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the derek // User Search
the derek // User Search
Nov 26, 2002, 10:08pm
i wish you could have the onlint contacts at the top of your list so you
dont have to scroll to see them
Nov 28, 2002, 11:02pm
having to have blocked people on ur list is dumb. if i dont like them enough
to have them waste space id probably rather not see their name lol
[View Quote]"ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3de4860d$1 at server1.Activeworlds.com...
> As an option.
>
> And to have a block list similar to MSN, so that blocked ppl don't fill up
> the contact list.
>
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3de40d0a at server1.Activeworlds.com...
>
>
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Nov 28, 2002, 10:59pm
i dun get it...
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3de6b570 at server1.Activeworlds.com...
> I thought that was how it works now. would you elaborate, please?
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3de6a9d9 at server1.Activeworlds.com...
name without having to first log in with a valid citnum. Hence you could
login using a citname instead.
>
>
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Aug 13, 2003, 10:12pm
and aw would make money off this how...?
[View Quote]jacob the hero wrote:
> You get More feature and More Chat And More world and MORE Citizen and All
> Of them Like in Oringal Active world...It's free....No Upgrade or update
> Avaible....so....When you download or enter...you'll get 1 Free Citizen.....
> it good
>
>
> Jacob The Hero
>
>
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--
Email: thederek at sbcglobal.net
AIM: IAmTheDerek
ICQ: 4953664
Jan 23, 2004, 5:10am
that would make for some really slow building
[View Quote]
> Correction.. the browser would need to look for the OP path server
> to return an error when the object in question was fetched.. but the
> concept is still valid.
>
[View Quote]> "codewarrior" <pete at accelr8r.com> wrote in message
> news:4010a7a1$1 at server1.Activeworlds.com...
>
>
>
>
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Jan 24, 2004, 5:14am
because first it can take up to 5 seconds before the browser even
recieves the callback telling if the object has been added or not. I
dont know about you, but i dont exactly wait 5 seconds before i start
building another object most of the time.
If you dont believe me, use a xelagot. You know what that
"AddUnConfirmed" list actually is- guess what, its the objects the bot
hasnt recieved a positive or negative callback for.
[View Quote]codewarrior wrote:
> "the derek" <thederek at sbcglobal.net> wrote in message
> news:4010c8ea at server1.Activeworlds.com...
>
>
>
> When you build something, your browser retreives the object
> already. If the object is not found, it already gives you an error
> message.
>
> So it's already trying to fetch the object, and already printing
> an error in the console if there is a problem with the object.
>
> My suggestion was what it should do if it determines that
> there was an error - with the *last* object *you* built -
>
> I don't see where your logic is in suggesting it would slow
> down building.
>
>
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Jul 9, 2004, 5:50am
an option to seed an object where you are standing (especially in aw) would
be nice too. A world feature toggle would be needed, but hey just cause you
can do it with a bot doesnt mean it shouldnt be in the browser
we can chat with bots... should we have to use a bot to chat? i think... not
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:40ec4553$1 at server1.Activeworlds.com...
> See my comments below:
>
> ksg wrote:
>
>
> I agree. This would be nice.
>
world
>
> Again, why not? Would be handy.
>
>
> This can be done with many bots. Adding it to the browser itself
> wouldn't be too hard.
>
>
> Ditto.
>
> Builderz
> http://www.3DHost.net
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Jul 23, 2004, 10:03pm
YES! PLEASE LIKE IT WAS BEFORE
w00t
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4101a234 at server1.Activeworlds.com...
> I think there should be a docking facility in place.
>
> John
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:41006660 at server1.Activeworlds.com...
>
>
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Aug 2, 2004, 4:43am
i told them this years ago and they replied "this is definately something we
plan to release within the next update or so"
yeah...right.....sure
not
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:410ca32e$1 at server1.Activeworlds.com...
> I really think it is about time AWI started an affiliate/associates
> program. For those of you who have no idea what I'm talking about, read
> this: http://money.howstuffworks.com/affiliate-program1.htm
>
> The AW newsletter tries to make money using affiliate programs (go to
> http://www.activeworlds.com/newsletter/0704/ and look at the ads on the
> lower left). Second Life has their own affiliate program
> (https://secondlife.com/affiliate/).
>
> Why doesn't AWI have their own affiliate program? Really, why don't
> they? They are missing out on a boatload of money. There are lots of
> people on the Internet called "Internet marketers" who could easily sign
> up hundreds or even thousands of new citizens within a very short time
> period. No joke.
