|
the derek // User Search
the derek // User Search
Aug 3, 2002, 5:52am
to be able to change the citizen numbers of objects WITH the registry in
place (with ED of course)
Aug 3, 2002, 10:17pm
To allow changing objects when there are others on top of it, allow
changing of citizen numbers on multiple objects (so you can simply select an
entire cell and change them all)
[View Quote]"anduin" <anduin at NOSPAM.anduin-lothario.com> wrote in message
news:malnku4g35fo2l7eanva0c076fd5teuge2 at 4ax.com...
> In a galaxy far far away, known as wishlist, an identity claiming to
> be known as "the derek" <imthederek at yahoo.com> scribed the following:
>
> That can be done if no other objects by that same citizen is touching
> the one you are trying to change.
>
> Though I do believe that if you had ED rights, it would be good to be
> able to do as you've mentioned above.
>
>
> ,,,,,
> (o o)
> /--------------ooO--(_)--Ooo--------------\
> | Anduin (317281) |
> | o The Gorean Scribe |
> | o http://www.anduin-lothario.com |
> | o World: GorSJ (18+ Only) |
> \--------------ooO-------Ooo--------------/
|
Aug 8, 2002, 11:28pm
it would be easy if you were heading north south east or west... but how
would you do it if you were going northwest? its easy to do as far as
movement is concerned, but what about what you see? making a flat world wrap
around in a circle is <at least nearly> impossible. Making the world
actually a sphere might be hard to build on, and would cause problems with
worlds that have stuff built already
[View Quote]"bowen" <thisguyisashimmyritzer at 7k2.4mg.com> wrote in message
news:3d52c365$1 at server1.Activeworlds.com...
> You wouldn't need to do very much as I sat down and thought about it. All
> you'd have to do is bind the corners to opposing sides of the world. Of
> course this needs to be an *option* otherwise it may make other worlds
look
> ugly. This would help to make a world more fluid instead of just a box.
>
> --Bowen--
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3d52a90d at server1.Activeworlds.com...
wrong
> but i doubt it), so why is Active Worlds? It would be
> litterally run around the world and go from 1 point, to another
> of worlds such as Populus where the world features curve
> this, but it would be nice if it were a option.
to
> Active WORLDS.
>
>
|
Aug 25, 2002, 5:04am
or just have an option to turn the alert off?
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D673173.6195F1D at oct31.de...
> In order to keep people from using telegrams as a chat
> replacement, there should be an limit to send not more
> than 1 telegram to the same person within 5 minutes
> or telegram delivery should always be delayed for 5
> minutes.
>
> When a new one comes in every 10 seconds, the red
> telegram messages get so annoying and you cannot read
> the chat text anymore because it constantly scrolls up.
> This forces you to block all telegrams if you want to
> continue chat and that makes telegrams quite useless.
|
Aug 26, 2002, 7:08pm
> (Flamers: Don't blame it on me, I'm NOT the reason why I don't get
tgrammed
> much or ignored altogether.)
lol
hmm whats the reason then :D
[View Quote]"ncc 72897" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
news:3d69e2e6 at server1.Activeworlds.com...
> I guess you're right, it did just seem weird to me because I hardly get
more
> than one tgram within 1-2 hours.
> There are even days without any tgrams at all.
>
> (Flamers: Don't blame it on me, I'm NOT the reason why I don't get
tgrammed
> much or ignored altogether.)
>
>
> "ananas" <vha at oct31.de> wrote in message
news:3D69B73E.93FB81BE at oct31.de...
> back
online.
> Some
> are
> worlds.
a
>
>
|
Nov 18, 2002, 10:04pm
because most people cant see the threads anymore so its pointless
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3dd7fe50 at server1.Activeworlds.com...
> Why?
>
> TechnoZeus
>
> "kah" <kah at kahnews.cjb.net> wrote in message
news:Xns92C890F4EE6E7kahatkahnewsdotcjbdo at 64.94.241.201...
>
>
|
Sep 1, 2002, 4:28am
ok if you look all the way down (by pressing pg down not the eye button) and
then continually look up, you will level be able to look straight ahead
again without clicking the middle eye button. the reason is there are 72 pg
button clicks from top to bottom, so the straight ahead one would be in
between 2 of these clicks. Thus another click has to be added.
Sep 3, 2002, 9:42pm
sometimes i want to blow up my monitor just to get rid of the box :D
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d7501b0$1 at server1.Activeworlds.com...
> For years now, the Object Properties window has been bugging the kajibee's
> out of me, always having to move it out of the way, and then having to
move
> it again, and again. :P When the new AWB3.3 came out the Object Properties
> window got bigger... ACK! It does get in the way more often now.
