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ananas // User Search
ananas // User Search
Oct 21, 2002, 5:55am
A very simple change in the browser would help :
The right-click of an avatar and on a contact list entry should
show the retrieved name, plus the retrieved name in all lowercase.
Follow-up set to Wishlist
[View Quote]alphabit phalpha wrote:
>
> Has anyone seen me with a name AlphaBit Phaipha?
> I have either lost one of my accounts somewhere or someone is me other than
> me....hehehehe
> Citnum is 346215 on the fake account.
> But it might not be fake if its one of my other accounts.
> Make sense?
> Not to me either...lol
> Anyways...just be careful giving any ppws to an AlphaBit Phalpha that isn't
> me:)
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Nov 4, 2002, 4:04pm
hm, I excpected some at jgaa.com thing ;)
[View Quote]kah wrote:
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in
> news:3dc4e105 at server1.Activeworlds.com:
>
>
> And I'm really tired of seeing your mindless flames and personal attacks. I
> never released your ISP's abuse contact, but here it is anyway:
> abuse at t-ipnet.de
>
> If anyone thinks they've been spammed, attacked, etc by NCC, send them a
> mail (be polite, use correct spelling and attach complete posts including
> the offending content, including headers) and they'll deal with it.
>
> NCC, I didn't want to do this, but you're not getting any less annoying and
> I'm just sick of your flames, man.
>
> KAH
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Nov 7, 2002, 5:37pm
If you are interested in community, live with it and see how
you can change it, or at least parts of it.
VR and RL are not so different in this way: As soon as you
have more than 2 or 3 people together, they will have 2 or 3
opinions. If you have the choice, you will find those who
you understand best and who understand you best and you will
call them "friends".
You sure would never expect everyone to be your friend in RL,
so why do you expect it here?
I think (or _know_ now) that you can have real friends in VR,
something that I would not have expected in the first few
weeks of my virtual life.
Find your real friends in VR and you will be less vulnerable for
those who try to cause you trouble - and it will be the same for
the friends. Strong groups of friends will always be a profit
for the community too and make it stronger.
Nov 10, 2002, 6:41pm
(repost)
I had trouble in some categories to find why an entry was nominated
there and not somewhere else. E.g. there was a really nice woodland
with bridges and a small house, I liked it very much - but why was it
in "Community Development in Architecture/Urban Planning/Design" ?
Other entries appeared in several categories that would exclude
eachother, "urban planning" and "virtual art project" seem not
compatible to me (well, I might be wrong there).
I think it would be good to have a more detailed description, what
should go into each category.
===
A new category would be good, it has not been necessary till now
and should be handled slightly different - if the vote bot can do
that :
"Best world for tourists"
Of course one cannot keep citizens from logging in as a tourist, but
citizens should be asked to stay out of the voting (nominations would
be OK).
Tourists need to see that they are welcome to the community, not only
to some worlds.
Nov 10, 2002, 8:46pm
Afaik. eep is currently banned from the AW newsgroups
because of his behaviour.
[View Quote]lahra wrote:
>
> Oops, sorry, I was reading some earlier postings -
> I replied to eep on subject "Re: lame gorness (was Re: aw story)"
> some weeks ago, 30th august ...
>
> I was wondering about the rude behaviour of someone
> called eep. I have nothing against other opinions,
> but I found his style quite inappropriate and not helpful,
> not to say offending.
>
> Smiles, sorry eep, but I am used to say what I think :)
> Take care and learn some manners - there is always hope ...
>
> In addition new to reading this newsgroup I find it some
> distracting that many postings seem to be deleted -
> how on earth can I make up my mind, when most is gone?
> Or have the deleted postings been more worse than the ones
> of eep?
>
> Lahra
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Nov 14, 2002, 3:44am
Not a very good idea. Actually even a very bad idea, as
some might want to keep their version. There isn't only
ActiveWorlds but a lot of universes, all with different
universe and world server versions.
[View Quote]strike rapier wrote:
>
> *poke poke* You really should add an EXE auto update thing into it if you have time.
>
> - Mark
> "xelag" <xelag at digitalspace.com> wrote in message news:nvg5tusrp0rss3dlpg4o3f0v0t8nvomkee at 4ax.com...
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Nov 16, 2002, 9:28am
What about asking someone to move your mouse
and click the keys for you?
