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sw comit // User Search
sw comit // User Search
Apr 15, 2003, 8:19pm
Quote from Enzo about 2 months ago:
"Last week I talked with Bill about getting together a vote page for Alpha
features much like the page we have at
http://www.activeworlds.com/featurevote/ We will be putting something
like this up as soon as we get a chance. It will be a simple "yes" "no"
"undecided" selection which will be open to registered cits. Only your most
recent vote will be counted in the totals."
Well? Don't let the idea fizzle away, I was looking forward to it =)
- SW Comit
Apr 16, 2003, 9:01pm
Come on AWI, it's been over half a year now since the mapper updated. It
was Alphaworld's last technical advantage ;_;...
The problem was what again, hard drive space for the hosting? As in the
website I assume? Isn't there a work around, such as raising the jpg
compression? Or maybe leaving out a zoom layer *shrug*. Anything is better
than nothing.
....or, AW needs a new "hero" who will start a new mapping service.
- SW Comit
Apr 17, 2003, 2:28am
If I recall, they're using a sun server which is Unix (I think).
As for the file size being too big, why not use a file splitter? O_o
there's bunches of them on the internet for free.
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3e9e0ceb$1 at server1.Activeworlds.com...
> Windows 2000 is very reliable, apparently. Now is it trustworthy? LOL.
> That depends on how many security patches you apply.
>
> Chris
>
> "dion" <Dion at digevo.net> wrote in message
> news:3e9e0c2a$1 at server1.Activeworlds.com...
> he
space.
one
burner
> willing
updated.
> the
jpg
is
>
>
|
Apr 17, 2003, 4:48pm
Well 160 GB hard drives are approaching the $100 mark. About $140 last time
I checked. That should cover it right? I think mapper needs about 130 GB
now when working with the uncompressed file.
Of course that's not server-class, but it's not as if thousands of people
are accessing the map at the same time =P
- SW Comit
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3e9ee36a$1 at server1.Activeworlds.com...
> Hah!
>
> It might be too big even if you have access to the server!
>
> E
>
> "dion" <Dion at digevo.net> wrote in message
> news:3e9dd8cf at server1.Activeworlds.com...
server
It
> better
>
>
|
Apr 22, 2003, 5:15am
Basically gets the data of all the objects in the world and they run it
through software that converts the data to picture representations of those
objects. The system has some downsides, like having to update the software
for new objects (hence the white blocks you see for new ground cover
objects). And it takes like, what, 3 days to proccess? X_X
I think an awesome AW feature would be a real time mapping system integrated
right into the browser ^_^
- SW Comit
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ea4656c$1 at server1.Activeworlds.com...
> how do you even make a map like that?
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3e9ee36a$1 at server1.Activeworlds.com...
> server
> It
the
>
>
|
Apr 19, 2003, 6:33am
Sounds neat hamster bot kinda hard to pull off with bots. Areas like SW
City are too big for bot scanning, let alone the rest of the world. I think
you'd need a client program, like winamp. ...get a directory of r/l
internet radio stations of different genres, then code the winamp plug-in to
look at your AW coordinates. The station will change depending on the
coords. Then you just need a website and service to set it up for
registered towns.
- SW Comit
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3e9f4404$1 at server1.Activeworlds.com...
> Hi everyone:
>
> I have an idea which doesn't really need to be on the wishlist and can be
> done by the AW Community :-)
>
> As I write this, I am on my way from Hamsterville to Blankaborg to pay
> BlankaM and his/her wonderful town a visit (In fact I'm sitting on the
> highway out in the middle of nowhere at 4280N 1080E headed SE right now),
> but as I was driving down the road, I stumbled across a BRILLIANT IDEA!!!
>
> What if someone kept a directory of Internet Radio stations serving a
> particular towmn and/or world complete with primary genre as well as
Virtual
> TV stations that do the same. then this way, for example, people visiting
> Hamsterville could listen to MusicRadio 102X (a Soft Rock/Oldies AC
> station), Jeeper One Red & Blue Networks (a pair of Old Time Radio
stations)
> or either one of the Jeeper One Comedy Network stations (one is a dialup
> station and the other is a broadband station). In addition, visitors
could
> watch the local TV stations (once they're online) too.
