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eep // User Search

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aw story

Aug 29, 2002, 10:31pm
Um, why would I even bother reading it if I bashed it (which was HARDLY an endorsement, you idiot)? AW's "community" (I'm still not convinced) doesn't need to include this garbage--go to a sex story Usenet newsgroup or something.

[View Quote] > its more anti-gor than gor, of course you didn't read it did you?..
>
> although i did expect the first response to this post to be from the
> resident naysayer .. thanks for the endorsement!!!
>
> and i'm sorry iof you are so narrowminded that you construe the word
> "community" to mean your private bashing ground
>
> thanks again!!
>
[View Quote]

aw story

Aug 30, 2002, 4:58pm
Huh? You're the rude person who posted a rude story link here in the first place. Duh...look into the mirror, Rudey.

[View Quote] > you are very rude eep person

aw story

Aug 31, 2002, 5:30am
Again, you're not reading carefully, dork: I said I DIDN'T even bother reading it.

Llearn how to use capital letters, twit; they come at the start of each sentence. And a SINGLE periods is used to end a sentence.

Lose the wanna-be psychoanalysis--you're failing miserably at that too.

Oh and if you add me to any of your sadistic stories without my permission you'll be sued for slander and libel.

Away, knave. <flick> I tire of dealing with you. Consider yourself filtered.

[View Quote] > so says the naysayer .. so be it .. since you have read part of it and have
> found it so undesirable or is it you just form opinions quickly and are
> unable or unwilling to entertain reasonable discussion? always on the
> attack and the offensive .. i feel sorry for you .. you must be an extremely
> sad
>
> poor eep person .. everyone give it plenty of room to express this need to
> perpetuate the negative ..
>
> i look in the mirror and i like what i see how about you?
>
> i apologize for not wording my first post so as not to step on your
> sensitivity but most reasonable people tend discuss rather than resort to
> name calling .. when i said you are rude i meant it .. and i honestly don't
> care to know you ..
>
> the posts i have read of yours remind me so much of the typical gor type
> mentality of eject them if they don't do it our way .. very disconcerting
> for a person that is held in high esteem by the aw community
>
> and in defense of my story .. it is not a work of pornography, nor is a work
> glorifying violence .. it is a story based loosely on the activeworlds
> universe and the world amazons and the trials and interactions of
> individuals from various walks of life .. characters of my imagining and
> people that i interact with frequently on aw and on other forums i belong to
> .. it is a story .. a work of fiction .. a harmless tale that evolves and
> changes with each chapter .. i may even add you to it .. just because i can
>
> so if you can manage a bit more that a one line retort and if you can
> unravel your thinking and knee jerk driven reaction to a post you obviously
> did not understand please post something explaining the total negative vibe
> .. and look in the mirror yourself while you are at it

Slow Moving Throughout AW

Sep 8, 2002, 2:39am
Er, first of all, a 233MHz CPU isn't "decent"; it's quite obsolete, in fact. You don't mention your video card so you probably have a crappy integrated one or something too, so you just need to upgrade to an ACTUAL decent system.

Anyway, AWHS is most likely full of high-poly bloatware conjested objects which is why lag occurs, so the more polys in view, the more lag. Multiple lights and coronas also contribute to lag.

[View Quote] > I have a 73.6 frame rate looking straight ahead, and .1 frame rate looking
> down when approximately 100 meters above AWHS. Can anyone tell me why? At
> AWHS Amphitheater it's really pretty, but seems like it bogs my computer
> down to the point where I cannot move. I have to preset a teleport and have
> little to no mobility at the meetings. I have a pretty decent computer,
> it's not new but it's a 233 MHz with a lot of ram. And I should be able to
> go to a meeting without difficulty moving around. This is evident
> throughout all of AW. The last three builds Activeworlds has come out with
> have markedly cut down my ability to move around AW. And it's worse when
> world owners set the minimum visibility to anything above 30. Because of
> this, I was unable to take a tour of AWHS museum.

Slow Moving Throughout AW

Sep 9, 2002, 2:16am
Uh, don't even bother; Celeron CPUs and Trident video cards suck...

