|
just in // User Search
just in // User Search
Apr 20, 2003, 8:31am
For a behind the bar advert... pict4 would be fine. :o)
Regards, Justin
..
[View Quote]"pc hamster" <pchamster at attbi.com> wrote in message
news:3ea24aba$1 at server1.Activeworlds.com...
> Hi everyone:
>
> "just in" <anon at no.spam..com> wrote in message
> news:3ea232b6 at server1.Activeworlds.com...
it
>
> Thanks Justin (and Lady). Found a few other .WAV files on that site you
> posted Lady which I may also be able to use as well. :-)
>
> Justin, what object would suggest I go with as the LARGEST (this is so I
> don't go any bigger)?? I'm assuming a sign4.rwx would be large enough,
> right??
>
>
>
|
Apr 22, 2003, 2:24am
Broadway has over 100 logos of company products - I've never had one
complaint.
Also, when I started using them I did a bunch of requests asking for usage
permission. Of the very few replies I got each said okay.
Regards, Justin
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3ea4540c$1 at server1.Activeworlds.com...
> I don't really know, but I suppose what it comes down to is whether or not
the copyright owner complains. Not a likely thing to happen in either case,
I would think.
>
> TechnoZeus
>
> "the lady" <thelady263414 at hotmail.com> wrote in message
news:3ea356d9 at server1.Activeworlds.com...
following....
>
>
|
May 1, 2004, 1:02am
hmmm... has probably been said already... I'm a late comer...
Add commands to the Action:
create move 10 0 0;activate follow 0 0 0
(where the numbers are the position of the avatar from the object center)
[View Quote]"kol" <meowmix65 at hotmail.com> wrote in message
news:4091b0e6$1 at server1.Activeworlds.com...
> YAY! lets try and push this to make it happen. That'd be really cool if aw
> added this feature in. But even if the idea does get accepted then it'll
> take along time to code all the new collision detection stuff. and I cant
> wait!
>
> "c p" <chris101d at comcast.net> wrote in message
> news:40802f06$1 at server1.Activeworlds.com...
it
to
this
pull
> like
I
want
> or
> out
> ride
to
i
and
> open
highways
> all
>
>
|
Jun 26, 2004, 12:23am
A better option would be to make the contact list with a folder tree (much
like the contact list in Xelabot). That way you can group contacts, and
expand the trees for only the contacts you want to see. You could keep
groups of Friends, PKs, Teachers, and Blocked etc.
~ Justin
[View Quote]"matt888" <matt_scriven195 at hotmail.com> wrote in message
news:40dc3f9d$1 at server1.Activeworlds.com...
> I think you should be able to have your blocking options stored, so you
can
> keep someone blocked *without* having them on your contact list! It is
very
> annoying because my contact list sometimes gets very full and it bothers
me.
>
> Is it really that hard for AW to donate a few kilobytes of extra memory on
> each citizen for off-contact list blocking options?!
>
>
|
Aug 5, 2004, 11:48am
Would be nice to get specular lighting support back. There's not a lot we
can do to make an object look like metal and shiney.
~ Justin
Aug 7, 2004, 5:23am
When I think custom avs, I think creating a whole av, loading it on some
path, and then specifying that path in your personal settings. If a person
has that path it overrides the selected avatar from the worlds av list, and
everyone will download it. Custom avs might then be cached in a similar way
as other people's pictures and sounds in action commands.
I don't think of custom avs as potatoe head - that sounds more like a custom
av builder, where you pick what face, what hair, what shape, etc. you want.
~ Justin
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:411479ea$1 at server1.Activeworlds.com...
> when they figure out how that whole mr potatoes head works...
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:4114221b at server1.Activeworlds.com...
>
>
|
Aug 7, 2004, 2:12pm
These can all be handled:
- Offensive avatars get the citizen banned. Flagrant offenses can get cits
locked down.
- Size width, breadth, height dimensions can be limited (1m x 1m x 2m would
seem fair).
- File size can be limited (50kb zipped would be more than enough) just like
the browser can already screen for file sizes on various media.
