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the derek // User Search
the derek // User Search
Nov 30, 2001, 1:40am
to ban someone from your world replace the digits after the last period with
0
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3bffbb43$1 at server1.Activeworlds.com...
> It's interesting how many of the most requested features have to do
> with AW's security, which is sorely lacking. Right now, it's VERY
> difficult to actually ban someone from a world or the universe, with
> dynamic IP addresses and no way to revoke rights in a world.
>
> Personally, I would have liked to see the world rights lists put into
> a database format in 3.3. A way to eject a certain citizen is sorely
> needed. PPW security, where the owner simply chooses who is allowed
> to access a certain citizen's rights instead of having to use a
> password, would also be a plus.
>
> "shred" <no at 1.invalid> wrote in message
> news:3bfef887 at server1.Activeworlds.com...
> : Taken from tonight's tech-talk. It should be noted that Roland was
> offline
> : through the entirety of this.
> :
> : Roland: the feature list for 3.3 is getting kinda scary and long...
> : Roland: ok, 3.3 features then
> : Roland: so far, we have:
> :
> : Roland: * contact list improvements, including custom privacy
> settings per
> : contact and the ability to hide online/offline status, block
> telegrams and
> : go into "AFK" mode
> :
> : Roland: * slide detection - meaning, if you hit a wall you slide
> along it
> : instead of stopping cold
> :
> : Roland: * DirectX8 support...which brings a big performance
> : improvement...about 30 to 50% frame rate increase on older cards, up
> to 100%
> : frame rate increase on new cards like the Geforce
> :
> : Roland: ok, that's stuff that's already been done, more or less
> :
> : Roland: * skinned avatars
> :
> : Roland: * terrain
> :
> : Roland: * ability to rotate objects in all 3 directions (but not in
> worlds
> : with registries)
> :
> :
>
>
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Dec 9, 2001, 2:03am
well its worked for me and thats how aw tells you to do it. i think u always
have the same first 3 sets of numbers. it would only block people using
those 3 numbers. about 1 chance in a million youll ban someone else that
uses aw
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3c079a9e$1 at server1.Activeworlds.com...
> That doesn't do anything if they are assigned to a different subnet on
re-connection. That may even block the wrong IP address -- is xxx.xxx.xxx.0
a valid IP address?
>
> -Agent1
>
> "the derek" <imthederek at yahoo.com> wrote in message
news:3c06ffb3 at server1.Activeworlds.com...
with 0
>
>
|
Dec 2, 2001, 5:28am
will this be open or closed beta?
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3C08FC55.CD8C4ACE at yahoo.com...
> For those of you that didn't go to this week's TechTalk (or didn't read
> a copy of it from Mauz's logs ;), AW 3.3 will (hopefully) add terrain
> support. Below are two screen shots of the "early terrain prototype"
> (WARNING: they are over 120k each):
>
> http://www.activeworlds.com/roland/terrain2.jpg
> http://www.activeworlds.com/roland/terrain3.jpg
>
> The terrain kind of reminds me of the terrain in Tribes 2. Now, if we
> only had a firing mechanism and the ability to jump... ;)
>
> Also, at least three things from the Feature Vote page (located at
> http://www.activeworlds.com/featurevote/) will be added to AW 3.3 (which
> includes new privacy options). When will AW 3.3 be coming out? Probably
> sometime in early 2002.
>
> Builderz
> Stuff-X Network
> http://www.stuff-x.com/
> PGP Key ID: 0xAC0E7073 (for non-commercial use)
|
Dec 2, 2001, 5:32am
also... it would be cool is there was an action like create terrainmold or
something that could change a flat horizontal object to be like the terrain
its on... would make building roads on those hills a lot easier in public
building worlds :D just hope it dont slow rendering down too much
[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3C08FC55.CD8C4ACE at yahoo.com...