>
> And if you're sitting out in the middle of nowhere like I am now, one
could
> listen to one of the MANY "virtual satellite" stations out there with NO
> ties to any particular town (such as WOLF-FM).once you "drive out of
range"
> of a station serving a particular town or teleport from one world to
> another. :-)
>
> Comments anyone?? :-)
>
> Patrick
>
>
|
Apr 26, 2003, 2:25am
lol all these A!!CT and similar posts makes SW City's community look like a
utopia =P
No, seriously, SW City isn't without its quarrels every now and then but we
would never post them here. What are you trying to do, get the public on
your side or something? Yeesh, keep it to yourself, or go get your own
NG/forum =\
[View Quote]"amunition121" <amun121 at msn.com> wrote in message
news:3ea9b631$1 at server1.Activeworlds.com...
> Maybe the A!!CT stuff should be kept to the A1CT ng...
>
> "chiana" <stonkingv8 at hotmail.com> wrote in message
> news:3ea9b194$1 at server1.Activeworlds.com...
>
>
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May 3, 2003, 11:55pm
Thinking the NGs' url should change to news.thelady.com =P
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3eb41d2a at server1.Activeworlds.com...
> Why is it you never take a breath?
>
> - Mark
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3eb417e7$1 at server1.Activeworlds.com...
you
>
>
|
May 3, 2003, 11:56pm
Hasn't anyone told you "life's not fair"? ^_^
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3eb422a4 at server1.Activeworlds.com...
> Siting being "too busy" as a reason not to interview, yet at the same time
> stepping up the process and giving title to new gatekeepers is unfair
> Gatekeeping practices.
>
> This must stop immediately and be corrected. Fairness and equality must
be
> the strength of the Gatekeeper organization.
>
>
|
May 20, 2003, 8:50pm
*pictures that...thows in some Matrix action* lmao
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ecaa1d2 at server1.Activeworlds.com...
> Yeah but this is Mountain Myst were on about!!!
>
> All her time must be taken up in machine gun fights outside the Customer
> Support office to try and stop people from getting to E N Z O with sticks
> and sharp prodding things!
>
> - Mark
>
> "lucrezia borgia" <lucrezia at thewebmistress.com> wrote in message
> news:3eca72d3$1 at server1.Activeworlds.com...
> is
is
> a
>
>
|
May 23, 2003, 1:38am
All this GK talk reminded me of something that really bugs me about PKs. My
experience with them over the years have been positive.
Except their lack of power!
It really burns me up. SW City has held dozens of events over the years,
but with all the attention brings trouble makers (especially being in a
public world). Granted, we call a PK, and everytime they're powerless to
help. Whether it be not able to eject (for some the PKs anyway) or not
being able to stop vandal (with bugged encroachable objects) and of course
BOT FLOODING. Well you can basically call the event as crashed after all
that. SW City's 4th birthday bash went to hell this year around cause of
this - after weeks of planning.
This is basically the reason why SWC doesn't hold many events, which is
shame for community health.
I know a good number of people that complain about PK abuse too, similar to
GKs. Though I think it's half due to PKs frustrations as they don't have
good enough tools to help them do their job fairly (hint hint AWI)...which
falls into AW's security development which has been mostly ignored for a
long time *ppw monitoring comes to mind*. Come on AWI, you need a good
community to grow, which is seriously being hindered by stuff like this.
- SW Comit
May 23, 2003, 2:56am
If your talking about bump warps, that really doesn't help in a community
area where you only own a fraction of the land. Besides, it only helps for
a limited time, useless against bots, only makes them "madder", and your
risk cross-fire.
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ecd9a8e at server1.Activeworlds.com...
> Meh you just need to know how to do it... My plan of attack...
>
> Echelon appears
> Echelon pops up target screens
> Echelon fires 5 independantly targeted warp spheres
> Echelon keeps firing
> Echelon fades...
> Mark goes for a vodka and orange with Skyzack
>
> - Mark
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3ecd97a1 at server1.Activeworlds.com...
> My
years,
to
course
all
> to
have
AWI)...which
>
>
|
May 23, 2003, 3:33am
Might I add to my rant that even though we had all the evidence in the world
about the worse case trouble maker at our last event (hours of flooding,
vandel, extreme vulgarity), and that he had a past record with the PKs, very
little justice was served. He was back in Alphaworld the next day. It was
just like a slap on the wrist basically. Happens all the time, grr >_<
May 25, 2003, 5:21am
Just wondering - why public objects only? Worlds featuring custom objects
look pretty sweet, which = better video.
