|
sw comit // User Search
sw comit // User Search
Aug 31, 2001, 1:25am
Yea I have no tolerance for name changers, I just take em off my contact
list the first time they do it.
[View Quote]"jfk2 builder" <jfk2 at jfkmusic.com> wrote in message
news:Xns910CA45E2735Bjfk2jfkmusiccom at 166.90.181.12...
> HEAR!!! Hear!!! I hear you there. I've only changed my name all of 3
> times period... But i have friends that change their names everytime
> they sneeze a little hard.... Which is about once to many times a
> day...
>
> geesh... Trying to keep up with all of that is a little trying at
> times.
>
> Ohhhh The Value of a cit....
> This falls in the early part of this when there was mention of FREE
> CITS. I received this in my email today and here it is for you at least
> part of it it....
> =============================================================== From:
> "sandy-101" <sandy-101 at home.com> To: "Diva Lady Phoxxe"
> <phoxxe at home.com>, "Leafy" <leaf at awcw.co.uk>,
> "Leslie" <limkix at hotmail.com>, "katatak" <cat0taC at aol.com>,
> "Kiara" <yonkers21 at yahoo.com>, "Jeffs3rd" <jeffs3rd at ignmail.com>,
> "crazy ferret" <c.verhey at chello.nl>, "muppet"
> <r.riphagen at chello.nl>, "Ciena" <nikona at mediaone.net>, "FerretGirl"
> <yvonne.brouwer at chello.nl>, "Miche" <m.murray at chello.nl>, "JFK2"
> <gkieffer at twcny.rr.com>, "Diva Lost Angel" <jeana_n at yahoo.com>,
> "Sargon" <JerJer at adelphia.net>, "VRDweller"
> <ewwy279023 at hushmail.com>, "Crystal" <leala83 at hotmail.com>,
> "Snuitje" <snuitje at fretjes.nl>, "Karren" <karenandrick at aol.com>,
> "LilAcorn" <lilacorn at fiacom.com>, "Musette" <musette00 at yahoo.com>,
> "MetaWraith" <metawraith at mindless.com>, "Blaine" <bmock at ncweb.com>,
> "Demetria" <dragonluvah at aol.com>, "cd" <pbutler at ameritech.net>
> Subject: Special Invitation for U
> Date: Wed, 29 Aug 2001 14:03:12 -0000
> MIME-Version: 1.0
> Content-Type: multipart/related;
> type="multipart/alternative";
> boundary="----=_NextPart_000_0189_01C13093.578452A0"
> X-Priority: 3
> X-MSMail-Priority: Normal
> X-Mailer: Microsoft Outlook Express 5.50.4133.2400
> X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400
>
> This is a multi-part message in MIME format.
>
> ------=_NextPart_000_0189_01C13093.578452A0
> Content-Type: multipart/alternative;
> boundary="----=_NextPart_001_018A_01C13093.578BF3C0"
>
>
> ------=_NextPart_001_018A_01C13093.578BF3C0
> Content-Type: text/plain;
> charset="iso-8859-1"
> Content-Transfer-Encoding: quoted-printable
>
>
> SPECIAL INVITATION TO ALL
> DREAMLAND CITIZENS
>
> "Wonder World's Grand Opening"
> Date: Friday - August 31st
> Time: 10 pm VR Time
> Location: Dreamland Park's Wonder World GZ
> Hostess & World Manager: NewMoon
> World Theme: Children
> =20
> Lots of fun...games...building contests and free prizes. Come and join
> = in the fun and activities.
>
> plus
> free citizenships for the kiddies...so bring your children and =
> grandkids.
>
>
> BUT these FREE cit's are for Dreamland Park Universe ONLY.
>
> "sw comit" <sam64 at jps.net> wrote in
> news:3b8d3a96 at server1.Activeworlds.com:
>
|
Aug 29, 2001, 8:07pm
Logger's Restaurant? Out the blue, or should I say brown, that =P
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3b8d5a74 at server1.Activeworlds.com...
> There are some people who come to this newsgroup and expect the newsgroup
to
> follow their rules of common decency... when in fact they should figure
out
> how the newsgroup works and post according to those unwritten rules....
And
> to those of you who just might rebut this message... you can't write down
> every rule, there's just too many. :)
>
> Anyways... if you encounter this phenomenon, don't feed the trolls! If
they
> don't figure it out after a time, throw them in the barbeque pit and turn
up
> the heat! :D
>
> This has been a public service announcement brought to you by Logger's
> Restaraunt. :)
>
> SW Chris
>
>
>
|
Aug 30, 2001, 6:15pm
Hehe I just think there's not enough land for the prices. I don't wanna
brag but me and my friends pretty freakin' fast, and we could fill those
cheap worlds in a matter of days, if not hours - doesn't seem worth the
price O_O
However you're going for something that focuses on events rather than
building, I bet a world is the way to go. Although, even that, you're still
limited to the number of people who can go to your world =0
[View Quote]"jfk2 builder" <jfk2 at jfkmusic.com> wrote in message
news:Xns910D8E5729426jfk2jfkmusiccom at 166.90.181.12...
> This is what he said in another message thread...
> And it is a news article on www.awnews.com with several comments about
> that as well... [at the site that they give you you should check it out
> as JFK2 posted a rather big 2 sign5.rwx's on that subject there]
>
> And is whey i would LOVE to see the world prices come down.
> SINCE i have allready paid for my cit I don't need another CIT in that
> world. If i want a few more cits FINE.... $19.95 for JFK2 Nurse, JFK2
> Secretary, JFK2 Wife, JFK2 Bookeeper, etc.... and in the long run it
> would make more $$$ revenue for Active Worlds that way while lowering
> the world prices so us folks can afford the BIGGER worlds so we can
> really do something. p50/15 or p80/30 or something.... It would help
> us out alot. AND all that price reduction might help other struggling
> universes that use AW technology to make it work & keep them up and
> running.[Vectorscape's Failure because in part HUGE world prices]
>
> ==================================================================
> Newsgroups: community
> Subject: Re: Value of a cit
> From: "m a r c u s" <i_have_a_site at yahoo.com>
>
> I didn't know was here to "express" myself. I am simply stating fact:
>
>
> A) worlds come with citizens
> b) activeworlds has a register button for citizenship and they don't
> have the teachers teach about worlds before a tourist buys a world.