> For those of you that didn't go to this week's TechTalk (or didn't read
> a copy of it from Mauz's logs ;), AW 3.3 will (hopefully) add terrain
> support. Below are two screen shots of the "early terrain prototype"
> (WARNING: they are over 120k each):
>
> http://www.activeworlds.com/roland/terrain2.jpg
> http://www.activeworlds.com/roland/terrain3.jpg
>
> The terrain kind of reminds me of the terrain in Tribes 2. Now, if we
> only had a firing mechanism and the ability to jump... ;)
>
> Also, at least three things from the Feature Vote page (located at
> http://www.activeworlds.com/featurevote/) will be added to AW 3.3 (which
> includes new privacy options). When will AW 3.3 be coming out? Probably
> sometime in early 2002.
>
> Builderz
> Stuff-X Network
> http://www.stuff-x.com/
> PGP Key ID: 0xAC0E7073 (for non-commercial use)
|
Dec 8, 2001, 5:11am
well as long as its working. having 3.2 closed was a BAD IDEA there were so
many problems cause of different systems it drove me insane i almost
downgraded to 3.1 before i got win2k all i know is if there are probs like
that again im leaving that pissed me off :P
[View Quote]"agent1" <Agent1 at my.activeworlds.com> wrote in message
news:3c0a4d08 at server1.Activeworlds.com...
> I would assume a closed one since they've worked fairly well so far. Like
before, I would expect Roland would gradually add more people to the beta
list as 3.3 develops.
>
> -Agent1
>
> "the derek" <imthederek at yahoo.com> wrote in message
news:3c09d834 at server1.Activeworlds.com...
>
>
|
Dec 9, 2001, 1:54am
thyre just a renamed exe i dont think there are any limits on them
[View Quote]"trekkerx" <zac at commatron.com> wrote in message
news:3c0eff82 at server1.Activeworlds.com...
> They can do a lot... I know ive made a few myself.. But scr files are
> limited to what they can do by windows... they cant edit vitial infomation
> or shutdown computers
>
> --
>
>
> - - - - - - - - - - - - - -
> TrekkerX
> Commatron & Athnex
> http://www.commatron.com
> http://www.athnex.com
> "foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
> news:3c0ef7ed$1 at server1.Activeworlds.com...
do
> whatever they want.
> 3c0ee0e9$1 at server1.Activeworlds.com...
>
>
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Dec 9, 2001, 1:50am
dont get xp nononononononono not only can it only be installed on one
computer but when u run it it dials into microsoft and sends ALL your
program data to see if ur using pirated software BAD IDEA USE WINDOWS 2K no
xp xp bad!
[View Quote]"anduin lothario" <anduin at anduin-lothario.com> wrote in message
news:3c0ea1b4 at server1.Activeworlds.com...
> Hi all,
>
> I'm just writing this e-mail as I am getting a new PC some time at the end
> of Christmas.
> The system specs will be: (I could probably get even better in a months
time
> for the same price, we'll see anyway)
>
> o Pentium 4 1.7ghz
> o 512mb RDRam
> o 64mb Geoforce 2 Video Card
> o 40gig HDD (4 x 10gig NTSF Partitions)
> o Windows XP Home
>
> I heard that Windows XP and NTSF don't like each other, seems to make lots
> of errors on the HDD when using chkdsk even 30 minutes later after fixing
> errors it picks up new ones? Maybe it would be safer to stick to FAT32,
not
> sure.
>
> Ok, what I need to know is a few things, firstly, does AW Support Windows
XP
> without hassle?
>
> Also, does anyone know if Norton Antivirus 2000 supports Windows XP?
> I know you can use XP's compatibility options to have programs work as
they
> would like they did with previous versions of Windows until you can get
> driver updates. But this would be a pain in the backside...
>
> Also, I've heard that the new versions of ICQ2001 have been having some
> problems with WindowsXP, is this the same with any of you out there?
>
> Anything else I should look out for with WindowsXP and my most commonly
used
> programs, let me know:
>
> o ICQ2001
> o AW 3.2
> o Norton System Works 2000 (Includes Antivirus 2000)
> o ZoneAlarm Pro (Built in firewall in XP, is it any good and better than
> ZoneAlarm?)
> o Wingate (Apparently, don't need it with XP or any newer versions of
> Windows, I've been stuck in the Stone Age)
> o All my previous PC Games, Soldier of Fortune, anything at all which you
> know won't work?