~ Justin
[View Quote]"xelag" <xelag at digitalspace.com> wrote in message
news:t8g9h0d9qdmb98bu1bi6igmpr4vf9f84ff at 4ax.com...
> Custom avs pose more than one technical problem. The example here is
> from Adobe Atmosphere, that allows custom avs. They do that by adding
> a property to the user: the avatar URL, which is customised by the
> user him/herself. But this opens a door for misuse: there is no check
> on the validity or desirability (size, verts, theme - e.g. nudity -
> etc) of such an avatar. Translated to AW terms, the world server does
> not screen avatars or objects (except for registry encroachment), the
> users' browsers do that, so there is no 'central' way to reject an
> undesirable avatar. This problem need addressing before introducing
> custom avs :)
>
> Alex
>
> On 7 Aug 2004 03:23:35 -0400, "just in" <anon at no.spam.com> wrote:
>
person
and
way
custom
want.
>
|
Sep 19, 2004, 1:01am
good luck!
I run dual moniters at work and there are a bunch of programs (including
microsoft pgms) I use with popup windows that really have a hard time
figuring out which screen to pop up on. tis very frustrating.
~ Justin
[View Quote]"chrispeg" <chris at activeworlds.com> wrote in message
news:414ba9f4$1 at server1.Activeworlds.com...
> Hi Leo,
>
> The answer is Yes.
>
> Chris :-)
>
>
> "binarybud" <leo at realPANTStourvision.com> schrieb im Newsbeitrag
> news:414b4de3$1 at server1.Activeworlds.com...
not
>
>
|
Oct 9, 2004, 2:54am
yep - that's no. 1 on my wishlist too.
~ Justin
[View Quote]"zeofatex" <gzanone[no-spam] at optonline.net> wrote in message
news:41672bf9 at server1.Activeworlds.com...
> Folders to sort contacts and teleports in general (into folders) would be
> nice. :P
>
>
> "jaguar hahn" <sk8freak at my.activeworlds.com> wrote in message
> news:4167220d at server1.Activeworlds.com...
can
For
>
>
|
Oct 9, 2004, 3:19am
2nd on my wish list is a personal inventory. It would work something like
this...
An object can be created with activate command "inventory" and parameters of
"name", "url" for an image, "limit" for the maximum number that can be
carried, "drop" and "radius".
If a user clicks the object it disappears and becomes part of their
inventory.
Each user can access their inventory from the main menu, which would display
what inventory items they are carrying by name, a thumbnail of the image,
and how many of that object they are carrying. If no name was given in the
object it could default to the rwx name. The location of the object would
also be stored.
Carried inventory items could be deleted by user selection and/or by time
expiry. If the "Drop" parameter is "World" that inventory item is deleted
if the user leaves the world. If it is "Range" then it is dropped when the
user moves outside the "Radius".
Bots should be able to read a user's inventory, which could then be able to
grant them special rights. eg: enough gold to purchase land or avatar, the
right key to open a door, enough strength to get a sword, the right weapon
to destroy a target. The applications for this would be endless and would
open a wide door for roleplaying games.
~ Justin
Oct 22, 2004, 10:39pm
xaw49 has been in my object yard since the xaw objects became available
years ago.
AW 489.6S 385.7W 0.1a 180 in with all the other small objects
I'm sure you'd find it in Lara's yard too.
~ Justin
[View Quote]"pc hamster" <pchamster at comcast.net> wrote in message
news:41784eac$1 at server1.Activeworlds.com...
> Hi everyone:
>
> Name THE ONE object that can be put into your pocket, but it's NOWHERE to
> be found in ANY object yard. I'll give you a hint - IT RINGS.
>
> Give up?
>
> Answer - A TELEPHONE.
>
> Telephones are EVERYWHERE (including our pockets!), but FOR THE LIFE OF
> ME, I can't seem to find any in ANY object yard (Not even the JPG yards).
>
> I know of custom made ones which are used on Broadway World (A scant few
> places on AlphaWorld use similar objects), but those are all PAY PHONES.
