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xelag // User Searchto all open-beta testers posting hereFeb 4, 2004, 1:07am
Bowen,
As far as I understand it, 3.5 is not supposed to bring much new as far as functionality goes. The idea was to refashion the user interface. I also hoped it would be an oppotunity for AWI to get rid of some BUGS which have been plaguing us since 3.3, and even more with the additions made in 3.4. AWI is aiming at more fundamental additions/changes in 4.0, not in 3.5. I think the two changes in world properties are just 'easy going' ones (no clue about the water change, I never investigated water), which still can positively affect. We shall see :) Alex [View Quote] [View Quote] to all open-beta testers posting hereFeb 4, 2004, 12:41pm
Thanks for the info, Lady Murasaki, nice to know this :)
Alex On 4 Feb 2004 00:30:09 -0500, "lady murasaki" [View Quote] >I'm currently working a project that requires the water feature to be >visible below terrain. 3.5 has corrected the problem and works beautifully >now. Very nice not having it flash out! > >Lady Murasaki > tutorial for making each tab a toolbar buttonFeb 4, 2004, 1:04pm
Great idea, alex. It would be a good thing if AW added icons for the
tabs at a fixed place in the toolbars BMPs, so as to avoid future chaos, like people putting these icons anywhere on the bmp. Like that we would know where we can edit them. CC-ing this to AWI :) Alex Grigny de Castro XelaG xelag at 3dee.nl On 3 Feb 2004 22:16:51 -0500, "alexthemartian" [View Quote] >hey, I have just created a tutorial for making each tab its own button >on the AW 3.5 toolbar so this way you can access each tab by just simply >clicking a button on the toolbar. and you can click it again to close >the tabs too. this makes it easy access without blocking space or >resizing anything. the tutorial is at >http://mystuff.virtual-studios.net/tutorials/tab_toolbar_buttons/ > >I would like to thank Goshenta for explaining to me how to do this while >chatting and inspiring me to make this tutorial to share with the aw >community. 3.5 Loading Prob.Feb 6, 2004, 7:43pm
Yes (except the problem with tabs and windows). I already sent 3
detailed logs, but the cause is still unknown, I think. For the tabs and windows, check the ini file. Make a backup of it just in case, then delete the [layout] section. Alex On 6 Feb 2004 13:58:38 -0500, "alaskanshadow" [View Quote] >3.5 seems to randomly freeze and have to be closed by windows...last time it >did this, I tried reopening it and only the stupid movable tabs loaded. so I >exited it, and tried opening it again. again the tabs loaded, but the rest >was automatically minimized. when you maximize the screen, it doesnt allow >you to resize the window (it minimizes it instead) so the tabs are once >again blocking the damn chat. Now it doesnt open at all. Im assuming I have >to reinstall it to fix it-restarting hasnt helped. Anyone else have this >problem? > What happened to AlphaWorld's lighting?Feb 12, 2004, 5:40am
Besides posting here, where it will probably not be read by AWI staff,
send an email to support at activeworlds.com :) Alex On 12 Feb 2004 02:03:10 -0500, "ferruccio" <startrek3 at earthlink.net> [View Quote] >The ambient and directional light for AlphaWorld used to be white and white, >but now it's grey and grey. Why was this change made? I liked it better >when the ambient and directional light in AlphaWorld was white and white. >As strange as it may sound, it was more fun to build in a brighter, more >well-lit environment. That, and the darker lighting screwed up some of the >color-matching. So, I request, please change the world lighting back to >white and white like it used to be. > Xelagot 3.433 availableFeb 15, 2004, 5:42pm
See
http://www.imatowns.com/xelagot/xlgwhatsnew.html for details. Alex Bday builders Rock!!Feb 17, 2004, 2:39am
Happy birthday from my bots and me :)
Alex [View Quote] >I just wanna say that i had a wonderful bday yesterday because the bday >builders cared. If it werent for them I would never have had any kind of >bday. I live alone and all my family lives out of town and some in another >state. I dont have a life because of my job hours so i really dont have any >rl friends. They spent a lot of time and work on the beautiful builds for me >and I didnt see anything that would suggest it was a competition. It was a >gift of careing. and I met a lot of them there and they were the nicest >people. I just wanna say Thanx guys and gals. You made my day! :) keep up >the good work! I'm sure others appreciate it like I did. You guys rock! >((((((hugssssss))))))) >Ciena > Apologies to the People of Community NGFeb 24, 2004, 7:59pm
It is great to see that people are able to apologise, it is always a
