, besides, what Weizer was concerned about was only *part* of the things
Alphaworld could use to expand. I've seen you do this before, Enzo. If one
improvement may not work, you seem to throw them all away.
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3faac1f1 at server1.Activeworlds.com...
> Please re-read paragraph 4 of my rant, lol. Don't draw all your analysis
> from this newsgroup, this is a fraction of the community after all.
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3faab301$1 at server1.Activeworlds.com...
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Nov 7, 2003, 3:21am
And there you have it. If you do anything at least implement an object
submission system.
> 3. New generic objects - ones that can be used generally for multipurpose
> building. I would gladly donate the beams I made
> (http://www.jtechwebsystems.com/~broadway/freebies.html) plus volunteer to
> make more (eg curved panels, walls and windows, cubes, spheres and
> hemispheres).
>
> Regards, Justin
>
Nov 8, 2003, 6:51am
Yes, but we're talking about adding new avatars not replacing are we?
[View Quote]"duskbat" <duskbat at innocent.com> wrote in message
news:3fac5068$1 at server1.Activeworlds.com...
> yes or no
>
> lets keep cedric, grey, and all of them but wouldnt a few new modern
> avatars be nice for AW and other public worlds? maybe animal avatars of
> more aliens and nice looking ppl. there.com and second life have new
> avatars :) real life gets 10000s new avatars every day! Oh I dont now
> if its true what i hear but aw world might be to unstable to support new
> avatars. We have to let awi know or they will just think we will riot
> if they add new avatars. either way lets still riot!
>
> Duskbat R. Rabbit
>
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Nov 14, 2003, 5:42am
SW City started as a tourist town. If Alphaworld didn't allow it we
wouldn't have existed O_o
Might I also mention that not only are Alphaworld users seeing less activity
with higher prices, but we're even loosing features now, which was the
tourists. And I guess you could even say periodic temporary environment
changes are gone too (as I already mentioned in my rant thread that has
boomed into too many conversations to keep up with X_X).
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fb45b0f at server1.Activeworlds.com...
> also, have you noticed that once tourist towns stopped in Alphaworld,
Active
> worlds started plummeting? It was more than just the prices that caused
> this. Anyone nowadays has to make a $70 bet wondering what it's like to
> build in alphaworld, but many people don't take that bet because they
don't
> know what it's really like. I bet AWI could get a lot more people to
> subscribe if they just let potential customers build in alphaworld.
>
>
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Nov 14, 2003, 6:05am
lol that's a pretty good "speaking my mind" description there.
A new pretty looking GZ will only do so much. It needs to be functional and
updated regularly, at least to get the ball rolling... I get a kick out of
the teleport area they have at GZ now. I mean those places have been there
since the dawn of time. They're historic yes but not something you'd wanna
show off to new customers since those places look pretty bad by today's
standards.
Some suggestions that I can think of....we could get have like a hot spot of
the week for individual builds. AWI could give public communities a big
hand by sponsoring them at a "city area" at GZ. It'd need a simple
reactivation system to keep only active cities listed. As far as I know
only 2 cities in a world as big as California that seem to be active and
alive. Needs to be some kinda jump start to get things going again. All AW
really needs is an active caretaker, not a passive one that one does
something one a year X_X
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3fb41d7f at server1.Activeworlds.com...
> I'll be the first to say aw and it's gz look like shit that was eaten by a
> shit machine and then pooped out as it was too shitty for the shit
machine,
> but I don't think that's the reason.
>
> Back "in the day" there were fewer worlds and more people. In recent
> history even with tourists AW was full since tourists could build in AW
> before they were inspired to register.
>
> Now tourists have no reason to be in AW as they can't build, and there
isn't
> much chat at awgz these days anymore. They all hang out at gate.. which
is
> a pretty poor example of what can be done in active worlds. This of
course
> has a spiraling effect as alpha seems more and more dead and less and less
> people have a reason to hang out as their friends are no there anymore
> either.