>
> What *I'm* looking for are telephones (or objects that can be used to
> create a picture of one) that can be placed on on a desk, table or other
> suitable object in a home (such as mine) or at a Receptionists desk in an
> office building (I'm on the brink of completing such a structure as I type
> this).
>
> Any ideas as to where I might start to find such an object (or line
> thereof)???
>
> Cheers for now :-)
>
> PC Hamster
> Mayor - City Of Hamsterville
> pchamster at comcast.net
> Denver, Colorado (my REAL city :-))
> http://hamsterville.tripod.com/
> HAMSTERVILLE GROUND ZERO - AW 5029N 500E (NEW COORDINATES!!!)
>
|
Jan 12, 2005, 6:27am
Ya - if I'm reading this request right....
Often the frame rates depending on which direction you are face vary
greatly, resulting in poor performance in general.
For example, in a high built up area I could be facing a direction that has
no build up at all (like the sky) when the frame rate kicks up past 20fps
and 120 visibility, then want to run off into the direction of the high
build-up. I have to wait a while until the frame rate and visibilty drop
down before I can move.
Therefore, I think it would be even better if you could set a maximum
visibility in the same way you can set a minimum visibility in the browser
settings.
~ Justin
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:41e02dc3 at server1.Activeworlds.com...
>A frame rate you can select?
>
> John
>
> "strike rapier" <markyr at gmail.com> wrote in message
> news:41dab901 at server1.Activeworlds.com...
>
>
|
Jan 20, 2005, 11:10am
hmmm - seems like I got something I wished for... or close enough to it
"Added Limit frame rate to browser options in settings / performance (since
build 562)"
~ Justin
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:41e4df68 at server1.Activeworlds.com...
> Ya - if I'm reading this request right....
>
> Often the frame rates depending on which direction you are face vary
> greatly, resulting in poor performance in general.
>
> For example, in a high built up area I could be facing a direction that
> has no build up at all (like the sky) when the frame rate kicks up past
> 20fps and 120 visibility, then want to run off into the direction of the
> high build-up. I have to wait a while until the frame rate and visibilty
> drop down before I can move.
>
> Therefore, I think it would be even better if you could set a maximum
> visibility in the same way you can set a minimum visibility in the browser
> settings.
>
> ~ Justin
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:41e02dc3 at server1.Activeworlds.com...
>
>
|
Jan 6, 2005, 7:40pm
I know - its been said many times as well :o)
~ J
Apr 17, 2005, 8:54am
You can right click on the teleport in your aw browser and select
"teleport"... copy the highlighted co-ordinates, cancel, and then paste
that into your telegram. No need to go hunting in your teleport.txt.
~ Justin
[View Quote]"Tivoloran" <challagar at hotmail.com> wrote in message
news:4261d03d$1 at server1.Activeworlds.com...
>I would like to see a feature where you can send a user a bookmark from
>your teleport list. This feature would be handy for when you have just
>completed a build and you want to share it with your friend, but he or she
>is either busy, afk, or offline at the time. You can find out your
>teleport coords by opening the teleport.txt file in your AW folder, but
>this way is kinda inconvenient.
>
>
>
|
May 1, 2005, 1:54am
I wish that Specular was reenabled as one of the light properties of aw rwx.
Its very much needed to give a more realistic rendering of shiney surfaces,
especially rounded objects.
As it says in the AW Help pages for Specular
http://www.activeworlds.com/help/aw36/rwx_specular.html ...
"This command sets the specular component of the current surface lighting
properties. However, currently Active Worlds does not support specular
lighting, so setting this component has no effect. Specular lighting may be
supported in a future version of Active Worlds."
PS: The Arguments on the help page incorrectly show the arguments for
Diffuse.
~ Justin
May 29, 2005, 1:05am
MicroSoft did a cool promo where they wanted to promote Age of Destiny,
which is new version of Age of Empires. They made free a cd of Age of
Empires, and put it in the large NutraGrain cereal box. Whenever you loaded
it you'd see the promo.
~ Justin
[View Quote]"SWE" <swe at swehli.com> wrote in message
news:4299134e at server1.Activeworlds.com...
> emm, no, the thing about store shelfs, is first you'll have to find a
> publisher/distrubtor to get it there, and the chances of finding one for
> AW are damn near impossible.
