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Re: Object path protection (Community)
Re: Object path protection // CommunityeepSep 12, 2002, 10:25am
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> Good that you will never deal with program developement, because
> that would require logic and sometimes a little memory : > > eep : He recently posted ... about the recent Admin Tool security flaw, > > ananas : He is not talking about the current version ... > > Daphne : Sleepy E didn't post problems with the current version... > > eep : He did in Andras' AW programming newsgroup. > > ananas : he posted about the previous server. > > eep : people are still running older world servers > > Did you forget what you (wrongly) stated : recent admin tool / current > version? <shrug> A mistake Daphne incorrectly assumed which I refuted and reiterated the point that the bug is still present on non-upgraded servers. Pay attention, dipshit-nitwit-twit, > Now what is it with this argument about old world servers? > Did you run out of _valid_ arguments? > > And why do you think AW claimed it to be a forced security upgrade? Uh, http://activeworlds.com/help/aw34/beta.html states: "Note that you must now upgrade your 3.4 world to the latest version." Learn to read, lamer. > Those old world servers should not even exist anymore in AW. But they do. Oops--you lose. Drive through, putz. > Follow-up set to general.discussion, because any eep reply in community > can only be off topic. Crossposted to both newsgroups since you want to play with the followups, sport. Oh and consider yourself filtered from now on; I'm done dealing with your incompetence. [View Quote] |