[View Quote]strike rapier wrote:
>
> Not really, but its easier to have something run in the background auto on load up, than to goto a web page, download, unzip, etc...
>
> - Mark
> "grimble" <grimble2000 at btinternet.com> wrote in message news:3dd3a7c0$1 at server1.Activeworlds.com...
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Nov 16, 2002, 9:29am
I've seen that (5.25") *g
Nov 16, 2002, 3:03pm
hm, wasn't CT short for Caretaker?
[View Quote]mod wrote:
>
> Didn't you once say that CT stood for Connecticut, and now it has suddenly
> changed to CommuniTy? Just wondering.
>
> -Mod
> "mrbruce" <A1CTWorld at aol.com> wrote in message
> news:3dd61b80 at server1.Activeworlds.com...
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Nov 17, 2002, 3:46am
I am adult and don't feel bad because of it.
Do I need to consult a doctor now?
[View Quote]ncc 71854 wrote:
>
> lolz, thats good : )
> The word "adult" has a bad meaning though.
>
> "usul 2" <usul2 at attbi.com> wrote in message
> news:3dd6e8bf$1 at server1.Activeworlds.com...
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Nov 17, 2002, 9:51am
My liver, stomach and all that - adult too, so
I even have adult contents.
I guess I need to put a red dot on my forehead.
[View Quote]lord fett wrote:
>
> yes you do :-P lol
>
> "ananas" <vha at oct31.de> wrote in message news:3DD7265D.FE7AFF4E at oct31.de...
> Adults!!
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Nov 29, 2002, 2:35pm
You don't like ducks?
[View Quote]swe wrote:
>
> me, its abit the same, but what really pisses me off, is almost every
> american thinks thier country is always right in doing the things they do,
> and that thier country is perfect, and thier goverment could never do
> anything wrong. and also thinking that everything should evolve around
> america!
> come on, you've got a president with the IQ of a duck, whos just tring to
> pick fights. how he got elected remains a mystery.
>
> "count dracula" <dracula at netsonic.fi> wrote in message
> news:3de6c5d5$1 at server1.Activeworlds.com...
> time;
> the
> what
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Dec 2, 2002, 4:41pm
I don't have such a program, but a hint that might help :
use a local object path instead of upload/download. The files from
there are not directly used from the local place but inserted into
the cache as if they would have been loaded from the web.
This should even work offline.
http://oct31.de/aw/infos/LocalObjectPath.txt
[View Quote]pineriver wrote:
>
> Ok, dont ask why just tell me if there is a program that converts jpg images
> to ras files, without going through aw. I know there is a program that can
> do ras to jpg, but this way I dont have to wait for the image to upload and
> load on aw.
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Dec 2, 2002, 6:22pm
through BMP, yes http://oct31.de/aw/rwras2bmp/index.html
[View Quote]strike rapier wrote:
>
> Saying that any way to make RAS into JPGs?
>
> - Me
> "pineriver" <pineriver at thenett.com> wrote in message news:3deba744 at server1.Activeworlds.com...
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Dec 3, 2002, 4:35am
It is console based, a 32-bit windows application
[View Quote]pineriver wrote:
>
> Its Dos baced... if you dont like dos
>
> "ananas" <vha at oct31.de> wrote in message news:3DEBB9F1.EBC762E at oct31.de...
> news:3deba744 at server1.Activeworlds.com...
> images
> can
> upload and
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Dec 4, 2002, 5:28am
Of course you're right, that's why I did it like this :)
Console applications are way simpler to use in batch mode and
a 15 minutes quickie in C without GUI is way simpler than a
bloated windoze application in C++
[View Quote]swe wrote:
>
> why make it simple when you can make it complicated? :)
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Dec 9, 2002, 5:46pm
Besides lots of polygons / stuffed areas :
Worst for me (software rendering) is light
second are large animated textures
third moving objects
In theory, you can reduce lag by building with gaps, that's why
the old ground objects all have been slightly below zero level.
I am not sure how much difference that really makes though.
[View Quote]seiya faye wrote:
>
> Greetings fellow AW users,
> This may be an odd post, but if anyone out there can answer it, let me know.
> I have a basic understanding of what causes lag, in buildings that is, and I
> also know how to rid of some of it too. I was curious if anyone knew
> anything about lag elimination in building, or any information on it that I
> can further study or something. I am not looking for any type of lag
> information, only on building and what causes it and how to eliminate it.