>
> What do current citizens get out of it? Well, they would be able to get
> their own special link or code and anytime they'd refer someone to AWI's
> Web site, they could make money -- either a one-time payment or a
> recurring (monthly) payment. So if you got someone to sign up under your
> affiliate link, you may earn $2.00 USD per month for every citizen you
> sign up (until that citizen cancels or doesn't renew).
>
> For example, let's say I tell my friend about AW. I give him a link such
> as http://www.activeworlds.com/affil.cgi?212482 or
> http://affil.activeworlds.com/?builderz and my friend clicks on the
> link. It redirects them to the main AWI site, but uses a cookie or some
> other identifier so AWI knows I sent them there.
>
> If my friend decides to buy a citizenship, world, 3D Homepage, universe,
> etc. (or download the AW browser and register as a cit) -- I'd get a cut
> or percentage of the price. Not only does AWI make money, but I make
> money for helping close the sale. AWI makes money, AWI didn't have to
> pay any advertising costs to acquire a new customer, AWI's userbase is
> increased (if buying a cit), and I make some money for helping AWI. It
> is a win-win situation.
>
> There are many ways for money to be sent to affiliates. PayPal,
> electronic fund transfer (direct deposit), or mailing checks in the mail
> are some examples. Not only would citizens be able to make money from
> this, but there would be more users in AW.
>
> This isn't some type of MLM scheme, as affiliate marketing has been used
> for years with great results. Another benefit is that it would allow
> citizens to get some money back. If they pay $6.95 USD per month for
> their cit, but referred four new people to buy citizenships (let's say
> they make $2.00 USD per month per cit), they now make $8.00 USD per
> month, which is more than enough to pay for their cit each month. So by
> getting four people to sign up under them, their own citizenship is, in
> essence, now free.
>
> People could put banners, graphics, or text links on their Web site,
> post to forums, write reviews, etc. to get the word out -- all they need
> is their special affiliate link. To be honest, I was thinking of
> starting my own affiliate program up with 3D Host, so if someone
> referred an interested prospect to the 3D Host site and they bought some
> hosting, that person would get a cut and I'd get a customer without
> having to advertise.
>
> Builderz
> http://www.3DHost.net
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Aug 10, 2004, 10:08pm
of course all we need are two imature idiots in awgate to strip down and
perform lewd acts on one another in front of all the children :D
the problem i see is a potato-head idea would probably look much different
than the avs we have now, and would probably have to replace them. probably
not what a lot of world owners want
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:41168428 at server1.Activeworlds.com...
> it should use paperdoll aesthetics default without any outfit on would be
> briefs o na guy, and bra+panties on a girl...
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:41167065 at server1.Activeworlds.com...
carry
> a
> is
work
>
>
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Aug 18, 2004, 12:57am
oh my god you did not just say that
DANGER DANGER the gatekeepers are hunting you down. To escape just go to
awgate and they will never find you
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:411aad2e$1 at server1.Activeworlds.com...
> because that would be too easy?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:41196571 at server1.Activeworlds.com...
in
> a
and
> different
>
>
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Aug 18, 2004, 12:52am
not to burst your bubble but i dont think anyone is listening
yes it would be nice if aw was perfect *bursts out laughing* but these
things probably wont be fixed unless some easy solution come up and bites
them in the ass. by easy i mean something along the lines of some kind of
paper from heaven that you stick in your floppy drive and magic happens.
the most annoying thing i notice is how edges get jagged when turning but
the chances of aw even listening or caring are slim
[View Quote]"eep" <no at spam.com> wrote in message news:4122503A.9B66E692 at spam.com...
> OK, I'm going to start posting random AW annoyances (i.e. bugs) that are
on my AW improvements list (http://tnlc.com/eep/aw/improve.html). Why? Maybe
it'll wake some people up to them so they start bitching/griping about 'em
and, who knows--maybe it'll even get to AWI too.
>
> 3rd-person camera jerks into place when rotated. Pre-2002 it used to
seamlessly come to a stop..,was most likely screwed up when the camera was
messed with.
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~~~~19 days before everyone doesnt have to put up with me anymore~~~~
Aug 18, 2004, 1:00am
thats because the kill feature doesnt work on peacekeepers and gatekeepers
it might work on customs aide though
just dont say the words "second" "life" or "there" it releases a
uberbackfire on you. hurts. a lot.
[View Quote]"swe" <swe at swehli.com> wrote in message
news:4122c5b2 at server1.Activeworlds.com...
