Board ArchivesSite FeaturesActiveworlds SupportHistoric Archives |
eep // User Search
eep // User Searchgesture buttons redesign (was Re: AW 3.5)Jul 24, 2004, 2:38am
catching up (was Re: gesture buttons redesign)Jul 24, 2004, 9:33am
Re: catching up (was Re: gesture buttons redesign)Jul 24, 2004, 12:21pm
Yea...and then a while back before then...oh and still yet again before then...
Too bad...lost some great flame wars--er, history. ;) But, no, really, would've been nice for historical purposes to have all those posts from many original AWers. I wonder if Dataman still has his newsgroup archives... [View Quote] To Nvidia Geforce usersJul 31, 2004, 6:50pm
I imagine the benefits really only apply to the FX series. I wish nVidia would list what exactly has changed from driver version to version, including which chipsets will specifically benefit from them.
[View Quote] To Nvidia Geforce usersAug 1, 2004, 12:34am
List the specs (video card, DirectX version, and OS) of the machines you see an improvement on with the new drivers.
[View Quote] [552] browser 3.6Jul 30, 2004, 11:27pm
[552] browser 3.6Jul 31, 2004, 6:51pm
That's the wrong place for build-specific information, however. Why not just the beta release notes and simply indicate the build isn't a beta (since it is the first, it seems)?
[View Quote] what happened toAug 4, 2004, 12:51am
Happy enough to let me edit my AlphaWorld building radius stuff (which you keep ignoring my telegrams about)? Come on, man...I've been asking for a couple weeks now...
[View Quote] SPRITES HelpAug 2, 2004, 2:56am
It's really not that hard: take the image's width and divide it by its height, then apply that ratio to a "sprite" (axis-aligned polygon)'s dimensions.
So, if an image is 160x120, the ratio is 160 / 120 = 1.3333333 (1 1/3). The sprite can be whatever size you want, say 1m wide, then the height is 1 x 1.3333333 = 1.3333333m. [View Quote] SPRITES HelpAug 2, 2004, 2:16pm
Well, you can always try telegramming/emailing Andras. But, really, the ratio method IS the perfect way to do it--and it's quite basic math, too...
[View Quote] Sound playing slow whilst using awAug 4, 2004, 1:09am
I used to have "laggy" MP3 audio before I changed Windows (2K)'s Device Manager's (Control Panel > System) "Computer" to "Standard PC" vs. "ACPI PC". For some reason, ACPI would never allocate IRQs (or something) correctly and I would experience system freezes (completely with blue-screen errors) when, say, running my webcam and who knows what else. IRQs, especially with all this bus mastering and PCI steering crap (whatever) makes it ANNOYINGLY difficult to correct these conflicts.
[View Quote] Sound playing slow whilst using awAug 4, 2004, 5:01pm
Pelican has a what?!?!?Aug 4, 2004, 1:02am
Pelican has a what?!?!?Aug 4, 2004, 5:02pm
Need to make a black box...Aug 6, 2004, 12:13am
Lose the "surface" command altogether and the box won't reflect light at all. http://tnlc.com/rw/terms.html#surface for more info. Also see http://tnlc.com/rw/terms.html#default
Note that "black" (dark/negative) lights are no longer possible in AW (haven't been for years, actually) and that any object "inside" the box (not part of the object itself) will still reflect light (assuming it has a surface setting accordingly). Also, no decimal points are necessary on "0" ("color .0 .0 .0" should just be "color 0 0 0"--or completely removed since that is a default command anyway). Since I'm on the topic of efficienty, lose the "modelbegin"/"modelend" statements too since the object has no prototypes. http://tnlc.com/rw/terms.html#model for more info. [View Quote] Need to make a black box...Aug 7, 2004, 12:44pm
Just use RWXViewer (http://tnlc.com/rw/files.html#rwxviewer) and set the lighting to whatever you want. :)
We STILL need a decent RWX viewer...this one's pretty good but still lacks many things, unfortunately. :/ [View Quote] New NGsAug 7, 2004, 5:12pm
They've been there for years. They have to do with newsgroup maintenance. control.cancel is where cancelled posts go.
[View Quote] Auto dump cache or avatars.dat?Aug 10, 2004, 10:08pm
Er, just keep a file browser open to the directory with avatars.dat selected and, when you want to delete it, alt-tab to the file browser and hit delete.
You'd have to go to the desktop (or to wherever you can see the shortcut to the batch file) or alt-tab to the deleter program anyway. [View Quote] Auto dump cache or avatars.dat?Aug 11, 2004, 7:12pm
Note that it is only necessary to delete download.idx if you want to refresh the ENTIRE cache. If only just the models, then just delete model.idx. If only cell data, cell.idx, and if only elevation (terrain) data, elev.idx (last 2 in "art" cache directory).
[View Quote] WANTED: Ideas For Middle Section Of Parking GarageAug 12, 2004, 9:18pm
Also frightfully outdated...Aug 24, 2004, 6:17am
I emailed Casay about it--and taking over Objects d'AW again if she didn't want to do it anymore, but never got a response. Dunno who to ask about it now...
[View Quote] Also frightfully outdated...Aug 24, 2004, 8:12pm
Casay, not Daphne, was in charge of Objects d'AW (website anyway--dunno about the world), so why would Mountain Myst be handling it? At any rate, whoever's currently running it, well, isn't. Anyway, I'll ask MM; thanks.
[View Quote] There Turns Off Road to NowhereSep 2, 2004, 6:35pm
Now, now, Rick; your own venture into the business world wasn't exactly a success either, you know... At least There had substantially MORE investment capital than AW EVER did...
[View Quote] There Turns Off Road to NowhereSep 4, 2004, 3:26am
No, if he would've gotten the RIGHT investor(s) and actually learned how to MARKET AW he WOULD have been more successful.
[View Quote] There Turns Off Road to NowhereSep 4, 2004, 3:29am
OK...I'll conceed that you were successful at being non-successful at going public...if that's even possible. I'm glad AW is still around though...I just wish it would actually develop quicker than at a snail's pace...
[View Quote] There Turns Off Road to NowhereSep 5, 2004, 2:03am
Patience?? I've been here since mid-1997 and AW STILL lags at least 5 years behind average 3D applications (games, level editors, modellers, chat programs, etc).
http://tnlc.com/eep/aw/improve.html to see just how far behind the curve AW truly is. Granted, AW has made advancements, but they have come FAR too late to be of any real, serious consequence. Hell, even There and Second Life beat AW right from their inceptions. Don't get me wrong: although I haven't tried either There or Second Life, from what I've seen (screenshots/videos) and read, AW is still the best for custom content creation without being charged up the ass just to show it. PAY to create content? Homey don't play (or pay for) dat! <whap> Anyway, really, I just wish Rick and JP would actually get a vision for AW--or get someone who DOES have a vision for AW since their visions have turned out to be flops: education, at mart, and, sorry to say, yes, even streaming media won't be that big of a deal--certainly not something to market AW on soley or even mostly. I still think AW's greatest strength is what it was initially created for: multi-user level editor, essentially. That (and its obvious application: gaming) is AW's core attribute and what should be AWI's main focus CONTINUALLY. Everything else should be secondary. Give users the tools to create and the content will come from them. Just look at The Sims for perhaps the most obvious example. Half-Life is another. Quake still another. Otherwise, what is the point of AW except as a continual money pit that barely goes anywhere and dangles by a thread to hang on? That's no way to exist... [View Quote] |