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ananas // User SearchBrowser Tracking....May 26, 2002, 7:13pm
Actually all numbers in our PC are somehow binary, but that
just means they are built with bits. The way it is shown on your screen can differ, it is still the same binary number. Hexadecimal can be "reversed" to decimal, octal and to binary (the native format of our current CPUs), but this is just the way you show the number and does not say anything about the contents. It is nothing than just a conversion, absolutely lossless and not crypted in any way. [View Quote] Browser Tracking....May 26, 2002, 7:32pm
The IP number can be compared to a travel description for the
informations. All internet informations are cut into pieces (packages) and each piece you send has this "travel guide", so the package that your PC expects in response knows where it has to go. It is similar (but not equivalent) to Country.Town.Street.House, an information that can locate and identify your PC in the web. Your internet provider does not know where your PC can be found in the web, but it knows one who knows one who knows one that can find your PC - and this is what IP numbers are needed for. You can get an idea how that works by opening a DOS box in your windows, and then typing this : c:\> tracert www.activeworlds.com for example (any other existing hostname will work too). Or - if you have eject rights in a world, het the IP number of a visitor and type (with his 4 numbers) : c:\> tracert nnn.nnn.nnn.nnn and you will see which path the informations take from server to server, until they reached him. Having a static IP number makes it easier to run server programs, but it makes it easy to recognize your computer everytime it goes online. Of course this description isn't complete, much more happens when two computers exchange informations or even start to talk to eachother (handshake ...) - but maybe it gives you an idea. [View Quote] CobToRwx problems.May 29, 2002, 2:17pm
It's shareware and really worth the price.
Why should Wayne keep adding features for AW, if it is treated as freeware? Trying is for free, but at least those who like it and use it much should consider to register. (http://www.micromouse.ca) [View Quote] CobToRwx problems.May 30, 2002, 3:04am
reasonable price :
AccuTrans is way cheaper (20 US$) than all competitors that compare in the number of supported formats, plus it has extra support for AW specific features that none of the others has. Most competitors are at least 200 US$, some even 600 and more, at least those that come with a similar feature and format list. Since the time I bought it (about 2 years ago too, before the price went down to 20), all upgrades were covered and no extra licence fee was needed. Updates come frequently, all reported bugs have been removed within a short time, plus the AccuTrans newsgroup at news://andras.net, where users can get help - what more do you expect? As everyone can try it for free, it is easy to decide if it's worth the price after the trial time. I tried it and I had a lot of fun with it, so for me it was worth it :) [View Quote] <no subject>Jun 1, 2002, 7:03pm
One of my friends crashed this morning everytime he switched
his avatar. After 4 or 5 times he went back to 3.2 [View Quote] <no subject>Jun 7, 2002, 2:43am
We fixed our problem too, it was one specific avatar that
made 3.3 crash. Just loading and saving in avatar mode of AccuTrans helped :) [View Quote] Sequences in 3.3Jun 1, 2002, 6:50pm
Sequences in 3.3Jun 2, 2002, 1:59pm
I think, all sequences that try to make something rotate
(flip over from -180 to +179) work much better now, but I have the problem with the vertical locations too on some sequences. I doubt that this depends on the system. [View Quote] Sequences in 3.3Jun 3, 2002, 2:47am
well, before, the engine flipped a step from -180 to 179
through 0, so the rotation went backwards for a moment - and, that's the strange thing, it did that only sometimes. Now the engine seems to recognize that 179 is the direct neighbour of -180 and continues rotating in the "right" direction. [View Quote] Sequences in 3.3Jun 3, 2002, 3:36am
When you have some time, go to MoonBeam or Labirint and try the
"Philiris" avatar. It has a "fly" sequence that went up into the air about 3 meters in 3.2 / 2.2 - it now doesn't do anything. The new engine is definitely messed up, the vertical movements need to be fixed, or AW needs to supply a tool to create/modify the sequences. You cannot supply a viewer for something where you don't supply a creator for the format, especially if it's proprietary. AW cannot always rely on others to do this work for them. This is a wrong conzept and will never allow AW to set any standards in 3D and VR. [View Quote] Sequences in 3.3Jun 3, 2002, 3:54pm
That's exacly how I have it, but it still it flips though 0
in 3.2 (pelvis tag, flip over Z axis). I haven't found out yet why it worked on some models, where I used the same (-180=>179 with no frame between) for wheels, balls and stuff like that, but not on this one. Maybe, because those didn't use Pelvis and Z but used either different tags and/or the Y axis. If you don't believe it, try LemurAnn with "Joy" in MoonBeam or Labirint or whereever you find it - once in 3.2 and once in 3.3 :) [View Quote] Sequences in 3.3Jun 3, 2002, 3:56pm
Re: Pumpkin head avatarJun 3, 2002, 3:18pm
With JackO it wasn't a tag- or sequence problem, it was one of
the first things I made, a modified avatar based on vshredd, where I removed the head and replaced it with a converted pumpkin model with an editor, then I textured the whole thing in rwmodeler - not sure what was wrong with it. Now I just loaded the model in AccuTrans and saved it with avatar hierarchy settings and that was already enough. I doubt that the model had a bug, as it loaded in rwxmod, rwmodeler, accutrans, AW3.2, AW3.1 and AW2.2 just fine. The sequences are OK too, as they still work fine on the original vshredd and now on the fresh saved JackO too. Nevertheless your informations (and thoughts) are interesting. Finding workarounds for the new AW sequence engine - well, I have not redone or modified any sequence yet and will wait for the bugfix(es). Thanks :) Volker [View Quote] HARDLY ANY SEQ'S WORK ANY LONGER!!Jun 4, 2002, 2:54am
Could it be a problem in your avatars.dat?