[View Quote] > You want a cheap computer that's about 3x as good as what you got now? (at
> least!)
> http://www.lindows.com/walmart199
> That is a lindows computer, it can run all windows applications and the
> computer is only $200!
> 800MHz Celeron processor
> 128MB memory
> Trident Blade 3D/Pro Media AGP 4x graphics card
> 10GB HDD
> Lindows OS
>
> I'm almost thinking about getting a system like this for my LAN gateway.
>
[View Quote]

Slow Moving Throughout AW

Sep 9, 2002, 8:39am
Yea, if cheap = shit, sure. You'd be better off putting that $200 towards a new motherboard and CPU.

[View Quote] > for $200? that's a cheap comp!
>
[View Quote]

Slow Moving Throughout AW

Sep 10, 2002, 12:14am
I doubt it considering the video card...

[View Quote] > LOL, well this guy thinks his 233 is decent and I'm sure this thing is a
> shitload better than that. :-P
>
[View Quote]

Slow Moving Throughout AW

Sep 12, 2002, 10:15am
No, you're NOT sure; hence, you're wrong. Do some basic computer hardware research before replying next time.

[View Quote] > it's better than not having a video card I'm sure.
>
[View Quote]

Re: Object path protection

Sep 10, 2002, 12:17am
Unfortunately, he also reports security holes to anyone who asks him. He recently posted in Andras' newsgroups about the recent Admin Tool security flaw, for example...

If he kept his "findings" to himself (and AW), perhaps he could be more trusted, but he's just seeking attention like every other hacker out there--he's just not AS aggressive about it but he still does it.

[View Quote] > Sleepy is hardly a script kiddy. You should be grateful he has the knowledge
> to find security holes and report them to AW.

[View Quote]

Re: Object path protection

Sep 10, 2002, 3:11am
Then AWI should post more about the problem instead of remaining so anonymously absent-minded about the whole thing like the normally do. It shouldn't take some 2nd-rate wanna-be hacker to do it...

[View Quote] > He is not talking about the current version but about the
> one that should be replaced by the security upgrade.
>
> If people don't see what can happen, they seem to stay on
> the version that has the flaws.
>
> Not knowing about a problem doesn't make it less dangerous.
>
[View Quote]

Re: Object path protection

Sep 10, 2002, 7:19pm
[View Quote] > Eep, you are proving to be the 2nd grader here by refusing to accept the
> truth and not understanding what has been said to you...

Look in the mirror, beyatch.

> Sleepy E didn't post problems with the current version...

He did in Andras' AW programming newsgroup.

> AW Inc. is NOT about to give details about security hole or tell how they fixed it... It
> would be very "absent-minded" of them to do so!!

Uh, not if they had actually FORCED everyone to upgrade their world servers like they said they would have--then it would not have mattered if they SPECIFICALLY explained EXACTLY what was wrong and how to do it since no one would be vulnerable to it anyway. Think, Daphne, think...I know it hurts you greatly but just give it the ol' college try--assuming you even WENT to college (I have my doubts)...

> It was very good of
> Sleepy E to let AW Inc. know about the hole and they moved quickly to block
> it... THAT is all YOU or anyone ever has to know!!!

Then if that's the case, Sleepy E should not have posted about it in Andras' newsgroup. Oops...there goes YOUR "logic", Daphne. College is calling you...

> Pass through, Eep... No goodies for you today...

<shrug> DRIVE through, moron.

Re: Object path protection

Sep 11, 2002, 6:43am
Um, I'm not "scared"--more like annoyed/irritated (as usual). If you even put 1/10 the time and effort I have into creating objects you MIGHT be able to understand where I'm coming from. Until then you'll just be a putz, I'm "afraid"...

Consider yourself filtered from now on. I tire of dealing with you.

[View Quote] > newsgroup. Oops...there goes YOUR "logic", Daphne.
>
> The best hackers post security threats. If you're scared of someone stealing your
> stuff or invading your privacy you shouldn't be online. Nothing is safe.

Re: Object path protection

Sep 11, 2002, 6:45am
Um, Ananas, people are still running older world servers--which Sleepy even EXPLICITLY mentioned in his 2 posts. YOU are the idiot who doesn't understand English--at all. Evolve. I tire of dealing with you...

