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the derek // User Search
the derek // User Search
Jun 19, 2002, 10:18pm
this happened in my world. not being able to select terrain out of world
limits is annoying as hell and we might as well not have any terrain out
there
[View Quote]"tony m" <fldmshl2013 at austin.rr.com> wrote in message
news:3d10a691.278381257 at news.activeworlds.com...
> I noticed an odd thing in a world I build in (and have CT to edit
> terrain) -- there were two spikes that looked exactly the same beyond
> the building limit. This wasn't a browser-only error, because the
> owner & I both saw the exact same thing. Using Xelagot's maximum
> altitude, we reuploaded the terrain & they all flattened out to an
> altitude of 100m. We then searched for these spikes in the elevdump,
> found them, & reuploaded them. The spikes were gone. (and still are).
>
> It seems the worldserver is accepting terrain data beyond the building
> limit-- either this is a bug, or in 3.4 we'll be able to edit beyond
> the building limit.
>
> On 19 Jun 2002 11:53:07 -0400, "maka" <omegaflow at yahoo.com> wrote:
>
>
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Jun 30, 2002, 11:34pm
lol even with the shortcut it would be easier with a button... i think we
need a "reload" button thats equivilent to "bouncing". there could be an
option where it will either keep u where u are, teleport you to start
location, or on 0w
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d1e19ae at server1.Activeworlds.com...
> Simple addition. Now that gzs coords are not always at 0n 0w have a
Teleport
world.
> I hate re entering when i dont have to.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
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Jun 30, 2002, 11:32pm
i think he wants to be able to see what the telegram is about before
clicking on it... and not actually IN the message... i think this would only
be useful to people who get 500+ telegrams a day though
[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:n1nthu8je3hhgrmn43ct8oer6lsqbotaks at 4ax.com...
> In a galaxy far far away, known as wishlist, an identify claiming to
> be known as "slim smokey" <Smokey360j at ync.net> scribed the following:
>
> Well, you've got 1000 characters to play with.
>
> Subject: Blah Blah <Hit CTRL Enter twice>
>
> Just a test telegram <Hit CTRL Enter twice>
>
> Sincerely <CTRL Enter Once>
> Anduin
>
> FUN!... Hey, CTRL TAB works also if you didn't know ;)
>
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o It wasn't me, it was the one I'm in! |
> \--------------ooO-------Ooo--------------/
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Jun 30, 2002, 11:29pm
is this even possible?
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d1f0281 at server1.Activeworlds.com...
> I think aw should make it so you can name objects, e.g.
>
> create name camera1
>
> then you can to a tv
>
> tv1.rwx,
>
> action:
>
> create camera name=camera1 angle=90 update=1
>
>
> this would make a camera that keeps updating the picture at 90 degrees
from
> it. It would be cool for virtual CCTV.... and, you could do the ability
> like:
> create camera name=camera1 angle=90 update=1 world=aw cit=336613
>
> which would give you a camera froma cert world w/ pictures & stuff.
>
> Just a suggestion
>
>
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Jun 30, 2002, 11:30pm
good for building worlds too, cause you sometimes get idiots who have their
visibility up to 150 and are wondering why the world is LAGGING... setting a
maximum visibility would keep people from even being able to complain :P
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d1f44fb$1 at server1.Activeworlds.com...
> I think this would be a good idea maybe. Lets say your maximum fog is at
60.
> Some people might have their visibilty over 60 and are seeing objects past
> what they can see. If you put the maximum visibility at 60 then they wont
> see anything past the fog no matter what their fog is set at in their
> settings and it will be less laggy for them. I know if you set it high you
> can probably handle that much but makign it lower will increase framerate
> even more.
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
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Jul 3, 2002, 5:00am
well the problem was, the servers used to be blazing expensive, and all you
had to do was use a fake address and youd have a working server... they
didnt use credit cards. its not very good anymore. last time i checked they
made it an in-browser thing instead of an app like AW. pretty kewl
nonetheless
[View Quote]"kristy8963147" <bluemoon8963 at hotmail.com> wrote in message
news:3d21fc05$1 at server1.Activeworlds.com...
> It reminds me of Palace.