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message
news:3ecfec4b at server1.Activeworlds.com...
> I am right in the middle of creating the active worlds video 5.
> Other videos can be seen at aw31.netfirms.com
> If you would like to submit your place or world to have a chance of
> appearing on the video, e-mail pine at awtaz.net or just replay to this post.
> (Note the place or world has to be on a public object path)
> Preview coming on the webpage soon
> --
> Pineriver
>
>
|
May 25, 2003, 11:32pm
The preview looks good. I like the part where the building builds infront
of you.
^_^ at how Flangton Island looks too. Are you going to add water though in
the background? The vis cuts it off in AW, but with the program your using
it shouldn't matter right?
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message
news:3ed16490$1 at server1.Activeworlds.com...
> Might I add, my target is totally for bringing, hopefully, more ppl to aw
>
>
|
May 28, 2003, 2:48am
Is there a max score? If there is, you could make 1 sign per point. Like a
sign that says you got 2 points, and if you click it, it turns invis and
makes another sign in the same spot turn on that says 3 points. Takes a
good deal of cell space though.
[View Quote]"elfkaz" <unclesben at aol.com> wrote in message
news:3ed39965 at server1.Activeworlds.com...
> I was wondering if there was a way to make a game sign that keeps score
when
> someone clicks a sign. See I have a game in my world called data and it
is
> all based on action commands and I was wondering is there a way I can have
a
> sign that counts all the answers they get right.
>
>
|
May 30, 2003, 3:55am
Arrgg another techy hero lost. No xelagot now, preston's dead (old news),
mapper's gone. AW's down to skin and bones in the end-user tools department
X_X
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:m6nddvk4o0t8qsm19igvlitvhjg723j0rk at 4ax.com...
> Dear people,
>
> since 1999 I have been creating the xelagot bots, they have become
> quite popular as all purpose bots. Do do so, I needed to be a citizen
> of ActiveWorlds, have my own world with an extra citizenship, tourist
> access (was automatic then), and enough bot allowances. All these
> tools were required to test the bot sdk, make sure I could make proper
> upgrades within the context of the ActiveWorlds developments.
>
> I could afford the lot, not easily, until january 2002, when the new
> rules came into effect.
>
> Times have changed, for me as well as for ActiveWorlds. I live on a
> very small dutch invalidity pension and, being older than half a
> century, have not many ways of changing this.
>
> Last year, I *begged* ActiveWorlds to sponsor these tools. They agreed
> (actualy, they simply extended my 2 cits and world without any formal
> notice).
>
> I begged them again this year, and have not yet had a formal answer.
> My world expires in a week, so does my world's cit. My XelaG cit will
> expire in september. I'm not prepared to beg again.
>
> So I have to say goodbye. I hope someone will produce a bot that will
> enhace ActiveWorld's environment better than my Xelagots. I can not
> pay any more for this.
>
> Wishing everyone a good life,
>
> Alex
> (XelaG)
>
|
Jun 10, 2003, 12:56am
Welcome to society?
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3ee519ac$1 at server1.Activeworlds.com...
> I believe the persuasion of children, sometimes to produce a negative
effect
> on someone else happens in the AW universe.
>
> I don't know how it happens, or how to stop it, just know it is wrong.
>
>
|
Jun 13, 2003, 6:07am
Well SW City has always held a few events, but personally I'm disencouraged
to. *points at "powerless PKs" thread I posted here a few weeks ago*. It
just gets worse and worse every year -_-
[View Quote]"meranna" <merAW at lycos.com> wrote in message
news:3ee8ee3b at server1.Activeworlds.com...
> Hello all!
>
> It's that time again. AW Festival is just around the corner. July 11th -
> 13th. This year's theme is "Diversity". The theme encompasses the entire
AW
> Community, citizens and tourist alike. In honor of this theme, AW Inc has
> graciously agreed to allow tourist access to Alpha World for the duration
of
> Festival! However, tourist building will be disabled. In addition to the
> tourist access, AW Inc has given out some WONDERFUL prizes... including a
> full years citizenship, a 6 month citizenship, a P20/10 World for 6 months
> and MORE!
