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builderz // User SearchRegarding Wine Parties/Grape Stomp Parties in AWFeb 8, 2004, 5:11pm
The Lady, I've never been to any "wine parties/grape stomp parties" in
AW before. While I *am* a Catholic and I *don't* drink alcohol, I don't think that the AW newsgroups are the proper place to talk about your religious views or to try and push your beliefs onto someone else (whether you were trying to do it purposely or not). There are plenty of other newsgroups, forums, message boards, Web sites, and blogs about religion. I suggest you take the discussion there instead. Builderz http://www.3dhost.net [View Quote] > It's ok Carl : ) > > I've already spoken to one person at the wine party. But saying it here in > hopes that everyone in AW knows Christ as their Lord and Savior. And if > they don't, I invite them to the road to salvation. It is a life changing, > soul saving experience. : ) AW Radio Station QuestionsFeb 8, 2004, 5:22pm
With all of the AW radio stations popping up, I was just wondering if
any of them stream in the mp3PRO format instead of the older MP3 format. I was also wondering if any of the stations plan to up their bitrate or have multiple streams. For example, http://www.di.fm has 24k, 56k, and 96k streams for some of its stations/genres. Also, I'm sure they are aware of it, but any AW radio station needs to pay a licensing fee if they will be broadcasting copyrighted songs that they don't have the permission from the copyright holder to play. If they don't do this, they could be shut down due to legal issues. Builderz http://www.3dhost.net AW Radio Station QuestionsFeb 8, 2004, 6:40pm
Have a look here:
http://www.ifpi.org/site-content/press/20031111.html Also, if I remember correctly, if you stream using Live365.com, they will cover all of the license fees for you. Builderz http://www.3dhost.net [View Quote] AW Radio Station QuestionsFeb 9, 2004, 3:16am
Since I never ran a streaming radio station before, I wouldn't know. I
was doing some basic research in the past about them, and then got discouraged due to all of the legal mumbo jumbo. I suggest you go over the links posted here, read the material, do a Google search, post in some legal forums, or ask a lawyer for the full details. Builderz http://www.3dhost.net [View Quote] AW RatingFeb 15, 2004, 2:32pm
I voted yesterday. To be honest, every little bit helps. It will get a
lot more boring once everyone's friends start leaving AW due to boredom or price increases (whoops, did that already start to happen?). I would love to see AWI's advertising/marketing plan (or lack thereof). It seems to me that they don't even try to advertise, even using free methods. If they do, please correct me if I'm wrong. Here are just some free advertising methods: - Post to guestbooks with a link back to AW - Add the AW link to the Links section in related Yahoo! Groups - Make some official AW banner ads or 88x31 buttons and put them on the AWI site so others can, in turn, put them on their own sites - Use TrafficSwarm.com (free version, not Pro) - Have an AWI staffer or someone else post to VR related forums and include a signature file or link to the AW site after each post - Make a "link swap" page on the AWI site and exchange links with other VR related sites - Considering updating the AWI Web site for better search engine optimization I have plenty more ideas up my sleeves. Now, I know these simple things won't be bringing in 100k visitors each month, but it certainly wouldn't hurt. Test what works, and then use what does for future advertising. Oh, and this might be interesting to take a look at: http://www.alexa.com/data/details/?url=activeworlds.com Builderz http://www.3dhost.net [View Quote] > *yawn* This makes the umpteenth rating poll... It's getting pretty > boring... virus alert (cross-posted to all groups)Feb 20, 2004, 3:23pm
Are you sure it is really coming from AWI and not someone else's
computer? The other recent e-mail worms spoofed the "from" address of the e-mails they sent out. For example, let's say that I did not have the worm and all of my anti-virus signatures were up to date. However, one of my friends had *my* address in *their* address book and *they* get infected with the worm. Now, that worm looks through my friend's address book and sees that *my* address is there. So the worm decides to use it and sends out mail using *my* (not their) address as the sender. Even though my system is totally nice and secure, uneducated people will think *I'm* the one sending the worm, when in reality it is from another computer that is just forging the sender's address. Look at the e-mail you supposedly got from AW and post the headers here. We can then tell if it really did some from them or not. Builderz http://www.3dhost.net [View Quote] virus alert (cross-posted to all groups)Feb 20, 2004, 5:44pm
Just wanted to make sure we are all on the "same page." :)