E.g. unpaired keywords avatar beginimp endimp beginexp endexp endavatar or spaces where no spaces should be? Or the header is missing - not sure what of this is really required, but that's how the first lines in mine read : # animation registry version 0.3 version 3 # keep this around I guess the first line isn't needed, but the "version 3" is necessary I think. Sometimes this can cause strange results. Grand PianoJun 8, 2002, 4:03pm
Don't Look Now! It's...Jun 11, 2002, 2:47am
Both web sites work in any browser without plugins and
insecure settings. No JS, Java, ActiveX, Flash ... Just designed to transport the informations :) [View Quote] Don't Look Now! It's...Jun 16, 2002, 5:20am
I just found another one, I hope it works as it contains a character with Bit7 set
:Þo> What is it ??? Aw contact list botJun 11, 2002, 3:41am
I received a question by email but the return address had
permanent errors, so I'll answer here : ============================================== > Question was: > > When I try to use the bot with 3.3 i get a "Cannot find file contacts.txt , there is a > file contacts.txt.sav but no contacts.txt .have tried to rename it but it disappears. I > like the program and use it often. can you help 3.3 doesn't have the contact list text file anymore :( You can still use it though, but have to add your contacts manually in the bot, it cannot take them from the browser anymore. The 3.3 browser itself seems to remove the contact list when it takes the contents over. So this is what you can do : Either (if you still have it) use the bot you had in your AW 3.2 directory. It will still work. Or, if you have upgraded and not newly installed : - create a new directory - copy aworld.ini (from your AW3.3) into it - copy your old contacts.txt into it (the saved one) - copy the bot and aw.dll there too That should work, the bot now has all the files it needs. Actually even an empty file with just the name "contacts.txt" would do as well, as the browser doesn't update the file anyway. I hope this helps :) Volker [Ananas] 418 released: The Wall Comes Tumbing Down!Jun 19, 2002, 2:07pm
http://www.activeworlds.com/help/aw33/beta.html
Build 418 Notes (6/18/02) o This build fixes some issues where avatars were not translating along the Y axis (up and down) while walking. The net effect of this was that walking looked "stiff". o This release brings everyone up to date with the latest 3.3. Barring any major issues, this will be the last 3.3 release. [View Quote] Build 419 1st impressionJun 20, 2002, 4:00am
Seems to be quite a good version from what I could test so far,
some of the problems I had with 416 are fixed. Thanks, AW :) The upgrade seems not to work in full, some problems that are fixed in the fresh install don't work right in the upgrade. I installed a fresh one, then copied telegrams.dat, telegrams.idx, chat.txt, teleport.txt, default.awm and aworld.ini to the new directory. default.awm is only necessary if you modified it, chat.txt only if you want to keep the chat log. Maybe it would have been sufficient to clear the cache, but I haven't tried that. new function key?Jul 1, 2002, 2:19am
Not sure how new it really is, but I am quite sure it
hasn't been there in 2.2 The 5-key in the center of the numpad now stops movement while you are floating. I missed this feature in 2.2 and never tried the key again later. Now it's finally there :) new function key?Jul 1, 2002, 4:45am
oops - I confused some things because in 2.2 I expected
the 5 key to straighten the view, but didn't notice that it does something else - well - that happens if someone never reads manuals *g [View Quote] Xelagot 3.305 now availableJul 28, 2002, 5:45pm
Outer WorldsJul 6, 2002, 3:03pm
"There can only be one" <= not true for 3D universes
I think there's nothing wrong about visiting several universes, but it should be more a cooperation than a competition. In this case though, I think it was OK to flame john because he didn't advertize for OW, but against AW. [View Quote] Sabatical :)Jul 8, 2002, 4:16pm
Now that it's already going on for nearly 24 hours :
Don't you see your mouse cursor head towards the awcomunity bookmark without having moved your hand? Don't you find little papers on your desk with plans you didn't write, and postits sticking to your screen that you didn't put there? Can't you already feel the cold turkey? If that is so, I can guarantee that you will not be able to stay out until next year *g AWLD independent director vote results?Jul 13, 2002, 9:46pm
Drubi used the correct punctuation for several countries,
including his own and mine. Stop trying to behave like a teacher and be more tolerant please. [View Quote] |