>
> c) hence, a tourist buys a citizenship, then finds out about the world,
> and then ends up paying Active Worlds $20 more than they needed to when
> it comes to the purchase of a world of $80.
>
> If Activeworlds charged me $60 for a world and used the $20 I gave for
> the citizenship to be applied for the citizenship that would have come
> with the world, then I wouldn't be bringing this up over and over and
> over again.
>
> I will continue to bring this up over and over and over again until it
> is addressed. It doesn't matter how much research I do, how many
> people I talk, who can flame me the worst, I will continue to post here
> for as long as I can telling people about this FACT.
>
> It's not an expression, it is a fact. Common sense would tell the
> citizen to not pay a company that practices in deceptive practice like
> once they find out. Active Worlds has the greater knowledge and has
> the LEGAL responsibility to inform the consumer of the services with
> costs before they sign up and pay consideration for services. I was
> only informed of their citizenship through car salesman tactics. They
> put one guy out in the front GZ to bring in people to the teaching
> areas, and then they have teachers on call to sell citizenships like it
> was a car.
>
> Am I to blame the person who got me to buy a citizenship? no, but I
> could have been informed to buy a world with it saving me $20. At
> least then, a person could have the choice to actively refuse to not
> buy a world knowing the information before paying anything.
>
> The reality is, I would have paid them $80, I would have continued to
> develop a home in AW thus upgrading the worlds and giving Active Worlds
> money. They lost out on me in business and respect as a company who
> cares about their customers. Well, there's my rant.... (pick apart
> flamers, have fun missing the reality and chew on your addiction some
> more)
>
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b8e6d9f at server1.Activeworlds.com...
|
Sep 10, 2001, 8:51pm
Thanks guys ^_^
[View Quote]"facter" <"Facter at AWsupport"> wrote in message
news:3b966417$1 at server1.Activeworlds.com...
>
> We'd like to thank Andras for helpingus fix the Alphaworld registry, he's
> put in alot of time and work into it, and it is greatly apprecaited !
Thanks
> mate !
>
> The following are the new/renewed/enabled/re-enabled objects in
Alphaworld:
>
> pictwlk.rwx
> pictwlk1.rwx
> pictwlk2.rwx
> pictwlk3.rwx
> pictwlk4.rwx
> pictwll.rwx
> pictwll1.rwx
> pictwll2.rwx
> pictwll3.rwx
> pictwll4.rwx
> pictwllh.rwx
> x0c.rwx
> x0d.rwx
> x0h.rwx
> x0s.rwx
> x2c.rwx
> x2d.rwx
> x2h.rwx
> x2s.rwx
> x3c.rwx
> x3d.rwx
> x3h.rwx
> x3s.rwx
> x4c.rwx
> x4d.rwx
> x4h.rwx
> x4s.rwx
> x5c.rwx
> x5d.rwx
> x5h.rwx
> x5s.rwx
> x6c.rwx
> x6d.rwx
> x6h.rwx
> x6s.rwx
> x7c.rwx
> x7d.rwx
> x7h.rwx
> x7s.rwx
> x8c.rwx
> x8d.rwx
> x8h.rwx
> x8s.rwx
> x9c.rwx
> x9d.rwx
> x9h.rwx
> x9s.rwx
> xac.rwx
> xad.rwx
> xah.rwx
> xanim4x2.rwx
> xanimate1.rwx
> xanimate2.rwx
> xanimate4.rwx
> xanimfc10.rwx
> xanimfc11.rwx
> xanimfc12.rwx
> xanimfcr.rwx
> xanimfcr2.rwx
> xanimfcr3.rwx
> xanimfcr4.rwx
> xanimfcr5.rwx
> xanimfcr6.rwx
> xanimfcr7.rwx
> xanimfcr8.rwx
> xanimfcr9.rwx
> xas.rwx
> xaw1.rwx
> xaw10.rwx
> xaw12.rwx
> xaw14.rwx
> xaw15.rwx
> xaw16.rwx
> xaw17.rwx
> xaw18.rwx
> xaw19.rwx
> xaw2.rwx
> xaw20.rwx
> xaw22.rwx
> xaw23.rwx
> xaw24.rwx
> xaw26.rwx
> xaw27.rwx
> xaw28.rwx
> xaw29.rwx
> xaw3.rwx
> xaw30.rwx
> xaw31.rwx
> xaw32.rwx
> xaw33.rwx
> xaw34.rwx
> xaw35.rwx
> xaw36.rwx
> xaw4.rwx
> xaw48.rwx