Builderz http://www.3dhost.net [View Quote] AW 4.0Mar 8, 2004, 7:50pm
Correct me if I'm wrong, but wouldn't it make more sense and use less
bandwidth on the world server if the voice chat/speech was just sent peer to peer to others around in the world? Aren't whispers sent peer to peer (directly sent from one user to another using the AW browser)? I don't see why voice can't be done in a similar fashion. I don't mind if the browser contacts the world server to see who has the right to speak in a world, but the world server shouldn't have to relay all of the voice data to everyone in the world, should it? Builderz http://www.3dhost.net [View Quote] > I was speaking to Grimm about aw4.0. There going to have voice chat. Not > good for us world hosters on limited bandwith, but since my counter-strike > server support that, it wouldnt be much. > > -- > > Signed, > TheMask > > :: Owner of Delusional-Minds Hosting :: > Free world hosting.. Just a T-Gram will do it. > > http://www.delusional-minds.com AW 4.0Mar 9, 2004, 2:57am
Strike, since you seem skilled in the voice chat area, have you tried
There's voice chat before? If so, what are your thoughts on it? In my previous post, I sort of thought that the AW chat would be a "walkie talkie" type of voice chat just between two people who wanted to initiate a conversion. They would "connect" to each other and send the voice data back and forth between themselves. That's why I questioned the thought of the world server having to handle the voice stream. But if everyone in a world is going to be talking all at once, then yes, I guess it would make more sense for the server to handle that or at least direct where the voice streams are going. I hope there is some limit or radius with it though, like someone outside of visual range or X amount of cells away won't be able to hear you or something. Builderz http://www.3dhost.net [View Quote] > The VoIP (at least in the beta that I have) works similar to a server side > mixing system. > > A 2 way stream is established to the server using the standard connection > - Each microphone sends an outgoing stream to the server > - Each client sends its 'mute' list to the server > - Each client sends its codec idc to the server > > The server then takes each of these syncronous feeds and mixes them on a > 'per client' basis, filtering out any muted persons from the relevant client > streams, the server then sends these individual streams back. The standard > for broadband is 4.3kb/s on the version I have, way too much to have 30 > different streams all aimed at once IP address stream each time... you would > need everyone on T3! > > As for your napster thing... I think you will find that all the data on them > may be being sent from mutliple sources, but is binary idential from all > these sources, in the case of AW these sources are very different in each > case. It is also required as the different forms of codec compression need > to be set server side so the client can decode it... > > Granted, I havent seen the 4.0 implimentation of it first hand but I know > the general gist... The AW programmers have got it right in this case, I am > highly impressed at the work chris has done, infact its jaw dropping. > > - Mark R AW 4.0Mar 10, 2004, 1:45pm
Thanks for the response, but when I said "There," I meant the 3D program
at http://www.there.com. Have you ever tried their voice chat? It isn't half bad, but I'm not quite sure how their "radius" or limiting of distance works because I could hear people across a wide distance that weren't even close to where I was standing. Also, do you have any idea if AW will allow streaming ShoutCast servers to be put on objects like stereos and such? Builderz http://www.3dhost.net [View Quote] [View Quote] Cy Nominations for Corrections are up!Mar 27, 2004, 8:49pm
Wow, all of those votes and not one for the dozen or so AW hosting
companies! Guess I should have nominated myself... Builderz http://www.3dhost.net [View Quote] Cy Nominations for Corrections are up!Mar 28, 2004, 3:20am
LOL! I was only joking (I knew Brock would be the first to reply). But
thanks for that info, Bit. ;) Builderz http://www.3dhost.net [View Quote] > pssst you still can...just say you sent it in and I missed it...lol It takes too long to cache things recently...Mar 28, 2004, 3:33am
Which version of AW are you using? Did you do a scandisk or chkdsk on
your hard drive? Have you defragged your hard drive? Have you tried clearing your cache and redownloading the objects in the area where it seems slow? Did you make any other changes to your computer recently? Did you try adjusting your AW settings in anyway? Are your video card drivers up to date? Am I asking too many questions? :) Builderz http://www.3dhost.net It takes too long to cache things recently...Apr 2, 2004, 7:02pm
Well, AWI at least uses InterNAP bandwidth (http://www.internap.com for