[View Quote] > That's what Sleepy E. did, the bug is fixed now, so he posted about
> the previous server. Eep just doesn't understand proper English,
> he insists in nagging about "post problems with the current version"
>
[View Quote]

Re: Object path protection

Sep 11, 2002, 6:47am
Wrong again as usual, dipshit; see my response to Ananasshole.

[View Quote] > it sounds like he posted it after it was fixed, which wouldnt be a "current"
> version
> Look in the mirror, beyatch.<--- what are you 6th grade?

[View Quote]

reasoning (was Re: Object path protection)

Sep 11, 2002, 2:11pm
Ah but there's the flaw (as usual) in Leo's reasoning: I'm not SEEKING (or struggling for) attention; I'm simply defending myself. <shrug>

Regardless, who mentioned replies from AW.com? I haven't emailed them so why would I get a REPLY from them? Duh.

[View Quote] > Part of the problem is, if you keep replying to him, he'll still get
> that attention he's looking for. Any attention is good attention as far
> as he's concerned. :P
>
[View Quote]

Re: Object path protection

Sep 12, 2002, 10:18am
Huh? How am I wrong? I'm not. Sleepy showed world servers that he could still login to because they weren't ugpraded. Hence, he was (and most likely still IS) exploiting this blatant security bug.

[View Quote] > Eep, kindly, for the sake of the entire AW Community, shut up, take some deep breaths, and then speak like someone with at least some education like you have demo'd before.
>
[View Quote]

Re: Object path protection

Sep 12, 2002, 10:25am
[View Quote] > Good that you will never deal with program developement, because
> that would require logic and sometimes a little memory :
>
> eep : He recently posted ... about the recent Admin Tool security flaw,
>
> ananas : He is not talking about the current version ...
>
> Daphne : Sleepy E didn't post problems with the current version...
>
> eep : He did in Andras' AW programming newsgroup.
>
> ananas : he posted about the previous server.
>
> eep : people are still running older world servers
>
> Did you forget what you (wrongly) stated : recent admin tool / current
> version?

<shrug> A mistake Daphne incorrectly assumed which I refuted and reiterated the point that the bug is still present on non-upgraded servers. Pay attention, dipshit-nitwit-twit,

> Now what is it with this argument about old world servers?
> Did you run out of _valid_ arguments?
>
> And why do you think AW claimed it to be a forced security upgrade?

Uh, http://activeworlds.com/help/aw34/beta.html states: "Note that you must now upgrade your 3.4 world to the latest version." Learn to read, lamer.

> Those old world servers should not even exist anymore in AW.

But they do. Oops--you lose. Drive through, putz.

> Follow-up set to general.discussion, because any eep reply in community
> can only be off topic.

Crossposted to both newsgroups since you want to play with the followups, sport.

Oh and consider yourself filtered from now on; I'm done dealing with your incompetence.

[View Quote]

Heinrikg's Texture Tutorials????

Jul 18, 2004, 2:46pm
I have both Henrik's texture tutorial and Grover's RWX tutorials (2 pages) complete with graphics (except for ex5a.gif, unfortunately) linked to at http://tnlc.com/rw/links.html

[View Quote]

Heinrikg's Texture Tutorials????

Jul 18, 2004, 3:02pm
OK, now it's complete; I recreated ex5a.gif from the RWX example script and set my display appearance (colors, font, window metrics, etc) just like Henrik had 'em (thankfully the standard Windows scheme without titlebar color gradient). ;)

[View Quote]

Happy Easter!

Jul 24, 2004, 1:43am
Huh? I got a Cy years ago, thank you.

[View Quote]

Who would I talk to/contact to ask for pictwlks and wlls on Mars?

Jul 6, 2004, 3:41pm
Ask E N Z O.

[View Quote]

Why no 3.6 Beta for general community???

Jul 12, 2004, 2:17am
Perhaps the current crop of beta testers suck? ;)

[View Quote]

Why no 3.6 Beta for general community???

Jul 12, 2004, 9:28am
Then if open beta, the beta newsgroup should be open to all...

[View Quote]

Why no 3.6 Beta for general community???

Jul 12, 2004, 10:08pm
Indeed...but this kind of mentality from COF/AWCI/AWC/AWI/whatever isn't new, unfortunately...

http://tnlc.com/eep/aw/history.html

[View Quote]

Why no 3.6 Beta for general community???

