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rolu // User Search
rolu // User Search
Feb 14, 2001, 9:00pm
it would suck... but the world owners can do what they want. But if you are
a nice world owner, you wouldn't do something like this.
rolu
[View Quote]"myssie" <yonkers21 at yahoo.com> wrote in message
news:3a8ada37 at server1.Activeworlds.com...
> I have a question to ask everyone but I want you to really think about
this
<xnip>
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Feb 14, 2001, 9:05pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a8af238$1 at server1.Activeworlds.com...
> I have had a problem with AW for a while now.. everytime I click a link in
> AW the browser freezes.. and I have to restart AW.. any solutions?
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don't click links
:-)
rolu
Feb 15, 2001, 8:07am
[View Quote]"internal affairs" <ji0414 at starlinx.com> wrote in message
news:3a8b2f44$1 at server1.Activeworlds.com...
> Yeah it's kinda hard not to hate rolu.
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If you lack a properly functioning brain, yes...
rolu
Feb 15, 2001, 8:08am
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a8b17ea at server1.Activeworlds.com...
> And that is why I hate you rolu..
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What's the matter? Can't handle a bit of humour?
rolu
Feb 17, 2001, 7:18pm
[View Quote]"anduin lothario" <anduin at anduin-lothario.com> wrote in message
news:3a8d96e1 at server1.Activeworlds.com...
> Hi All,
> I have just come up with a slight problem about GOrean worlds... I
know
> lots of you out there are against Gor, but please bare with me...
> Gor worlds must be rated 18+. And I feel that actually "asking" for age,
as
> phalaphe will agree with me, is invasion of privacy. Is it required to ask
> for the persons age, or is it good enough to have your world rating at X,
> have your immigration officer or bots give out a notice about your world
> being 18+ only, and may contain adult content, and if they are under 18 to
> please leave the world?
> Is this a good enough world feature instead of asking for age? Because
> either way, anyone can lie, telling them that the world is adults only
makes
> it their responsibility....
> PLease, I need some input on this...
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I think rating at X and using a bot to tell everyone who enters something
like "you MUST be 18 years or older to be in this world. If you are younger,
leave now" is enough. If someone stays after this warning, it's their own
problem.
If you want to go for asking, you don't have to ask for someone's age.
Asking if someone is 18 or older is enough. That way nobody has to give
their age away.
What is gor anyway?
rolu
Feb 17, 2001, 7:22pm
[View Quote]"run facter run" <invurt at hotmail.com> wrote in message
news:3a8d9b9d$1 at server1.Activeworlds.com...
> Most of you probably know that I produce electronic music as well =P
>
> Pollen was originally set up to let people have a 3D link to that
stuff...I
> was asked where the ideas for it came from - if anyone wants to know its
> loosely based on the Jeff noon novels ..Vurt, Pixel Juice, Nymphomation,
> Needle in the Groove and of course.."pollen"...sot heres that little
story..
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I read both Vurt and Pollen. These books are weird, but I liked them :-)
rolu
Feb 17, 2001, 9:27pm
[View Quote]"rolu" <rolu.university at bigfoot.com> wrote in message
news:3a8eebb1$1 at server1.Activeworlds.com...
>
> "run facter run" <invurt at hotmail.com> wrote in message
> news:3a8d9b9d$1 at server1.Activeworlds.com...
> stuff...I
> story..
>
> I read both Vurt and Pollen. These books are weird, but I liked them :-)
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by the way... *GREAT* song there :-)
the difference between aw 2.2 and 3.1 in Pollen is... well...
**huge**
rolu
Feb 17, 2001, 7:28pm
[View Quote]"col klink" <jarync at home.com> wrote in message
news:3a8df04f at server1.Activeworlds.com...
> I took a iq test=It was 175 thank you very much
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175, yeah. And what is the average score people get on that test? 1000 or
so?
rolu
Feb 18, 2001, 8:54pm
An IQ test only really test how good you are at that IQ test.
rolu
[View Quote]"percipient" <percipient at percipients.com> wrote in message
news:3a903381 at server1.Activeworlds.com...
> IQ tests don't do much to test common sense and maturity.
>
> "xero" <xero at darkvapor.com> wrote in message
> news:3a8ded37 at server1.Activeworlds.com...
>
>
>
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Feb 26, 2001, 4:51pm
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3a9a9bd1$1 at server1.Activeworlds.com...
> I wasn't questioning your judgement, I was surprised because I didn't
> understand why you said that...
> Isn't to scramble just the fact of putting the letters in a random order?
> (i'm not an english speaker, sorry)
>
> if it's the case you could do it that way...