more info), which is pretty darn good. As far as their server goes, last time I checked, I think it was some huge multi-processor server made by Sun Microsystems. They could have changed it by now, though. In any event, if you have lots of data going back and forth on both dial-up and broadband connections, two dozen people moving around in different directions, chat flying by, bots doing stuff, and lots of property in a small area...you should expect at least a small amount of lag to be present. I wasn't at the SW City event, but I've been a bot host at other large AW events with 30 or more people and most of the load is on the world server side (which in your case was hosted by AWI). Builderz http://www.3dhost.net [View Quote] > The worst part about this whole thing is that, downloading service is AWI's > #1 job. I mean, if they do anything during the day, it's making sure the > servers are functioning. AW is a browser right? A browser downloads > stuff...they can't even get that right? >_<! My AbsenceMar 30, 2004, 11:40pm
I've heard of others wait at least a month for a new DSL line to be
provisioned... There are tons of broadband horror stories on the BroadbandReports.com forums. For example, this one guy was getting a high-speed cable connection installed and the cable company just hired contractors to do the install (they were not employees or regular techs so they had no idea what they were doing). The guy ended up with like three huge drill holes in totally different sections of his house, all exposed to the elements (that is, the weather). Believe me, one to two weeks is nothing. Builderz http://www.3dhost.net [View Quote] Reward System.Apr 2, 2004, 5:52pm
In marketing terminology, this would be called either a one-tier or
two-tier affiliate system. All AWI would need to do is go to some big affiliate place like Commission Junction (http://www.cj.com) and they would handle most of it for them. Citizens would sign up there and get an account and a special link with their own affiliate ID. Anyone that clicks or goes to that link with your special ID and buys a citizenship or world, you'd make either a one-time or monthly commission. Common sense would say Rick would go along with it (since AWI would make more money), but you never know. Builderz http://www.3dhost.net [View Quote] > AWI should impliment a reward system for those who get other people to > subscribe to Active Worlds. A certain amount of money could be discounted > from the yearly/monthly rate depending on how many citizens you get to > subscribe to Active Worlds, maybe even a free year if you get over a certain > number of people to subscribe. It would encourage people to advertise > Active Worlds, and possibly increase the number of citizens immigrating. BBC Interviews Circle of Fire's lead developer Roland VilettApr 3, 2004, 2:37pm
Do you have the exact URL to that site from Archive.org, John? If so,
what is it? It is good that AW got some great coverage back in 1998, but it is 2004 now and AWI needs to get the word out. If something different isn't done, then you end up with the same result and change does not take place. In other words, reporters, editors, etc. won't be knocking on AWI's door unless they do something to initiate the contact in the first place. Builderz http://www.3dhost.net Lara & Raine. Have Passed Away?Apr 3, 2004, 2:43pm
I just got an "e-card" from someone that reads:
"I'm very, very sorry that I have to make this announcement to you all but I regret to inform you that Lara, a long time citizen of Active Worlds has departed this life on April 2, 2004. She was on her way home from the grocery store and lost control of her vehicle which swerved into the other lane and Lara was struck by oncoming traffic. I urge you to remember Lara's family and friends in your prayers." And I heard from a reliable source that Raine. (a citizen I hosted things for) passed away from a heart attack last Monday. Can anyone confirm or deny any of this? If this is true, then this is very, very sad and my heart goes out to all those involved. Builderz http://www.3dhost.net AWI - Stop spilling coffee on the servers plzApr 11, 2004, 5:16am
Have a look at http://www.internethealthreport.com and check to see if
there is any trouble with InterNAP (that's the bandwidth AW uses) and your backbone provider. Do a ping and/or traceroute on host.activeworlds.com and post it here. Also make sure you don't have any worms or viruses on your computer sending out useless data. If you use a router, check to see if there is any new firmware for it. Builderz http://www.3dhost.net [View Quote] Happy Easter!Apr 11, 2004, 5:48pm
Starfleet, that remark was uncalled for. Whether or not you are a
religious person or believe in a higher power, it makes no difference. If Carl was talking about another holy figure would you make the same comments? Builderz http://www.3dhost.net [View Quote] > You'll die soon too, twit. [View Quote] Happy Easter!Apr 11, 2004, 11:07pm
I wasn't talking about the date, I was talking about the "die" comment.