> Please give me a gram or reply to this. Whatever it is you.... people do
> here. THANKS! =]
> -Seiya Faye
> ps. A less laggy world is a better place to be in.
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Dec 11, 2002, 7:27am
I doubt this one. Large textures affect the download of course but
not the framerate I think.
[View Quote]anarkissed wrote:
> ...
>
> If the texture is too detailed (heavy) then the object will lag you.
> ...
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Dec 11, 2002, 11:16am
Bad only if AW targets the gaming communities and not the chat
and modeling folks.
All screenshots of NWN I have seen so far showed fighting scenes,
I don't feel like fighting monsters while I chat so it isn't an
option for me.
In this one, the modeling component is missing as far as I can see
in the description.
One thing is really missing for AW : they should add more conferencing
and presentation support, not really workgrouping, but it should go a
little into this direction. And they shoud advertize more for those
abilities.
- Contact group enhancements for the contact list
- The AW file transfer should be more reliable. Currently it doesn't
work on many DSL connections.
- It should have an option to send it to a group (with receivers confirm)
and be cryptable (asymetric) with a key, like PGP.
- A directory for shared ressources would be helpful.
- Optional display of 1 or 2 more time zones in the status bar
I have to go to video conferences several times each month and we have
some phone conferences too - I don't like them very much and they are
not cheap for the company. AW has the potential to be THE conferencing
platform for companies without loosing its current fun aspects. Those
many options in the world settings, that might often have been hard to
combine, would then pay off fully.
A few companies already have seen the possibilities they have with AW,
why else would Siemens have bought AW worlds and Volkswagen invested in
a galaxy for example.
AW has a future, it just needs a better placement, not in the crowded
area between 3D games but in a new one, where it's still quite unique.
[View Quote]facter wrote:
>
> http://www.gamespy.com/previews/december02/secondlifepc/
>
> Notice that it uses "Streaming objects" ...and full customisation...it
> honestly looks like AW on steroids.....
>
> Dear me, but it looks phenominal - and they say it has a downloadable client
> of only 8 megs (though it IS only able to be used for broadband...but what
> good aw world doesnt take years to download now as it is on a normal modem?)
>
> Another AW-killer app I'm afraid .... something drastic really needs to be
> done - like free aw membership or something to increase the user base,
> because more and more of these new-gen mmorpg type things are coming
> up..with Second Life and the Simes Online, what will AW be but just a little
> peice of software on the sidelines?
> F.
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Dec 11, 2002, 9:33pm
A friend of mine has a Raketa analog clock with 24 hours clockface,
so I guess, Russia uses 24 hours.
[View Quote]bowen wrote:
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3df774d3$1 at server1.Activeworlds.com...
>
> Better not tell that to Russia, Australia, the US, Canada, Mexico (for all I'm
> aware), et al. Actually it seems only Western Europe uses it.
>
> --Bowen--
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Dec 11, 2002, 9:51pm
I don't think that the success of Sims comes from graphics
engine or chat features or so.
Afaik., the software started to become popular as a standalone
program like LCP on the 8-bit HCs. Compared to todays sim games,
LCP was really very simple, but it had a certain fascination.
I think it even won some awards back then.
The same strange thing happened again, much later, with those
tamagotchis (didn't happen to me though ;).
Sims already had a large user base before it became a web
application. Same for stuff like Ultima (now Online), one that
already started on home computers (Apple 2c?) and is a success
now although it does not have much in common with the original
2D one.
I agree with kf in nearly all points, to evolve AW as a platform
rather than only a product for end users.
[View Quote]facter wrote:
>
> Oh come now, the graphics engine for the Sims Online is hardly anything
> spectacular...that kind of negates a fair amount of your argument here....
>
> F.
>
> "kf" <none at junk.mail> wrote in message news:3DF77DD6.66E9 at junk.mail...
> news:3DF73359.A716C893 at oct31.de...
> line
> things
> where
> you
> only
> to a
> off
> things,
> goin
> with
> time
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Dec 11, 2002, 9:59pm
An old army clock, from the cold war time. You could get those
quite cheap for a while, after the iron courtain had been torn
down. Before the Russian soldiers left eastern Germany, they sold
everything.