> Second, they can't put htem up themselfs, because shelf space costs money,
> and unless alot of people buy the AW CD from stores(which is really
> doubtful), then putting it thier would just be a waste of money.
>
> What they could do, is make AW CDs, free ones, similiar to the AOL ones,
> and either pay to have them in a store, near the counter, and handed out
> for free. this would probably cost less then having them in stores, but
> still, doubt AW could afford it, atleast not on a big scale, and anything
> small wouldn't be very useful, or they could put all the CDs into peoples
> mail boxes, but, nowadays, not many people are going to trust a CD they
> found in thier mailbox, with all the viruses going around.
>
> For aw, what i'm guessing would be the most effective way of selling it,
> is adverting on popular websites. Gamer websites, or cartoon websites.
> What i think they also could do, is make a few more proper AW worlds,
> involving some sorta games or anything addictive and so people have
> something to come to when they visit AW, and a reason to register, instead
> of coming only to find hundreds of worlds made purely out of AW stock
> objects.
>
> -SWE
>
>
>
> "PC Hamster" <pchamster at comcast.net> wrote in message
> news:42980e63$1 at server1.Activeworlds.com...
>
>
|
Aug 3, 2005, 8:50pm
Its not by any means a small task, but as it happens, I'm working on one.
It'll be a while before I get to a beta release stage.
Features include syntax highlighting, tree folding, auto complete, line
bookmarking, line numbering, multi line indenting and commenting, macro
recording, workspace, search & replace by file(s), scripting out to zip ftp
registry and model viewer.
An internal viewer would be that last module to be added.
Written in C++
http://www.broadway-world.com/pics/rwx-text-editor.jpg
Regards, Justin
[View Quote]"Disembodied" <cyrus at rexfenris.com> wrote in message
news:42f0e10a$1 at server1.Activeworlds.com...
> It certainly would be nice if the team programming activeworlds could go a
> few minutes out of their way sometime if they're bored and create a
> Renderware text editor with a realtime-updating object display panel, text
> color-coded highlights for different categories of text (commands,
> arguments, values, comments) and perhaps some sort of... template/guide
> for the 'anatomy' of a renderware file.
>
> It'd just be... nice. y'know?
> Toss that in with the AW installer or even as a seperate download. If
> they're investing so much in renderware the least they can do is provide a
> little boost in user-friendliness, right?
>
|
Aug 4, 2005, 11:16am
Interesting - its some 10 years old and uses an earlier version of the rwl
and rwd dlls. I also didn't get a simple model to show. There might be a
few things to try with it but might be a lost cause.
As I mentioned earlier, I entend to allow scripting, so the user can specify
if they want to shell out to existing viewers RWXMod, Nivloc's Modeler, or
Accutrans. When I get to Beta testing I'll probably let AWI know and see
what comes of any feedback.
Regards, Justin
[View Quote]"R i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:42f1e5cd$1 at server1.Activeworlds.com...
> http://www.xtrasi.co.uk/rwxlook.zip
>
> This came with an old browser but I can't get it to show any models
> properly, maybe you'll have better luck?
>
> "R i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
> news:42f1e441$1 at server1.Activeworlds.com...
>
>
|
Apr 21, 2006, 3:05am
Introduce a new "Level Of Detail" (LOD) parameter to objects.
What the parameter does is make it visible outside of the user's normal
Visibility range, much like the current terrain, up to a Range set in the
world options.
Ordinarily all objects are not rendered outside the user's visibility, but
if a switch is turned on for this object is does become visible outside this
range. But it also would be invisible inside the user's visibility range.
The purpose of this would be to place VERY low polygon objects in place of
high detailed objects. For example, say the users visibilty is set to 100,
and a high detailed house with lots of furniture and walls is within that
range. Currently if the user is more than 100 meters away they would see
nothing there. With the level of detail option they might instead see a
cube roughly the size of that house. At 400 meters away this cube would
become invisible again.
Clearly it is a dangerous kind of thing to implement in open building worlds
so it would also require a per world setting.
