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zeo toxion // User Search
zeo toxion // User Search
Mar 23, 2002, 12:51am
well considering you did announce that there was a tourist build near your
city im pretty sure someone decided to piss you off and deleted it, and if
you have a good amount of visitors in your town i dont think anyone wouldnt
notice it. Trust me there are many people who delete any tourist builds they
see for no reaon but thats just the way it goes.
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3c9bd1ab at server1.Activeworlds.com...
> Hi everyone:
>
> To anyone who STILL doubts that Tourist and expired cit builds won't be
> deleted, you should point your browser to 4963N 124E. You will notice
that
> the blue building which was a tourist build I had intended to take over,
> renovate and finish is NOW GONE!!!! A piece of AW history (albeit a
tourist
> build) DELETED by a corproation that says one thing and does something
else
> entirely.
>
> Thank you AWcom - NOT!!!! :-(
>
> You KNEW I had FULL intentions of taking over that build and renovating
and
> finishing it. EVERYONE knew it. Perhaps that's what I get for shooting
my
> mouth off. I dunno. But the fact remains that I had placed signs and
> flagpoles at the north and west end of the building and and adjusted the
> road to go around the build. And YET YOU STILL DELETED IT!!!!
>
> I consider this to be an act of CORPORATE TERRORISM!!!! It will NOT be
> tolerated. While I cannot take any legal action, you can rest assured
that
> the AW Community IS hearing about this as this is also being posted to the
> Community and Worldbuilders groups (Community - AW Support is getting a
copy
> of this via email).
>
> Now, some of you might say "What are you complaining about?? Build it
> somewhere else or build it yourself". The fact remains I had FULL
> INTENTIONS of making it MY building. I just had to merely duplicate it so
I
> can legally bypass Building Inspector. This is something I every
intention
> of starting on when I logged on today only to find that it's NO LONGER
> THERE!!!!!!
>
> As such, and as Mayor of the City Of Hamsterville, I am declaring a State
Of
> Virtual Emergency. This means that if anyone wishes to build a City Hall
> and/or City Jail, there are more than welcome to do so. As for the
present
> site, I think it's only appropriate that ONLY a "virtual vespers
cathedral"
> of some kind to be built there to honor our fallen cits as this happens.
A
> 2nd Memorial build can also be built there as well. Although at this
point
> in time, I am open to suggestions.
>
> The signs shall remain the way they are and the flagpoles shall remain in
> place and the road will remain in its present state until something more
> definitive is decided. At this point in time, I'm not really in much of a
> mood for speculation as to what might happen. I will however add a
mailbox
> where one can drop me a line via email.
>
> I'm sure anyone has a build of any kind anywhere near 4963N 124E is no
doubt
> deeply saddened by this TRAGIC loss of AW history. That building was a
WORK
> OF ART. All it needed was someone to come along to finish it.
>
> I shall be on AW GZ if anyone wishes to pass along their condolences. You
> can telegram me if you don't find me on AW GZ.
>
> Once again, a tourist build at 4963N 124E has been deleted, and I have
> little doubt (VERY little) that similar builds in other towns were also
> lost. My sympathies go out to those other town which also lost similar
> builds.
>
> If you think I'm just being irrational (looking more towards Brant than
> anyone else) - THINK AGAIN!!!! It's happened in Hamsterville and it CAN
> happen (if it hasn't already) to your town as well.
>
> In the meantime...I look forward to youn replies and/or telegrams (please
no
> tar, feathers or flames at me. A polite message will do the trick just as
> effectively).
>
> Respectfully Posted,
>
> Patrick Cook
> Mayor - City Of Hamsterville
> pchamster at msn.com
> Denver, Colorado
> http://home.talkcity.com/MinivanAve/patrick32/
>
>
>
|
Mar 25, 2002, 9:27pm
Do you always have to assume it was some punk- at $$ teenager? I know a few
older people who have vandelized before.
[View Quote]"pc hamster" <pchamster at email.msn.com> wrote in message
news:3c9fafff$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "nornny11" <Nornny1 at attbi.com> wrote in message
> news:3c9cf4e7$1 at server1.Activeworlds.com...
builds?
>
> You guys are all probably right. Perhaps it *was* just some punk a**
> teenager with nothing more to do than to ruin other people's work and
> destroy a piece (albeit a *small* one at that) of AW history. And posting
> the coords. in the newsgroups wasn't exactly the smartest thing in the
world
> either. However though, I will agree with SubDelta that it's probably
> something we *shouldn't* put past AWcom to do and with the server move
> taking place at the same time, it certainly would've been an ideal time
for
> AWcom to do it since AW was *technically* offline for a whole day).. But
> right now it appears as though the latter isn't very likely.