>
> Now all we need are events! We would like to invite all AW Citizens,
> Organizations, Communities and World Owners to participate in this years
> festivities. By hosting an event, your name/organization will be put into
a
> drawing. The lucky winner of the drawing will be awarded a prize! It's
that
> simple. Some past events included building contests, trivia games and
tours.
>
> For more information on prizes and how to host your event, please see our
> Festival 2003 Website at
> http://www.awcommunity.org/awec/awec_events/festival2003/Home.htm . Or
email
> us at awec at awcommunity.org.
>
> Thank you to each of you, who make this Community such a wonderful and
> Diverse place!
>
> -Meranna and OneSummer
> Co-Directors of AWEC
>
>
|
Jun 14, 2003, 5:24pm
Newsgroups and forums...big difference =O
You guys can come to http://forum.swcity.net though ;D It's not just SW
City stuff, that's only one part of the boards. It's a pretty active board.
- SW Comit
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3eeb5386$1 at server1.Activeworlds.com...
> The NG is aw's forums.
> Don't take it upon yourself to make an AW Forum.
> Many people have done it before.
> Their forums went nowhere.
>
> --
> Brock - 308723 - DE Leader
>
>
|
Jun 17, 2003, 6:22am
Actaully it's more active. I kept track today. Our forums had 68 posts
today. The community and general discussion boards had a total of 30.
Though, the NGs beat us in population =P
[View Quote]"syntax" <syn at swcity.net> wrote in message
news:3eeba9ac at server1.Activeworlds.com...
> Yea, next to the AWNG's it's the next active AW forum.
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3eeb7681 at server1.Activeworlds.com...
> board.
>
>
|
Jun 16, 2003, 5:30am
Well put.
I know you guys are working hard on AW 3.4 and NewAW, but come on, it's just
a poll. We've been waiting for 3.4 for over a year now, what's another day?
Another way of looking at it is that it gives us something to do till' you
guys are done with everything =)
- SW Comit
[View Quote]"captain mad mike" <cmm at nospam.swcity.net> wrote in message
news:3eed6dc7$1 at server1.Activeworlds.com...
> OK, so we were all told that AWI would give us a feature vote for new
> alphaworld features, right? Well, its been quite a few months (over 3-4 at
> LEAST). Where is it, AWI?
>
> I think that 3-axis rotate is what AlphaWorld needs. That sounds weird,
yes,
> but it REALLY unlocks some potential for great builds. I have an example
> that I posted up in the SW City forums. There are images, though, so
> dial-uppers beware.
>
http://swcity.skywalkeronline.net/yabbse/index.php?board=1;action=display;threadid=826
>
> -CMM
>
>
|
Jun 17, 2003, 4:52am
Not to mention being over 4 years old. I shouldn't have to move to another
world. When I started paying 3-4x more for a citizen accounts, I was half
expecting some more attention to Alphaworld, but it actaully gets less now
than before the new prices x_x
[View Quote]"captain mad mike" <cmm at nospam.swcity.net> wrote in message
news:3eeea596 at server1.Activeworlds.com...
> So you're saying that if you had built the largest city in alphaworld, and
> it was still growing, you'd just abandon the whole thing for new features?
>
> -CMM
>
> "baro" <baronjutter at shaw.ca> wrote in message
> news:3eee9a99$1 at server1.Activeworlds.com...
want
Not
>
>
|
Jun 17, 2003, 7:30pm
I doubt there's that many against change in Alphaworld. That's the point of
having a poll X_X
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3eef7dcf$1 at server1.Activeworlds.com...
> True, but there will always be people who won't like the changes new
> technology will bring. AW's original solution to this problem was to
> introduce NewAW to "replace" AlphaWorld, giving people the best of both
> worlds. I'm not sure what happened with it, or 3.4, though....
>
> If NewAW ever sees the light of day, however, it still won't be big enough
> for SW City or any large city, because lots cost money. I'm not sure
there
> IS a solution to this problem, other than purchasing a large commercial
> world or universe yourself and peacekeeping it yourself as well :(
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
> news:3eeef926$1 at server1.Activeworlds.com...
shouldn't
> half
> now
alphaworld,
> too
> you
> project.