The whole concept of LOD is part of VRML modelling but may be in other
languages. In VRML the LOD is set within the object itself, and if it were
to be implemented within AW it would be a command such as "LOD Outside",
with the default being "LOD Inside". An object could be comprised of
several clumps each specifying a different LOD. A tree could be with many
verts/polys for its "LOD Inside" but a sprite for "LOD Outside".
Ref: http://www.vrmlworlds.com/developer/tutorials/basic/lod1.html
~ Justin
Jul 3, 2001, 10:28am
the new version is now on modelers web site - refer my post in
"worldbuilders" ng
regards Justin
[View Quote]"data21" <dbmiller at kiski.net> wrote in message
news:3b41408a at server1.Activeworlds.com...
> Anyone know when there will be a new version of the rwmodeler? I am not
> setting my date back to use it.
>
> Just wish the creator would have the new version ready before the current
> version runs out. :-(
> He wont respond to emails ether.
>
>
|
Jul 7, 2001, 12:57am
Fixing the objects registry entry and keeping the object on the path would
be a simple thing. There may be some of the objects built that would
remain encroaching without causing any problems.
The only thing would be if you placed the object in a position where
ordinarily it would have encroached, but didn't because its registry entry
was too small, you would no longer be able to edit it unless you moved it to
a non-encroaching position.
Oh, on second thoughts, the person whose objects are now encroached upon
would also be unable to edit them. They will have to fill in a GET form to
get the object deleted or shifted out of the space.
Regards, Justin
[View Quote]"andras" <andras at andras.net> wrote in message
news:3B464D04.3D8D0D5F at andras.net...
> agent1 wrote:
restart the world server.
> Not any longer. With the latest server you can reload the registry while
the world is running.
> Andras
|
Jul 8, 2001, 1:03pm
Its fairly simple really... there is a law of physics that is...
absolutely nothingness gives birth to a god
gods can create anything by deciding to, including other gods or matter
one god, sick of doing the same old creation of other gods and matter,
thought wouldn't it be fun to shove a few billion other gods into meat
bodies, hence... earth!
Regards, Justin
[View Quote]"snake2k1" <flightman1 at home.com> wrote in message
news:3b481790 at server1.Activeworlds.com...
> Tonight we were looking at stars and i was thinking about the science
> lessons about the big bang theory and how the universe is always
expanding.
> Well the I thought about it for a while and this is my question. It says
the
> universe expands infinently but, what is infinite. And how did it start if
> there is nothing than how did something begin? i mean it is completly
> illlogical you can form something out of nothing. This thought led me to
> many other things that did nmot make since and now i hope you reply back
and
> try to make since of this to me please
>
> I also thought of god, IF there is nothing than that means nothing
> including god because there is nothing. I dont know if you are a big
chuchy
> try to tell me how god came from nothing. IT makes no since..
>
>
> always wondering
> \
> snake
>
>
|
Sep 2, 2001, 4:03pm
Actually - I tend to agree with Goober in this one.
1000% of sound mind is an impossibility. If I could correct the mathematics
a little, JFK's "sound mindedness" could stand a 1000% improvement, which
might then allow at least some rational behaviour on his part.
Regards, Justin
[View Quote]"jfk2 builder" <jfk2 at jfkmusic.com> wrote in message
news:Xns910CA1B19A0BBjfk2jfkmusiccom at 166.90.181.12...
> I always try to act a little less of a whackjob everyday....
> and i'm NOT mentally anything either. I'm 1000% of sound mind. Even
> JI will tell you that. When my good friend eventually gets up the nerve
> to discover these NGS and sets the software up correct to get them will
> tell you i'm not a whackjob either... [My good friend = My nextdoor
> neighbor]
>
>
> "sw comit" <sam64 at jps.net> wrote in
> news:3b8d3bb2 at server1.Activeworlds.com:
>
|
Sep 14, 2001, 3:00am
Many people wish to express their feelings and leave a message for a loved
one lost or make their feelings known. The memorial world is a response to
the feelings of the general people. This surely is what aw is about....
people talking about their feelings and talking with others. An area where
this can be viewed and where people can leave their mark at this time is
what is being constructed...Thank you.....