And be sure it is not merchandise - that's commercial and commercial
was capitalism and capitalism was western and western was bad *g
[View Quote]swe wrote:
>
> thats just merchandise i bet, i would like one of those lol, looks cool :)
>
> "ananas" <vha at oct31.de> wrote in message news:3DF7C3ED.35FB2BC4 at oct31.de...
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Dec 16, 2002, 7:42am
Here (germany) we actually use both. In normal speech, when you
meet a person face to face, and it's clear that it can only be
in the morning or evening, everyone uses the 12 hours system.
Even without those modifiers "in the morning" or "evening".
If it's in a letter or email, where the other person cannot ask
at once, if something is not clear, we always use 24 hours, as
misunderstandings are impossible then.
In all 12-hour countries they use the 24 hours system too, for
all kinds of official or technical time measurements.
The only problem I have with converting to the British 12 hours
system occurs at midnight and at noon. In our everyday language,
12°° at noon is not before or after something, it's just noon.
That's why I'm often not sure, if the 12 am/pm means noon or
midnight. Of course, the "a" in "am" is a little problem too, as
_a_nte" does not mean _a_fter ;)
These errors or misunderstandings are not possible in 24 hours.
Plus it's easier to remember - you remember one number, instead
of one number plus a modifier behind it.
Those problems are a clear point for the 24 hours system in an
international environment, in the exchange of time schedules.
In chat I can ask if it isn't clear, so it's works if everyone uses
his local system. In publishing a schedule, it's always better to
use the official 24 hours system, as it allows no misunderstandings.
[View Quote]technozeus wrote:
>
> If evenyone could use both systems fluently, then I would agree with you 100% that using the 24 hour clock system would make more sense in an international setting, but oddly enough many people have trouble converting from 12 to 24 hour or from 24 to 12 hour time, and this may come as a surprise to a lot of people but I have found that it is move common for people who are used to the 12 hour system to have trouble with the 24 hour system than for people used to the 24 hour system to have trouble with the 12 hour system... so with that in mind one could easily argue that the 12 hour system makes more sense in international settings because people using the 24 hour system tend to adapt to the 12 hour system with less trouble. Really though, what makes sense to me is to realize that different people have different prefferences and that human communication is not designed for precision, and to give what information you think the person you are talking with will be most comfortable
> with. If they ask you to clarify, be prepared to give them more information. If you can convert the time to their time zone, and a system that you know they like, great. If not, make do with what you can. :) As for how a program should represent time, I think it's not something we could ever get everyone to agree on, so it's probably best to make it something you can choose for yourself... besides, that solves half of the problem for people who have trouble converting between systems. :)
> [...]
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Dec 12, 2002, 9:42pm
A software product needs PR as well as code lines, nothing wrong
with a good product placement in the media.
[View Quote]e n z o wrote:
>
> ...
>
> It seems to me that the only thing Linden has invented is some good PR.
>
> ...
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Dec 13, 2002, 7:55am
The bigger problem is this :
http://www.time.com/time/2002/inventions/rob_environment.html
I think, this influences more people than GameSpy and more will be
willing to believe every word they read there. When 2nd life comes
public, they will think that AW is the clone.
The AW browser should quickly make its way to all free-/shareware
CDs in PC magazines in many countries - _before_ LindenLab does
that.
[View Quote]technozeus wrote:
>
> Maybe they don't know about AW yet... but if they don't, they will. The bigger they get, the harder it will be for them to overlook or ignore the fact that there's a reason the trail they're blazing it so easy to cut a path through. :)
>
> TechnoZeus
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Dec 17, 2002, 10:05pm
As we're at it - there could be done more in avatars.dat :
speed=10,30,0 could mean :
walk speed is 10, fly speed is 30 and in water this avatar drowns
speed=10,0,3 :
walk speed 10, this avatar cannot fly and swims quite slow
speed=0,8,0 :
this must be some fish or so
speed=10 :
the same speed in all media
no speed= given (default setting) :
same walk speed as in 3.3(!), with acceleration of flight like in 3.4
btw.: I already suggested an avatars.dat solution in beta.
[View Quote]ubermonkey wrote:
>
> Ahem! Don't bother wondering who I am, I've been in AW since 1996 and
> reading the NGs for as long as they've been around, I just don't say much,
> usually.