>
> As such, I hereby PUBLICLY apologize to AWcom for any false accusations
> based SOLELY out of presumption. Had I been a little more wiser, I would
> have simply kept the tourist build find to myself and NOT hurled
accusations
> towards AWcom for deleting a build. I would've also duplicated the build
in
> an area which would not be considered enchroaching by Building Inspector
so
> if the tourist build WAS deleted by some punk a** teenager, I wouldn't
have
> lost a thing (including my temper :-)) and all I would have had to do was
> simply re-adjust the road.
>
> In any case....One can only chalk it up to lessons learned. :-)
>
> Cheers for now my friends :-)
>
> Patrick Cook
> Mayor - City Of Hamsterville
> pchamster at msn.com
> Denver, Colorado
> http://home.talkcity.com/MinivanAve/patrick32/
>
>
|
Apr 2, 2002, 11:45pm
Exactly, our purpose is not to decide how criminals should be punished so
why do you even say that? We cannot make him leave, its either his choice,
AWs, or whoever.
[View Quote]"filmkr" <nospam at privacy.com> wrote in message
news:3CAA5A44.71B90515 at privacy.com...
> Thank GOD their is a judicial system that prosecutes criminals! If it
were up
> to liberalized aw community people, murders would be dancing on the
sidewalk
> outside your home. A crime is a crime... yes he can be sorry, yes he can
learn
> from his mistake... People get the luxury of having all the time in the
world to
> think it over when they are sitting in a cell. As a Florida judge noted...
> "rehabilitation happens when the criminal hears his sentence and then
hears the
> steel door shut him in"
>
> This kid was not making one error... he had being doing this for months
and was
> out there trying to gain $$ form it. The Laws are quite clear about
crimes like
> this.
>
> I myself am not liberal enough to agree with your attitude that he said he
was
> sorry so all is ok. I say take him to trial and let a jury decide based on
the
> LAW. His I'm sorry pleas can be heard during the sentencing hearing.
>
> Ask Storage's owner how much of his time has been lost. Ask Casay about
her time
> tracking down stolen avatars last month... you will find this punk thief
cost
> serious creators and owners hundreds of hours... so it is only right that
the
> courts view the FACTS.
>
>
>
> alphabit phalpha wrote:
>
does
leave".
you
a
with
>
|
Apr 6, 2002, 7:18pm
woah...each of those buildings has to be one object right? If not it must be
really laggy.
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[View Quote]"baro" <baronjutter at shaw.ca> wrote in message
news:3caf5aa6 at server1.Activeworlds.com...
>
>
>
>
|
Apr 17, 2002, 5:08pm
whats your question.....you just answered yourself.
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[View Quote]"ihnk" <awihnk4 at yahoo.com> wrote in message
news:3cbdc46c$1 at server1.Activeworlds.com...
> Immigration Officer: Sorry, there is no world called "awschool" running at
> this time.
>
>
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Apr 19, 2002, 7:12pm
Like i mentioned before. It may take a while for the DNS servers to update
to the new server's ip adress. Although you can just connect directly to the
new ip that binarybud has told you about. I have no idea why your server can
connect and you can't though.
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[View Quote]"ivie" <carrey at mindspring.com> wrote in message
news:3CC05C90.43745191 at mindspring.com...
> My world appears to be running fine from what I can see from the unix
> machine. I on the other hand cannot connect to AW at all. Here's the
> funny part>> the world and I are on the same connection : )
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Apr 26, 2002, 5:34pm
Or he could just center it and it would look muhc better.
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[View Quote]"builderz" <sawran at yahoo.com> wrote in message
news:3CC92858.F7C2915F at yahoo.com...
> I agree with Baro about the rollover buttons, they were not needed. The
> overall design and graphics look very professional. However, what screen
> resolution was the site designed for? 640x480? It just seems a bit small
> in my opinion. If you made it like that on purpose so others can view it
> inside of the AWB, then that is fine. If not, you just need to widen it
> a bit more. Most people use at least 800x600 or higher for their screen
> resolution.
>
> -Builderz
>
> jerme wrote:
than
http://207.59.10.4/cyawards/
> *sig snipped*
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May 4, 2002, 1:28am
Um i beleive Hal9000 was FORWARDING (Note FWD:) the information that the
real world-owner posted but i COULD be wrong....
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[View Quote]"johnny b" <uniquect at optonline.net> wrote in message
news:3cd350b8 at server1.Activeworlds.com...
