text SEQ files: cautions (Community)

text SEQ files: cautions // Community

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xelag

Feb 28, 2004, 4:44pm
Hi,

Text SEQ file makers and world owners:

Text SEQ files must have a duration > (bigger than) 0
Limb sections must have at least two keyframes defined
The first keyframe must be at time 0
The last keyframe must be <= (smaller than or equal to the) duration

There are some text SEQ files, like in AD&DRPG (ds-woogajumpv2.seq)
which do not comply, and therefore can cause browser crashes. DM
Mercury has been contacted about this problem in AD&DRPG :)

It is advisable, if people complain that they are crashing in your
world, to examine all your SEQ files and fix them (or remove them) if
necessary. You can use my SEQFileViewer 2.2 to examine (and fix some)
SEQs:
http://www.imatowns.com/xelagot/seqspecs.html
Some, as ds-woogajumpv2.seq, will not even load in SEQFileViewer, and
must be fixed manually.

Alex

xelag

Feb 28, 2004, 4:59pm
PS: it is also advisable to check new SEQ files for validity before
uploading them to your object path :)

Alex

xelag

Feb 28, 2004, 8:47pm
This is a telegram I received today from a world owner, where crashes
occur, who was asked to check the SEQ files s/he uploads to the Object
Path, and given the URL to my SeqFileViewer:

Telegram from XXX, sent Sat Feb 28, 2004 20:50:
no thank you, heh. i dont know anything about seq making, i have all
that made for me or donated.

I find the answer rather irresponsible. I of course understand that we
may not have had the time or knowledge to do so in the past. There is
at least one possibility of checking the validity of SEQ files now.
We do check, in a way, RWX and cob files: if they do not render, we
know they are not OK, if the file length is excessive, we can chose
not to upload. Same with JPGs. With SEQ files, there is no way to
know unless you actually test them.

Please, world owners, be conscious that you could be uploading
anything to your object paths if you do not do some sort of testing
before uploading. Even viruses :( Test avatars/objects, textures,
animations and sounds before you upload them, whether they are bought,
donated or free. It is YOUR responsability to do so.

Cheers,
Alex



[View Quote] >Hi,
>
>Text SEQ file makers and world owners:
>
>Text SEQ files must have a duration > (bigger than) 0
>Limb sections must have at least two keyframes defined
>The first keyframe must be at time 0
>The last keyframe must be <= (smaller than or equal to the) duration
>
>There are some text SEQ files, like in AD&DRPG (ds-woogajumpv2.seq)
>which do not comply, and therefore can cause browser crashes. DM
>Mercury has been contacted about this problem in AD&DRPG :)
>
>It is advisable, if people complain that they are crashing in your
>world, to examine all your SEQ files and fix them (or remove them) if
>necessary. You can use my SEQFileViewer 2.2 to examine (and fix some)
>SEQs:
>http://www.imatowns.com/xelagot/seqspecs.html
>Some, as ds-woogajumpv2.seq, will not even load in SEQFileViewer, and
>must be fixed manually.
>
>Alex

rossyboy

Mar 2, 2004, 1:56pm
I also think this reply is irresponsible and rather silly. No matter how
much they like the SEQs nobody will be able to see them if they are
broken because they will crash the browser. If someone is not prepared
to test their SEQs they should stick to the normal ALPHAWORLD set.

[View Quote]

xelag

Mar 2, 2004, 11:50pm
This particular issue will be resolved in beta 526 and up, thanks to
Chrispeg: text SEQ files that have a duration=0 will simply be
ignored.

Alex

[View Quote] >Hi,
>
>Text SEQ file makers and world owners:
>
>Text SEQ files must have a duration > (bigger than) 0
>Limb sections must have at least two keyframes defined
>The first keyframe must be at time 0
>The last keyframe must be <= (smaller than or equal to the) duration
>
>There are some text SEQ files, like in AD&DRPG (ds-woogajumpv2.seq)
>which do not comply, and therefore can cause browser crashes. DM
>Mercury has been contacted about this problem in AD&DRPG :)
>
>It is advisable, if people complain that they are crashing in your
>world, to examine all your SEQ files and fix them (or remove them) if
>necessary. You can use my SEQFileViewer 2.2 to examine (and fix some)
>SEQs:
>http://www.imatowns.com/xelagot/seqspecs.html
>Some, as ds-woogajumpv2.seq, will not even load in SEQFileViewer, and
>must be fixed manually.
>
>Alex

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