sign of strength, if sincerely meant. People mocking such a gesture show their prejudices and weaknesses. Alex On 23 Feb 2004 21:26:20 -0500, "the lady" <thelady263414 at hotmail.com> [View Quote] >Apologies if my posts have caused any kind of unharmony among the people. > >Regarding people who are different, it is wrong to publically harrass them >in any way, by mocking them, by public humiliation or shaming. Personal >attacks should not be tolerated here or in any community. > >Again, my apologies if I have upset this newsgroup in any way. > >Sincerely, The Lady >thelady263414 at hotmail.com > The Passion of The Christ: Out now in theaters. Pick up a ticketFeb 26, 2004, 12:12am
Carlbanlks,
this is the stupidest sort of crap I have heard in quite a while. First of all, what you say is very dangerous: it has been the foundation of all christian persecutions of jews in 2000 years: "the Jews rejected him" therefore they are guilty... I do not say you mean it that way, but make no mistake: generalisations like yours are extremely dangerous. Secondly, it is blatantly not true, if we are to believe the existing books of the new testament. According to the Acts of the Apostles, many jews did follow this person. The first council of Jerusalem had to sort out the differences between followers of jewish origin and of gentile origin. Thirdly, you are assuming the world is christian. Many people believe in a God, but not necessarily in the christian way of presenting God. You are proselitizing a view that may fit your particular religious orientation, ignoring that of many others: "God opened up his love to the Christians". I hope that believers in God would say: God opes his love to all. I may see the movie when it comes out on DVD. I have respect for christians and for other religions, and for non-believers. I will judge it according to my own perspective and conscience :) Did you see The Matrix? I enjoyed the 3 sequels very much :) Alex On 25 Feb 2004 16:25:10 -0500, "carlbanks" [View Quote] >Actually the Jews rejected him and God opened up his love to the Christians. The Passion of The Christ: Out now in theaters. Pick up a ticketFeb 26, 2004, 4:07am
On 25 Feb 2004 21:34:37 -0500, "strike rapier"
[View Quote] >3 sequals? I thought there was one origional and 2 sequals... > >- MR Forgot Animatrix? :) > >"xelag" <xelag at digitalspace.com> wrote> Did you see The Matrix? I enjoyed >the 3 sequels very much :) > question unknown address and exeFeb 26, 2004, 1:55pm
[View Quote]
>Never NEVER NEVER EVER open any attachment if you don't know the source!!!!
And even if you know the source: sources are usually spoofed in viral attacks. Only open attachments you are expecting (because they have been announced) from a known source, after running an antivirus on the attachment. Also, make sure the email makes sense to you before opening attachments There is quite a good article from US-CERT at http://www.us-cert.gov/reading_room/HomeComputerSecurity/ Alex 3.4 browser build 498Feb 26, 2004, 3:02pm
Hi folks,
here is a short list of the most important changes in browser 498: * crucial fix - avatars leaving the world or area could cause crashes to 3.4 browsers if the browsers had animations enabled. This crash happend during the fading-out. This was a big problem in some worlds * avatar fade-out does not change yaw: avatars were turning North when fading-out * full seq blending - blending between animations was carried out partially * transitions from explicit to implicit animations now broadcast sequence 0 between the explicits and implicits (important for bots to indicate when an explicit animation has finished executing) * Hamfon style text SEQs are now loaded and executed even if non recognised limb (joint) names are used, just like in binary SEQs. In previous versions of 3.3 and 3.4 browsers, such text files would not work. The non recognised limb movements are simply ignored now. NOTE: tags 31 to 42 now work for all SEQ files. They did not work for text SEQs during the 3.4 beta period, but that was apparently fixed. See http://www.imatowns.com/xelagot/seqspecs.html for a list of these tags. * new multimedia timers used (partial fix) Alex 3.4 browser build 498Feb 27, 2004, 2:59am
I sugest you ask the devteam. I only posted what I know and could test
:) [View Quote] >Has the terrain problem also be fixed in this one as in the 3.5 beta >recently? That would be wonderful :) text SEQ files: cautionsFeb 28, 2004, 4:44pm
Hi,
Text SEQ file makers and world owners: Text SEQ files must have a duration > (bigger than) 0 Limb sections must have at least two keyframes defined The first keyframe must be at time 0 The last keyframe must be <= (smaller than or equal to the) duration There are some text SEQ files, like in AD&DRPG (ds-woogajumpv2.seq) which do not comply, and therefore can cause browser crashes. DM Mercury has been contacted about this problem in AD&DRPG :) It is advisable, if people complain that they are crashing in your world, to examine all your SEQ files and fix them (or remove them) if necessary. You can use my SEQFileViewer 2.2 to examine (and fix some) SEQs: http://www.imatowns.com/xelagot/seqspecs.html Some, as ds-woogajumpv2.seq, will not even load in SEQFileViewer, and must be fixed manually. Alex text SEQ files: cautionsFeb 28, 2004, 4:59pm