> most annoying thing i noticed is that when you kill someone, they don't
even
> bleed! nor do you see them die O_O strange that.
>
> -SWE
>
> "the derek" <thederekdispose-temp1 at yahoo.com> wrote in message
> news:4122c452$1 at server1.Activeworlds.com...
bites
of
but
are
> Maybe
'em
was
>
>
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Jan 18, 2005, 11:43pm
i say screw it and keep it the way it is. perhaps a way to cancel a
telegram within 5 minutes if the person hasnt recieved it yet
[View Quote]Kenneth wrote:
> I'm sure it has happened to others, but once in awhile, I do a typo and my
> finger accidently hits the Enter key while I am writing out a Telegram and
> that makes the Telegram send out. Then I have to rewrite the Telegram again
> and apologise to the person. Just make it so the Mouse sends it out, not the
> Enter key. Maybe the Enter key can be used for what Enter keys are suppose
> to be used for and put the cursor to the next line instead.
>
> -Kenneth
>
>
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Jan 18, 2005, 11:40pm
[View Quote]ORB wrote:
> We ought to be able to resize that bugger it gets in the way.
>
>
>
>
or a way to have it "dock" onto the bottom tabs dialog box would be nice
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Oh and a side note
Firefox for web and Thunderbird for e-mail/NG is the best :D
! at #$ MSFT
Jul 25, 2005, 8:55pm
[View Quote]
> Hi everyone:
>
[View Quote]> ORB wrote:
>
>
>
> It could also be solved using Immigration Officer as well as IO can
> simply inform you that the person you're talking to is away.
>
> Just a thought :)
>
> Cheers for now :)
>
that would only work with whisper. not every time you talk to someone is
it in whisper :-)
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Jul 28, 2005, 4:10am
[View Quote]Seiya wrote:
> whats "pipe dreams"
>
>
dreams you have when smoking a blunt
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Jul 25, 2005, 8:53pm
[View Quote]Matt888 wrote:
> I noticed some worlds are using a bot to change world attributes from night
> to day, and many stages inbetween, and AWGate even has one that updates the
> light direction every 10 seconds! But I think it would be really cool to be
> able to set up "flowing" time, so the sun moves smoothly as if it's a
> rotating object with a corona on it, for example. It could be done like
> this: Have "setpoints" to manually set up things like light direction,
> direction texture, size, colours (anything to do with lighting) and then the
> browser can calculate everything inbetween and slowly shade the sky colours
> and move the sun. The setpoints idea would be particularly useful for going
> from Night to Day (because the light texture would change, and possibly from
> clouds to stars). I think this would really improve the activeworlds
> technology and take it to a whole different level.
>
> Please provide some feedback for me ;)
>
> -Matt
>
>
this would make me feel warm and fuzzy inside
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Aug 11, 2001, 3:31am
i have reggen i put *.zip to add them to the
registry.... may be a different version
[View Quote]mike zimmer wrote:
>
> Okay. I need to make a Registry file to make a OY with the AWReg2prop. I
> tried Andra's Reggen but I can not select multiple files and make a registry
> with them all at once. Please let me know who to do this, or if I can do it
> in Andras's Reggen. Thank You.
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Aug 11, 2001, 3:48am
oh well someone else mightve had the same problem
but kept quiet
[View Quote]mike zimmer wrote:
>
> Heh, got it like 10 seconds before you posted, thanks anyways :-)
>
> the derek <ImTheDerek at yahoo.com> wrote in message
> news:3B74BE25.A1D9962D at yahoo.com...
> registry
> it
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Aug 17, 2001, 4:55pm
hah not all us schools are stupid... and when you
think about it it all comes right down to money...
my school has a lot of money and i mean ALOT but
the govt tells them what they have to do with
it.... last year they installed security cameras
everywhere... this year they replaced every single
light fixture and light bulb in the whole entire
school... and this upcoming year theyre building a
$30000 marquee in front of the school... why?
because the govt gave them the money to do these
things and only these things... im still using a
history book last year that had austrailia called
oceana... west and east germany still apart and
the soviet union there as if nothing had
happened... i think the money needs to go to keep
textbooks updated instead of fixing light bulbs
[View Quote]mike zimmer wrote:
>
> I just got my Freshman Agenda book today with all the school rules in it.
> Here are a couple I find "interesting".
>
> "There will be a $1.00 fee for changing a locker combination." Yet, most of
> the lockers don't even need to have a combo to open them...
>
> "The lost and found department is in the school store." Store? Odd.