> Yes..... Die..... the WORLD..... Hal9000 was awful kind to be generous
> enough TO give away the path and all that stuff...... He doesn't HAVE to,
> after all...
>
> at least be polite enough to WAIT until he's ready to....
>
> "carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
> news:3cd33a1d$1 at server1.Activeworlds.com...
>
>
>
|
May 5, 2002, 1:20am
I just noticed that half his obejcts are passworded......free? HA! what a
waste...
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[View Quote]"hal9000" <hal9k3 at attbi.com> wrote in message
news:3cd317db at server1.Activeworlds.com...
> FWD:
>
> AASWAMP will be closing its doors May 5, 2002 All Avatars,Objects,
Textures,
> Seq, Sounds and BJBot and many more unused and unfinished models and
> textures will be available for free download after May 5 at
> http://members.easyspace.com/frvp/awfree.htm
>
> Feel free to use the object path, everything will be left up indefinitely.
> Easy space is a free web space provider but like all other free sites, it
> could change at any time. I am glad to contribute to AW's artistic
> community all the components so others can continue to use, improve and
> share with others. I encourage others to do the same, however some
> components were created by others and may not hold the same view. Most
> objects and other components can be seen in AASWAMP until May 5, 2002.
>
> BJBot is a gambling bot that deals BJ, Baccarat, Duce and Poker. It also
> has routines to handle slot machines, craps and roulette. Source code is
> included. Have fun, enjoy and a thank you to AW for the memories.
> Goodbye,
> Mtnman :o)
>
>
|
May 4, 2002, 8:35pm
"My world uses a registry so there's no way there can be encroacments!"
Lol...
if there IS a registry it means there is enroahcment when someone builds on
another perosn area....no registry means theres no way to detect enroahcment
so peopel can build anywhere even over or under anothers.
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[View Quote]"mrbruce" <MrBruce406969 at aol.com> wrote in message
news:3cd433ec$1 at server1.Activeworlds.com...
> I have to say a good programe went to hell!
> A!!CT used Brant's paintball bot it ran fine most of the time, then on
> Saturday May 4th it starts shutting down saying that "the objects for
> frenzys and grenades is causing encroachment, make sure the field is in
one
> cit account"
> My world uses a registry so there's no way there can be encroacments!
Then
> upon trying to restart the bot a forced upgrade is imposed, which wiped
out
> the original folder and the upgrade encounterd errors casuing the total
loss
> of the program from my HD.
> The upgrade is 100% nothing but crashes, it totally stinks, it can't even
> install its self before it encounters fatal errors!
> Brant's paintball bot is removed from A!!CT and I will no longer risk my
OS
> over this buggy error infested program!
> Some people just can't leave well enough alone
>
>
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May 4, 2002, 9:18pm
well if hes going to use them he should at least know what they do
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[View Quote]"anduin" <anduin at anduin-lothario.com> wrote in message
news:3cd46889 at server1.Activeworlds.com...
> mrbruce's worlds are huge.
>
>
> "baro" <baronjutter at shaw.ca> wrote in message
> news:3cd46477$1 at server1.Activeworlds.com...
> Otherwise
>
>
|
May 5, 2002, 7:50pm
are you sure the bot is even running on the same citnumber as the
feild....maybe you made the feidl bigger then you actually made it...theres
tons of reasons that couldve happened and the community knows its a beta so
thats warning enough.
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[View Quote]"mrbruce" <MrBruce406969 at aol.com> wrote in message
news:3cd58240 at server1.Activeworlds.com...
> Ok appears to be alot of misunderstanding here, first A!!CT has had a
> registry since September 2001, the field was built in March 2002, buy
saying
> my world has a registry is to say how can there be encroachment warnings
> made by the bot, no one can build on my field as it is built in a cit
> account, so how out of the blue could a frenzy power-up or grenade object
be
> resting on another person's registered object?
> I am not sure why the up-grade deleted all the original files, but after
the
> up-grade crashed during its install and after it wiped out the original
> files. I tried clicking on the paintball.exe icon and windows popped up an
> error saying searching for Paintball.exe. it directed me to windows media
> player shortcut. I did a file search for all the cabs or any part of
> paintball, all that was left was an empty folder in C://Programfiles. As
for
> a backup I had not had time to back up the lastest game file as the bot
> unexpectedly crashed, which is rare with my system, upon restart the
> paintball.exe started with splash-screen and started installing an update
> saying it was removing certian files, then poof it crashed my whole PC, I
> had to hit reset to pull out of it.
