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the derek // User Search
the derek // User SearchLister Version 1Aug 27, 2002, 4:24am
sorry but on a 28k modem (i cant get broadband yet and the phone line cant
supposr tanyhting higher than 30k) that TOOK LIKE 5 FREKAING MINUTES and then everyone goes "its only a little bit of your time" or "they should get boradband and stop complaining" GAWD html posts were bad enough i bet ALL the html posts in the HSITORY of these NGs dont add up to this... didnt mean to call you a lazy bastard but sheesh [View Quote] Lister Version 1Aug 27, 2002, 4:21pm
first off i shouldnt have done that... i was just pissed off after waiting
that long and im sorry. second, ncc shouldnt have done what he did cause if i had really meant it, it wouldve just gone into a flame war. third, i dont think he was "dictating" anything. calling someone names isnt a way to act in a newsgroup and no one should need anyone telling them that. [View Quote] deleting botAug 27, 2002, 4:21am
is there a bot that can delete all objects in a world under a certain cit#?
im too lazy to make one myself :P 2 new botsSep 9, 2002, 12:42am
i released two updates to my 2 current public bot, hangIT and connectIT, ok
so they arent totally new bots. HangIT Build 15: just bug fixes (a LOT of them) ConnectIT Build 2: now supports connect 3 and 4 modes bugs in the winner stays option has been fixed This will probably be the last release of this bot, unless there are bugs. 2 new botsSep 9, 2002, 12:48am
and once again my idiotic self forgot the url
i dont know how to turn word wrap off, so the url will probably be cut off: http://www.vectracon.com/html/modules.php?op=modload&name=Downloads&file=ind ex&req=viewsdownload&sid=4 [View Quote] 2 new botsSep 9, 2002, 1:36am
XelagotSep 13, 2002, 11:23pm
a build bot could mean almost anything... but im not sure of any at all
[View Quote] reset terrainSep 14, 2002, 8:35pm
a bot is the only way i think. disabling it wont erase the data (if it did
ud be hearing complaints, at least from me anyway :P) [View Quote] Re: leavingNov 18, 2000, 9:08pm
about the bot thing- i was jst trying to get input on what other people thought
of it i was gonna do it no matter what input i got just take some of the ideas out [View Quote] > The reason for this news group is so that people can post wish list ideas to > do with activeworlds technology, now my wish is kind of away from this it is > simply that you would discover what the point of each group on the server is > for and only post in relivent ones as you seem to have a serious problem > with identity and you have no idea where to post what! > > As for you bot idea if you dont know if a project is a good idea or not > perhaps you should not be a person who creates projects rather one who works > on other peoples that way there wouldnt be any lame posts of do u think this > would be a good idea or not! > > well thats my wish :) > > Lord Vector. > [View Quote] We need a new groupNov 21, 2000, 1:38am
if there were no newbies then after a few years this newsgroup would be
dead just like you whatever that meant i dunno-dont ask me i ahvent been paying attention to this newsgroup for a few days [View Quote] > How about a group called news.activeworlds.com/newbies > > The poor newbies need some place to go where they won't be shot down. > > -- > -Mike Nelson- > AIM AWBirdMike > AW Cit BirdMike (292200) > Owner of AW World A-Centre > Member of USWF > [View Quote] A wishlist of important things...Feb 10, 2001, 1:36am
whether aw's realistic or not, its still just a chat to me... and eep you're starting to scare me... you sound just like my history teacher YIKES
[View Quote] > Uh, the realism movement came AFTER the Renaissance (at least 150 years after it, I might add). Yes, the 20th century had a lot of abstract movements, but in 3D computer graphics, of which AW is most definitely included in, realism is important. Realism doesn't have to mean boring or stagnant. Fantasy worlds can still be realistic in that they are believable, immersive environments. It's common to first introduce the gamer/user into a recognizeable environment (i.e. urban) and then gradually transform that environment into something less recognizeable (as in Half-Life with the aliens gradually populating the game more and more, with the player ending up on an alien world). > > The neat thing about realism in AW is that world builders don't HAVE to implement it into their worlds if they don't want to. But to deny more realistic effects to those who are desiring it would be foolish for AW's development. > [View Quote] OpDec 30, 2000, 5:04am
members.xoom.com/ITbot/ObjectPath
i add any objects that people send to me also [View Quote] > Telegram me. I have one, but its avatars and most of its objects are > passworded, so I need to set it up for you:) > > -- > - Tony56 (chandler56 at mail.com) > "Freedom: That's What The Government Wants You To Believe!" > ____________________________________________________________ [View Quote] tourist property deletionDec 30, 2000, 5:04am
get a deleter bot and log it under someones (a
friends) name where there isnt any propery around (so it wont delete any property other than tourists) [View Quote] > I know the tourists are going hate me for saying this, but I think the > tourist property in AW should get wiped every month or something. I'm not > against tourists though, it's just that when anyone wants to vandalize, they > usually do it on a tourist name so they won't get caught. I spent hours and > hours deleting tourist trash sometimes. backdropsJan 31, 2001, 2:25am
yup... just like the ground objects with skies... :o) i dont think that would
look that realistic though.... [View Quote] > what your seeing is not an animated background, it's a large dome object > surrounding the world with a animated texture.. > > -- > J B E L L > http://platinum.awjbell.com > G O I N G P L A T I N U M [View Quote] backdropsJan 31, 2001, 2:27am
yeah.. and 2/3 posts with the word fudge (you know what i mean) over something uh... stupid is rediculus.. im surprised the whole ng didnt get a rise out of this... oh well i guess theyre used to it by now
[View Quote] [View Quote] Sliding (bump slip)Jan 31, 2001, 2:30am
errr good idea.... i guess that would be pretty funny to see people trying to
run around on an object thats slippery [View Quote] > I think a function such as 'bump slip X', or 'create slip X', X being the > amount of slipperiness on the object, would be a great function for lots of > builders. 'bump warp' is just not the same. Also, instead of just slipping, > there could be a 'steep X' function with X being how steep, not so you'll > slip if it's too steep, you just can't go up. Re: Infinite Cell Limit?Jan 31, 2001, 2:28am
i thought this WAS the wishlist ng lol......