Sep 14, 2001, 9:38am
Its open. A world hosted by AWC
Come in, leave a small sign, or make a small or large build, or just chat
Regards, Justin
PS: thanks goes to OneSummer, The Observer, phalaphe, IHNK, HamFon and
Mountain Myst for their help and time
[View Quote]"just in" <justefyde at hotmail.com> wrote in message
news:3ba18ef7 at server1.Activeworlds.com...
> Many people wish to express their feelings and leave a message for a loved
> one lost or make their feelings known. The memorial world is a response to
> the feelings of the general people. This surely is what aw is about....
> people talking about their feelings and talking with others. An area where
> this can be viewed and where people can leave their mark at this time is
> what is being constructed...Thank you.....
>
>
|
Sep 15, 2001, 12:52pm
Memorial world is owned by AWC The world was created by them, and if you
have a problem with the bot copy take it to Hamfon as he did that before
Summer was asked to help out. Personally I've heard no complaints.
And as for the rest of the rhetoric, does this mean you won't send me any
money Chucks? *smile*
Regards, Justin
[View Quote]"chucks party" <Chucks_Party at hotmail.com> wrote in message
news:3ba36439 at server1.Activeworlds.com...
> Yes and now I find out they copied everyones builds from Myssie's build
site
> where many people built things on Alpha, they bot copied everyones builds
to
> make this new memorial world, sheesh don't they ever stop. I'm glad I
didn't
> build there now because if they had copied my build from Alpha to their
memorial
> world, I would be more than pissed off. I can't believe AW allows these 2
to get
> away with rules we all are suppose to adhere to, stealing builds from
people is
> against AW's rules.
>
>
> "kah" <kah at kahbot.com> wrote in message
> news:3ba34745$1 at server1.Activeworlds.com...
and
and
one
people.
have
a
have
to
my
not
not
just to
OneSummer...I am
of
>
>
|
Sep 15, 2001, 5:45pm
sheesh - why do I bother?
The ONLY builds EVER deleted in Broadway World by myself and OneSummer are
those built in either our own accounts or those built in the "BW Helper"
account, and almost always they are things we ourselves created, with an
occasional build by someone else in the BW Helper that we wanted to improve
upon.
Princess Esther is free to build or delete her builds in Broadway as she
likes, as is every other person.
OneSummer is an owner of Broadway and is staying that way. Broadway is a
public building world and will stay that way.
Regards, Justin
[View Quote]"jfk2 builder" <jfk2 at jfkmusic.com> wrote in message
news:Xns911D98BA2E577jfk2jfkmusiccom at 166.90.181.12...
> I'm going to post this with Chucks Party that they Just In AND
> OneSummer [I had good reason and inside source before my last boot from
> AW that OneSummer is NOT satying for much longer in Broadway World]
> WILL DELETE things for no good reasons. Just ask Princess Esther if she
> could ever find her build in Broadway world again...
> You'll find the build in NewYork World faster than in Broadway world.
> Just In & OneSummer delete more builds in Broadway world that
> it's smarter and wiser just to go into some other world or universe
> and do your messages & cards & small builds in these other universes
> than put up with AW and Just In and OneSummer.
>
> BUT that said there several other places that you can leave a message
> regarding your feelings for the past several days and all of them
> EXCEPT ONE are sites I have created in these smaller universes.
>
> http://www.outerworlds.com = Download the FREE Browser [Uses AW
> Technology] Then head to the 2 sites i have started.
> TOURISTS World = this world only tourists may build there so please do
> not delete these things here. 0n 7w 0.01a 90
> CITIZENS World = Only those who have paid their $19.95 per year may
> build here 0n 5w 0.01a 90
> At all of my 2 locations you may leave a message or card or small build
>
> THIS other world someone set up for this.
> FREEDOM World anyone my build or leave a message or card.
> -------------------------------------------------------------
> http://www.dreamlandpark.com = download the FREE Browser.
> This again uses AW Technology.
