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Who would I talk to/contact to ask for pictwlks and wlls on Mars? (Community)
Who would I talk to/contact to ask for pictwlks and wlls on Mars? // Community
Jun 30, 2004, 7:35pm
Mars is nearly perfect from my perspective. It doesn't have *too* many
people and builds, yet there is plenty of room for people to grow into. I
know of one person who is building a vast place for not-so-straight people
(It's not quite ready and it's not my place, so I won't post the addy). And
I know of another who has created a mind boggling ship yard. (Suh-weet!)
I've been collecting links of nifty builds, rides, historical (fict & fact)
sites, and just spots of interests that I'll be putting into a "warp tour,"
place (although I already have one that I started on my very first build
ever: Mars 38.85N 172.00E 0.00a 0 . It's just, of course, that I've grown
and matured as a builder and I now understand the conventions of warp tours
a little more.)
Anyhow, yacking. To the point:
Veger and his group and the fine people at AW made some wonderful changes
with the object additions. I've been having a ball with those objects and
textures. And, no doubt, I shall continue to do so. (Mars 23.89N 179.25E
0.00a 23 is my first build with the new objects & textures. And now Mos
Eisley is started - builders welcome - Mars 691.64S 371.57W 0.00a 92)
However, as I understand it, there was a bit of a kerfuffle and the pictwlks
and wlls did not get added as planned. So I'm going to say the obvious
here: It would be heavenly, marvelous and terrific if we could get some
pict friendly walks and walls on Mars.
So, is there anyone in particular I should ask? Or, should I just be
patient, because they'll be added soon and no worries?
Katrina aka Bearblue
Jul 1, 2004, 3:01am
To my knowledge Mars world is owned by AWI, Veger is a cit and chooses to be
in Mars and does a bangup job there! However, I *think* objects have to go
through AWI before they are added to any of their worlds. That can take
months as they apparently accumulate many objects, review them when they
have time and when they get around to it they u/l and change the registries.
Certain cits are allowed to *watch over* the worlds but I don't know who
exactly has the *power of u/l* for Mars specifically ... or any other AWI
owned world. I think it's been almost two years since AlphaWorld OP was
updated with new objects? Not sure on that either tho LOL.
I'm sure if I'm wrong someone will jump in and correct me. Another public
building world you might try is America! Take care and great to see you in
my world! Hugzzz
LNH
--
[View Quote]"bearblue" <blauk at lincolnu.edu> wrote in message
news:40e3323e at server1.Activeworlds.com...
> Mars is nearly perfect from my perspective. It doesn't have *too* many
> people and builds, yet there is plenty of room for people to grow into. I
> know of one person who is building a vast place for not-so-straight people
> (It's not quite ready and it's not my place, so I won't post the addy).
And
> I know of another who has created a mind boggling ship yard. (Suh-weet!)
>
> I've been collecting links of nifty builds, rides, historical (fict &
fact)
> sites, and just spots of interests that I'll be putting into a "warp
tour,"
> place (although I already have one that I started on my very first build
> ever: Mars 38.85N 172.00E 0.00a 0 . It's just, of course, that I've grown
> and matured as a builder and I now understand the conventions of warp
tours
> a little more.)
>
> Anyhow, yacking. To the point:
>
> Veger and his group and the fine people at AW made some wonderful changes
> with the object additions. I've been having a ball with those objects and
> textures. And, no doubt, I shall continue to do so. (Mars 23.89N
179.25E
> 0.00a 23 is my first build with the new objects & textures. And now Mos
> Eisley is started - builders welcome - Mars 691.64S 371.57W 0.00a 92)
>
> However, as I understand it, there was a bit of a kerfuffle and the
pictwlks
> and wlls did not get added as planned. So I'm going to say the obvious
> here: It would be heavenly, marvelous and terrific if we could get some
> pict friendly walks and walls on Mars.
>
> So, is there anyone in particular I should ask? Or, should I just be
> patient, because they'll be added soon and no worries?
>
> Katrina aka Bearblue
>
>
>
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Jul 1, 2004, 10:54am
You have to contact God, as it would require a miracle.