> xaw49.rwx
> xaw4pk8.rwx
> xaw5.rwx
> xaw6.rwx
> xaw7.rwx
> xaw8.rwx
> xaw9.rwx
> xawhs3.rwx
> xawhsnews.rwx
> xbeam1.rwx
> xbinbox.rwx
> xcart.rwx
> xca_add1.rwx
> xchbi1b.rwx
> xchbi1bs.rwx
> xchbi1w.rwx
> xchbi1ws.rwx
> xchbi2b.rwx
> xchbi2bs.rwx
> xchbi2w.rwx
> xchbi2ws.rwx
> xchbis2b.rwx
> xchbis2s.rwx
> xchbis2w.rwx
> xchbord1.rwx
> xchbord2.rwx
> xchfloo1.rwx
> xchfloo2.rwx
> xchki1b.rwx
> xchki1bs.rwx
> xchki1w.rwx
> xchki1ws.rwx
> xchki2b.rwx
> xchki2bs.rwx
> xchki2s.rwx
> xchki2w.rwx
> xchki2ws.rwx
> xchkn1b.rwx
> xchkn1bs.rwx
> xchkn1w.rwx
> xchkn1ws.rwx
> xchkn2b.rwx
> xchkn2bs.rwx
> xchkn2s.rwx
> xchkn2w.rwx
> xchkn2ws.rwx
> xchpa1b.rwx
> xchpa1bs.rwx
> xchpa1w.rwx
> xchpa1ws.rwx
> xchpa2b.rwx
> xchpa2bs.rwx
> xchpa2s.rwx
> xchpa2w.rwx
> xchpa2ws.rwx
> xchqu1b.rwx
> xchqu1bs.rwx
> xchqu1w.rwx
> xchqu1ws.rwx
> xchqu2b.rwx
> xchqu2bs.rwx
> xchqu2s.rwx
> xchqu2w.rwx
> xchqu2ws.rwx
> xchro1b.rwx
> xchro1bs.rwx
> xchro1w.rwx
> xchro1ws.rwx
> xchro2b.rwx
> xchro2bs.rwx
> xchro2s.rwx
> xchro2w.rwx
> xchro2ws.rwx
> xchsqua1.rwx
> xchsqua2.rwx
> xckboard1.rwx
> xckboard2.rwx
> xckfloor1.rwx
> xckfloor2.rwx
> xckfloor3.rwx
> xckfloor4.rwx
> xckr1.rwx
> xckr2.rwx
> xckr3.rwx
> xckr4.rwx
> xcksign1.rwx
> xckw1.rwx
> xckw2.rwx
> xckw3.rwx
> xckw4.rwx
> xcomp1.rwx
> xcyaw.rwx
> xdaap01.rwx
> xdeck1.rwx
> xdesk1.rwx
> xdgdesk.rwx
> xdgoff.rwx
> xdome1.rwx
> xearth1.rwx
> xetac.rwx
> xframe1.rwx
> xframe2.rwx
> xfw16x12.rwx
> xfw32x24.rwx
> xgate1.rwx
> xglobe1.rwx
> xglove1.rwx
> xgzcent1.rwx
> xgzcent2.rwx
> xhall1.rwx
> xhdstn.rwx
> xiggy4.rwx
> xjbase1.rwx
> xjbase2.rwx
> xjbasec.rwx
> xjbasee.rwx
> xjbasep.rwx
> xjbceil.rwx
> xjbflor.rwx
> xjbord11.rwx
> xjbord12.rwx
> xjbord13.rwx
> xjbord14.rwx
> xjbord15.rwx
> xjbord21.rwx
> xjbord22.rwx
> xjbord23.rwx
> xjbord24.rwx
> xjbord25.rwx
> xjbord31.rwx
> xjbord32.rwx
> xjbord33.rwx
> xjbord34.rwx
> xjbord35.rwx
> xjbord41.rwx
> xjbord42.rwx
> xjbord43.rwx
> xjbord44.rwx
> xjbord45.rwx
> xjbord51.rwx
> xjbord52.rwx
> xjbord53.rwx
> xjbord54.rwx
> xjbord55.rwx
> xjc.rwx
> xjcceil.rwx
> xjcolum.rwx
> xjcolum2.rwx
> xjd.rwx
> xjdoor01.rwx
> xjdoor02.rwx
> xjh.rwx
> xjhceil.rwx
> xjhflor.rwx
> xjhfront.rwx
> xjk.rwx
> xjpanl01.rwx
> xjpanl02.rwx
> xjpanl03.rwx
> xjpanl04.rwx
> xjpanl05.rwx
> xjpanl06.rwx
> xjpanl07.rwx
> xjpanl08.rwx
> xjpanl09.rwx
> xjpanl10.rwx
> xjpict01.rwx
> xjpict02.rwx
> xjpict03.rwx
> xjpict04.rwx
> xjpict05.rwx
> xjroof01.rwx
> xjroof02.rwx
> xjroof03.rwx
> xjroofoc.rwx
> xjrooft.rwx
> xjs.rwx
> xjsign.rwx
> xjsign2.rwx
> xjtran01.rwx
> xjuke.rwx
> xjwndw.rwx
> xjwndw2.rwx
> xjwndw3.rwx
> xkc.rwx
> xkd.rwx
> xkh.rwx
> xks.rwx
> xlift1.rwx
> xlobby1.rwx
> xlobby2.rwx
> xlogo.rwx
> xml1sign.rwx
> xn2440.rwx
> xover.rwx
> xpcmag1.rwx
> xphone1.rwx
> xpict1.rwx
> xpict2.rwx
> xpict3.rwx
> xplotcom.rwx
> xplotres.rwx
> xqc.rwx
> xqd.rwx
> xqh.rwx
> xqs.rwx
> xsat.rwx
> xsat2.rwx
> xsign.rwx
> xsign1.rwx
> xsign2.rwx
> xsquare1.rwx
> xsun.rwx
> xtboat3.rwx
> xtcan.rwx
> xtelgate.rwx
> xtop.rwx
> xvctr01.rwx
> xviw01.rwx
> xviw02.rwx
> xviw03.rwx
> xvst01.rwx
> xvst02.rwx
> xvst03.rwx
> xvwat01.rwx
> xvwat02.rwx
> xwall09.rwx
> xwall1.rwx
> xwat01h.rwx
> xwat02h.rwx
> xwed1.rwx
> xwed2.rwx
> xwed3.rwx
> xwo01.rwx
> xwo02.rwx
> xwrpgate.rwx
> xyssign.rwx
>
>
>
> --
> Fletcher Anderson
> Active Worlds Support
> Activeworlds.com
> support at activeworlds.com
>
>
|
Sep 25, 2001, 9:29pm
Call me crazy but I really like my midis, but AW 3.2 makes them sound so
unbearably horrible I had to turn off my speakers. I reinstalled 3.1 as you
might imagine.