>
> "4. Line jumping in the hot lunch line is not allowed. It is
> discourteous, since the next student is just as hungry as you." Not if the
> next person is a anorexic...
>
> "15. Throwing or shooting any objects where injury could result is not
> allowed." So, if no one else is in the room, can I throw a computer monitor
> across the room?
>
> "16. Fighting is prohibited by city ordinance. Parents and Police will be
> contacted when fist fighting occurs." So, what if we never used our fists?
>
> On the last page there is a multiplication table. If you need that, why are
> you in High School?
>
> I was bored tonight and was reading my useless book and decided to let you
> all in on my School's stupidity. This is just the beginning, wait until
> school starts! >:-D
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Aug 17, 2001, 5:28pm
wha! english trig and biology one semester? lol
your school is stupid haha
i dun take american govt til nextyear and im
taking trig this year... weird
[View Quote]wing wrote:
>
> Whee, I got my schedule last week for the first semester. Other than being extremely confusing, it's rather funny. First semester I
> have (In order of appearence)
>
> P.E. (first thing in the morning, I hate that)
> Music (Ughhhh again)
> An hour of study hall
> An hour of lunch (aka study hall II, cuz you can finish all your homework in 2 hours and the food sucks)
> Trig (WTF, I'M A FRESHMEN) O_O
> American Government (Whee, a whole class where we talk about the only thing dumber than schools)
> Spainish (Yes, they spelled it that way)
> Biology
> English
>
> What the hell do I do second semester? All these are 1 semester courses that you're only allowed to take once a year.
>
> "mike zimmer" <zimmer at pitnet.net> wrote in message news:3b7ca339 at server1.Activeworlds.com...
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Aug 21, 2001, 3:20am
yeah the open betas were one of the reasons i
registered... being able to have a sneak peak that
i didnt have before... then all of a sudden i dont
get that... btw that was one of the many reasons i
let my old cit expire and i justbought a world and
amusing the cits from that... once i get tiredof
my world though... be seeing you :P aw dont fix
half the bugs they find anyway and rarly add the
features we ask for... not every cit wants a beta
though anyway some people would actually rather
wait than be stuck with a buggy browser where
they have to report all the bugs
and how DO they pick anyway? ive seen way too
many people doing nothing but going to awagte and
bragging that theyhave it instead of playing
around with it to find the bugs oh well i guess
this is what happens when lots of people actually
startusing AW... they only pick a few to pay
attention to
[View Quote]wing wrote:
>
> Looks like 3.2 beta has begun.
>
> Does anyone know what criteria Roland used to pick his testers this round? It seems to be completely unrelated to pursuit of bug
> detection.
>
> Between the 3.0 open beta, 3.0 final, and 3.1 final, I've come across and informed Roland via email, telegram etc. of more bugs than
> the entire 3.2 testing crew is probably going to find between themselves.
>
> Among these: (The more annoying ones)
> That pain in the arse sound/noise changing that causes crashes
> Illegal ops upon closing
> Various bugs relating to the playback of midis via create sound
> The INCREDIBLY MASSIVE floating point errors at high coords in Alphaworld (Corrected in 3.1, so I got Facter to delete a few garbage
> obs Roland left behind while fixing it)
> An incredibly obscure login bug that seems to be related to my two accounts ONLY
> And now the changing of icons after using AW for an extended period of time.
>
> Since there are now THREE rendering modes, why not get people willing to do THREE times the testing on all THREE rendering modes
> that know how to properly report bugs (Unlike Agent1 who has omitted his tech specs in his posts so far)
>
> Perhaps my exclusion has somthing to do with this:
> Immigration Officer: Warning: your citizenship expires in 4 days. To extend your citizenship for another year, press the Renew
> button in the toolbar.
>
> *shrug* If Roland asked, I'd have gladly given him the citnum of the account I'll be using in the interim between my renewals.
>
> Okay, so that was somewhat self centered sounding, but I'm sure it applies to others.
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Aug 21, 2001, 3:43am
ok someone said that they picked beta by hardware
specs... how do they know what hardware specs the
citizen have?