>
> Also, some other questions include, if I format to NTSF partitions, and
> network to a first edition Windows 98 machine (The one I'm using now), I
> should be able to see it, but the Win98 machine should not be able to
browse
> my files and so on, right? Of course, they should still be able to share
> printer, scanner, burner, dvd?
>
> --
> _________________________________________
> Anduin Lothario
> ICQ#:17962714
>
> SMS: +278314217962714
> More ways to contact me:
> http://wwp.icq.com/17962714
> http://www.anduin-lothario.com
> _________________________________________
>
>
|
Dec 21, 2001, 2:30am
this has nothing to do with aw but i gotta shout it out :D
earlier today i went bowling and bowled my FIRST 300! lol if u dont know,
its the highest game u can get, 12 striokes in a row... was nervous on last
ball nearly blew it but still got it! just wanted to say that
btw is there anyone here that bowls too? ive never found anyone else who
does
Dec 22, 2001, 4:26am
really? kewl i bowl 2 leagues one day a week dont practice much unless its
vacation days from school.. so you might even bowl more than me
[View Quote]"tyberius" <tyberius at cinci.rr.com> wrote in message
news:3c22d718$1 at server1.Activeworlds.com...
> lol I bowl a bit prolly bout 3-4 times a week or so, highest I've gotten
so
> far is 248 almost broke my record last week but cam short by 2 pins,
> needless to say I was a bit pissed lol, congrats on the score.
>
> Tyberius
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3c22bb00 at server1.Activeworlds.com...
know,
> last
>
>
|
Feb 2, 2002, 3:28am
one of the members mustve gotton pissed at you... >:O)
Feb 2, 2002, 3:29am
not only that but aw found out about xw AND DID NOTHING! lol and now they
disable an account for someone [supposively] asking someone to join? LOL!
[View Quote]"gamer" <robbie at oriox.com> wrote in message
news:3c484632 at server1.Activeworlds.com...
> For the safety of all our cits we deleted ALL logs of citizens and
> worlds...so if AWC are closing your account then they must have proof of
you
> advertising it....because they have NO evidense of you being a cit there
> (assuming you were), because it was all destroyed.
>
> -Gamer
>
>
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Feb 3, 2002, 4:57am
lol i dont check up on the ngs much anymore
Feb 2, 2002, 3:25am
i agree with you this was a bad move for aw my dad wouldnt let me register
for 5 years because he didnt know if the company was trustworthy. now who
the HELL is gonna give their cc# to a company they know NOTHING about for a
trial? AW NEEDS TO THINK A LITTLE MAN. i hate to admit it but, they NEED
tourists
[View Quote]"lady jude" <LadyJude51 at aol.com> wrote in message
news:3c4df9a8 at server1.Activeworlds.com...
> Hi :o)
>
> Over the last 5-6 years I have maintained my grown children's Dialup ISP
> accounts as Christmas presents, etc. and have paid by credit card.
>
> Last summer my prime credit card company had their server compromised and
> they issued me a new credit card number. During this time I also *bought
> down* several other credit card accounts for a lower interest rate and was
> issued new account numbers.
>
> I phoned all the ISP services with the information and was told that the
old
> cc numbers would not be on my account records or on their dbase and got an
> authorization code to this effect.
>
> Received 2 bills today (identical), except one had the cc# from the
account
> that was closed June of last year. Thankfully this account is maintained
by
> a family oriented Credit Union I have been a member of for almost 20
years.
>
> The charge was for a magazine subscription. My daughter was online in her
> dialup and signed up for a 3 issue free trial for this and when the trial
> time expired, they auto billed any Credit Card number that popped up
> relating to my ISP accounts. (don't blame her cause I have done the same
> thing).
>
> After a total of 5+ hours on the phone to 5 companies (mostly on hold),
much
> to my dismay discovered the ISP's not only had a record of all my outdated
> CC numbers, but that they revert to them at will.