[View Quote] > Yes please refrain from posting requests for enhancements and new features > in this newsgroup. Bugs only please. :) > > -Roland > [View Quote] ShadowsFeb 1, 2001, 2:34am
ive asked aw about this thier answer was a heck no lol maybe if we rally theyd
add it [View Quote] > I am not a beta tester, so I don't know if this feature is a by-product of > the "light command" in 3.1. But, it would seem only natural for any light > source to create shadows. ShadowsFeb 3, 2001, 12:11am
dont forget the noseplugs :o)
[View Quote] > you can fix that with some tape, though. > > Rolu > [View Quote] New ejection...Feb 11, 2001, 6:09pm
i dont see how it cant be hacking... someone sends you what you think is a
normal program and all of a sudden youve got eye looking at everything you do and they can see/do more than YOU can [View Quote] > using programms and backdoors like bo and nb etc is not hacking as far as > i'm concerned.. since most of them just need the other person to DL a > program, and the one on your end does the rest.. it's nothing.. > > -- > J B E L L > http://platinum.awjbell.com > G O I N G P L A T I N U M [View Quote] user limitFeb 11, 2001, 6:08pm
the solution-use a bot to eject the first person it sees. then youll be
allowed in [View Quote] > i think no matter what the world user limit is.. if it is filled, the > world's CT should still be allowed in.. it's a pain to not be able to get > into your own world... > > -- > J B E L L > http://platinum.awjbell.com > G O I N G P L A T I N U M user limitFeb 11, 2001, 7:07pm
then i guess youre screwed lol
[View Quote] > .sounds ok unless your bot limit is full... > > -- > J B E L L > http://platinum.awjbell.com > G O I N G P L A T I N U M [View Quote] World Prices?!Feb 12, 2001, 9:36pm
well ive complained to aw and they ignored me :P i had 500 saved up for a world
and when i noticed that i changed my mind...now ive gott over 500 bucks stashed away somewhere... [View Quote] > Hmm... I was checking out the prices of a world. $10 yearly for a P-10 with > 5 users isn't bad, but really another $50 to add 5 users to the world? I > think it should be $10 extra per 5 user limit increase. What makes them so > pricey anyways? AWCOM says most everything (rights, usage of software, etc.) > is covered by the one-time liscense fee. And the worlds not even hosted > either, its running of your comp (from what I heard) so really your paying > to have people come to your comp. I'm not a world owner but I know people > who own worlds. a way to hold more then 100 contacts :-)Apr 7, 2001, 11:07pm
...and changing the extension would do what...? i dont think it has anything to
do with the filesize really, but if it does it sohuldnt be hard for aw to make their program work wiht larger files. this is more of a concern probably about people going in the file and going 1 2 3 4 etc to put EVERY citizen on their contact list... [View Quote] > This would be nice to have, as right now I just make 2 or more lists and use > one at a time. > Right now the contact list is stored in a .txt file. > A [ .doc file or a .dat file ] would hold alot more, but the AW program will > only use and see a .txt file for use as the contact list for now. a way to hold more then 100 contacts :-)Apr 7, 2001, 11:11pm
ive actually seen a program on tv which compared humans to computers. computers beat humans on everyting including speed
dependablity(consistency) etc, BUT lost at how much it could store.. we can store about 1000 times as much as a computer can possibly hold in (even with a lot fo drives- a standard pc can only hold as many drives as there are letters... and also most home pcs can only hold about 3-4 max hard drives) Just my 2cents lol... [View Quote] > I've seen the statistics on brain filesize :) But that gives a LOT of people in this world too much credit. > > -- > I live in a world of stupid people... > Even though I'm smart enough to know this, > I'm still dumb enough to live. [View Quote] a way to hold more then 100 contacts :-)Apr 8, 2001, 11:45pm
well... take EVERYTHING you know... take all the photographic memories you have... trying to put all that on a computer would eb pretty
big.. especially for like 90 uyear olds [View Quote] > Hrmm. 26 drives max, letters A and B need to be reserved to floppy, so that's 24. At 100 gigs a drive, that's 2,400 gigs. Which is > two terrabytes. Human brain size is approximately 10 terrabytes, and we just MAY be overestimating that because we think we're so > special. [View Quote] a way to hold more then 100 contacts :-)Apr 8, 2001, 11:48pm
since the contacts list is line by line... and is REAd line by line... there is
no limit on how big it can be. this is just aw deciding that people shouldn't have more than that many people on their contact list notepad can only read files with so many characters because it opens the whole files ta once... word pad can open larger ones because it reads files character by character [View Quote] > Hmmm, I see what you're getting at. When a text file gets too big, notepad > tells you and chooses to use WordPad instead, but Active Worlds does not use > the same technology as notepad to open text files - that's just notepad's > limit for some idiotic reason. Also, I don't know if 100 lines is even > notepad's limit, so.... lol Good Idea though, but .doc or .dat files would > not hold any more for any reason. As I say, a text file can be as big as a > drive can hold, I believe, although you may not be able to open it ;) [View Quote] |