> As for why I cross-posted in Community, is because a crash like this, can
> wipe out many none saved files on a PC, if they are not backed-up before
the
> crash. Your PC does not have a chance to save them to the Hard drive, I
just
> wanted others to be aware of this. Anyways I have found the original zip
> file and reinstalled the bot, so far no errors to date, but it is 2.24
> version I am running and since no one has played the game since its
> re-install 24 hours ago I have no clue if works right. But this install
says
> nothing about encroachment as of yet, and nothing has been changed in the
> playing field even the origional frenzy and grenade objects are still
there
> and work. So the big question is why did the bot keep shutting down saying
> "Encroachment warning, tying to create frenzy powerups or grenades, this
is
> caused by another citizen's object being on the playing field" As I said
> before with a registry there's no way another persons object can be in the
> field, it's covered with my cit name. By the way 27 attemps were tried and
> even a bot was used to detect if there was an object by another cit on the
> field, it turned up none, but my cit number, but the bot kept shutting
down
> saying the same thing, this is the version 2.24 I have been using since
> March, it was fine 80% of the time until
> this up-grade was available.
> Sorry to make so many people up-set over this issue, was just trying to
> protect others from possible disaster.
> MrBruce.
>
> "mrbruce" <MrBruce406969 at aol.com> wrote in message
> news:3cd433ec$1 at server1.Activeworlds.com...
> one
> Then
> out
> loss
even
|
> OS
>
>
May 6, 2002, 7:24pm
I can just use Multizip to unzip them all....then hopefully if they do,
someone would make a similar program for that type of compression also.
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[View Quote]"carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
news:3cd6e28a at server1.Activeworlds.com...
> Well some people have 100 MB ops.
>
> "binarybud" <leom at knorrinteractive.com> wrote in message
> news:3cd6de34$1 at server1.Activeworlds.com...
for
we
Days!
a
> the
what
> technology
> nil
> technology
> be
> because
> to
with
near
> time.
awc's
>
>
|
May 6, 2002, 7:53pm
I find this funny that one of thier users is giving them business
advice...lol....they sure do need it though
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[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3cd6fa39 at server1.Activeworlds.com...
> AWC's Problems and My possable solutions (from SEC Report)
>
> "WE MAY NOT BE SUCCESSFUL IN MARKETING OUR TECHNOLOGY FOR E-COMMERCE
> APPLICATIONS. "
>
> E-commerce is still a very new market and as such it is never certain what
> factors may effect the situation of a company. This statement makes the
> comment of "marketing", in my experience i have not to date seen any
> marketing of the standards that are required for attracting large numbers
of
> users or clients towards Active Worlds and / or its software. To Aquire
more
> clients the company must engage in sucessfull marketing of its own and not
> based on the clients word of mouth methods.
>
> --------------------------------------------------------------------------
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> ---------------
> "OUR FAILURE TO DEVELOP STRATEGIC RELATIONSHIPS COULD INHIBIT OUR ABILITY
TO
> GROW"
>
> Strategic relationships require several things, first being stratergy, it
is
> important to identify key relationships that would be benefital to Active
> Worlds Corp and the business of which the relationship is formed with.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "BECAUSE WE ARE SEEKING TO EXPAND OUR BUSINESS AND HAVE LIMITED MANAGEMENT
> PERSONNEL, WE MAY HAVE DIFFICULTY IN MANAGING OUR GROWTH SHOULD WE HAVE
ANY
> GROWTH"
>
> I find this strange, Active Worlds features a fully functional Universal
> Welcome message that communicates with a community of thousands, many of
> which have high business managment skills that would be benefitial and
could
> possably be asked to take employment with Active Worlds Corp if required.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE MAY HAVE DIFFICULTY HIRING QUALIFIED EMPLOYEES WITH TECHNICAL OR SALES
> EXPERIENCE"
>
> Another case of ask and thou shall recieve. The Active Worlds community is
> complete will fully featured programers that combined have ability capable
> of development on a scale that has never been seen in Active Worlds.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE MAY BE UNABLE TO RESPOND TO THE RAPID TECHNOLOGICAL CHANGE IN OUR
> INDUSTRY."