> Head to DREAMLAN World 69s 3w 0.01a 180
> and anyone TOURISTS & CITIZENS may leave a message or card or small
> build there. [At Dreamland Park Universe I did my build WITHOUT
> ASKING FOR PERMISSION... On AW i would have had PK 67 & PK 14
> asking me a ton of stupid questions. ALL i did was tell
> Anne & Mrs. Jazz to please forgive me for what i have done.
> They each saw what i did and congratulated me and support
> what i did. The differences of AW and a smaller universe i guess.]
> -------------------------------------------------------------
> But these are the alternate places that either I have set up OR
> someoene else has for this occasion. AND at all the other
> places you will not have to put up with Just In's or
> OneSummer's ideals or beliefs.
>
>
> "chucks party" <Chucks_Party at hotmail.com> wrote in
> news:3ba384e8 at server1.Activeworlds.com:
>
|
Sep 15, 2001, 7:47pm
Hamfon brought in the bot copy whilst working with Midnight Madness - both
of AW Corp. It was there way before I knew about the existance of Memorial
World. Summer was asked by Midnight Madness for help to build (new) the GZ
area and guide people where they could build. I came later to help.
I have never bot copied anyone's build other than my own, with the only
exception being assisting to move AWUniv Contest first prize winning entries
to their new permanent location in AWUniv, at the request of and to assist
that world's caretaker. They can be found in AWUniv in the contest section
built under AWUniv account.
Regards, Justin
[View Quote]"jfk2 builder" <jfk2 at jfkmusic.com> wrote in message
news:Xns911DA2CD469FBjfk2jfkmusiccom at 166.90.181.12...
> and this is the thing that Just In got so teed off with me for BOT
> COPYING his build at AW 500s 400w about. He was PISSED off at me. YET
> he for some perverted reason thinks it's ok for him to BOT COPY
> everyone elses builds BUT he gets PISSED off when i BOT COPY his Build
> in AW 500s 400w.
>
> So you can see how Just In's mind works...
> LIKE A MENTAL NUT JOB if you ask me.
> Princess Esther when she was leaving there mentioned that about
> OneSummer and Just In that they BOTH are MENTAL
>
>
>
>
> "chucks party" <Chucks_Party at hotmail.com> wrote in
> news:3ba36439 at server1.Activeworlds.com:
>
|
Sep 24, 2001, 11:05pm
I had that "audio driver is already in use" or something very similar. I am
having trouble remembering how I fixed it but I will give you what I can.
Using explorer I clicked on "view" and selected "folder options". From
there I selected the "File Types" tab.
Next go down the menu to "audio cd", select it, and click edit. At this
point I go blank, but it has something to do with the "play" being bold, or
not, or which application it uses, or setting something as default, or
whatever. I *think* that I got some tips out of windows help on how it
should be. Try playing around with it.
Good Luck, Justin
[View Quote]"j b e l l" <jbell1983 at home.com> wrote in message
news:3baf7829 at server1.Activeworlds.com...
> This isn't fully related to AW, but I was hoping some of you might be able
to help.
>
> Here's what I have:
> 1ghz AMD K7 T-Bird Processor
> Sound Blaster LIVE! Audio Card
> nVidia eVGA Video Card, 64 MB
> 640.0 MB Ram. (yes, 640, wasn't a typo)
> MSI K7T Turbo Limited Edition Mother Board
> 20 GB Western Digital 7200 RPM Hard Drive
> WindowsME
>
> My Problem:
> A) When Launching Active Worlds version 3.1, the mouse cursor becomes
hourglass; busy; and remains that way untill selecting
> something at which it returns to normal state, without 3.1 opening. When
I Control-Alt-Del, it shows the program 'Aworld' as
> active. I have installed, un-installed, and re-installed it numerous
times to no avail. Any Ideas on a possible problem would be
> greatly appreciated, as it would on the problem below.
>
> B) Not AW Related, but I was hoping to get your input. Whenever launching
an audio application, I get an error stating that the
> audio driver is already in use, thus not allowing me to have ANY audio. I
honestly have no idea what the problem could be, but I
> would be very happy if you all could help me resolve both without having
to take the system in, thanks.
>
> - J B
>
>
|
|