A Discussion Regarding new 3.4 Movement Changes. And stuff. (Community)

A Discussion Regarding new 3.4 Movement Changes. And stuff. // Community

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ubermonkey

Dec 17, 2002, 8:05pm
Ahem! Don't bother wondering who I am, I've been in AW since 1996 and
reading the NGs for as long as they've been around, I just don't say much,
usually.

I think it's about time I stopped just monitoring all this and said
something. I'm sure most of you have been monitoring the beta NG since time
began like I have, so you should all be aware of the changes made to the
movement system in 3.4. I am, of course, referring to the fact that the
walk/run speeds have been significantly decreased to be more 'realistic.'
This is simply one AW user (of 6 years)'s opinion, but... while I appreciate
the attempt to create a realistic environment with 'gamelike' features (and
have, in the past, been an advocate of such features), I cannot support the
idea of FORCING users to travel slower than they are already required to in
every world!

This should be a server-side option, there is no question here! World owners
should decide how 'realistic' they want their environment to be. Some of you
may remember a time when holding ALT would allow you to travel even faster
than CTRL, and holding both would allow "warp speed." I recall being quite
upset when these options were removed (though we did receive the teleport
menu to compensate). Regardless, I believe that it is unreasonable to impose
a slower movement speed on the general populous IN THE FORM OF A BROWSER
LIMITATION (this is critical). HOWEVER.. I believe most people (<---this is
where I get in trouble) would agree that a reasonable compromise would be to
return movement speeds to their old values while allowing a SERVER-SIDE
control on the speed of walk/run/fly (independent of each other of course).
This way, realistic worlds like NewAW could have more realistic movement
speeds, while other worlds (AW Prime, which is so HuGe, for example) could
maintain the original speed settings, allowing users to explore in the same
manner they have been able to.

I needn't point out that these new speeds impede both building and,
especially, exploration. I also needn't point out that giving world
caretakers control of the speed would allow them to increase it if they so
desired, which could be helpful somehow.

My recommendation: Either a simple option in world features for walk/run/fly
speeds, or (I like this one) ... speed defs in the avatars.dat file, so that
different avs can have different speeds (bird slow on land, fast in air,
only av that can fly, and so forth).... or, both would be cool.... but I
think I'm on a tangent now.

Aaaaanyway... We must have CUSTOMIZATION! Whee!

Perhaps some feedback from someone in the beta who has an opinion after
experiencing the new system??

-UberMonkey (aka GloK, or more often, 35850)
Moo.

goober king

Dec 17, 2002, 8:22pm
First off, glad you could join us! We promise not to bite... much :)

Secondly, there's no need to panic. In case you missed it, the program
is *still* in beta, so there's plenty of time for the beta team to hound
Shamus into speeding up movement a tad. You can start panicking once 3.4
is released to the public. :)

[View Quote]
--
Goober King
Fellow Moo-Cow
gooberking at utn.cjb.net

kf

Dec 17, 2002, 8:54pm
> You can start panicking once 3.4
> is released to the public. :)

Once it released it is too late to discuss it <g>

strike rapier

Dec 17, 2002, 9:46pm
I dont know about your ideas for the CTs being given control.... it is
possable that this could be deliberatly altered making it chaos for those
who like fast, and alternativly hell for those who like it slow if its put
on turbo.

You may also not know that 3.4 suports a stylish flight more, which although
not as fun as being able to define a way to toggle into it like a previous
beta (why the heck did you not make that button an option >_<) but flight
speed is about 10m/s standard, and by holding ctrl you can go upto about
25m/s and flight around at huge speeds... also with the flight directional
mode (Dissableable) you can take realistic and smooth virtual flights
around... I actually have fun doing 1st person take offs with a friend down
a long road, heh

- Mark
[View Quote]

ananas

Dec 17, 2002, 10:05pm
As we're at it - there could be done more in avatars.dat :


speed=10,30,0 could mean :
walk speed is 10, fly speed is 30 and in water this avatar drowns


speed=10,0,3 :
walk speed 10, this avatar cannot fly and swims quite slow


speed=0,8,0 :
this must be some fish or so


speed=10 :
the same speed in all media


no speed= given (default setting) :
same walk speed as in 3.3(!), with acceleration of flight like in 3.4



btw.: I already suggested an avatars.dat solution in beta.



[View Quote]

brant

Dec 17, 2002, 10:47pm
Well, I disagree with your statement, for two reasons:

First, I think it's past time for a change. Change isn't bad, and if you
look at the way avatars look now while walking, it's pretty pathetic. The
new system was made with the intention of making avatar walking more
realistic. Keep in mind that the problem isn't that the new browser speeds
are too slow; it's that the old speeds are too fast. If you look at the
size of many of the objects in Alphaworld, for instance, many of the walls
are ten meters high! Compare that to real life - having 31-foot high
ceilings in a normal house would be somewhat unreasonable. Avatars zip
along at unrealistic speeds, being able to run many times faster than
normal. In short, this change should be welcomed for adding realism to AW.
It's the objects that are too big, not the walking speeds.

But more importantly, AW 3.4 (if it will ever be released) has been in beta
testing for FAR too long. We don't need to add more features right now - it
will only delay this long overdue product. Look what happened with the
control-turning issue in 3.3 - a lot of people complained in the beginning,
but now nobody seems to have a strong opinion about it. In the end, most
people will probably agree that, while in the short term an adjustment is
necessary, in the long term the platform will be better for it.

-Brant




[View Quote]

bowen

Dec 17, 2002, 10:59pm
That's genius.