>
> Guess you would like to know the point of this story :o)
>
> If you are paying for internet service using a Credit Card, keep track of
> what you sign up for..... most especially trial offers and expect problems
> straightening it out when the trial period is up, or as was the case in
this
> situation, being billed before the trial period is expired :o)
>
>
>
|
Feb 7, 2002, 11:09pm
who gives a shit i say dont renew and let them burn
[View Quote]"tyberius" <tyberius at cinci.rr.com> wrote in message
news:3c5e0f1f at server1.Activeworlds.com...
> anyone have any clue what ActiveWorlds decided to do about pricing for old
> cits? thought they said they were going to announce it at the begining of
> Febuary
>
>
> Tyberius
>
>
|
May 25, 2002, 5:06pm
why did they buy that much in the first place? thats stupid aw wont stay
alive the way its run right now
[View Quote]"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
news:3cea744d at server1.Activeworlds.com...
>
http://www.sec.gov/Archives/edgar/data/1089531/000095014402004938/g76111ex1.
> txt
>
> http://zdnet.com.com/2100-1104-845018.html
>
> It says half of AW was sold.
>
>
|
Jun 2, 2002, 2:21am
you have the option to hide your own world if you want to
[View Quote]"zeo toxion" <zeo at activeworlds.com> wrote in message
news:3cf979a8$1 at server1.Activeworlds.com...
> good point...and they wouldnt want that woudl they. But you gotta think
why
> implement a uni only function such as that if they didnt want to use it.
> After all they wouldnt implement a feature unless it helped them in some
> way ;)
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> "echomencer" <ghostrider at spiralmatrix.com> wrote in message
> news:3cf9724c at server1.Activeworlds.com...
then
open
>
>
|
Jun 2, 2002, 2:38am
well someone told me it was an option when u buy the world liscense... you
dont chnage it yourself- you tell aw to
[View Quote]"zeo toxion" <zeo at activeworlds.com> wrote in message
news:3cf9a081 at server1.Activeworlds.com...
> no that is a uni only function. In the world dialog there is a hide world
> option
>
> http://www.activeworlds.com/help/aw33/universe_worlds.html
>
> and i do have a world server and none of the interface changed except for
> loading and dacing elevdumps for terrain
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3cf99d45 at server1.Activeworlds.com...
think
it.
> some
to
the
be
>
>
|
Jun 2, 2002, 6:00am
on mine the world they're in isnt updating sometimes
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:3cf9bbbb at server1.Activeworlds.com...
> Oooook, is it just me or is anyone else having *odd* problems with their
> contacts list, maybe just me but just recently I've noticed names
> disappearing and I have to re add them, which someone else I know had to
re
> add me too, and later, I tried to add another contact and it was greyed
out,
> of course, I do not have 500 contacts already, and I removed a few, still
> didnt work, what's up with that? :O. maybe it's all in my mind O_O
>
> --
> maki [www.awmaki.com]
>
>
|
Jun 7, 2002, 11:01pm
yeah i have a monitoring bot. i mostly look at the logs on objects (because
its a pu
blic building world). , however nothing is stopping me from eavesdropping on
every conversation. as for whispers. those cant be intercepted at all-by
bots OR the world server. the server logs says that there WAS a whisper, but
not what was in it. taking away global mode would be a bad idea. ive been
wanting it for ages so i can log object changes in case of vandalism. if you
want your chat private the best option is to go to aw or whisper
[View Quote]"sheridan" <motleymouse at worldnet.att.net> wrote in message
news:3d0001dc at server1.Activeworlds.com...
> *ponders*
>
> What real rights to world owners and caretakers have? The right to
protect
> their investment, that is certain. But at the expense of the privacy of
> their visitors?
>
> Although I am not naive enough to think there is privacy on the internet,
AW
> and the worlds do give the illusion of privacy. Groups of 2, 3 or more
> gather and discuss topics of all sorts - some private, some silly.
However,
> there are those out there that are unaware of all that goes on behind the
> world and it's bots. They don't see the Administrative log that shows who
> someone is whispering to (but not what). They don't see a bot log "open
> chat". They are happily unaware that no matter where in a world they are,
a
> worldowner or caretaker can see what they say (open chat) and all they are
> building. The latter is harmless, but I think the former is a sad
> situation.