>
> I wish... (and I have seen this done in other software, as well as with
> software from microsoft in the GUI, etc)
>
> ...that an option could be made to include the text editable fields of the
> Object Properties window into the wasted space of the Menu area for the AW
> Browser window.
>
> Example:
> I have a menu bar, an advanced menu bar, and an avatar action bar, all
> stacked up nice and near at the top of the browser menu. Depending on the
> AV, that bar can be completely pull, but on the Advanced bar there appears
> to be enough room for a filename prompt and possibly an action text field
as
> well. And since most of the other commands displayed withing the Object
> Properties window are key'd to PageUp/Down/Home/End, etc, there is no need
> to display buttons for them on the bars. This type of editing mode could
be
> considered as "Turn on advanced building mode"
>
>
|
Sep 4, 2002, 1:53am
well then youre stuck with the dialog window lol
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d757ef5$1 at server1.Activeworlds.com...
> What about those who don't run AW maximized like me?
>
> --Bowen--
>
> "talisan" <wardaor at hotmail.com> wrote in message
> news:3d7556ba at server1.Activeworlds.com...
>
>
|
Sep 4, 2002, 1:54am
no matter what its gonna have to be an option. some people wont like that.,
maybe have the window somehow 'dock" onto the app so you drag it back off if
you want.
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d7583d1 at server1.Activeworlds.com...
> well then youre stuck with the dialog window lol
> "bowen" <thisguyrules at 7k2.4mg.com> wrote in message
> news:3d757ef5$1 at server1.Activeworlds.com...
>
>
|
Sep 4, 2002, 1:56am
cant sem to get it all in one post :/. also it wouldnt hurt to give it its
on row on the toolbar
[View Quote]"the derek" <imthederek at yahoo.com> wrote in message
news:3d758413 at server1.Activeworlds.com...
> no matter what its gonna have to be an option. some people wont like
that.,
> maybe have the window somehow 'dock" onto the app so you drag it back off
if
> you want.
> "the derek" <imthederek at yahoo.com> wrote in message
> news:3d7583d1 at server1.Activeworlds.com...
>
>
|
Sep 3, 2002, 9:23pm
i have seen a screenshot of the new world features dialog... and as soon as
i saw it i thought "what the *you know what* were they thinking!!??" Why not
just have a tabbed dialog... it would be a lot easier to use than that junk,
but i guess you can always make a bot if you dont like it
Sep 3, 2002, 9:40pm
yes if they are going to do that make EVERYTHING like that. if not then make
it like the settings dialog- TABBED... its a creative idea, but i think it
would suck
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:5gganu0q91j9l7nlumnc97i7p16oc1jmrs at 4ax.com...
> On 3 Sep 2002 19:23:57 -0400, "the derek" <imthederek at yahoo.com> wrote:
>
as
not
junk,
>
> Yeah, this new dialog doesn't fit in at all with the browser; it seems
very oddly out of place.
|
Sep 3, 2002, 10:16pm
yeah the old was cluttered... it needs a makeover i just dont think aw made
the right one
[View Quote]"the joker ss" <the_joker_ss at hotmail.com> wrote in message
news:3d754add at server1.Activeworlds.com...
> its better then the old ssytem , but maybe tabbed would be even better
>
>
> "the derek" <imthederek at yahoo.com> schreef in bericht
> news:3d754851 at server1.Activeworlds.com...
> make
it
wrote:
> soon
> Why
that
>
>
|
Sep 8, 2002, 1:04am
i just delete people off my list when they change name snow.
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d7a87ce$1 at server1.Activeworlds.com...
> I'd love to see NOTES added to each citizen. Especially since names change
> for some people as often as they change clothes. I'd like to know who
> someone is without having to keep a list of cit numbers and without having
> to send them a gram "Who were you?"... the responses to that are often
> funny, but you know. :P
>
>
|
Sep 11, 2002, 10:40pm
just cause it has games doesnt make it a game... as for autowalk... a bot
can do that. i dont see it being useful except "create bump autowalk" or
something
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d7fdf67$1 at server1.Activeworlds.com...
> AW is not a game? There are many game worlds. :) And many games you can
play
> in non-game worlds. And autowalk would still be nice for long treks into
the
> vast reaches of worlds like AW where there is so much to explore. And each
> additional feature added to the AWB is a plus and allows people to make it
> what they want of it.
>
> "swe" <swe at emptyco.com> wrote in message
> news:3d7fd217 at server1.Activeworlds.com...
any
>
>
|
Sep 9, 2002, 12:31am
yeah i was thinking of doing that, BUT how can i make sure it restores the
old action field?
what im thinking is every time the bot recieves aw_object_delete record the
action field and when someone changes an object it should get an aw_delte
AND add one right after another. The only problem is it possible someone
elses object delete could be recieve in between the two events of the object
change?
hope that makes sense :/
[View Quote]"hal9000" <hal9k3 at attbi.com> wrote in message
news:3d7bb6e7$1 at server1.Activeworlds.com...