>
> It is logical, that if there is a rapid technological change in a industry
> that the respective company ensures that if there is development, they
have
> already been there, done it, and superseeded it 5 months previously. This
is
> the only way to ensure that the product will have greater apeal to the
> clients it is targetted at.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE MAY MAKE ACQUISITIONS WITHOUT INFORMING STOCKHOLDERS OR SEEKING THEIR
> APPROVAL"
>
> There is nothing wrong with this, although AWCorp would be wise to seek
the
> opinions of existing clients (including but not limited to citizens) where
> the acqusition will be directed towards them in such ways that they will
in
> some way incur the costs of this acqusition.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "FUTURE ACQUISITIONS INVOLVE RISKS FOR US"
>
> This is the same for every company, but with adequate resources stored any
> risks may be able to be canceled out.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE DO NOT HAVE ANY PATENT PROTECTION FOR OUR SOFTWARE, AND WE MAY NOT BE
> ABLE TO PROTECT OUR INTELLECTUAL PROPERTY RIGHTS"
>
> Although this is a difficulty AWCorp will have to overcome, if the
software
> code is disclosed due to any circumstances will be utter dissaster for
> Active worlds if the software is taken over by someone with greater market
> power. This must pevented at all costs.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "IF BUSINESSES DO NOT ACCEPT THREE-DIMENSIONAL INTERNET WEB SITES AS A
> MEDIUM FOR ADVERTISING AND E-COMMERCE, OUR ABILITY TO GENERATE REVENUE MAY
> BE LIMITED"
>
> Oh please, if they do not accept it, make them accept it. If AWcorp cannot
> make them accept it, im sure I can (or find someone who can) purswade them
> otherwise in a hour of chat and viewing on Active Worlds.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "OUR SYSTEMS MAY FAIL OR EXPERIENCE A SLOW DOWN AND OUR USERS DEPEND UPON
> OTHERS FOR ACCESS TO OUR WEB SITE"
>
> Why cant the site be mirrored? There must be GigaBytes of space available
> for little cost.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "IF WE ARE UNABLE TO ASSURE E-COMMERCE VENDORS AND USERS THAT WE CAN
PROVIDE
> ADEQUATE SECURITY, OUR WEB SITE MAY NOT BE ACCEPTED"
>
> Agreed, ever tried getting a newbie to speak in encrypted text to a high
> security bot? It aint prity! The only solution to this would be direct
> browser plugins aproved by Active Worlds for entering infromation that
would
> then be sent directly to the server using extreme levels of encryption.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "OUR COMMON STOCK PRICE HAS BEEN AND IS LIKELY TO BE HIGHLY VOLATILE"
>
> Be honest, the stock price has gone down in flames. Maybe if you can get
it
> out of the small caps market and into something greater your chances of
> stability would be increased.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE ARE UNLIKELY TO PAY DIVIDENDS ON OUR COMMON STOCK IN THE FORESEEABLE
> FUTURE."
>
> Fine, but you beter start paying something out if someone invests allot of
> they are gonna be 'slightly' annoyed.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE DO NOT CURRENTLY MEET THE CONTINUED LISTING REQUIREMENTS FOR THE
NASDAQ
> SMALLCAP MARKET."
>
> Thats your fault AWC, do the above to solve it.
>
> --------------------------------------------------------------------------
--
> ---------------
>
> "WE ARE CONTROLLED BY OUR MANAGEMENT WHICH MEANS THAT MANAGEMENT CAN
PREVENT
> A THIRD PARTY FROM ACQUIRING US EVEN IF AN ACQUISITION IS IN THE BEST
> INTEREST OF OUR STOCKHOLDERS"
>
> So much for this with AWC's latest merger....
>
> --------------------------------------------------------------------------
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> ---------------
>
> - Mark
> *Drawing on Business Studies lessons and days of reading though SEC
reports*
>
>
|
May 8, 2002, 4:00pm
I have IE 6.0 and i had to follow the instructions on the aw mapper page for
it to work.
http://mapper.activeworlds.com/cgi-bin/map/tport-aw/+00000+00000?415,176
Excuse the coords i just picked a random one but the instructions are on the
bottom part.
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[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3cd9665b$1 at server1.Activeworlds.com...
> Oh, another thought. It might be IE 6.0 rather than XP that is the problem
> so anyone who has IE 6.0 or higher please check to see if you can get it
to
> work and let me know.
>
> Thanks,
> -Dion
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3cd9421c$1 at server1.Activeworlds.com...
was
> for
external
>
>
|
May 8, 2002, 5:13pm
actually I wouldn't recommend the average person just go in and change
things in their registry...my other reply shows to do it without touching
the registry. but oh well
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[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3cd96d6b$1 at server1.Activeworlds.com...
> Fixed!
>
> Sleepy E. told me how to get it to work. For anyone else with Windows XP,
> this is how ya do it.
>
> 1. Start -> Run...
> 2. Type 'Regedit' and hit enter
> 3. Go to [HKEY_CLASSES_ROOT\aworld.Document\shell\open\command]
> 4. Add a space and then a "%1" after the pathname in that value (without
the
> quotes).