Sep 26, 2001, 2:40am
To answer the responses, yes I do have the latest sound drivers (in fact, I
can safely say that every last thing on my computer is the latest, unless I
didn't want to upgrade of course). I *use* to have WMP 7.1 but for some
reason, whenever I opened something in it, it would freeze my computer up
for about a minute. I downgraded to 6.4 and that works for me. By the way,
the midis sound just as bad in both versions of WMP.
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3bb117d4 at server1.Activeworlds.com...
> I haven't had any problems with midis - more likely than not your midi
> driver is out of date. Check the Multimedia control panel and adjust the
> settings there.
>
> "sw comit" <sam64 at jps.net> wrote in message
> news:3bb11350 at server1.Activeworlds.com...
> you
>
>
|
Sep 27, 2001, 3:56am
My sound system is insane on my computer (never wanted it to be, lol). It
has 4 devices that can play sound =P - The main sound card, motherboard
onboard sound card, the graphic card, and the modem can all be used for
sound output.
[View Quote]"percipient" <percipient at percipients.com> wrote in message
news:3bb21d13 at server1.Activeworlds.com...
> 3.1 used DirectSound, which in turn used the Microsoft Synthesizer for
> midis. This is slower and quite processor intensive if you have a slow one
> like me, but sounds really good because it uses actual soundbytes of
> instruments (wavetable synthesis). 3.2 has now sent midi playing back to
the
> soundcard itself. If you have an older soundcard (like I do) that uses
> cheapo FM synthesis instead of wavetable, or does a poor job of wavetable
> synthesis, the midis are going to sound lamer. They do for me. However,
I've
> no 3D card, so am in software render mode, am loving that I can now see
> lights, fog and moving objects. Skyboxes look pretty flippin' cool too.
I'm
> sticking with 3.2.
>
> Maybe your midis sound like crap for some other reason, maybe not. Just my
> thoughts.
>
> Percipient.
>
>
>
> "sw comit" <sam64 at jps.net> wrote in message
> news:3bb11350 at server1.Activeworlds.com...
> Call me crazy but I really like my midis, but AW 3.2 makes them sound so
> unbearably horrible I had to turn off my speakers. I reinstalled 3.1 as
you
> might imagine.
>
>
>
>
|
Sep 30, 2001, 9:29pm
Gateway? No, and it's hardly pre-made, as in I told them exactly what I want
in it, they just put it together. As for the graphic card, I *think* it
might have something to do with the TV tuner, but I dunno.
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3bb7990e$1 at server1.Activeworlds.com...
> He bought a pre-made computer. If it's a gateway, perhaps Ted should stop
> listening to that cow that happens to sound like Brain on Animaniacs. ^_^
> --
> SW Chris
> Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
> http://www.winternet.com/~mikelr/flame1.html
>
> "percipient" <percipient at percipients.com> wrote in message
> news:3bb793ae at server1.Activeworlds.com...
It
>
>
|
Sep 30, 2001, 7:33pm
I gave it a second chance...and it failed miserably, here's the problems:
1. MIDIs no good, I already been through all that.
2. Every 20-30 minutes AW would cause my computer to just stop, and reboot
without me doing anything. I would just be there building or chatting away
and within all of sudden, within 3 seconds, my computer is rebooting. I
blame this on my graphic card. I'm probably one of the only people on AW
with a white box graphic card, it's an ATI Rage Fury Pro 32 MB with the
latest drivers, with the exception of the beta drivers that are out.
3. Lighting. This is just an opinion, but I don't like the lighting.
White light at brightness 10 makes 1 side of my avatar completely white.
3. Masking. This is covered in help, but yes, some masking was damaged
too. Particularly, the awd#m mask, which causes a transparent look to
things.
4. Lag. Even after going through all the settings and trying everything
out, I do end up getting more lag in 3.2.
5. Recache bug(?). Not sure how to explain it, but here's what seems to
happen. I cache and download an area, then go elsewhere, and when I come
back, it's all gone and I either have to recache it or restart AW.
6. Texture tags. If you texture a door object in 3.1, it would all be
textured. In 3.2, the frame of the door wouldn't be textured, but is white
instead. No one else has mentioned this, so I blame it on my graphic card
again.
Anywho, I can't use 3.2 even if I wanted too cause of problem #2 ;_;
My system specs:
AMD t-bird 1.4 GHZ
384 MB SDRAM
ATI Rage Fury Pro 32 MB w/ TV in and out
Windows 98
Audio Excel Wavetable 5.1 channel surround sound sound card using C-media
software which uses "Midiout" midi drivers
DirectX 8.0a
Computer is also a proxy server for the network, and is on a 56k modem.
Sep 30, 2001, 7:38pm
Typo...
2. Every 20-30 minutes AW would cause my computer to just stop, and reboot
without me doing anything. I would just be there building or chatting away
and, within 3 seconds, my computer is rebooting. I
blame this on my graphic card. I'm probably one of the only people on AW
with a white box graphic card, it's an ATI Rage Fury Pro 32 MB with the
latest drivers, with the exception of the beta drivers that are out.
Sep 30, 2001, 8:25pm
Yea sent this to him too.
[View Quote]"sw chris" <chrisw10 at nckcn.com> wrote in message
news:3bb79a6f$1 at server1.Activeworlds.com...
> System specs might be nice for Roland to have. :)
> --
> SW Chris
> Eagle Scout, Philosopher, Peacemaker, and... Kung Fu Master?
> http://www.winternet.com/~mikelr/flame1.html
>
> "sw comit" <sam64 at jps.net> wrote in message
> news:3bb78fb2 at server1.Activeworlds.com...
problems:
reboot
> away
AW
everything
to
come
> white
card
C-media
>
>
|
Sep 30, 2001, 11:09pm
> : 1. MIDIs no good, I already been through all that.