> you could create a bot, put it in global mode, and have it monitor if they
> have "create color" in the action field... then with the new
> "console_message" you could even pretend to be the building inspector :-)
>
> --
> Hal9000
> worlds: Discover, Planets
> http://hal9000.wkya.net
>
> "milesteg" <MilesTeg at nerim.net> wrote in message
> news:3d7b1ac8 at server1.Activeworlds.com...
> worldbuilders
,
>
>
|
Sep 9, 2002, 1:35am
um but what happens if the old action was create light and they changed it
to create color... simply removing the create color would not restore the
old action
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com> wrote in message
news:3d7c0bac at server1.Activeworlds.com...
> Append it into a string, find "color ..." and remove everything until the
next comma,
> semicolon, etc. Since I'm fairly certain you use VB I don't know how you
would set
> all that up.
>
> --Bowen--
>
> the derek wrote:
the
the
aw_delte
object
they
:-)
worldbuilders
newsgroup' ,
AW
public
or yellow
deleting
to
>
>
|
Sep 10, 2002, 12:31am
me too lol in my world people will be at 200m visibility when the cell limit
is large... and they complain about lag... i REALLY would like this feature.
also a DEFAULT visibility would be kewl
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d7c7d4a$1 at server1.Activeworlds.com...
> I'd like a maximum visiblity to set in world server settings. I assume I
can
> set this as a fog value, but I'd still like to have a max vis field.
>
>
|
Sep 11, 2002, 10:22pm
it doesnt do it very well, and it looks stupid...
i would want this feature more than anything else...
[View Quote]"hal9000" <hal9k3 at attbi.com> wrote in message
news:3d7f9966$1 at server1.Activeworlds.com...
> isn't that what fog does?
>
> --
> Hal9000
> worlds: Discover, Planets
> http://hal9000.wkya.net
>
> "kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9286C98D5E0B1kahatkahnewsdotcjbdo at 64.94.241.201...
see
>
>
|
Sep 10, 2002, 12:30am
then whats the point of having a world named BuildIT lol
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d7ce183 at server1.Activeworlds.com...
> Quite simply, its the builders that make the difference. If you cant
handle them building crap dont give them build
>
> - Mark
>
> "the derek" <imthederek at yahoo.com> wrote in message
news:3d7c080b$1 at server1.Activeworlds.com...
the
the
aw_delte
object
they
:-)
newsgroup'
feature AW
in
that,
world,
public
green or
feature to
>
>
|
Sep 10, 2002, 10:57pm
unless you lose whatever its backed up on ;)
[View Quote]"shred" <alexraven at 1starnet.com> wrote in message
news:3d7e0fb4 at server1.Activeworlds.com...
> The problem with this is that some people have a zillion teleports,
meaning that even more of the Uniserver's limited bandwidth would to be used
up.
>
> If you have any kind of external storage device (ie: floppy drive, zip
drive, CDRW drive...), simply back up your teleports.txt file from time to
time and you won't have a problem.
>
> rypp wrote:
time!
to
>
|
Sep 16, 2002, 12:59am
i wish
that for activate/bump move commands EVERYBODY sees the object move when it
is clicked/walked over, or at least have another command like allsee=true or
something
Sep 21, 2002, 8:01pm
god i hate it when you reply to each others posts i thought you were talking
to yourself LOL
[View Quote]"andras" <andras at andras.net> wrote in message
news:3D884BF8.4B4BE310 at andras.net...
> Last time I get one it was an excess of 8 GBytes!!
> Andras
>
>
> ananas wrote:
world
world)
little
|
Sep 21, 2002, 8:12pm
the left click should not bring up the avatar pop-up menu if it is a console
message. Also indenting all console meaages a little should be enough to
prevent impersonating. And you can already fake chat logs anyway
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3d8a08a2 at server1.Activeworlds.com...
> Dear Folks,
> Over the last few months we have seen a drastic increase in cloning
related security problems, by this I also include console messages, and now
allowing the world server to modify chat so that sessions apear to be
differnt, say differnt things etc etc etc.
>
> When we purchase a citizenship we are under the presumption, that as it
says on the webpage. To use a unique citizen name, this is 1 of the biggest,
if not the biggest reason to get a citizenship to prevent being
impersonated. However despite this Active Worlds is continhjually adding
features that allow CT's to "clone" the apearence of users with or without
their permission.
>
> As we have already seen with people cloning E N Z O this presents a very
real problem, as people can now easily fake images, screenshots, chat logs
etc.