>
> Note: For thoses of you who don't know what it is. It's a 2d graphical
chat
> program done by Communitys.Com which went bankrupt and shut down in late
> 2000(what AW is trying to avoid). It was then picked up by the community
in
> mid 2001. You can check it out a www.thepalace.com
>
> "carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
> news:3d21f6f0$1 at server1.Activeworlds.com...
lol
change
>
>
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Jul 2, 2002, 3:52am
well you could have it bring you to a php script... you probably could
somehow make it edit your stats... lol i dont think it would be too
dependable though ;)
[View Quote]"lord fett" <lordfett at hotmail.com> wrote in message
news:3d213f32$1 at server1.Activeworlds.com...
> I don't know how hard this would be or if it would create lag etc, but
this
> would be useful for game bots. Instead of having to click, people could
just
> walk over objects and have the bot respond. Example: walking over ammo
> crates This would be neat and would simulate actual games.
>
> -Lord Fett
>
>
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Jul 3, 2002, 4:57am
i cant post to the beta newsgroup, but it sounds like aw might remove the
bubbles all togther. i REALLY dont want them to totally remove the chat
bubbles... unless you are in awgate or awteen/other crowded areas its a
really cool feature.. i hope they only give an option to change opacity/turn
it off :((
Jul 17, 2002, 10:44pm
what are particles?
[View Quote]"killamo" <rymonday at hotmail.com> wrote in message
news:3d33c7e9$1 at server1.Activeworlds.com...
> I think a long needed and deserved technology should be programmed in this
> would enter AW into a whole new realm of realism
>
>
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Jul 19, 2002, 3:33am
i have same problem.. but an even bigger prob is NO ONE READS THEM i have
people ask me questions that are answered in the w/m EVERY DAY
[View Quote]"zeo toxion" <zeo at my.activeworlds.com> wrote in message
news:3d379fa4 at server1.Activeworlds.com...
> Does anyone else think the welcome message character limit is too short? I
> find myself having to make signs at gz because the wm cant hold more then
3
> or 4 average sentences. Maybe it's just me but I think it does...
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
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Jul 21, 2002, 11:09pm
not to mention taking a third of your bot limit ;)
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d38655d at server1.Activeworlds.com...
> agreed
> If you have no other reason for a bot, it's a real waste of bandwidth.
>
> "zeo toxion" <zeo at my.activeworlds.com> wrote in message
> news:3d3860f1$1 at server1.Activeworlds.com...
> message
the
be
> as
to
more
>
>
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Jul 21, 2002, 11:18pm
i would LOVE THIS, however, aw wants to squeeze ever dollar out of us, and
theres a chance that people who have more than one cit ould renew the old
one for a month every once in a while to check their tgrams. i think this is
a great idea, but aw would never do it
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3d37cd75 at server1.Activeworlds.com...
> Hi everyone:
>
> As I mentioned earlier, another BRILLIANT idea just hit me.
>
> Now, we all know there a few of us who've had, over the course of time,
more
> than one cit, which in turn means more than one cit. ID #, right???
>
> What IF AWI (AWI is the new ActiveWorlds, Inc. for those not in the know
BTW
> :-)) were to somehow ask if a person, when they apply for citizenship, if
> they've EVER had a cit before and, if so, to please list either the screen
> name used or the cit no.
>
> This info. could be stored in a telegram redirection server in case
someone
> (like me) sends a telegram to someone who now goes by a different screen
> name and now has a different cit. no.
>
> Here's an example of how this would work....
>
> Let's say I'm sending a telegram to someone named MrOwl about a possible
> intrusion of his land by some sign-posting troll who has just *possibly*
> taken a small chunk of land away from MrOwl on AlphaWorld at 4968N 131E in
> the process.
>
> Now, let's assume that MrOwl is NOW known as mrbruce (the owner of the
A!!CT
> world). The redirecter can then look up MrOwl and realizes he's now known
> as mrbruce. The redirecter will then tell the Operator to notify mrbruce
> that he has a telegram just as though I had sent it directly to mrbruce.
He
> then reads the telegram and responds to it.
>
> Cool idea or not???