>
> A new gz might increase the visitors for a few weeks as people come see
it,
> and I'm sure all the old "EVERYTHING IS HISTORY!!!! NO CHANGE EVER!!!"
would
> stir up some fun as they sat and whined at the new gz. Actualy all the
old
> folks complaining about change and all the new folks wanting to see the
new
> gz might inspire a renasaunce in alpha, combine that with tourist
> building... who knows. But the old GZ certainly isn't the reason no one
is
> there, people used to hang out and chat in worse looking places (yellow
for
> example).
>
> "ronan" <ronanscally at hotmail.com> wrote in message
> news:3fb3f182 at server1.Activeworlds.com...
around
> THE
3.3/3.4/3.5.
> AW
population
> Alphaworld
>
>
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Nov 18, 2003, 6:37am
I'd give it a C. 70% or so. Graphics are good enough, and the servers
rarely come down. Takes hits in value, developement and PR.
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fb886ca$1 at server1.Activeworlds.com...
>
>
|
Nov 22, 2003, 6:00am
Someone from the Circle of Fire, someone's wife I recall, was in charge of
the art department. But that was years ago, no telling what's changed...
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3fbde532$1 at server1.Activeworlds.com...
> I usualy don't give a rats ass about alpha world "history", but in this
> case I'm a bit interested. Where DID those early textures come from?
Were
> they made? Found? Bought? Is anyone still around that could tell us
this
> story?
>
>
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Nov 22, 2003, 6:05am
I believe it's similar to how some companies award you if you get them a new
customer, aka referrals. IMO there shouldn't be a user limit on worlds
anymore. That's such an ancient technical concern. And, if your world if
successful enough to even get that many people now-a-days, then you deserve
it. Worlds that are that good are rare, and AWI should understand their
value towards the community.
[View Quote]"jerme" <JerMe at nc.rr.com> wrote in message
news:3fbea4ac$1 at server1.Activeworlds.com...
> I see your point.... but what makes world owners think they're due
something
> from AWI just b/c they put a lot of time into their private world?
>
> Are you saying they (the world owners) run off just becasue they didn't
get
> anything from AWI for their work? I mean, how was that ever part of the
> deal?
>
> Once you buy a world, you're on your own to develop it and shouldn't be
> looking to AWI for freebies.
>
> -Jeremy
>
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:3fbe9f44 at server1.Activeworlds.com...
lower
keep
work
>
>
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Nov 27, 2003, 5:38pm
I know it's sad. As Goober King mentioned on SWC Radio, AW is switching
from community building to solo building. Or at least it appears that way.
I remember when I know of all sorts of towns in Alphaworld at least. Now I
only know of a couple X_X
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fc5baf3$1 at server1.Activeworlds.com...
> http://www.awcommunity.org/awcomreg/history/index.html#2003
>
> first UTN dies and now AWComReg too... and aw is packed with ghost
towns...
> :(
>
>
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Nov 30, 2003, 5:41am
http://radio.swcity.net/
[View Quote]"ssl." <gold at midtech.net> wrote in message
news:3fc65b9f at server1.Activeworlds.com...
> Not wanting to switch the subject....whats the url for the SWC Radio?
> o.o...im interested.
>
> I only know of SWCity as a community town...
> Here's whats happening...aw is dieing...how is it dieing?
> users are depleting....what happens? less community......less
towns...less
> anything.. =(
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3fc652bf at server1.Activeworlds.com...
>
>
|
Dec 6, 2003, 4:32am
Standard version theme is Major.Minor.Build. In our case Major 3, Minor 4,
Build 495. My best guess is that 4.x comes out with a big graphic engine
update like last time...or AW taking on a new roll like RPGs if they focus
their attention on browser supported RPGs *shrug*.
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fd11977 at server1.Activeworlds.com...
> Why are there so many versions of AW 3.x? us used to be 2.0 2.1 then 3.0
3.1
> 3.2 3.3 3.4 and now 3.5? What type of update will make active worlds
worthy
> of being called "4.0"?