PS: it is also advisable to check new SEQ files for validity before
uploading them to your object path :) Alex text SEQ files: cautionsFeb 28, 2004, 8:47pm
This is a telegram I received today from a world owner, where crashes
occur, who was asked to check the SEQ files s/he uploads to the Object Path, and given the URL to my SeqFileViewer: Telegram from XXX, sent Sat Feb 28, 2004 20:50: no thank you, heh. i dont know anything about seq making, i have all that made for me or donated. I find the answer rather irresponsible. I of course understand that we may not have had the time or knowledge to do so in the past. There is at least one possibility of checking the validity of SEQ files now. We do check, in a way, RWX and cob files: if they do not render, we know they are not OK, if the file length is excessive, we can chose not to upload. Same with JPGs. With SEQ files, there is no way to know unless you actually test them. Please, world owners, be conscious that you could be uploading anything to your object paths if you do not do some sort of testing before uploading. Even viruses :( Test avatars/objects, textures, animations and sounds before you upload them, whether they are bought, donated or free. It is YOUR responsability to do so. Cheers, Alex [View Quote] >Hi, > >Text SEQ file makers and world owners: > >Text SEQ files must have a duration > (bigger than) 0 >Limb sections must have at least two keyframes defined >The first keyframe must be at time 0 >The last keyframe must be <= (smaller than or equal to the) duration > >There are some text SEQ files, like in AD&DRPG (ds-woogajumpv2.seq) >which do not comply, and therefore can cause browser crashes. DM >Mercury has been contacted about this problem in AD&DRPG :) > >It is advisable, if people complain that they are crashing in your >world, to examine all your SEQ files and fix them (or remove them) if >necessary. You can use my SEQFileViewer 2.2 to examine (and fix some) >SEQs: >http://www.imatowns.com/xelagot/seqspecs.html >Some, as ds-woogajumpv2.seq, will not even load in SEQFileViewer, and >must be fixed manually. > >Alex text SEQ files: cautionsMar 2, 2004, 11:50pm
This particular issue will be resolved in beta 526 and up, thanks to
Chrispeg: text SEQ files that have a duration=0 will simply be ignored. Alex [View Quote] >Hi, > >Text SEQ file makers and world owners: > >Text SEQ files must have a duration > (bigger than) 0 >Limb sections must have at least two keyframes defined >The first keyframe must be at time 0 >The last keyframe must be <= (smaller than or equal to the) duration > >There are some text SEQ files, like in AD&DRPG (ds-woogajumpv2.seq) >which do not comply, and therefore can cause browser crashes. DM >Mercury has been contacted about this problem in AD&DRPG :) > >It is advisable, if people complain that they are crashing in your >world, to examine all your SEQ files and fix them (or remove them) if >necessary. You can use my SEQFileViewer 2.2 to examine (and fix some) >SEQs: >http://www.imatowns.com/xelagot/seqspecs.html >Some, as ds-woogajumpv2.seq, will not even load in SEQFileViewer, and >must be fixed manually. > >Alex Beta NewsgroupFeb 29, 2004, 11:48pm
On 29 Feb 2004 20:40:19 -0500, "the lady" <thelady263414 at hotmail.com>
[View Quote] >How can I see the posts in beta newsgroup? You can't. The beta ng is locked, and only accessible to 'official' beta testers. The 'open' beta testers do not have access to it. Alex Beta NewsgroupMar 1, 2004, 10:06am
On 1 Mar 2004 04:25:15 -0500, "the lady" <thelady263414 at hotmail.com>
[View Quote] >Beta seems to have become a place of exclusion to people interested in >testing the AW software. Beta was made private because it was necessary to do so. It is intended for beta testing only, and an open quality turned it into... well, just another discussion ng. This means the devteam had to go through tens and hundreds of irrelevant information. Secondly, official beta testers are supposed not to reveal the contents of the beta ng. This is logical, because in the closed beta period the software may have flaws that could affect, among other things, security. AWI also decides who becomes beta tester, trying to keep the group small and efficient until the browser goes to open beta, like it is now. The open beta period is the last stage. You can post here for feedback and of course you must send your bug reports to beta at activeworlds.com Comparisons with other enterprises (AOL etc) are not very helpful, each has its own way of organising betas. Some, like Adobe, only allow you to send emails from a web page, they do not have a specific beta ng. AWI experimented with different ways in the past, and selected this way. It may or may not be the best system, but it's the one they found to work best for them. Alex Beta NewsgroupMar 1, 2004, 10:40pm
Well maybe The Lady should stop and think.