>
>
|
Jun 19, 2003, 9:20pm
That's quite an assumption there. As it's been said over and over, so far
it's been fine elsewhere, nowhere close to "nightmare" status. Leave it to
the people to decide if they wanna take that risk or not via the poll.
Besides, there's PKs and GET, who might I add should really beef up their
punishment to vandals. No more of this 1 day ban stuff.
- SW Comit
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3ef20cd9 at server1.Activeworlds.com...
> You are correct SIR!
>
> Encroachment would be a nightmare. Large objects could be tilted over
> someone elses build. You think there is a problem with vandalism now?
>
> E
>
>
> "baro" <baronjutter at shaw.ca> wrote in message
> news:3eeeb97d$1 at server1.Activeworlds.com...
> you're
are
afraid
> but
> and
> and
> features?
too
you
project.
>
>
|
Jun 19, 2003, 9:28pm
And how about a poll choice to revamp AW GZ? Do you guys even know that it
still talks about registering as a citizen? As if tourists can even see it
=P
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3ef24553 at server1.Activeworlds.com...
> That's quite an assumption there. As it's been said over and over, so far
> it's been fine elsewhere, nowhere close to "nightmare" status. Leave it
to
> the people to decide if they wanna take that risk or not via the poll.
> Besides, there's PKs and GET, who might I add should really beef up their
> punishment to vandals. No more of this 1 day ban stuff.
>
> - SW Comit
>
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:3ef20cd9 at server1.Activeworlds.com...
> are
> afraid
features,
rotation
alphaworld,
> too
> you
> project.
>
>
|
Jun 19, 2003, 5:12am
Phew, wiping the world eh? One reason I've never built in non-public worlds
(no personal attack intended).
[View Quote]"mrbruce" <A1CTWorld at aol.com> wrote in message
news:3ef0fa37$1 at server1.Activeworlds.com...
> Please click this link and read our proposal plan for A!!CT World.
> http://www.a1ct.com/proposal.htm
>
> MrBruce.
>
>
|
Jun 19, 2003, 9:13pm
That's why you cover land, and lots of it. Or join a community that's
already taken care of it for you. It's worked for me for 4 years. There
was a few exceptions but GET took care of it.
[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3ef22846 at server1.Activeworlds.com...
> The exact reason I don't build in public build worlds. After time, they
> become bloated and choked with the corpses of dead and rotting builds.
> While in many private building worlds I don't think an entire wipe is
> needed, many of those worlds that refuse to delete old abandoned piles of
> garbage simply stagnate and die. It becomes so hard to find active
builds,
> active people amongst the debris many call history. Some fantastic
> structure from a now innactive builder is worth saving, some pp16 cube
> house full of overlaps is not. But really it's up to the owners, have to
> balance the feeling of security and history of people's builds with
> continued growth of the world.
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3ef1625e at server1.Activeworlds.com...
> worlds
>
>
|
Jun 20, 2003, 5:45am
X_X I wanted to welcome it...but I have too many problems with 3.4. My
keyboard fails to work in the building dialog box.
And I didn't see the need to adjust the movement speeds. They were fine.
Kinda annoyingly fast now, but I guess you can get use to it...
Back to 3.3 for now...
[View Quote]"gamecube" <will2003 at comcast.net> wrote in message
news:3ef239f4 at server1.Activeworlds.com...
> Welcome :_)
>
>
|
Jun 20, 2003, 6:21am
Gah! 3.5 gigs of installers and never what I need. Got AW3.1, 3.2, and 3.4
beta, and older versions on my old backup CDs.
Oh well...figured it out anyway. Can't type in objects that aren't yours I
see. ?_? at why no one told me when I was on AW, and they were beta testers
too. Just said they didn't know =P
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3ef2bb8c at server1.Activeworlds.com...
> X_X I wanted to welcome it...but I have too many problems with 3.4. My
> keyboard fails to work in the building dialog box.
> And I didn't see the need to adjust the movement speeds. They were fine.
> Kinda annoyingly fast now, but I guess you can get use to it...
>
> Back to 3.3 for now...
>
> "gamecube" <will2003 at comcast.net> wrote in message
> news:3ef239f4 at server1.Activeworlds.com...
>
>
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