>
>
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Dec 6, 2003, 4:35am
....a simple thank you is in order to AWI. Thanks for your time and for
enabling special commands and reviving the yearly winter them =)
- SW Comit
Dec 18, 2003, 10:41pm
> The world database is "ancient" and has a hard limit on size and if
> reached there can be no more building. Alpha's vastness makes this a
> risk and that's why bot building is forbidden and nothing will ever be
> added to the world.
Well it's not like setting it to large is going to instantly explode the
hard drive with new data. It has to be built first. I don't see your
logic...
Reasons why I think it's a good idea:
1. The objects take the space, and the people are still going to be
building at the same pace they always do - placing objects on many cells, or
many objects on few cells in an allotted amount of time, it's still the
same.
2. The cell limits were designed in the mid-late 90's back in the quarter
GHz computers. Now we're at 3 ghz. I remember back then, a slightly dense
area would yield about 30-50m vis. Today. the same area could be done at
200m vis, and a very dense area now would be about 60m vis. That's on my
computer, which isn't what I'd consider top of the line. It's pretty
middle-of-the-line.
3. Lagging yourself by overdeveloping is your own undoing and you must
learn how to build efficiently if you plan on building dense, just like you
have to learn other things in various areas of building.
4. Or, perhaps the biggest reason why AWI doesn't like this idea...Right
when the prices hikes happened I talked to Flagg. And eventually we somehow
got around to talking about Alphaworld's cell limit. He said it wouldn't
happen because of *other people* causing unwanted lag to people just looking
around, perhaps potential costumers who would be turned off by the poor
performance. This is completely not valid anymore. In my case, anyone
looking at my work is either A). A friend B.) already registered C.) a
friend of a friend who, if really lagged that bad, could just leave. It's
not like anyone here has loads of strangers looking through their build lol.
5. Also, less relevant of a point, more and more people are on broadband
now. I'd say a majority of AW is on broadband from what I hear O_o
6. Oh yea, and I don't think the AW conservatists are against this are
they? I mean, they could still build at the same density if they wanted to
=P
Dec 18, 2003, 9:56pm
Just arrange with them that you'll be a regular hot spot submitter and you
won't have to worry about it. That's what I did when I ran CLC =X
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3fe0c019$1 at server1.Activeworlds.com...
> I would love to type up an article for the newsletter, but how do you know
> that I won't just be wasting my time? I type it up.. send the email, and
> what if they completely ignore it?
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fe07c54 at server1.Activeworlds.com...
> crisis
interesting
> its
>
>
|
Dec 22, 2003, 10:41pm
I'm betting it'll be back. Maybe they're adjusting it or something O_o
but ummmm...
*shameless plug of doom*
Come to the SR forums then for your general discussion needs. It's just as
active as AW's. 15k+ posts ^_^
http://www.swcity.net/yabbse/index.php?board=5
Dec 24, 2003, 8:28am
howstuffworks.com also did something like this but it mention other neat
little tid bits such as Rudolf's original name. He was first known as Rollo
the red nosed reindeer. But the executives of the publishing company that
published the book that made the reindeer "famous" didn't like that name and
changed it to Rudolf, the daughter of the author and yes it was actually a
girl's name back then O_o
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3fe7995c at server1.Activeworlds.com...
> here is a very interesting site that explains everything about cristmas,
> and both the religious and 'santa' parts of it.
>
> http://www.didyouknow.cd/xmas/xmas.htm
>
> It says that Jesus was actually born on arround March of 6BC
>
> and that there are no reindeer at the North Pole. There are, however,
> lots of reindeer in Lapland, Finland
>
> and that Santa Claus lives on Korvatunturi Mountain, in the Savukoski
> county of Lapland, Finland, on the Finnish-Russian border
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Dec 27, 2003, 6:41pm
Ok
[View Quote]"carlbanks" <carlbanks at triplehelix.info> wrote in message
news:3fe999c3$1 at server1.Activeworlds.com...
> STOP POSTING CRAP IN HERE!!
|
Dec 30, 2003, 8:43pm
Matt's trojan? Not likely. More like some trojan he downloaded and at most
tweaked a little (aka the real definition of a script kiddie). lol
[View Quote]"mod" <mod at darkbirdie.com> wrote in message
news:3ff11a1d$1 at server1.Activeworlds.com...