>
> Patrick
>
> [NOTE: There *is* a sign posting troll at the aforementioned
coordinates.,
> but I do *not* know just who to contact and the GET have better thin gs to
> do than go around deleting signs posted by such trolls if there is a
> question as to why the land was never covered. So I just ignore the sign
> and move on].
>
>
>
>
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Jul 21, 2002, 11:15pm
ok if this was implemented you would have to have a privacy option to block
"multi-grams". if not there would be spammers all over aw
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d398bbe$1 at server1.Activeworlds.com...
> AW need to make it so that you can just add a ", " and add other peoples
> names to send telegrams to (or select multiple people from contacts)
>
>
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Jul 27, 2002, 5:20am
i think a better way to tell people youre afk is to be able to have a "note"
by your name... it ould appear in the contact list so people could read it.
another thing that is a MUST is when someone on your contact list changes
names, his old name appears in red next to the new name (for a certain time
period, or when you click a button or option etc... whichever comes first)
for example, john changes his name to doe.
people who had him on his list would see Doe (John) the (..) would all be
red. people with him on his list could remove the red by bringing up the
popup menu and clicking "remove old name". sound like a good idea?
i thought so :P
[View Quote]"john" <johnfricker at lineone.net> wrote in message
news:3d398bbe$1 at server1.Activeworlds.com...
> AW need to make it so that you can just add a ", " and add other peoples
> names to send telegrams to (or select multiple people from contacts)
>
>
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Jul 23, 2002, 3:31am
this has probably been posted 10+ times and aw still hasnt gotton it thorugh
that WE WANT THIS FEATURE!!!!
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D3CE150.65EBF16C at oct31.de...
> Sigh, posted this wish about a year back, but no luck :-/
>
> dion wrote:
from
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Jul 25, 2002, 4:38am
i wish that in 3.4 the terrian IS NOT SO DARK!!!!!
'nuff said :P
Jul 26, 2002, 1:28am
yes if you have a ground and a terrain with the same texture... the terrain
will semm like its NIGHT and will be VERY DARK. i dont know how to brighten
textures... but that would probably make them look different and probably
wouldnt have too much of an effect
[View Quote]"billybob" <bill at vectracon.com> wrote in message
news:3d404691 at server1.Activeworlds.com...
> No, i beleive that the terrain settings are a bit darker, of course you
> could probably just upload really bright textures...but the point still
> stands, the terrain itself is a bit dark.
>
>
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Jul 26, 2002, 10:39pm
that made it almost black... grim. was right there needs to be an option. i
never noticed the ground was made to be bright
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3d411e8b at server1.Activeworlds.com...
> try this in the directional light settings .
>
> Direction :
>
> X: 0
> Y: -0.1
> Z: 0
>
> i hope this helps , worked out in my world .
>
>
> "the derek" <imthederek at yahoo.com> schrieb im Newsbeitrag
> news:3d40c1d2 at server1.Activeworlds.com...
> terrain
> brighten
probably
you
still
>
>
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Jul 28, 2002, 4:43am
since beta isnt open, we need a "bugs" newsgroup so we dont always have to
ask someone on beta to post it... and it really doesnt belong there since we
arent using beta
Jul 28, 2002, 8:46pm
lmao i can just see an rpg where the whole world is built upside down :-)
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3d44243e at server1.Activeworlds.com...
> It should be good if an avatar should turn upside down and the firs
version
> view would be upside down! Would be good for futuristic RPG's
>
> --
> D a n
>
>
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Jul 29, 2002, 5:31pm
lol if you want to Type World Welcome Message or just Welcome Message
instead of WM go ahead the rest of us, we lazy :P
[View Quote]"eep" <eepNOSPAM at tnlc.com> wrote in message
news:3D459194.D9F66389 at tnlc.com...
> WM? Let's not create any more non-standard AW acronyms (OP, etc) than is
necessary, please...
>
> dion wrote:
>
the
useful
>
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Jul 29, 2002, 9:00pm
lets change it to WWM then happy :P
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d45c3a1$1 at server1.Activeworlds.com...
> I thought it was Windows Mediaplayer
>
> --Bowen--
>
> "ananas" <vha at oct31.de> wrote in message
news:3D459B4A.B177CB64 at oct31.de...