[View Quote]the derek wrote:
>
> yeah the open betas were one of the reasons i
> registered... being able to have a sneak peak that
> i didnt have before... then all of a sudden i dont
> get that... btw that was one of the many reasons i
> let my old cit expire and i justbought a world and
> amusing the cits from that... once i get tiredof
> my world though... be seeing you :P aw dont fix
> half the bugs they find anyway and rarly add the
> features we ask for... not every cit wants a beta
> though anyway some people would actually rather
> wait than be stuck with a buggy browser where
> they have to report all the bugs
> and how DO they pick anyway? ive seen way too
> many people doing nothing but going to awagte and
> bragging that theyhave it instead of playing
> around with it to find the bugs oh well i guess
> this is what happens when lots of people actually
> startusing AW... they only pick a few to pay
> attention to
>
> wing wrote:
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Aug 21, 2001, 3:27am
200 something thousand i think its 291,000 9under
expired cit anyways)-297734
[View Quote]sw comit wrote:
>
> Hey this kinda like my "Total time online poll" a few weeks back: What's
> everyone's total objects built (in Alphaworld)?
>
> You can find out at https://tangent.imatowns.com/awps/firstobject.php
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Aug 21, 2001, 8:15pm
use the encypted mode if youre that afraid of
havng your password stolen
[View Quote]m a r c u s wrote:
>
> correction, I apologize, still waking up. I saw password and got ballistic,
> didn't see privilege.
>
> However, tell people on the front page to change their ppw right after
> signing on. I know you probably aren't someone to collect them, but someone
> else but see this as an opportunity to cause nasties.
>
> "m a r c u s" <i_have_a_site at yahoo.com> wrote in message
> news:3b827e00$1 at server1.Activeworlds.com...
> What's
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Aug 21, 2001, 8:19pm
are you freaking paranoid or what? every time you
use a preston it sends data back to the owners
anyway.... they say they do it only to see which
bots are being used... which is probably true. i
think xelagtos do that too but not sure
calm down man theres almost no way anyone except
the authors can get your password and its just a
privilege password which is only bots and
building/world rights its not likethey can log
into your name and steal your identity
[View Quote]m a r c u s wrote:
>
> I only use Xelagot, and I have no problem trusting Xelag. I have seen no
> complaints against him. We are not talking about a program, but a webpage.
>
> Webpages are easier to setup than a program, hence more chances of personal
> data to be collected. If the ppw didn't mean something, we wouldn't have
> it. Now, you go use your brain.
>
> "kah" <kah at kahbot.com> wrote in message
> news:3b827fab$1 at server1.Activeworlds.com...
> and
|
Aug 21, 2001, 8:27pm
Citizen 297734 The Derek EXP:
Search results for earliest built object:
Citizen: 297734
Location: 2020S 9090E 0a (Teleport) (View Map)
Built: July 24, 1999, 10:31 pm (Eastern Time)
Model: walk001h.rwx
Description: "GZ"
Total search time: 28.6046 seconds.
You have built 291,662 objects in AlphaWorld.
Citizen 333094 Gamebuilder:
Search results for earliest built object:
Citizen: 333094
Location: 2333N 24239W 0a (Teleport) (View Map)
Built: July 22, 2001, 4:54 pm (Eastern Time)
Model: walk014h.rwx
No description
Total search time: 3.7392 seconds.
You have built 2,443 objects in AlphaWorld.
Citizen 333095 The Derek:
Search results for earliest built object:
Citizen: 333095
Location: 5104S 6906W 0a (Teleport) (View Map)
Built: August 2, 2001, 6:20 pm (Eastern Time)
Model: walk014h.rwx
No description
Total search time: 0.15 seconds.
You have built 1,134 objects in AlphaWorld.
all objects buit under all my cits :o)
Aug 22, 2001, 3:15am
*everywhere*
[View Quote]sw comit wrote:
>
> Derek, I'd like to say I know everyone who's built that much in Alphaworld,
> but I can't. Anywho, where do you build? I'd like to see all that stuff
> O_O
>
> "the derek" <ImTheDerek at yahoo.com> wrote in message
> news:3B81EF48.E91ECF2E at yahoo.com...
> What's
|
Aug 22, 2001, 3:56am
ivehad a couple towns so those have a lot of
objects... i really have no idea where THAT
MANYcame from i havent really builtatons of houses
or stuff. i had that cit for 2 years so i guess 2
years of going from spot to spot and neverreally
remembering teleports caused that to happen lol
ifi finda nything intersting ill post it
[View Quote]sw comit wrote:
>
> lol that helps. Not about ready to explain 42.9 billion square meters or
> 100.82 trillion cubic meters if you wanna go up and down (although you can't
> build that high or low, I just felt like throwing in that big ol' number,
> hehe).
>
> "the derek" <ImTheDerek at yahoo.com> wrote in message
> news:3B833CF7.52CA3A11 at yahoo.com...
> Alphaworld,
> stuff
> https://tangent.imatowns.com/awps/firstobject.php
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