>
> Will AW take away the "see-all" feature in Bots? I think not, It has it's
> uses. But as a paying member, I would expect one right and curtesy - The
> bots should announce that they are present and monitoring the world.
>
> A comment on Privacy...
> Real-time chat falls under the same privacy laws and guidlines as email.
> For email a sysop may not read, copy or display the contents unless
> malicious intent is suspected.
>
> "The federal Electronic Communications Privacy Act (ECPA) makes it
unlawful
> for anyone to read or disclose the contents of an electronic communication
> (18 USC § 2511). This law applies to e-mail messages."
>
> Privacy In Cyberspace:
> Rules of the Road for the Information Superhighway. Copyright 1995 - 2002.
> Utility Consumers' Action Network / Privacy Rights Clearinghouse.
> June 1995 / Revised Revised August, 2000
> Fact Sheet 18: Privacy In Cyberspace
> http://www.privacyrights.org/fs/fs18-cyb.htm.
>
> Thoughts and flames welcome....but I probably will not read them. Good
> wishes to all!
>
>
|
Jun 7, 2002, 11:05pm
well i like to hide it because i dont want people to know IF i am logging or
not. i am not on 24/7 so if they knew when the bot was there... they could
just vandalize when its not
[View Quote]"sheridan" <motleymouse at worldnet.att.net> wrote in message
news:3d01523d at server1.Activeworlds.com...
> Why touchy? Ever hear of McCarthyism? It's running rampant again in the
> US. But that's not the issue. I just like to know when a bot is present
so
> I can keep my chat in the correct context. If you noticed, ppl
misconstrue
> a simple sentence and next thing you know you have your chat log on
display
> in some newsgroup somewhere with a bunch of ppl judging you.
>
> Live chat does fall under the same guidelines as email in the USA.
>
> I personally resent the fact (I hope that isn't too strong an emotion)
that
> you can no longer tell if a bot is present. I thought the simple solution
> would be to have a bot announce it's presence. I cannot imagine any
reason
> a CT would want to hide the fact that a bot is present. In anycase, AW
> could manage the anouncement thru the same methods as a bot announces that
a
> new cit has registered.
>
> A friendly Thanks to all for your thoughtful responses!
>
>
> "sheridan" <motleymouse at worldnet.att.net> wrote in message
> news:3d0001dc at server1.Activeworlds.com...
> protect
internet,
> AW
> However,
the
who
are,
> a
are
it's
The
> unlawful
communication
2002.
>
>
|
Jun 8, 2002, 9:52pm
did you try resizing the windows? this usually fixes it for me
[View Quote]"computerizer" <tyrel at haveman.net> wrote in message
news:Xns922760B76F747tyrelhavemannet at 64.94.241.201...
> I just took the following screenshot in Active Worlds. I don't know what
> happened to caused it, but I think I sent a telegram then all the text in
> the chat window got totally screwed up:
> http://tyrel.haveman.net/images/awchatwacked.gif
> Has anyone else ever seen anything like this?
> -Computerizer
|
Jun 18, 2002, 12:38am
lol i know it s annoying and i ahve one question
HOW WAS THIS NOT FOUND BY THE BETA TEAM? IT TOOK ME 5 MINUTES FROM UPGRADING
TO FALL THROUGH A DAMMNED WALL
[View Quote]"zeo toxion" <zeo at activeworlds.com> wrote in message
news:3d0dff42 at server1.Activeworlds.com...
> I'm getting pretty sick of falling through the walls and plummeting to a
> certain vr death >:|
>
> I don't know if this is more frustrating then other people doing it.....on
> purpose.
>
> *sigh*.....
>
> --
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
> A message from Zeo Toxion
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>
>
>
|
Jul 1, 2002, 8:26pm
yup all u gotta do is delete them though... i havent had this problem as
much after 2.2 though...
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns923E9487E1B87kahatkahnewsdotcjbdo at 64.94.241.201...
> This has happened to me several times, it seems AW has a limit to how many
> telegrams (or rather how many bytes of telegram data) it will store and if
> it exceeds that limit it deletes all of them, which is really annoying.
