When oh when is awmapper coming back? (Community)

When oh when is awmapper coming back? // Community

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sw comit

Apr 16, 2003, 9:01pm
Come on AWI, it's been over half a year now since the mapper updated. It
was Alphaworld's last technical advantage ;_;...

The problem was what again, hard drive space for the hosting? As in the
website I assume? Isn't there a work around, such as raising the jpg
compression? Or maybe leaving out a zoom layer *shrug*. Anything is better
than nothing.



....or, AW needs a new "hero" who will start a new mapping service.

- SW Comit

dion

Apr 16, 2003, 9:27pm
The world is much too big for anyone who doesn't have access to the server
to do such a thing.

-Dion

[View Quote] The problem was what again, hard drive space for the hosting? As in the
website I assume? Isn't there a work around, such as raising the jpg
compression? Or maybe leaving out a zoom layer *shrug*. Anything is better
than nothing.



....or, AW needs a new "hero" who will start a new mapping service.

- SW Comit

bastillion

Apr 16, 2003, 10:59pm
If I read the news page correctly...
http://mapper.activeworlds.com/aw/news.html

Apparently, the AW prop dump is too large for them to transport from one
server to another.
I think they said it is something like 1.5gb in size.

The easiest work around would obviously be for someone with a DVD burner to
copy the prop dump to a
DVD disk... course that is probably more $$$ than Activeworlds is willing to
spend in the name of Customer Service
and Satisfaction.

Bastillion


[View Quote]

sw chris

Apr 17, 2003, 12:45am
Yes I believe my uncle said something about this to me last summer, only he
related it to video editing, as it apparently is a major problem and one
reason Non-linear editors were created.

File sizes over something like 1.5 or 2 GB can't be moved or copied or
something because of the way windows handles data. Is that right, Enzo,
Cal?

Huh... all this time I thought you guys just ran out of hard drive space.
:P

Chris

[View Quote]

dion

Apr 17, 2003, 1:06am
I would hope the AW Server isn't running on Windows! :-P

-Dion

[View Quote] File sizes over something like 1.5 or 2 GB can't be moved or copied or
something because of the way windows handles data. Is that right, Enzo,
Cal?

Huh... all this time I thought you guys just ran out of hard drive space.
:P

Chris

[View Quote]

sw chris

Apr 17, 2003, 1:09am
Windows 2000 is very reliable, apparently. Now is it trustworthy? LOL.
That depends on how many security patches you apply.

Chris

[View Quote]

sk8man 1

Apr 17, 2003, 1:30am
I'm on 2k and it seriously never crashes. I think it also handles RAM
differently. I seem to be able to do more things at once than I was/am able
to do with XP and ME.

[View Quote]

bowen

Apr 17, 2003, 1:42am
[View Quote] Although it has some incompatibility with 9x programs.

--Bowen--

sw comit

Apr 17, 2003, 2:28am
If I recall, they're using a sun server which is Unix (I think).

As for the file size being too big, why not use a file splitter? O_o
there's bunches of them on the internet for free.


[View Quote]

bowen

Apr 17, 2003, 2:38am
[View Quote] A form of it?

--Bowen--

andras

Apr 17, 2003, 11:37am
[View Quote] > If I read the news page correctly...
> http://mapper.activeworlds.com/aw/news.html
>
> Apparently, the AW prop dump is too large for them to transport from one
> server to another.
> I think they said it is something like 1.5gb in size.
>
> The easiest work around would obviously be for someone with a DVD burner to
> copy the prop dump to a
> DVD disk... course that is probably more $$$ than Activeworlds is willing to
> spend in the name of Customer Service
> and Satisfaction.
>
> Bastillion

Last time I got the dump it was around 7 gigabytes and it is still growing! You can't compress it with WinZIP but only with GZip (of course since the server is running under Unix, that is not a problem).
Just to create the propdump takes almost a day! I don't know if the SUN server supports DVD writer thou :)

--
Andras
"It's MY computer" (tm Steve Gibson)

brock

Apr 17, 2003, 1:35pm
My lord AW's propdump is 7 Gigabytes >_<
>_< at THAT

--
Brock - 308723 - DE Leader
[View Quote]

bowen

Apr 17, 2003, 4:18pm
[View Quote] There should be a way to do some sort of live-updating with it. On a change it
changes the image instead of doing a once in a while propload, or something.

--Bowen--

e n z o

Apr 17, 2003, 4:24pm
Hah!

It might be too big even if you have access to the server!

E

[View Quote]

sw comit

Apr 17, 2003, 4:48pm
Well 160 GB hard drives are approaching the $100 mark. About $140 last time
I checked. That should cover it right? I think mapper needs about 130 GB
now when working with the uncompressed file.

Of course that's not server-class, but it's not as if thousands of people
are accessing the map at the same time =P

- SW Comit

[View Quote]

dion

Apr 17, 2003, 6:16pm
LOL, on gigabit ethernet, 10gb wouldn't take much longer than a couple of
hours.

Besides, all you need is a really high-resolution map of AW for the mapper,
right? You don't even need to transfer the propdump.

-Dion

[View Quote] It might be too big even if you have access to the server!

E

[View Quote]

pc hamster

Apr 17, 2003, 9:52pm
Hi everyone:

[View Quote] I have to agree with ya Comit. :-)

As such, I often wonder WHY FierceFerrette uses the mapper when laying down
his roads (If you've ever seen Abbey Road, you'll see what I mean). Then
too, HE probably wonders why I *DO NOT* use the mapper and rely on what I
encounter WITHIN THE AW BROWSER while laying down road. :-)

OTOH....When laying down road, there's NOTHING more frustrating than running
into objects I didn't even know existed BECAUSE THE MAP DOES NOT SHOW
THEM!!!! :-(

> ...or, AW needs a new "hero" who will start a new mapping service.