>
> You should look at Mauz's tips. She said that it has to do with your
> sound card. I don't have problems with midis on any of the four or
> five computers I use AW on (which have different operating systems and
> configurations - some at home, others on campus), so it must be
> hardware-specific.
>
Been there done that, as well as spending litteray hours of testing every
configuration I could do.
> :
> : 3. Lighting. This is just an opinion, but I don't like the
> lighting.
> : White light at brightness 10 makes 1 side of my avatar completely
> white.
>
> I think this is a feature, not a bug - lol. Light at brightness 10
> was supposed to make your avatar white. In the old version though,
> bright lights didn't show up much, causing people to put insane values
> for the brightness, such as 999999999999 (which I saw on a building I
> was visiting the other day). People just need to adjust the values -
> that's all.
>
Easier said that done in my case and some friends, we build *a lot*, and
that's a buttload of lights to change.
> :
> :
> : 4. Lag. Even after going through all the settings and trying
> everything
> : out, I do end up getting more lag in 3.2.
>
> Are you sure you aren't stuck in the wrong video mode or have outdated
> drivers? I notice a 100-125% increase in framerate with 3.2.
There was only a slight increase in lag.
>
Oct 1, 2001, 1:29am
I got 10 choices for midi devices. Half use directmusic drivers, the other
uses midiout drivers. They all sound exactly the same except
one...Microsoft Synthesizer which is on directmusic - that sounds like 3.1.
I'm pretty sure that AW 3.2 uses C-Media MIDI synthesizer. Not sure which
one, there's 2 of them, one is on directmusic, the other is on midiout.
*boggle* too much for me, it's not relevant anyway until #2 is fixed.
And no, WMP plays midis bad too. Only winamp has given me the choice to use
Microsoft Synthesizer.
[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3bb7cba2$1 at server1.Activeworlds.com...
> I'm guessing "Midiout midi drivers" isn't what it implies (i.e. routing to
> the MIDI Out port for other MIDI devices) and I assume that MIDIs played
> directly through WMP are perfectly ok?
>
> Grims
>
>
> "sw comit" <sam64 at jps.net> wrote in message
> news:3bb78fb2 at server1.Activeworlds.com...
>
C-media
>
>
>
|
Oct 1, 2001, 3:30am
Wow someone else with a ATi Rage Fury eh? I'm only assuming hardly anyone
has one because I use a program called www.pcpitstop.com (found in my
Optishmizer shop in the general discussion group post) and they test tens of
thousands of computers, but only 4 people had an ATI Rage Fury Pro.
[View Quote]"just in" <justefyde at hotmail.com> wrote in message
news:3bb7f530 at server1.Activeworlds.com...
> I have a PII 300 64MB RAM, Video Card ATI Rage Fury Pro
>
> For no apparent reason, system locks up and I have to hard reboot or only
AW
> will get a page fault. I tried a Dr Watson thing with the page fault and
it
> said no memory. If I restart AW after an AW crash the crashes continue
with
> regularity, even in other programs until I get the full system lockup.
> Timing is more like I can be going several hours, then AW crashes, and
> crashes on a restart within a few minutes, again and again, then system
> lockup.
>
> These problems began after testing the Open GL and Software rendering,
both
> of which preformed far worse that Direct 3D. I tested these out on the
> second day. On the first day I did not have any crashes of any kind.
Which
> has made me think the tests brought on the errors.
>
> No noticeable lag or frame rate change, things are generally brighter,
> objects with no texture mapping ignore the texture totally, I haven't seen
> any masking problems, and midis play same as always.
>
> Regards, Justin
>
>
> "sw comit" <sam64 at jps.net> wrote in message
> news:3bb78fb2 at server1.Activeworlds.com...
problems:
reboot
> away
AW
everything
to
come
> white
card
C-media
>
>
|
Oct 3, 2001, 1:52am
I think my computer is overheating. If I just leave it in BIOS for a long
time, it levels off at 138º F - and obviously the temperature would go up
with the CPU load is higher, like when AW is running. I already have 4 fans
in this thing, I'm shopping for another fan right now...
[View Quote]"mauz" <mauz at my.activeworlds.com> wrote in message
news:3bb8ab1f at server1.Activeworlds.com...
> "sw comit" <sam64 at jps.net> wrote in message
news:3bb78fb2 at server1.Activeworlds.com...
>
> AW is directing MIDIs to Windows Media Player, so if they don't
> sound good in WMP, they won't sound good in AW either.
> I think soundcards can use MS software synthesizer with a WDM driver
> (instead of VxD), but I only have W95 so I can't test it.
> Luckily I don't need software emulation though, since I can load
> big hardware sound font banks into my SoundBlaster Live.
>
reboot
>
> Make sure your processor or graphics card isn't overheating (does the card
> have a cooling fan?) and that the power supply gives at least 250 watts.
>
>
> I think it's nice that you don't have to use big brightness values anymore
> to get a decently lit area. BUT the hardware lights in Direct3D and OpenGL
> can now override the color of the object, forcing the colors of
non-textures
> polygons to the color of the light, almost like specular lighting - pretty
unrealistic.
> Roland doesn't like it either, so it is not just your opinion.
> Maybe it will change (once again...) in some future version of RenderWare.
> The software lights work more like the 3.1 lights, not changing the
objects color.
>
>
> Did you delete cache for 3.2? I got something like this even with earlier
versions
> if I tried to go somewhere but couldn't get there ("Looking for.."),
> like when uniserver was down, and then teleported back.
> It could even mess up the avatar lists between the two worlds.
>
>
> Do you mean like the white rims in the pw/pd wall series? That is an old
problem
> with models that have vertices without texturemapping information,
> but that people use texture commands on anyhow. Putting a texture
> on such models produces "inconsistent results" in RenderWare,
> meaning, they look different in every version of AW.
>
> Some such models that I noticed besides those doors were chess piece set,
> drinkf1, firehy1, mailbox1 top, rail1t00, tvstnd base. The only way to fix
it
> once and for all would be to add specific UV values in the rwx file.