> 5. Click enter
> 6. Exit Registry Editor
>
> That's it! :-) Works fine for me.
>
> "dion" <GovDion at subdimension.com> wrote in message
> news:3cd9421c$1 at server1.Activeworlds.com...
was
> for
external
>
>
|
May 9, 2002, 8:51pm
Looked over the official 3.3 feature list at <
http://www.activeworlds.com/help/aw33/aw33.html > which has some new
features I haven't heard about in other sources (newsletter, etc) like the
search tab and keywords, ejection enhancements, gz modification, etc....
I can say that I am happy of these LONG (very long) awaited improvements
although there are a few important things I think they left out and should
have been included (maybe more op security features I've mentioned before
for example where it wouldn't say the ops url in building errors and cache
enhancements maybe)
Although I'm not exactly sure that this can make up for everything and bring
everyone back it's definitely a good step in the right direction, let's just
keep it keeps going this way :)
Anyways, what do you think, any comments, etc.
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May 9, 2002, 9:37pm
actually it said for complex objects youll just stick to it like it is now.
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[View Quote]"dion" <GovDion at subdimension.com> wrote in message
news:3cdb06c5$1 at server1.Activeworlds.com...
> I'm wondering how well this slide detection is going to work. For weird
> shaped objects it might bounce you around strangely...
>
> "zeo toxion" <cozmo at activeworlds.com> wrote in message
> news:3cdafd56$1 at server1.Activeworlds.com...
the
should
before
cache
> bring
> just
>
>
|
May 10, 2002, 4:52pm
Actually I've never seen the full list until now. I knew about terrain,
coronas, and whatever else was in that newsletter but there is over half of
it that is new (at least to me) and I'm very happy about. This doesn't
changed my opinion about prices much but I do think that's a great step for
the _software_ which is what I really meant.
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[View Quote]"goober king" <rar1 at acsu.buffalo.edu> wrote in message
news:3CDB6C5D.3030906 at acsu.buffalo.edu...
> The new features are great and all, but there's one thing you seem to be
> forgetting:
>
> These features were decided on *before* AWC raised their prices!
>
> Remember that "Feature Vote" oh so long ago? The result of that was the
> 3.3 Feature List, which was posted as soon as development on AW 3.3
> began... back in *November*! So this has been old news for some time
> now, yet you seem to think AWC is finally "stepping in the right
> direction". They had already taken that step long ago, only to take five
> steps backwards immediately afterwards.
>
> Frankly, if AWC had left it at the 3.3 Feature List, or at least didn't
> turn their price hike into the debacle that it was, I would still have
> all the faith in the world in AWC and would be singing their praises
> right now. But instead, these features come as being too little, too
> late to undo all the damage they have wraught. As far as I'm concerned,
> it won't be until 3.4 rolls around (if it ever does) until I might be
> able to have some faith in them again.
>
> They always said 3.3 could be the last version of AW ever released...
>
> brant wrote:
>
took a
E-Mails
because
beta
least
still
changed
which
will
ENZO
put in
complaining -
least
few
step
the
should
before
cache
>
>
> --
> Goober King
> Amazing how quickly people forget...
> rar1 at acsu.buffalo.edu
>
|
May 16, 2002, 11:18pm
I agree. I read this the day it was posted and I was thinking "NOW they put
this feature!". I don't believe in whining about something that someone has
given you though so I wont say anything.
I'm sorry any of your software had to become old news but this feature opens
up many new possibilities that are much better then the hiding feature.
I am curius as to how this works though. I'm assuming the bot cant chat or
whisper right...what is allowed other then just recieving events? Does this
mean the only thing we can do with this is have commands to change the world
options? I don't understand it fully yet.
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[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3ce4516b$1 at server1.Activeworlds.com...
> While I am not a beta tester for Activeworlds, nor do I have any desire to
> do so after seeing some of the bugs that are uncovered (especially the one
> that deleted property in the world server by accident), when I have a few
> spare minutes, I sometimes look over the beta newsgroups and bug lists to
> see the torture others' systems are encountering. I did so a few minutes
> ago, and was pleasantly surprised to find that the documentation for the
new
> SDK was now available.
>
> Those who know the kind of bot work I've been doing over the past few
years
> will attest that most of my time has been spent implementing features that
> should have been in the SDK in the first place through long-winded and
> inefficient use of existing methods. The new SDK includes a "Global
mode,"
> which while making my work on the Activeworlds Utility
> (http://www.shoemakervillage.org/AWUtility.msi) obsolete, opens so many
> possibilities for bot development in such a simple addition that it's
almost
> funny. These are the sort of features that should have been implemented
> years ago.