>
>
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Jul 29, 2002, 9:31pm
just that WE LAZY
[View Quote]"eep" <eepNOSPAM at tnlc.com> wrote in message
news:3D45C536.F4E05208 at tnlc.com...
> Even that's not very common. What is it with all these lazy teenagers
coming up with silly acronyms?
>
> maki wrote:
>
though...
using
>
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Jul 31, 2002, 4:50am
yes, but to make it realistic youd end up with create noise commands anyways
[View Quote]"anduin" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:q40fkus17evj3mumc505q8e50u8rq4fdu9 at 4ax.com...
> Hi all,
>
> We already know about the object path containing WARP and DEWARP
> sounds to play those sounds when warping or teleporting in your world.
>
> Something else that should be added to AW should be default STEPPING
> sounds and default continuous sounds...
>
> EG; when moving around in the world you have footsteps in grass or
> whichever... Can be overridden by adding another bump sound to another
> objects.
>
> The continuous sound is like the atmospheric sound in a world. Instead
> of having to have heaps of objects having create sound, you could set
> it in world settings.
>
> EG; having a sound of RAIN in a world, so the whole world has a rain
> sound to the atmosphere... This could be overridden in world with
> special commands on objects, so when you walk inside a room you don't
> hear the rain anymore.
>
> Am I even making sense?
>
> Thanks
>
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
|
Jul 31, 2002, 9:12pm
why dont we have an option for chat in the world to be sent to everyone?
this way we wouldnt have to waste a third of our bot limit to have people to
be able to talk to other people across the world. Plus without an option to
see everyone in the world its wierd not being able to SEE who youre talking
to.
Aug 2, 2002, 3:56am
i hate it when i mean to send a tgram but i hit join then im warped away
from whatever ive been doing. I NEED A WAY TO CANEL THIS
Aug 2, 2002, 5:35pm
no that would be just as annoying as it is now lol...
[View Quote]"linn" <ironhead at digitalpassage.com> wrote in message
news:3d4a6572$1 at server1.Activeworlds.com...
> maybe if it asked are you sure you want to "join" ?
> "elyk" <elyk26 at hotmail.com> wrote in message
> news:3d4a21cb$1 at server1.Activeworlds.com...
away
>
>
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Aug 2, 2002, 5:36pm
doesnt work for me...
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d4a2027$1 at server1.Activeworlds.com...
> double-clicking on the name in the contacts should bring up the telegram
> box.
>
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3d4a1efe at server1.Activeworlds.com...
>
>
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Aug 3, 2002, 5:24am
i run a lot of that stuff too on a 450.. no lag here either :P (AW kazaa 3-5
IE sessions AIM ICQ sometimes outlook and usually 3 bots)
[View Quote]"joeman" <Joeman at bootdown.com> wrote in message
news:3d4aed94 at server1.Activeworlds.com...
> I'm running AW, dreamweaver, fireworks, kazza, winamp, Outlook, four
> sessions of IE, and AIM on a 450MHz machine... Nothings slow, everything's
> running just fine. Its a problem with Strike rapers machine.
>
> -Joe
>
> "dion" <Dion at digevo.net> wrote in message
> news:3d4ae716$1 at server1.Activeworlds.com...
many
> best
thing.
> but
much
in
>
>
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Aug 3, 2002, 5:27am
only 950mghz? you shouldnt need anything above 800
256mb ram should be all you need too... however you could double that for
around 50 bucks :P
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d4b231f$1 at server1.Activeworlds.com...
> eww, don't by brand computers!
>
> I can run quite a few things on my computer and I have only a 900MHz and
> 256MB of RAM. Before my 900MHz 256MB I was running a 266MHz 32MB (can't
> believe it was only 1.5yrs ago!) and I couldn't run AW and Winamp or WMP.
It
> was pretty nasty. LOL. But I could run a few things of IE and AW at the
same
> time with very little slow-down and that was good enough for me [until I
got
> into the 3D gaming].
>
> "bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
> news:3d4b202f at server1.Activeworlds.com...
> everything's
I've
of
> run
> computer
>
>
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