>
> KAH
|
Jul 2, 2002, 3:46am
i think it has to do with your system... probably a memory thing... cause
mine is huge right now but ive had it where it crashes with a relatively
small tgram file
[View Quote]"andras" <andras at andras.net> wrote in message
news:3D210A4D.CC7F1180 at andras.net...
> kah wrote:
many
if
>
> I did not find any limits yet (I have my telegram.dat file exceeding
several megabytes!)
>
> Andras
|
Jul 1, 2002, 8:25pm
they should have an option where u can set the transparancy.. so setting to
"full" will make it look like it was before (someone in beta asked for an
option to turn the toon thing off-this would be an better way to do that)
[View Quote]"binarybud" <leom at knorrinteractive.com> wrote in message
news:3d20bcda$1 at server1.Activeworlds.com...
> yea looks nice but it is much more "cluttering". and the "balloons" now
> block a quite a bit of your "view"....they are semi-transpearant, but
still
> look messy in a GZ area. And this is only with the name showing up.....no
> chat..... If you tell your browser to show the chat.....well you can
> only imagine how cluttered it gets....
>
> Leo :)
>
> PS please do not post images to the group if ya need to, just put the
> image up on the web, and provide a link to it.
>
>
>
>
|
Jul 2, 2002, 3:50am
you think u could get examples of ones with bots in them? i heard the bots
are supposed to have different types of bubbles
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d210707$1 at server1.Activeworlds.com...
> here's another :-)
> http://objects.activeworlds.com/shamus_island/balloon.jpg
>
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3d20b433 at server1.Activeworlds.com...
> news:3d20b14b at server1.Activeworlds.com...
nicer-looking
> while
>
>
|
Jul 2, 2002, 3:50am
lol nevermind theres a bot way at the bottom
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d213f0b$1 at server1.Activeworlds.com...
> you think u could get examples of ones with bots in them? i heard the bots
> are supposed to have different types of bubbles
> "dion" <Dion at digevo.net> wrote in message
> news:3d210707$1 at server1.Activeworlds.com...
> nicer-looking
balloons,
>
>
|
Jul 23, 2002, 3:30am
i think all the tourist restrictions should be removed it was all a bad idea
[View Quote]"rypp" <rypp at usa.com> wrote in message
news:3d3ca5c9 at server1.Activeworlds.com...
> As i'm pretty sure everybody who goes to Alphaworld have notice how empty
GZ
> have been since the tourist were banned from the world. Most of the time
> there is no one there at all or just a few users lurking! I remember when
> the tourist were allowed to enter Alphaworld, there was always people
> talking and there was always interesting to hang out there! In my opinion,
> AWC made a big mistake to ban the tourist from Alphaworld. And i bet more
> people would register if tourist were allowed as well! I miss the tourists
> and i hope AWC will let them back in! Remember in the "old days" when gz
> were full of users all the time? Never a bored moment. I guess some of you
> don't want them backand thats fine. You have the right to mean whatever
you
> want but you can't say gz is interesting anymore after they left, can you?
>
> So please AWC, let the tourists back in so we can have back our interested
> gz with both nice and unpleasant chats! If you don't like tourists, then
use
> your mute button! LET THE TOURISTS BACK IN!!!
>
>
>
>
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Jul 28, 2002, 8:56pm
he probably didnt give a shit what anyone said, but just wanted to see how
we would react... 5 year olds do it all the time :P
[View Quote]"d a n" <awdan at aol.com> wrote in message
news:3d43c0bc at server1.Activeworlds.com...> I wondered that at the beginning
:-P
>
>
> "elyk" <elyk26 at hotmail.com> wrote in message
> news:3d432ce6 at server1.Activeworlds.com...
>
>
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Jul 27, 2002, 7:30pm
regardless. you can only install xp so many times... not only that but it
send microsoft all your program info every time you run it. they spiy on you
now
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3d4306cf at server1.Activeworlds.com...
> Well XP and 2000 are based on the same root kernel so id expect em to be
> pritty similar in reliability terms. In regards to the interface, The XP 1
> should be wiped off the face of the planet, I have the classic setup.
>
> When all the games etc gain compatability for windows without emulation
> maybe things will get allot better.
>
> - Mark
>
>
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