> *sigh* Don't get the file, (as if you didnt know) some people are so
stupid.
> That is just a packed file, that will install matts trojan. This will shut
> down your virus scan, and act when your comp starts up in attempt to flash
> your bios. Can't do any better matt? :P
>
> -Mod
> "1337" <anon at anon.com> wrote in message
> news:3ff1145f at server1.Activeworlds.com...
> then
>
>
|
Feb 22, 2004, 6:13pm
Yea no kidding...I really need a map update. I use my map so much I just
made it my wallpaper =P
[View Quote]"syntax" <062573f at acadiau.ca> wrote in message
news:4038c21c at server1.Activeworlds.com...
> From the AW Mapper website (http://mapper.activeworlds.com):
>
> Mapper News:
>
> 20 November 2003 - Bad news, campers! Looks like AWCI won't be able to
clean
> up the disk and get a snapshot to us before January. We'll keep you posted
> if anything changes, but basically, the ball's in their court; there's
> nothing we can do about it.
>
> 6 November 2003 - We have requested a new propdump and will fire up the
> November update as soon as we get it (and some more disk space).
>
> ---
>
> Well, it's happening again. Mapper never updated for almost a whole year
> (August 2002 to July 2003) and it looks like that is going to happen
again.
> Can't AWI just take an hour or two (if it takes that long) and send Greg
and
> Pieter the property file? ;_;
> The Mapper update is something that people who build in Alphaworld look
> forward to and when AWI puts things off like this and doesn't seem care
> about it, it shows that they really don't really seem to care about us.
>_<
>
> Note: also sent to support at activeworlds.com (technical support).
> --
> - Syntax -
> synny at swcity.net
> http://www.swcity.net
> http://forum.swcity.net
>
>
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Mar 15, 2004, 5:29pm
Well, we don't have a general NG anymore but I thought I'd post this anyway;
seeing as how the last planet was discovered some 70 years ago.
Planet Sedna is our new 10th planet confirmed by NASA =O
Here's the news url with details:
http://www.foxnews.com/story/0,2933,114178,00.html
Mar 15, 2004, 5:53pm
Actually after rereading that I'm not sure if they've officially classified
it as a planet. They're just calling it a "planetoid" in that artical O_o
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:4056041b at server1.Activeworlds.com...
> Well, we don't have a general NG anymore but I thought I'd post this
anyway;
> seeing as how the last planet was discovered some 70 years ago.
>
> Planet Sedna is our new 10th planet confirmed by NASA =O
>
> Here's the news url with details:
> http://www.foxnews.com/story/0,2933,114178,00.html
>
>
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Mar 15, 2004, 8:53pm
After reading another article, it seems that it's currently undecided as to
whether or not it's a planet. They're debating it =P
Seems more like a rogue moon to me.
[View Quote]"starfleet" <Starfleet> wrote in message
news:40561607$1 at server1.Activeworlds.com...
> Too large to be an asteroid, too small to be a planet.
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:405609b2 at server1.Activeworlds.com...
> classified
O_o
>
>
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Mar 25, 2004, 7:12pm
For anyone interested, a chat log of yesterday's historic tour can be found
at the front page of www.swcity.net.
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:4060ffdc$1 at server1.Activeworlds.com...
> Greetings,
>
> You're all cordially invited to this year's SW City birthday party. We
will
> be celebrating 5 years with you and want you to come and partake in
> everything the city has to offer. We are here to serve you. :)
>
> This post will (hopefully :P) be updated regularly this week with the
> schedule for the next day's events. You can find the full schedule at
> http://birthday.swcity.net/. Here is the schedule for Wednesday, March 24,
> 2004.
>
> 10pm VRT
> SW Historical Gathering at Old SW City.
> Join us on the night of the official birthday, when SW City actually turns
5
> years old! We'll discuss history and other SW tidbits while having a drink
> at the SW Bar/Pub, SW City's first building. If you are new to the city,
> stick around and ask any questions you have to the Core Staff if you want,
> but come out and hear some stories that may interest you.