> If there is a certain model that you want looking the same as in 3.1,
> there is now a randomuvs RWX command.
>
> --
> Mauz
> http://mauz.tnlc.com/
>
>
|
Oct 3, 2001, 3:17am
Found one...42 CFMs, should take off about 37º F. ^_^
[View Quote]"sw comit" <sam64 at jps.net> wrote in message
news:3bba8b76 at server1.Activeworlds.com...
> I think my computer is overheating. If I just leave it in BIOS for a long
> time, it levels off at 138º F - and obviously the temperature would go up
> with the CPU load is higher, like when AW is running. I already have 4
fans
> in this thing, I'm shopping for another fan right now...
>
> "mauz" <mauz at my.activeworlds.com> wrote in message
> news:3bb8ab1f at server1.Activeworlds.com...
> news:3bb78fb2 at server1.Activeworlds.com...
> reboot
card
white.
anymore
OpenGL
> non-textures
pretty
> unrealistic.
RenderWare.
> objects color.
earlier
> versions
be
> problem
set,
fix
> it
>
>
|
Oct 2, 2001, 12:10am
Could but it won't =P
[View Quote]"swe" <m_swehli at hotmail.com> wrote in message
news:3bb8add1 at server1.Activeworlds.com...
> emm,ok is it only me or did anyone relise aw is a place to forget bout the
> real world,and its problems nopt to come here and argue about them with
> other people! so why doesnt everyone just stop insulting each other,stop
> fighting,and live virtual life to its max! and if u dont like what someone
> says,ignore it. and if u dont like someone,just dont talk to them. oh,and
if
> u wanna reply to this message swearing,dont bother, cuz ill just ignore
the
> messages :)
>
>
|
Oct 3, 2001, 3:48am
If that's in anyway directed to me, take a look at my hardware specs again.
This computer is less than 3 months old and the specs are pretty good. As
for drivers, I assure you I have the latest. I bought this computer with my
own money and the only thing I use it for is AW, shopping, and school work,
so it really sucks when I can't use the latest version of AW =\
[View Quote]"zero" <slavezero at dmonix.net> wrote in message
news:3bb93564$1 at server1.Activeworlds.com...
> Please stop your whining about versions, go back to the old one if you
don't
> like 3.2.
> Update your drivers, buy new hardware. You have to do it to keep up with
> programs and technology.
> If you are still running a PII 200 or something you are way out and barely
> even supportable by today's (this weeks) standards.
>
> I have had No issues with 3.2 at all.
>
> But I guess the news group is a place to rant, it's just so bad to hear
> people whine incessantly build after build. You people will never be
> satisfied till you can plug in AW into the back of your necks, and live in
> it that way. The again you will probably still whine then.
>
> Z!
>
>
>
|
Oct 4, 2001, 8:44pm
[View Quote]"trekkerx" <troop2 at empirenet.com> wrote in message
news:3BBBE7D8.ADB63160 at empirenet.com...
> Nowadays I cant pop into my world and have a tourest come by and
> ask if I wanna 'cyber'.
|
You said pop ^_^
Oct 6, 2001, 3:16pm
Good work KAH =)
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3bbf1ed1$1 at server1.Activeworlds.com...
> Hi, I'd just like to tell you all that KAH Town is one year old today, and
> that there are festivities all day long in KAH Town :-)) a bot-guided tour
> is run every 15 minutes, and a Tic Tac Toe tournament will be held at
17:00
> VRT. Welcome to KAH Town, AW 2222s 2143e 270 :-))
>
> KAH
>
>
|
Oct 25, 2001, 3:54am
I am the only one noticing how few people are on AW anymore? Right not
there's only 250 people online, and there's usualy double that. Not one
person is online on my fairly large contact list, and when they are it's
only a few people.
*goes back to lonely building*
Oct 25, 2001, 4:18pm
Yea still, I've seen better, and the low numbers go on all day - 400 maybe
at most when it was hovering around a "healthy" 750 for a couple months back
in the day.
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3bd7fdc0$1 at server1.Activeworlds.com...
> Yes - last year I noticed that late October and early November were very
> dead times.
>
> But also, take a look at the time you posted this message - 1:54AM.
There's
> usually not that many people online at that time anyway.
>
> "sw comit" <sam64 at jps.net> wrote in message
> news:3bd7a907$1 at server1.Activeworlds.com...
>
>
|
Dec 9, 2001, 5:08am
Ever heard of that kid who made it to college by the age of 8? lol =P
[View Quote]"kah" <kah at kahbot.com> wrote in message
news:3bdc76dd at server1.Activeworlds.com...
> must be one of those superkids... but as we all know, he isn't, so it's
just
> his imaginary life (as we see everyday now...)... wasn't there a world
where
> you could get free psychiatric help? he should go there...
>
> KAH
>
> "sw chris" <chrisw10 at nckcn.com> wrote in message
> news:3bdc6013 at server1.Activeworlds.com...
Penn
> if
file
> actually
everyone
> is
http://www.geocities.com/emptyco2/aw/awteengz27102001at2-26pm.bmp
>
>
|
Nov 23, 2001, 5:48am
Wow that video thingy is incredible ^_^
[View Quote]"nornny11" <Nornny1 at home.com> wrote in message
news:3bfcfabc at server1.Activeworlds.com...
> Well, with 3.2 and everything's that has been going, a small game of
> Survivor just wouldn't seem appropiate. But it's time to get back to some
> normalcy and the season finale of Newsgroup Survivor. This newsgroup could
> use a refresher.
>
> <plays out conch shell>
>
> 16 contestants were involuntarily thrown into the community newsgroup game
> of insanity, only two made it out alive. After 16 grueling weeks, some
> contestants fell quickly, some fell gracefully, while some couldn't take
the
> pressures at all. 16 would become 10, but life would become even worse as
> the weariness and bickering grew into disaster for all involved.