>
> I think it's about time I stopped just monitoring all this and said
> something. I'm sure most of you have been monitoring the beta NG since time
> began like I have, so you should all be aware of the changes made to the
> movement system in 3.4. I am, of course, referring to the fact that the
> walk/run speeds have been significantly decreased to be more 'realistic.'
> This is simply one AW user (of 6 years)'s opinion, but... while I appreciate
> the attempt to create a realistic environment with 'gamelike' features (and
> have, in the past, been an advocate of such features), I cannot support the
> idea of FORCING users to travel slower than they are already required to in
> every world!
>
> This should be a server-side option, there is no question here! World owners
> should decide how 'realistic' they want their environment to be. Some of you
> may remember a time when holding ALT would allow you to travel even faster
> than CTRL, and holding both would allow "warp speed." I recall being quite
> upset when these options were removed (though we did receive the teleport
> menu to compensate). Regardless, I believe that it is unreasonable to impose
> a slower movement speed on the general populous IN THE FORM OF A BROWSER
> LIMITATION (this is critical). HOWEVER.. I believe most people (<---this is
> where I get in trouble) would agree that a reasonable compromise would be to
> return movement speeds to their old values while allowing a SERVER-SIDE
> control on the speed of walk/run/fly (independent of each other of course).
> This way, realistic worlds like NewAW could have more realistic movement
> speeds, while other worlds (AW Prime, which is so HuGe, for example) could
> maintain the original speed settings, allowing users to explore in the same
> manner they have been able to.
>
> I needn't point out that these new speeds impede both building and,
> especially, exploration. I also needn't point out that giving world
> caretakers control of the speed would allow them to increase it if they so
> desired, which could be helpful somehow.
>
> My recommendation: Either a simple option in world features for walk/run/fly
> speeds, or (I like this one) ... speed defs in the avatars.dat file, so that
> different avs can have different speeds (bird slow on land, fast in air,
> only av that can fly, and so forth).... or, both would be cool.... but I
> think I'm on a tangent now.
>
> Aaaaanyway... We must have CUSTOMIZATION! Whee!
>
> Perhaps some feedback from someone in the beta who has an opinion after
> experiencing the new system??
>
> -UberMonkey (aka GloK, or more often, 35850)
> Moo.
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Jan 3, 2003, 5:03pm
18:00 VRT
[View Quote]xelag wrote:
>
> Dear folks,
>
> Thank you all who have submitted requests for booths at the Avatars
> 2002 event! Twice we posted here an article about this, and once in
> the aw-newsletter. We also enlarged the booth area to accommodate all
> of you.
>
> Booths were assigned this year as a rule upon request, not
> automatically. We did not clone previous years settings. This, in our
> opininion, reflects better the interest of community members in
> participating in our event. The response was excellent!
>
> In principle, booth submissions are now closed, as previously
> announced, since Xmas. We are very near the opening date and can not
> enlarge the booth area easily, and we have our hands full with last
> minute adjustments. Nevertheless, if for *serious* reasons you did
> miss the announcements or for technical reasons were hindered and you
> were not able to submit a booth request, you are still welcome to do
> so. We will try to fit you in, if possible. Our submission form is
> here:
> http://www.ccon.org/conf02/aw/av02_avatars2002booth_form.html
>
> We repeat our invitation to all of you to come and celebrate
> J.R.R.Tolkien's 111-st aniversary: join us as a hobbit, elf, dwarf or
> human (or even sheep or bird) on January 3rd - 5th in av02 in av02.
>
> Alex Grigny de Castro (XelaG)
> The Digital Space Commons
> aw-avatars at digitalspace.com
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Jan 5, 2003, 10:16am
Check the posting date, I doubt that you have set your
newsreader to download such old stuff.
[View Quote]d a n wrote:
>
> May i ask which message it is? Or atleast the subject?
>
> Also, i have a virus checker and nothing picked it up?
>
> ---
> D a n
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Jan 9, 2003, 5:37am
But bubble chat only? From the screenshots?
[View Quote]syntax wrote:
>
> *plays with the navigation bar on the site*
> This is better than all the 3d Uni's out there...
> --
> - Syntax -
> http://www.swcity.net
> http://forum.swcity.net
>
> "facter" <invurt at hotmail.com> wrote in message
> news:3e1c334c at server1.Activeworlds.com...
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