>
> Were tourists available throughout the universe at no extra charge, I
would
> say that AW is finally listening to its citizens instead of "corporate
> partners." As of now, I'm becoming more and more convinced that perhaps
the
> price increase (by itself) wasn't such a bad move for us "lowly citizens"
as
> many feared. While I won't be completely satisfied until tourists return
to
> the Universe, this SDK is yet another step in the right direction.
>
> Flames are welcome :)
>
>
|
May 18, 2002, 12:39am
Quick question not in reply to any particular post.
Does the 3.3 SDK only work in 3.3 worlds does it not? Can I use for example
the global mode in my 3.2 world server and be able to command in in 3.2
browser?
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[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3ce4516b$1 at server1.Activeworlds.com...
> While I am not a beta tester for Activeworlds, nor do I have any desire to
> do so after seeing some of the bugs that are uncovered (especially the one
> that deleted property in the world server by accident), when I have a few
> spare minutes, I sometimes look over the beta newsgroups and bug lists to
> see the torture others' systems are encountering. I did so a few minutes
> ago, and was pleasantly surprised to find that the documentation for the
new
> SDK was now available.
>
> Those who know the kind of bot work I've been doing over the past few
years
> will attest that most of my time has been spent implementing features that
> should have been in the SDK in the first place through long-winded and
> inefficient use of existing methods. The new SDK includes a "Global
mode,"
> which while making my work on the Activeworlds Utility
> (http://www.shoemakervillage.org/AWUtility.msi) obsolete, opens so many
> possibilities for bot development in such a simple addition that it's
almost
> funny. These are the sort of features that should have been implemented
> years ago.
>
> Were tourists available throughout the universe at no extra charge, I
would
> say that AW is finally listening to its citizens instead of "corporate
> partners." As of now, I'm becoming more and more convinced that perhaps
the
> price increase (by itself) wasn't such a bad move for us "lowly citizens"
as
> many feared. While I won't be completely satisfied until tourists return
to
> the Universe, this SDK is yet another step in the right direction.
>
> Flames are welcome :)
>
>
|
May 18, 2002, 8:34pm
slow down that only started testing it a week ago...if they released it now
everyone would quit because it would be so buggy. bottom line is don't
always think what companies say is a promise vie learned that less a long
time ago.
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[View Quote]"coryashire" <coryashire at hotmail.com> wrote in message
news:3ce6d69e$1 at server1.Activeworlds.com...
> okay point blank they are taking along time to get the bugs fixed. the
main
> problem i have is i have been waiting to work on and reopen a world and i
> need 3.3 to do it with terrain and cornas and such. they promnised itwould
> be out early 2002 and we are way past that then they said spring and we
are
> now enterting summer i want to at least have a way for me to see a more
> update sceudle on when it might be out. like a website that tells us what
> they are fixing and how much they think they have left to do. its really
> rude to tell us one thing and then do another thing. it is why alot of
> people have left aw through out the year.
>
> coryashire
>
>
|
May 21, 2002, 6:55pm
Maybe but look at the bright side. Maybe this will start up the highly
needed marketing change for AW and maybe if we had new managment we could
finally take some large steps in the right direction. Let's just hope the
best comes out of this.
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[View Quote]"jerme" <JerMe101 at bellsouth.net> wrote in message
news:3cea9da9$1 at server1.Activeworlds.com...
> But why would JP and Rick sell 600,000 shares each? At $.15... that's
> $180,000 dollars changing hands.
>
> Seems a little excessive to me... I think this other company is planning
> something. Maybe they just want to have their foot in the door, so when AW
> bites the dust they'll have an advantage.
>
> --
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Jeremy Booker
> JTech Web Systems
> (www.JTechWebSystems.com -- Coming Soon)
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> "agent1" <Agent1 at my.activeworlds.com> wrote in message
> news:3cea7b28$1 at server1.Activeworlds.com...
> sold...
> in
>
http://www.sec.gov/Archives/edgar/data/1089531/000095014402004938/g76111ex1.
>
>
|
May 22, 2002, 6:47pm
And which world would that be? ;)
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[View Quote]"gandalf" <Gandalf2000 at btinternet.com> wrote in message
news:3cec0225 at server1.Activeworlds.com...
> where we, the members of awteen, try to take over the world!
>
>
|
May 24, 2002, 1:35pm
Yeah great idea....why don't we just have one big database for everythign
that has to do with AW then? The thing is if people can just upload bots and
programs we would need someone to check it for viruses and keep an uptodate
virus checker to check them all before they are uploaded.