Jul 13, 2004, 6:05pm
[View Quote] I think the point is that the 3.6 beta wasn't beta tested well enough. I don't know; I wasn't around much so I can't say for sure how many beta testers there were.

> As to the "history" page, I guess the saying "History is written by the
> victors" must no longer be pertinent. I find A LOT of discrepencies between
> the events Eep reports and events as they actually occured (and I should
> hope I could spot em since I was there)

Care to elaborate on the discrepencies? I'll gladly include your version of the events! :)

> Most of what I read there seems
> like someone had a very hazy veiw through a fogged up window of something
> happening down the street - and then was deadset on giving an eyewitness
> account.

I wrote it how I experienced it... <shrug>

> Also, I would have expected "history" to be a little more
> objective and not include so much "opinion".

Well, there IS a disclaimer. ;)

[View Quote]

Why no 3.6 Beta for general community???

Jul 13, 2004, 9:41pm
Xela, Mauz told me throughout AW 3.6 beta testing, the beta testers weren't supposed to report on non-"media"-command bugs until the end, AFTER it was already released:

Mauz: 3.6 alpha was just about media command, we were told not to post non-media bug reports :/
Mauz: until at the end
Mauz: when i was on vacation :p
Eep: but beta was released then...doh
Mauz: and they released it without any beta

I find it disrespectful to the community that AWI would do that. If you don't, you're even more of a gullible lemming than I previously thought...

[View Quote]

Why no 3.6 Beta for general community???

Jul 14, 2004, 6:05pm
[View Quote] That's not true:

Build 550 Notes (06/29/04)

Fixes:

Fixed issue where worlds list would be too narrow by default.
Fixed issue "Register" button would be partly hidden if the gesture-bar is off.
Fixed issue where toolbar would paint over the logo when resizing the main window.
Fixed issue where telegram-list would not scroll to last telegram, when control tab was rolled-up.

Build 549 Notes (06/21/04)

Fixes:

Fixed conflict when midi was launched using a "create url http://.../file.mid" command through the embedded web-browser.
Fixed issue where browser crashed randomly, under certain circumstances on XP with WMP8 and DX9, and when sound and midi were off.


Build 548 Notes (06/16/04)

Changes:

Disable Local Teleports world option also disables Local Invites.
Limit the amount of selected objects to 128 to prevent world disconnects. The more objects are selected at once, the longer the interval to duplicate all the selected object is.
If chat is not enabled , always display chat-input in grey (e.g. if user does not have speak rights).
Fixes:

Fixed crash, when leaving a world with ambient sound on.
Fixed issue where sign "text" was not displayed correctly when object had no name.
Fixed flashing chat input while in mouse mode and world attributes change.


Build 547 Notes (06/14/04)

New features:

Added ambient sound in world features.
Added mute all sounds when browser is minimized or in background.


> Whether is it wise to introduce a new feature before all fixes for old
> ones were being made is another issue and discussion.

It's a basic programming tenet...

[View Quote]

Why no 3.6 Beta for general community???

Jul 15, 2004, 3:00am
Note the "new features" section in build 547...

For AWI not to allow bugs about them (like global ambient sound disabling ALL "sound"-command sounds, which I found immediately after enabling a global ambient sound) is just stupid.

Why would I have quoted from the invitation letter if *I* never got it?

Is the 2nd beta cycle phase a general release? That's not beta version--it's a RELEASED version...

The plan was, apparently, to have the media command out as soon as (-"any") possible in order to appease some idiotic investor--other bugs be damned (and, yet again, new ones created from new features).

[View Quote]

Why no 3.6 Beta for general community???

Jul 15, 2004, 9:13pm
Feel free to add your "corrections" to my experiences, Tyrell. But, considering you weren't there for most of them, YOUR opinions are most likely worth even less, so...<shrug>

Get over yourself.

[View Quote]

Why no 3.6 Beta for general community???

Jul 16, 2004, 12:03am
Oh the slanderous and libelous remarks seeping up from AW's seweristic depths...

Autistically obnoxious--that's a new one. <chuckle>

I don't consider other people's works as my own--that's just silly. Why would I bother giving credit to so many people throughout my websites (not just RWX one)? Stop being a twit, Xela...

[View Quote]

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