> Meet at SW Bar/Pub >> 2168.94S 3538.11E 90
>
> Also at 10pm VRT to Sunday, 12am VRT
> Syntax Estates' Rock Sculpture Building Contest Opens
> Syntax Estates is well known in SW City for being the "artsy" subcommunity
> (Tranquility Fountain, anyone?) so we are going to make it well known to
> everyone that it is. Bring your best rock3.rwx because we want you to
build
> us your best rock sculpture. Animals, people, objects; anything you want
to
> sculpt out with your rocks is acceptable! Rules are listed at the contest
> site. This event will continue all the way until the last day event of the
> bash, which is late night on Sunday. Further event details will be at the
> Highway Park Plains contest site.
> Meet at Highway Park Plains Contest Site>> 2233.20S 3877.45E 270
>
> We hope you will come and enjoy this week's festivities. :)
>
> SW Chris
>
>
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Mar 29, 2004, 7:30am
Well, ferr, everyone (most everyone) was having very slow cache problems as
well during the race events during the SW City bash. Large amounts of
people + dense cells = brings AW servers to its knees...Everybody was
getting massive lag, even in chat. I would say something and my bot
wouldn't recieve it for a good 10 seconds...join someone and they wouldn't
come into range for 20-30 seconds. It was awful.
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:40663249$1 at server1.Activeworlds.com...
> Recently, it's been taking rediculously long amounts of time to cache an
> area I am in in active worlds. I can still chat with people and send
> telegrams, but actually getting the environment to cache (OP already
loaded)
> can take 15 minutes, as opposed to 10 seconds at max. This has only been
a
> recent problem.. as recent as yesterday.
>
> My internet connection remains at the same speed, and I'm still able to
> download large files in the same amount of time as I have previously, but
> the only thing that is so slow is the caching in Active Worlds. What is
> going on>
>
>
>
|
Mar 30, 2004, 8:25pm
The worst part about this whole thing is that, downloading service is AWI's
#1 job. I mean, if they do anything during the day, it's making sure the
servers are functioning. AW is a browser right? A browser downloads
stuff...they can't even get that right? >_<!
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4068e9bc at server1.Activeworlds.com...
> That's pretty sad if only 20 or so people downloading dense cells does
> something like that to the servers. Maybe AWI has been secretly
downgrading
> their servers.
> "sw comit" <swcomit at swcity.net> wrote in message
> news:4067ecb3$1 at server1.Activeworlds.com...
> as
wouldn't
an
> been
to
> but
is
>
>
|
Apr 6, 2004, 4:45am
Never heard of any upgrades like that; but just wondering - AWTeen is
classified as an AWI world? I thought AWI just sponsored it, and citizens
were its caretaker...
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:40722105 at server1.Activeworlds.com...
> Has any of the AWI's public building world ever received an increase in
its
> size? In other word, one world might be upgraded from, um, P-1000 to
P-2000.
> I only know of AWTeen that has received its increase in world size. If
that
> is the only world ever to have received an upgrade in its size, then may I
> ask why is that? So far I haven't seen other world than AWTeen receiving
an
> increase in world size. COFMeta, Mars, Yellow, Colony Alpha, and et cetera
> are becoming congested. They may become full in a few years or so or are
> probably already full. I am only expressing my concern. As far as I know,
> the Alphaworld and AWTeen appeared to be less congested to me in term of
> percentage of the world being built up. But I get an impression that other
> world are becoming fully congested and therefore yields no available space
> or lack enough spaces to accompanies future building activity. And also
the
> relatively small size of these world may be motivation for lack of or less
> building activity in there, since people simply prefer to have as much as
> land as they care to (um, maybe this part of sentence after comma needs
> rephrasing? O_o). Anyway, have a good day.
>
> --
> Legion
>
> "I think, therefore I am" - Rene Descartes,
> 17th-century French philosopher, Earth
>
>
|
Apr 6, 2004, 5:57am
If any town is interested in joining a "teleport ring", send me a telegram
in AW and I'll show you what it's all about. It can be in any world too as
long as it supports AW objects.
- SW Comit
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