>
> For that reason I would like to see the following features:
> - A citizen option to "Dissable Copying" that would denny all world
servers / users a method of copying a citizen, for example worlds would not
be able to modify chat so it apears under another users name.
> - Right click popup extension, so that when you right click an avatar or
text it brings up the citizen name, citizen number, Cit ppw, and if the user
allows it, the coordinates of that user.
> - BotLinkEject to allow a citizen to right click and "eject" a bot on his
or her PPW for example if PPWs are abused and control has been lost.
>
>
|
Sep 23, 2002, 9:58pm
use a bot-you can see its version
also its wise to ahve a ground object AND a terrain object (make sure ground
is lower than terrain)
[View Quote]"talisan" <wardaor at hotmail.com> wrote in message
news:3d8e5fba at server1.Activeworlds.com...
> With the addition of new features and the fact that not everyone may be
> using the same browser, could some sort of browser version checking be
done?
> Lets say someone is somehow still using v3.2 of the browser, they decide
to
> go into a world with Terrain turned on... what are they going to see? A
> bunch of objects floating in the air? Or, lets say someone using the 3.3
> browser goes into a world with 3.4 features like water and clouds, they
> won't miss the clouds much, but they sure will wonder why that boat is
> floating in the middle of the air without the water showing up.
>
> Possible solutions might be an informational message being broadcast by
the
> world server informing the citizen that certain features used in said
world
> will not be displayed because of the browser they are using. Or perhaps if
> someone is using an old browser the citizen could get a broadcast message
> stating they can't enter the world without upgrading to vX.X Or, perhaps
a
> water and ground alternate method could be added to the server... say you
> use 3.2 of the browser and you come into a world with Terrain, they might
> see an alternate ground object instead of the terrain, and all 3.3+ users
> would only see the terrain. Same for water, if water were turned on in a
3.4
> world and the user is using 3.3 or less, an alternate water(flat rwx or
some
> such) could be shown to 3.3 or less browsers.
>
> Just pondering. Any thoughts?
>
>
|
Sep 24, 2002, 10:48pm
i heard that too...
oh well bugs suck and accoridng the to beta NG's there are still a lot there
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3d90ec34$1 at server1.Activeworlds.com...
> But if they just did one feature at a time, the upgrades would come quick
> and with very little bugs. I remember hearing that after 3.3, they were
> going to start making smaller updates that came more often (about once a
> month) but it doesn't seem like that's happening.
>
> "kah" <kah at kahnews.cjb.net> wrote in message
> news:Xns9293F121BB263kahatkahnewsdotcjbdo at 64.94.241.201...
That
and
>
>
|
Sep 25, 2002, 10:39pm
The version doesn't need to change between each build
am i blind... who said that lol
anyways i think they should release new versions more often than they
currently are 3.3 is boring
[View Quote]"kah" <kah at kahnews.cjb.net> wrote in message
news:Xns9294CF4F8E25Fkahatkahnewsdotcjbdo at 64.94.241.201...
> "anduin" <anduin at anduin-lothario.com> wrote in
> news:h4d3pu037h1ocbsd9q7eep4gbrrehpo06k at 4ax.com:
>
>
> Heh, must be the first time someone complains because they add more
> features than planned ;-)) Also, note the difference between build and
> version. You can't have two identical builds, the build is incremented
> every time the AW source is built (compiled). Some developers use dates
for
> the build number too. The version doesn't need to change between each
build
> (as you know since you use AW).
>
> KAH
|
Oct 5, 2002, 4:23am
> http://oct31.de/aw/tgram2txt/index.html
> can convert the telegrams into a plain text file
Is there anything that can convert this back to an actual telegram file
later?
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D9DD17B.25A04460 at oct31.de...
> http://oct31.de/aw/tgram2txt/index.html
> can convert the telegrams into a plain text file
>
> http://oct31.de/aw/tgramlog/index.html
> can log outgoing telegrams
>
>
> I haven't tested either of those with 3.3 though.
>
>
> linn wrote:
handy
|
Oct 6, 2002, 12:37am
yeah i guess if you wanted to back them up, youd just change the extension
or rename the file...
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3D9EC3BF.2A50B50F at oct31.de...
> No, sorry, not so easily. Andras should be able to do it as he has
> the licence for C-Tree database developement that is used to store
> grams. The database and the index file contain entries that C-Tree
> needs to manage storage and so, these are fields I can ignore when
> I convert from the database format, but not when I try to create
> such a database or append to it.
>
> But you do not loose your telegram.dat when you convert them with
> this program.
>
>
> the derek wrote:
news:3D9DD17B.25A04460 at oct31.de...
|
|