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[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3cee5622$1 at server1.Activeworlds.com...
> Hey Robbie,
>
> Why not include a bot database as well? There could be two sections - one
> for finished bots such as the Magzbot or Xelagot. The other section, and
by
> far the one that I feel is more important, would be for programmers to
> submit source code so that future developers can save time in rewriting
code
> that everyone has written already. There's no real central repository of
> source code for AW applications, and this would really speed up bot
> development for both new and experienced bot creators.
>
> Just an idea,
>
> -Brant
>
>
> "robbie" <robbie at oriox.com> wrote in message
> news:3cee3816 at server1.Activeworlds.com...
people
However,
a
submit
free.
willing.
>
>
|
May 24, 2002, 1:43pm
If theres no way to virus check it we could put some sort or review thing on
it where if no on ehas reviewed it theres a big warning sign if you want to
download it but someone could post a review saying its legit or if its bad
news...then i guess if it gets bad news ones then the site operator would
have to check it and delete it if its bad. Something like that. Just an
idea.
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[View Quote]"silenced" <nospam at privacy.com> wrote in message
news:3cee5f14$1 at server1.Activeworlds.com...
> No, not with stuff I know. Probably would have to use it at your own
risk.
> Source code would be checked over by someone maybe?
>
> --Bowen--
>
> Have $3... want a website?
> http://www.smartpenguin.com/affiliate.php?id=12
>
> "carlbanks" <Virtualcarlbanks at hotmail.com> wrote in message
> news:3cee5e7c$1 at server1.Activeworlds.com...
idea
check
> everythign
bots
sections -
section,
to
> rewriting
repository
where
any
to
completely
>
>
|
May 24, 2002, 6:06pm
I don't really mean reviewing to say how good it is or something but
something where if the program had a virus then people could post and say
that..or something...just a way of making sure.
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[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3cee87b6 at server1.Activeworlds.com...
> The best idea I've seen for publishing/sharing source code is essentially
in
> a BBS format, on the Perl Monks web-site, where you can people can add
> comments and expand on the original code.
>
> http://www.perlmonks.org/index.pl?node_id=13136 for an example.
>
> Add to that a status maintained by the admin and people can make their own
> minds up. I don't agree with having code reviewers really ... I think it
> would be better to allow the source code to grow with the input from
others.
>
>
> "brant" <awteen at shoemakervillage.org> wrote in message
> news:3cee6294$1 at server1.Activeworlds.com...
reviewer
>
>
>
|
May 24, 2002, 9:37pm
i see your point
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[View Quote]"grimble" <grimble2000 at btinternet.com> wrote in message
news:3ceec9c7$1 at server1.Activeworlds.com...
> I know what you meant and I don't think that's the way to go. If its going
> to be reviewed, then it should be done before it goes on the site ...
which
> is silly really.
>
> If people download EXEs then its their own responsibility to virus check
it.
> Its not like the existence of viruses is a little known fact. As far as
> source code goes, if people just cut/paste code from places without
> understaning it, more fool them. Lazy developers deserve all the trouble
> they get.
>
> "zeo toxion" <zeo at activeworlds.com> wrote in message
> news:3cee9d36$1 at server1.Activeworlds.com...
say
> essentially
> own
it
can
in
>
>
|
May 26, 2002, 3:54pm
Hes saying hashes are harmless and static ip adresses are much worse of a
problem and we arent sitting around complaining about ejection by ip so why
should it matter.
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[View Quote]"chickengurl" <no at spam.ty> wrote in message
news:3cf11ac8 at server1.Activeworlds.com...
> People with static IP addresses are more likely to be targeted by l33t
> h4x0rzzz!!!
>
> "joeman" <Joeman at bootdown.com> wrote in message
> news:3cf108be$1 at server1.Activeworlds.com...
could
over
> reacting
your
> on
> else
what..
>
>
|
May 26, 2002, 5:03pm
Actually you sort of didn't ask a question so i didn't take it as one. I
don't feel like explaining it right now.
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[View Quote]"chickengurl" <no at spam.ty> wrote in message
news:3cf13025$1 at server1.Activeworlds.com...
> Really? Is that what he was saying?
> What's an IP, btw?
>
> I just sort of commented not knowing what it was... can you please
explain?
>
> "zeo toxion" <zeo at activeworlds.com> wrote in message
> news:3cf12161$1 at server1.Activeworlds.com...
a
> why
hashed.
take
> static
> something
>
>
|
|