- Telegram from The Lady, sent Mon Mar 1, 2004 03:53: XelaG, why cant the open beta testers post to their ng? My answer to her was: because it is not their ng. - There seems to be some confusion. Active Words is a company that provides a 3D environment. When we join this environment, we expect (and are made to expect) that this is our environment Well, within the limits given to us, it is, outside those limits, it isn't. Active Worlds is not a charitable company, it is a company that wants/needs to make money. It is not a democracy. It provides certain services. The ideal times of the first years of Active Worlds (called something else then) is gone. Within our 'allowed limits', we can create the illusion that we are free within this virtual reality. But times come when we have to stop and think. Active Worlds will decide what it deams ok or not. Hopefully, within its legal limitations; if they cross the line, there is always a legal recourse possible but usually expensive. As far as the beta ng goes, no-one has a valid claim that it belongs to them. It was created by Active Worlds for the sole purpose of providing their company programmers with feedback they can use. It is solely up to them to decide how this ng will be used. We have the choice to stay or leave. If we stay, we have the choice to make our disagreemnts with AWI policies known (oh and I have a few). But there are some reasonable limits to this. What claim do you think anyone can make on a technical ng, The Lady? Stop and think :) Alex On 1 Mar 2004 17:00:09 -0500, "r i c h a r d" [View Quote] >Yet again The Lady is going on about this AGAIN like with 3.4 open beta. > Beta NewsgroupMar 2, 2004, 1:33am
On 1 Mar 2004 20:16:35 -0500, "the lady" <thelady263414 at hotmail.com>
[View Quote] >Some people in the group feel too intimidated to post problems. So they need a beta ng to feel less intimidated? If that is the case, I'd rather not feel their bugs :) The beta ng is not meant as a psychological tool to clear users' inhibitions, it has a very specific aim: to help the devteam to clear program inhibitions. Alex Beta NewsgroupMar 3, 2004, 2:09am
Seems you simply are blind to what is going on, and are just posting
irrelevant and emotional reasons to prove the point that AWI is doing wrong again :) For the last time, I'll try to explain. Beta testing is a technical matter which is exclusive domain of AWI, it is meant to help AWI to solve bugs in their software in the way they design it. Wishlisting is open for all. Arguments such as 'Some people in the group feel too intimidated to post problems' are totally irrelevant, because they do not concern beta testing. 'Problems' in a personal sense have nothing to do with beta testing. Neither has this you posted: 1) Closed minded 2) Not in the spirit of Cy 3) Tends to exclude instead of embrace participants 4) Not very good business practice You seem to want to turn all arguments to your own crusade. That's a pity, because you mix problems, solutions and responsabilities, confuse yourself and others, and generate bad feelings. This was my last word to you about this matter :) Alex On 2 Mar 2004 22:05:12 -0500, "the lady" <thelady263414 at hotmail.com> [View Quote] >Seems you would want to make a sincere effort to clear the air regarding any >inhibitions beta testers would have concering posting problems. > >Problems with that type of thinking are: > >1) Closed minded >2) Not in the spirit of Cy >3) Tends to exclude instead of embrace participants >4) Not very good business practice > >Is there any way someone in beta could be the one to start an effort to >begin making people feel more at ease in posting? > [View Quote] Beta NewsgroupMar 3, 2004, 1:58pm
Leo, it is actually useless to talk to this lady. She is using social
and psychological arguments to justify her claims, completely ingnoring or bypassing the fact that the beta team and the beta ng have nothing to do with those arguments, it's a technical group composed of selected citizens to help AWI, not the citizens nor the community, to fix technical bugs. It is not a policy making group, and not a self-help group, nor a community or discussion group, social and psychological arguments do not apply :) Would she also like to decide who works and programs for AWI - paid or not, to whom AWI sells or licences their products? There are enough ngs open to the public, for discussion and socio-psychological matters, most open-beta testers have published in this ng, and are being read by devteam and even answered. But enough for me, I won't waste my time replying to her on this matter (this was not a direct reply to her LOL, just letting off steam!) Alex On 3 Mar 2004 09:12:31 -0500, "binarybud" [View Quote] >good god ....... how about actually reading and comprehending what information you have been given? >The BETA NG does not need beginners, nor people that do not listen to instructions. > [View Quote] Beta NewsgroupMar 3, 2004, 10:55pm
A suggestion, off topic (that's why I reply) - ever though of
consulting a shrink for help? They might help convincing AWI to turn their business into a social club, or convince you to mind your own business, not everybody else's :) On 3 Mar 2004 18:49:46 -0500, "the lady" <thelady263414 at hotmail.com> [View Quote] >I'm not exclusively picking on beta. Just speaking up from what I've seen >and what people have told me regarding beta ng. > >Anyone reading this that participates in beta that would like to check into >this situation, please do so. : ) Beta NewsgroupMar 4, 2004, 11:07am
[View Quote]
>I did not mean to reply to XelaG - just a general spot within this thread.