You might have missed my point... Builderz http://www.3dhost.net [View Quote] [View Quote] Xelagot 3.502 emergency updateApr 12, 2004, 2:58pm
Thanks very much for all of your hard work and dedication, XelaG. As
always, keep up the good work! Builderz http://www.3dhost.net Major bugApr 12, 2004, 5:58pm
1) Always have a recent backup of your world's attribute, property, and
terrain data. 2) If you use beta software, such as the new world server, always expect there to be problems instead expecting that everything will go smoothly. Beta is called beta and stable is called stable for a reason. :) 3) I can't confirm or deny your bug as I haven't upgraded to the new beta world server yet, but you should report it to beta at activeworlds.com or telegram a member of the dev team. Builderz http://www.3dhost.net [View Quote] > Maybe a bug of maybe not but it seems aw upgraded world servers (?) and when > you change certain righs or options for the world 90% of the world options > reset so cant change the world welcome message w/o the rights reseting and > the op chageing to aw 1 stuff like that (tip: cover your ears/eyes)STUPID AW > WORLD SERVER, im sorry if im wrong but this is logicaly correct Major bugApr 12, 2004, 10:51pm
Maybe that's one of the reasons why I never got on the closed beta
testing team... ;) Builderz http://www.3dhost.net [View Quote] Whats your total online time?Apr 21, 2004, 2:33am
According to the AW browser, I immigrated back in August of 1996 and my
total time online is 42 days, 6 hours, 35 minutes, 57 seconds (and you can throw some nanoseconds in there for good measure). Builderz http://www.3dhost.net Whats your total online time?Apr 21, 2004, 2:24pm
World Hosting intakes needed!May 2, 2004, 3:39am
Wait, so you were hosting 14 worlds before you got your "connection
upgrade" to 256kbps upstream/downstream? O_O Aren't you overdoing it just a bit? How is lag? Are the worlds empty most of the time? Do you use the connection yourself personally for Web surfing, e-mail, etc? Builderz http://www.3dhost.net [View Quote] > *cough* it says to ask but ill post them :) > On the website also........... > > > 1, What is your connection type (Cable, ADSL, SDSL, Leased Line, T1, etc) ? > > > > 2, What is your upstream and downstream speed? > World Hosting intakes needed!May 2, 2004, 1:56pm
Wow, that must be some line provisioning then! I know here in some areas
in the States that Verizon provisions the line a bit higher than 768kbps/128kbps so you can use the full bandwidth available to you (TCP/IP protocol overhead takes about 13% away from your rated connection speed), but other telcos and ISP do not. I've never heard of a 256kbps/256kbps being able to run at 612kbps/612kbps, though... Normally, 256kbps/256kbps would be classified as SDSL, but I just noticed you said you have at two 128kbps/128kbps lines. If you have two DSL lines, there are certain routers with dual ports so you can bridge or merge the lines together and tries to give you double the bandwidth, BTW. Builderz http://www.3dhost.net [View Quote] > 256/256 in AUSTRALIA is equivlent to something like 612/612 in AMERICA World Hosting intakes needed!May 2, 2004, 7:41pm
Well, if all worlds were hosted on one server, and there were two
identical ADSL lines at 128kbps/128kbps which were connected to the router (with the same MTU settings), it would in effect *try* and use the full 128kbps from the first line and the full 128kbps of the second line. When I say try, I don't mean it will be perfect. I'm not talking about server load balancing, but using two different Internet connections to increase bandwidth to whatever is connected to the local LAN. Downloads will of course be faster since half of it is going through one connection and the other through the second connection, but it won't help speed up everything. Ideally, a true 256kbps connection would be better than two merged 128kbps ones. Nexland had a router that can do this, but they were acquired by Symantec. XiNCOM does make one, though (see http://www.xincom.com for details). Of course, a static IP would be best, but it wouldn't surprise me if you can do it without one nowadays. Builderz http://www.3dhost.net [View Quote] > > It wouldn't speed up the server's connection:( > You need a fixed IP for the server, so load sharing won't effect a > single server just the overall performance and the download on his side > of course. awswin57.exe helpApr 25, 2004, 3:28am
Are you having a problem with your router? If so, try this page:
http://www.andras.net/router_aw/router_aw.html Builderz http://www.3dhost.net |