Ya think MapBlaster or MapQuest would be interested in the job??

Just a passive thought (and maybe a little wishful thinking?) :-)

Cheers for now everyone :-)

Patrick

pc hamster

Apr 17, 2003, 9:54pm
Hi everyone:

[View Quote] But a UNIX or Linix based maxchine/device should be able to handle it,
right??

Patrick

andras

Apr 18, 2003, 12:11pm
[View Quote] > Yes I believe my uncle said something about this to me last summer, only he
> related it to video editing, as it apparently is a major problem and one
> reason Non-linear editors were created.
>
> File sizes over something like 1.5 or 2 GB can't be moved or copied or
> something because of the way windows handles data. Is that right, Enzo,
> Cal?
>

That is not right, I'm regularly using files with sizes around 8-12 gigabytes in windows with no problem.


--
Andras
"It's MY computer" (tm Steve Gibson)

the joker ss

Apr 18, 2003, 1:02pm
on a NTFS system probably ?

the lady

Apr 19, 2003, 2:19pm
You go, comit! It would be nice to have it updated regularly.

Also, I'm unable to get seed bot to work. Is it me or is it seed bot?

[View Quote]

wunderbyrd

Apr 20, 2003, 3:14am
On gigabit ethernet, technically 10GB would take 80 seconds =)

Of course, at "real" rates that systems can push, it would take about 10
minutes, but still =)

[View Quote]
[View Quote]

wunderbyrd

Apr 20, 2003, 3:25am
I suppose. I've never had a program written for 95 or above (game or
otherwise) that wouldn't run - only programs that were written for DOS
(and used direct hardware access, etc) have run into incompatibility
problems (and even then, some of them have worked quite well).

Unless you're running a lot of programs from 1992, I don't think
compatibility is a real reason NOT to run Win2k. Otherwise, you need to
get new programs since 9x is a DEAD platform (thank goodness!)

[View Quote] [View Quote]

bowen

Apr 20, 2003, 3:39am
[View Quote] To me, XP is more 9x than NT. The program I'm referring to was made around 1997/98.
I wish developers would start making programs for Linux. If they can do it for MAC
why don't they use that free mutli-platform window sdk (forgot what it was called)...
especially for games, all you need is fullscreen (which would be silly not to support
in that)... and if you're going to research the different OS specific functions for
one, why not multiples?

--Bowen--

agent1

Apr 20, 2003, 1:16pm
[View Quote] Microsoft says "Windows XP is built on an enhanced Windows 2000 code base" (http://www.microsoft.com/windowsxp/pro/techinfo/planning/techoverview/default.asp).


-Agent1

syntax

Apr 20, 2003, 3:33pm
Seedbot does not work in 3.4....
--
- Syntax -
http://www.swcity.net
http://forum.swcity.net

[View Quote] > Also, I'm unable to get seed bot to work. Is it me or is it seed bot?

bowen

Apr 20, 2003, 5:17pm
[View Quote] Microsoft says IIS is secure too. I'd say Win2K is a 50/50 between NT and 9x, but XP
is leaning more towards a personal user style than a huge network style (even though
2K and XP support both networks and home users).

--Bowen--

wing

Apr 21, 2003, 1:11am
You shouldn't have said that, I'm obligated to try to prove you wrong now.
:)

Here's a simple, low-budget implementation of a new mapping system based
around the assumption that Alphaworld is backed up onto somthing archaic
like a tape instead of somthing slick and awesome like a RAID array or an
offsite server.

-Tape reader
-Standard x86 PC (Custom built) with a pair of 120 gig HDD's installed in
some easy-to-remove method (Either external Firewire/USB2.0 chassis or a
clever person could rig somthing up to stick in a pair of 5.25" bays similar
to those expensive drive housings that servers use)
-Existing mapper software (If x86) or a modified version of the "Mapview"
util linked from http://www.activeworlds.com/products/download.asp so it can
handle the massive amounts of data
-A lot of time to process the data and create the JPEGs, storing them to the
120 gig drives

Then, whenever you backup Alpha, just drop the tape into the mapper machine,
load it in, go stash the tape in your safe deposit box at the bank and let
the mapper software run it's course (I don't see how it would take any more
than a week or two with the advent of ReallyFastProcessors(TM)).

Then, with all the map work done, unplug the 120 gig drives from the mapper
computer, and move them physically to the webserver that will be hosting the
map, copy everything over, take the drives back to the mapper computer,
reformat them, turn it off for about a month, rinse, repeat.

Now don't tell me AWI doesn't have $5000 (assuming the tape readers are
CRAZY expensive at $3000 a pop) to pull this off laying around somewhere.

-
Wing
Citizen 305004

[View Quote]

sw chris

Apr 21, 2003, 5:11pm
Maybe. I dunno. Or maybe it was an artifact of the FAT16 system or
something to do with FireWire, since that is the business of my uncle.

Chris

[View Quote]

kah

Apr 21, 2003, 8:35pm
"dion" <Dion at digevo.net> wrote in
news:3e9e0c2a$1 at server1.Activeworlds.com:

> I would hope the AW Server isn't running on Windows! :-P

Thank god, the tech guys over at AWI have the wits not to do that. The
high-load servers run on SUN MicroSys SOLARIX (SUN's variant of UNIX)
platforms. I remember E N Z O posted a link to the actual server model
product page a couple of years back when the mobo burnt out.

KAH

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