> >When will you folks learn: "DON'T FEED THE TROLL" ! > >http://www.winternet.com/~mikelr/flame27.html or >http://www.winternet.com/~mikelr/flame8.html > >Feel free to browse that collection and maybe you'll find better references :) LOL :) spoonsMar 8, 2004, 1:40am
beta testers for xelagot 3.434 neededMar 4, 2004, 7:54pm
Hi folks,
I'm testing a new version of X1, which has a few changes to the map section of Survey Manager. Due to the fact that I needed to modify a LOT of code, I need help to beta test this version to be sure the code has not been broken. Just In is doing it now, but I need a few more people. Requirements: You must be very familiar with the working of Survey Manager, and how the map and it's pop up menu work. You must also install the latest full version of X1 in a separate test folder (call it what you want). I will only send a replacement for the file x1.exe. The new features include: * a toggle between 3x3 sector map and (new) 5x5 sector map * buttons to centre the map on the survey or project * buttons (arrows) to move the map or the camera that views it in 4 directions, in steps of 5 or 3 sectors or 1 cell * dragging the map now updates the image on the fly The functions of the map's pop up menu need thorough testing, as well as the click and double click on the map. Both in 3x3 and 5x5 mode. Also the Object Manager has a new 'Full coords' field, and the Cell Viewer allows to move the cell viewed by 1 cell in 4 directions. Please reply to xelag at 3dee.nl, with subject 'beta testing'. Submissions must be fast, as I want this version up and running as soon as possible. Alex I just found something cool:)Mar 5, 2004, 7:03am
Yes, Dave and Merryn run the company :)
Alex [View Quote] >Yea, that was created by Razzle, aka PK founder (PK 1) He was showing it to >me the other day. That's his own little company I believe. :) > > [View Quote] Farewell AW(Cross-post Community/Worldbuilders)Mar 6, 2004, 12:39am
Wish you luck and strength, grades go first at your age! Hope to see
you soon here promoted to DoCtor PiLLs :) Alex PS: don't forget to feed my xelagots, if you have any! [View Quote] >Dear AW Community, > After my years of joy on AW, I regret to inform everyone that I am >leaving. My school grades are going down, and my parents feel it best that I >focus my efforts on my studies. I am leaving for a period of about four >months. I know to me it will seam like forever. But I must leave. > > I first came to AW back a while ago and was a tourist for what seamed >like forever, I got my first cit, and was greatly pleased with the features >of the program. over the years iv done so much stuff and I now love this >place more than anything in the world. > > I also want you all to know any projects such as TTV, AWPromo, and such >ill try to work on from outside of AW, but I am trying to get a friend to >take temporary leadership over TTV for me. > > I hope my citizen doesn't expire and become NAC. But I will try to hurry >back and get my grades up. > >Thanks a bunch AW, Ill miss ALL of you (yes even strike rapier, Brock, and >my old rivals) >C P,Crazy PiLLs, CrAzY PiLLs, Yami Trunks, "Trunks", Chris, > >:-( > AW 4.0Mar 8, 2004, 1:09pm
The 3.5 browser allows you to see what the world owner sets: water
under terrain and a different offset of terrain (the terrain may be moved up or down). These are 3.5 world owner options, true, but without the 3.5 browser you won't see them. What about the people who haven't bitched about it? Like me and quite a few others? :) Alex On 8 Mar 2004 08:09:57 -0500, "tart sugar" <tartsugar at comcast.net> [View Quote] >I haven't D/L'd 3.5 yet, but it was my understanding that the new features >in 3.5 were more for the world owners. Is that right? >I don't own a world, that's why I haven't bothered with 3.5 >That, and all I hear is bitching about 3.5 hehehehe > >Tart Sugar >I used to be Snow White, but I drifted. > [View Quote] |