--Bowen--
What more could we expect from the An-crew? :P

nornny11

Dec 18, 2002, 12:22am
I sorta agree. Yes, I don't think there should be more features implemented
(no "feature creeps" by ENZO's lingo). But I don't think 3.4 is quite ready
to come out either, even realistically within a month. Shamus is inundated
with real bugs, not just opinions, as evident in the beta newsgroups. I do
however would like to see 3.4 out asap.

If anyone is looking for my .02 cents, I think an open beta would be nice
for the build 450 release. There's still a lot of inconsistencies with the
newer features, but I think the older features need to be seen and
experienced.

--
From the Newbie's Guide to the AW NG v. 4.0:

"Nornny - Creator of the LSD-enduced trip known as Newsgroup Survivor, this
guy's another one that can be filed under the "Tries Too Hard" category,
except instead of getting people to hate him, he apparently wants people to
think he's insane. So far, it appears to be working."
[View Quote]

goober king

Dec 18, 2002, 1:48am
Never stopped anyone before. :) Besides, there's always next version...

[View Quote]
--
Goober King
Version 2.1, now in beta!
gooberking at utn.cjb.net

goober king

Dec 18, 2002, 1:54am
Ugh, an open beta is exactly what we *don't* need right now. All that
will do is increase exponentially the amount of noise created in the
beta newsgroups from people who are complaining that "AW doesn't work!"
and are reporting bugs that have already been reported 10 times over.
Shamus has enough to deal with right now as it is with crowds of
ingrates yelling in his ear. :P

[View Quote] --
Goober King
Bringing in da noise
gooberking at utn.cjb.net

kf

Dec 18, 2002, 4:33am
Hi,

The new system was made with the intention of making avatar walking more
realistic.
<<<

However, as I have outlined in my posts, since the speed and perception
is directly related to the computer equipment, now more than ever, this
idea can't be obtained anyway.

Regarding the "scale", it is correct that the speed is too high in
comparision to the size scale - however, the scale is unbalanced anyway
in that most items available are oversized (in relation to the size of
many items, the current ((v419)) speed becomes absolutely normal again).
There is also a collision with the cell (or, in other words, 10m based)
architecture, if you want to build "realistic" environments that match
the realistic speed, the building limit is too small respectively allows
not enough granularity.


[View Quote]

brant

Dec 18, 2002, 11:19am
Agreed - an open beta probably wouldn't lure many more testers than are
testing now anyway. I remember one time when ENZO came into AWTeen and just
started adding anyone to the beta program who asked!

This beta program is a complete disaster. I wonder how much AW's sales have
fallen as a result of it? If build 443 had been released as scheduled,
everything would have been ready the beginning of December, during the prime
holiday season. There probably would have been many people who, amazed with
the clouds and water that used to work perfectly in 3.4, would have
purchased a world for their brother/son/friends for Christmas. As it is
now, most likely the program won't be released until March, well past
Christmas and during a traditional "lull" in the economy that occurs during
the winter months.

I still wonder why ENZO decided to order the implementation of these
unnecessary extra features so suddenly...

[View Quote]

kf

Dec 18, 2002, 1:21pm
build 443 had been released as scheduled,
everything would have been ready the beginning of December, during the
prime
holiday season. There probably would have been many people who, amazed
with
the clouds and water that used to work perfectly in 3.4, would have
purchased a world for their brother/son/friends for Christmas.
<<<

Right!!!!!!!!

ubermonkey

Dec 18, 2002, 3:00pm
Indeed, this would strike me as the ultimate solution to the issue. Complete
customization on the per-avatar level.... This way, people who like it slow
could just choose a slow av..... and it'd be great for game-stuff.

-Monkey!!

"ananas" wrote...
> [something smart]

ubermonkey

Dec 18, 2002, 3:10pm
[View Quote]
Thus returning us to the fact that builders and world designers have little
choice but to make everything (avatars included) too large ... which is not
really compatible with slower, 'realistic' movement ... or else too simple
.... which isn't much fun.

Blah! I don't see what is so freaking difficult about setting a numerical
value in the world features or avatars.dat instead of just hard-coding it.
There must be some sort of simple acceleration variable somewhere in the
code that could be referrenced to in a menu box that would take about
(speaking from a programmer's perspective, which I have a good deal of
experience with) 2.5 minutes (+/- 1 day allowing for TiME dIsTorTioN, which
seems to come up a lot while coding) to code/test.

I assure you (general-purpose pronoun referring to ALL HUMANOID LIFE IN THE
UNIVERSE, if my knowledge of modern English serves me properly) that there
will be complaints about the new speed from more people than just crazy
nit-pickers like myself when this is released. And we will band together to
build a boat! A boat which will carry us all to freedom!

::Dramatic shot of boat going over waterfall::
Freedom!! Huzah!
::smash, break, pain, etc.::

If we're really going for realistic numerical scale, isn't it about time the
cell grid be reworked into a smaller size? HAH! I happen to <?wtf?> know
</?wtf?> how HIDEOUSLY difficult that would be, considering factors like the
size of existing world databases (AW) and the fact that absolutely
everything is built on top of this idea of 10x10 grids, and the performance
issues, and the way that those little things stick the the bottom of... oh,
uh... what?

REGARDLESS!! I agree with those who said that it is, at this point, more
critical to finally complete this beta without adding anything new! Still, I
think it's good to insert ideas into the subconscious regions of the
programmer's minds early, so they have a while to fester and cause insanity.
Yep.

-Monkey!

e n z o

Dec 18, 2002, 6:31pm
dissableable?

If you mean you don't like it... have you set your "invert Y-axis in
freelook" ? It is opposite of the 3.3 setting (I still have not figured out
which is the correct one)

E


[View Quote]

jacob the hero

Dec 19, 2002, 3:49pm
Yes, I On aw 3.4 Version 449! But 450 was a final Version
[View Quote]

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