[View Quote]bearblue wrote:
> Mars is nearly perfect from my perspective. It doesn't have *too* many
> people and builds, yet there is plenty of room for people to grow into. I
> know of one person who is building a vast place for not-so-straight people
> (It's not quite ready and it's not my place, so I won't post the addy). And
> I know of another who has created a mind boggling ship yard. (Suh-weet!)
>
> I've been collecting links of nifty builds, rides, historical (fict & fact)
> sites, and just spots of interests that I'll be putting into a "warp tour,"
> place (although I already have one that I started on my very first build
> ever: Mars 38.85N 172.00E 0.00a 0 . It's just, of course, that I've grown
> and matured as a builder and I now understand the conventions of warp tours
> a little more.)
>
> Anyhow, yacking. To the point:
>
> Veger and his group and the fine people at AW made some wonderful changes
> with the object additions. I've been having a ball with those objects and
> textures. And, no doubt, I shall continue to do so. (Mars 23.89N 179.25E
> 0.00a 23 is my first build with the new objects & textures. And now Mos
> Eisley is started - builders welcome - Mars 691.64S 371.57W 0.00a 92)
>
> However, as I understand it, there was a bit of a kerfuffle and the pictwlks
> and wlls did not get added as planned. So I'm going to say the obvious
> here: It would be heavenly, marvelous and terrific if we could get some
> pict friendly walks and walls on Mars.
>
> So, is there anyone in particular I should ask? Or, should I just be
> patient, because they'll be added soon and no worries?
>
> Katrina aka Bearblue
>
>
>
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Jul 1, 2004, 2:55pm
Thank you to those of you who have responded. I'll cope... ;)
Katrina
Jul 1, 2004, 6:40pm
Almost? It's been OVER two and a half years now since we got new objects
X_X
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:40e39ab0$1 at server1.Activeworlds.com...
> I think it's been almost two years since AlphaWorld OP was
> updated with new objects? Not sure on that either tho LOL.
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Jul 6, 2004, 3:41pm
Ask E N Z O.
[View Quote]bearblue wrote:
>
> So, is there anyone in particular I should ask? Or, should I just be
> patient, because they'll be added soon and no worries?
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Jul 6, 2004, 4:05pm
O_O at Eep's return. Uh, any comment, E N Z O? O_o
--
Legion
"I think, therefore I am" - Rene Descartes,
17th-century French philosopher, Earth
[View Quote]"eep" <no at spam.com> wrote in message news:40EAE1FD.7BBBD935 at spam.com...
> Ask E N Z O.
>
> bearblue wrote:
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Jul 6, 2004, 4:14pm
o_O
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:40eae9d0 at server1.Activeworlds.com...
> O_O at Eep's return. Uh, any comment, E N Z O? O_o
>
> --
> Legion
>
> "I think, therefore I am" - Rene Descartes,
> 17th-century French philosopher, Earth
> "eep" <no at spam.com> wrote in message news:40EAE1FD.7BBBD935 at spam.com...
>
>
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Jul 6, 2004, 4:19pm
Interesting comment E N Z O :-P
o_O 2 u 2
O_o
John
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:40eaec13$1 at server1.Activeworlds.com...
> o_O
>
> "legion" <jonsavel at juno.com> wrote in message
> news:40eae9d0 at server1.Activeworlds.com...
be
>
>
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Jul 6, 2004, 6:56pm
O_O_o_o_O there, all the diffrent types, all in one! :)
[View Quote]"johnf" <johnf at 3d-reality.com.no-spam-please> wrote in message
news:40eaed36 at server1.Activeworlds.com...
> Interesting comment E N Z O :-P
>
> o_O 2 u 2
>
> O_o
>
> John
>
> "e n z o" <enzo at activeworlds.com> wrote in message
> news:40eaec13$1 at server1.Activeworlds.com...
news:40EAE1FD.7BBBD935 at spam.com...
> be
>
>
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Jul 6, 2004, 7:11pm
wb :)
-SWE
[View Quote]"eep" <no at spam.com> wrote in message news:40EAE1FD.7BBBD935 at spam.com...
> Ask E N Z O.
>
> bearblue wrote:
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