>
> Even so, two SW freaks have made it out with most body parts intact, face
to
> face with 7 people who they've wreaked betrayal, hurt, and manipulation
over
> to get to the top. Now, the Jury 7 is all that stands between SW Chris and
> Syntax from getting an AW teeshirt.
>
> Who's going to win the million dollar prize?
>
>
> <Director: cue the intro theme at
> http://www.oriox.com/survivor/2/ngsurvivor.html It's a huge file, but
> there's a nice preloader to keep 56k fans sorta happy. It should take no
> more than 30 seconds for cable users, I think. It's good. watch it. ;) >
>
> <Director: Cue spectacular fast forward movie of AW landscape falling into
a
> dark rainy night>
>
> Well guys, I'm sad to say it, but the 16 weeks of hell are over, and only
> Syntax from the Facter tribe, and SW Chris from the Typo tribe stand with
> their lit torches. Joined with them however, are the last seven people
voted
> off, the jury, Casay, Wing, and Tony M from the Typo tribe, and Nornny,
> Gamer, Leaf, and Alphabit Phalpha from Facter.
>
> As with any Survivor final council, jury members, you are entrusted the
> ability to cast one last vote, but not on who should be voted off, but who
> should win the game. The prize, courtesy of Flagg and the AWCOM staff is
an
> ActiveWorlds tee shirt (you're still on that, right Flagg? ;P ), but more
> importantly (in case we can't get a teeshirt), Syntax or SW Chris will
gain
> the prestigious title of Ultimate Survivor of the Community Newsgroup. A
> much deserved honor indeed, as you've lost hours of online time playing
> internet challenges, flaming off newbies and eating them for breakfast,
> lunch, and dinner, and voting your fellow comrades off a cliff.
>
> Anyways, three Koochie jury members attended the live taping of the
finale,
> which gave them the oppurtunity to ask the final two ANY question they
> wanted regarding the game. They were Nornny, Wing, and Leaf. However,
> although they casted their votes in AW live, they still do not know who
the
> winner is as ballots were secret, and they are not aware of the other 4
jury
> members' votes. Anyways, here's the questioning and answering (taken
exactly
> from the chat log):
>
> Leaf: Em
> Leaf: Well done guys for getting here
> Leaf: and now questions. . .
>
> Leaf: SW Chris - what challenge did you find the hardest in the game?
>
> SW Chris: *cracks knuckles, begins typing*
> SW Chris: The hardest challenge? Probably the cow flipping.
> SW Chris: Took me forever to get the hang of it.
>
> Leaf: ok
> Leaf: Syntax - who did you really want to kick out of the game and why
>:)
>
> Syntax: Who did I REALLY want to kick out? You all know that, kellee!
She
> voted me and that was it, she had to go :-)
>
> Syntax: And I did it too ;-)
>
> (flashback: kellee was voted off by Syntax and Facter tribesmate in a
nearly
> deadlocked decision when both Typo and Facter merged into a single tribe,
> called Koochie. the vote left Typo very vulnerable with one less member
than
> remaining Facters, however, it obviously made no difference as SW Chris
from
> Typo beat the odds. It does, however, leave only 3 Typo seats in the jury
> and 4 Facter seats. Will tribal lines still play?)
>
> Wing.: Ahh, Chris, I don't remember you ever having to flip the cows :)
> SW Chris: is that the question?
> Wing.: No
> SW Chris: oh. I flipped the cows before you announced yoru little scheme
> to me.
>
> (flashback confession: Wing edited his score with a paint program to get a
> higher score in the cow flinging challenge)
>
> Wing.: Syn, what are you going to do to me when I vote for Chris?
>
> Syntax: lol Wing. Nothing. ;-)
> Syntax: Im happy if either one of us wins
>
> Wing.: And you Chris, what will you do to me when I vote for Syn?
>
> SW Chris: I'm happy if either of us wins, too
>
> Wing.: What? No cit renewal for me? :) Alright, that's enough
>
> (where is he now: Wing, if you remembered, after getting voted off by the
> Koochie tribe, left AW due to his cit expiration)
>
> Nornny: First, I'd like to say you all are evil bastards...
>
> Syntax: lmao :-P
> SW Chris: >:D
>
> Nornny: you are followers, I should've won it, you hear me?!
>
> Wing.: Nornny and I apparently switched speeches
>
> Nornny: Syntax, you're a snake. Chris, you're a rat. Both of you deserve
to
> get killed by poachers.
> Nornny: BOTH OF YOU!!!
>
> SW Chris: Speak softly and carry a big stick.
> SW Chris: Teddy Roosevelt.
>
> Nornny: Now, it's bad enough I have to vote for one of you, but I have to
> ask a question?
> Nornny: okay, here goes. Who do you think should've been up here besides
> you two.
>
> SW Chris: If it weren't us too, probably Gamer and Wing. Sorry Norn...
> hosts can't win. =P
> SW Chris: too = two
> SW Chris: Wing had a plan... Gamer was nice. I don't relaly know him,
but
> he seemed nice. =)
>
> Nornny: thank you. Syntax, are you awake yet? Answer the same question.
:)
>
> Syntax: I would have to say Wing and...hmm...probably Gamer
> Syntax: Wing was a great schemer.
> Syntax: Gamer was my tribemate all the way up until the final 2
> Syntax: It was hard to vote him out :-)
>
> (flashback: The final three people were Syntax and SW Chris and Gamer.
> Syntax, having won immunity, was forced to vote out a Facter friend or SW
> sibling. Well, you know who he voted for...)
>
> And now we're back to the present in the newsgroup where the 16 of you
> started and where the game of chaos began in this harsh community
> environment. All 7 of the jury members have casted their votes secretly to
> me, and for the first and only time, here's the results. Syntax and SW
Chris
> do not know if they've won yet either, so I wish them good luck as they're
> reading this. Let's go, cue the tribal council music.
>
> <music plays>
>
> 1st vote....Syntax...
>
> (Leaf's confession: I vote for Syntax to win as I know him a more better
> than SW Chris and I just generally thought he was a better player)
>
>
>
> 2nd vote....SW Chris....
>
> (Casay's confession: My vote goes to Chris - Reason - Flipped special
> Survivor coin- Kangaroo on one side, Koala on the other..............
Chris
> won.. ;-) Also.. he danced with me at the Cy awards.. has to be worth
> something huh?? lol)
>
>
>
>
> 3rd vote....Syntax....
>
> (Wing's Confession: Cuz he's an absolute bum)
>
> That's two for Syntax, one for SW Chris....
>
>
>
>
> 4th vote....Syntax....
>
> (Nornny's confession: I place my vote for Syntax. You backstabbed me, but
> you played the game much better than Chris did, although he did backstab
me
> too... )
>
>
> Syntax 3, SW Chris 1. One more vote Syntax, and you've won the million
> dollar prize....
>
>
>
> 5th vote....
>
>
> ....
>
>
> SW Chris....
>
> (Alphabit's confession: I tossed a coin :) )
>
>
> Okay, that's 3 Syntax, 2 SW Chris. If the next vote is NOT SW Chris,
Syntax,
> you've won the game.
>
> <cue audience suspense>
>
>
> ...
>
>
> ...
>
>
> ...
>
>
> Syntax, you are the Ultimate Survivor of the Community Newsgroup.
>
>
> WOO!!!!
>
>
> (Gamer's confession: Syntax, becuase I'm in a secret incestrial
relationship
> with his mother)
>
> We do not need to read Tony's final vote, so I'll leave that all up to you
> to decide who he might've voted for.
>
> Congratulations. And thus ends the first ever AW newsgroup game of
Survivor.
> Syntax came out the final victor as SW Chris leaves with nothing along
with
> his 14 other contestants. Please, all contestants, post your comments on
the
> game in this thread and such and spill your guts on the game. From Chuck's
> Party to Syntax, you're all true survivors to me. Thanks for playing the
> game.
>
>
>
> Next year, 2002, we're going to be journeying down to the
general.discussion
> newsgroup and begin shooting the second season of NG Survivor. 16 new
> contestants will play in the newly acquired but just as flamish territory
of
> general.discussion, and 1 will again rise victorious. We even got a new
> host, by the name of Flagg Probst (get it?). You think you know the game,
> but wait until what we're going to throw at them. Signups and selections
> will start in December, the game starts in January, so be on the lookout.
> http://www.oriox.com/survivor/2/ngsmain.html is the new website. It's just
> been started, so none of the links really work, but you'll find any new
info
> there.
>
>
> Nornny
>
>
>
>
>
>
>
|
Dec 12, 2001, 4:44am
Sounds good ^_^
[View Quote]"bille" <bille at hinsides.no> wrote in message
news:3C1685FF.3495F4C5 at hinsides.no...
> Hi all,
>
> Today ComReg's new service to the community is up & running; the new
> Anniversaries Calendar!
>
> Keep track on upcoming anniversaries (communities only, not
> individuals), and make sure your community is listed there as well. To
> get listed, your world, town or society must be registered with ComReg,
> must be renewed/veriefied less than 6 months ago, your community's
> Foundation Day must be exact with year, month and date - and of course,
> it needs to be at least 1 year old.
>
> Next Anniversary can always be found on ComReg's main page. For the
> following, you will need to check out the calendar. Oh, and our calendar
> must not be mixed up with AWEC's calendar of events. ComReg will not
> advertise events, only the dates to be celebrated. So remember to check
> out AWEC as well:)
>
> There's no longer a good excuse for missing a party!:) (oops, guess that
> counts for me as well, uh...:)
>
> Bille
> www.awcommunity.org/awcomreg
>
>
|
Jan 3, 2002, 2:11am
No kidding AL. I like to call year 2002 the year of the MMORPG. Last
December I pulled out a list of every MMORPG in the making and looked at
them out (took 2 days)...I must say I was impressed. The graphics were
spectacular, the features were to die for, lol. I can hardly wait for this
Spring for the first batch to come out.
[View Quote]"anduin lothario" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:3c33a360 at server1.Activeworlds.com...
> Yes, I myself would much rather pay $10US per month for MMORPG's over
simple
> chat/building programs...
>
> "shred" <no at 1.invalid> wrote in message
> news:3c338de3$1 at server1.Activeworlds.com...
> won't
>
>
|
Jan 2, 2002, 8:32pm
Some of you are happy that the new funding plan is eliminating tourists.
Think again, tourists are the backbone of AWs future funding. They may be a
pain, and annoyance, a weed if you will, but we still need em =0
I know several old AW elders who agree with this ;)
The two week trial is an idea, but not even close to being as efficient as
the current system. My vote is to wipe tourist builds from the universe
weekly, if not daily. That sure beats the 2 week trial I say.
Jan 3, 2002, 9:46pm
> As far as your wanting to clear out tourists builds, I hope I never have
to
> ask for a bowl of soup from you in the soup line. You'd probably knock it
> out of my hand before I sat down to the table, johnny.
I would hardly compare soup lines to tourist builds' time limit.
Jan 3, 2002, 2:00am
What about other universes like Outerworlds? If the prices over there are
still the same, I wonder how many people will migrate over. Right now I'm
pondering over the thought of propdumping my stuff over to another universe
(yes I know how much work that would take).
Jan 3, 2002, 2:37am
Depends if they give existing users a special discount or not, which they
haven't decided.
[View Quote]"bowen" <bowen at omegauniverse.com> wrote in message
news:3c33da9d$1 at server1.Activeworlds.com...
> I want to know who's going to leave with the price increase.. I know it's
a
> great amount. Don't say anything bad just tell if you'll leave or not. :)
>
> --Bowen--
>
>
>
|
|