>
> void Scramble(char *Word)
> {
> int posTable[256]; //256 being the Word's max size in that
> case
> int Length=strlen(Word);
> int iMin, iMinPos;
> char newWord[256];
>
> srand((unsigned int)time(NULL));
> for(int i=0; i<Length; i++)
> posTable[i]=rand( ); //returns a random int between 0 and 65535
> for(int i=0; i<Length; i++)
> {
> iMin=65536; //assuming we're in a 32 bit environment
> for(int j=0; j<Length; j++)
> if(iMin<posTable[j]&&posTable[j] != -1)
> {
> iMin=posTable[j]
> iMinPos=j;
> }
> newWord[i]=Word[iMinPos];
> posTable[iMinPos]= -1;
> }
> strcpy(Word, newWord);
> }
>
> then you could type
> Scramble("This");
> ;o)
> of course it's C code but it wouldn't be much harder in VB i guess, i
wrote
> that in 10 minutes...
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your solution has a complexity of N^2... how about an O(N) (linear
complexity) one? :-) I think it's possibe, but might be slightly harder to
make.
rolu
Feb 26, 2001, 5:53pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9aa717 at server1.Activeworlds.com...
> Well.. this is totally off the subject.. I did my OCX in less than 10
> minutes.. dont matter.. I was just stating that.. you had to make it
complex
> by trying to prove me wrong..
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Correction: you now find it complex. I haven't seen anything I consider far
from "easy" yet. I think this says more about your skill level. And what
exactly did you find "complex"? (hint: you might learn something)
And was this "put everything in random order" indeed your idea of scramble,
as fox thought?
Also, coding time doesn't really matter at all. Often it's best to put in
lots of time, and think about things a bit. Compare "I coded it in under 10
minutes but it's slow and might still contain a few bugs" and "I coded it in
90 mins and is as fast as it can get, and has seen quite a lot of tests".
People who brag at how fast they can code really don't impress me.
rolu
Feb 26, 2001, 6:26pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9ab7e2$1 at server1.Activeworlds.com...
> If you dont like people who brag.. I dont care..
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I don't care whether you care. So what?
> he was braggin not me.. I
> just state the facts bud.. he wanted to say how "cool" he was by making it
> in less than 10 minutes.. what is his point?
Brandon said it was easy. You replied with "You think it was ez?",
implicating you didn't consider it easy. Later on you said you had to use an
OCX, etc. Then fox showed how it could be done in an easy way. The whole
point? You seem to be doing it in a way too complicated way.
> I could have made it in less
> than a minute If I could type that fast..
Yeah, sure. And then 15 mins to debug it?
> I dont see why u tell me I brag
> when clearly I wasn't..
You first say it's complicated, and then that you did it in less than fox's
time. Smells like bragging.
> I said it was complex because it started as a simple
> post to thank everyone who came to the event.. and somehow it got changed
> totally into a contest of who is the best coder..
Well, no, we just asked why you did it in such a complex way, and you didn't
like that.
> I dont really care who is
> better than me..
Don't even try imagining it...
> half the people who program on AW are better than me.. what
> is ur point?
Why doing it the complicated way?
> I just stated simple things and you morons hound me about it..
If you just said what we asked for, instead of trying to evade it every
time, it would be a lot easier for you.
rolu
Feb 26, 2001, 7:56pm
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9ac4c4$1 at server1.Activeworlds.com...
> Brandon said scrambling the text was easy..
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isn't it, then?
> and I told him it wasn't just as
> simple say saying Scramble "text"
Won't make much difference.
> then Fox had to come try to be smart and
> tell me stuff I already knew..
Actually, he just posted his version of "scramble". So what? The more
versions, the better.
> I did the exact same thing he did.. that is
> what an OCX is.. a file that is used with a program, to help it run.. I
made
> a very simple OCX file to scramble the text.. big deal.. and no I made the
> OCX bug free.. you can use it as much as your heart wants and you wont
find
> a bug in it..
Mind to post the source code here?
rolu
Feb 27, 2001, 8:35am
[View Quote]"lanezeri" <lanezeri at free-1.com> wrote in message
news:3a9ae83f$1 at server1.Activeworlds.com...
> I dont have to prove myself to you people.. so no I wont post my code..
> because most of you complain about VB code.. so I wont even try to explain
> my version..
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In other words: you are afraid we will be able to find ways to improve it in
such a way you don't get it anymore? Well, fine. Throw away a good chance to
learn something.
rolu
Feb 27, 2001, 8:50am
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3a9ae145$1 at server1.Activeworlds.com...
>
> "rolu" <rolu.university at bigfoot.com> a écrit dans le message news:
3a9aa5b0 at server1.Activeworlds.com...
to
>
> yeah it sure is possible, but anyway it wouldn't take much time when used
with the kind of words you'd normally use in that kind of
> game... there would also be ways of doing it recursively, that would be
faster, but maybe less efficient in terms of how well the
> letters are scrambled...
> for example :
>
> void Scramble(char *Word)
> {
> if(strlen(Word)==1) return; //to stop the recursion
>
> char Word1[256];
> char Word2[256];
> char Temp;
> int iPos;
>
> //exchange the 1st and last letters
> Temp=Word[0];
> Word[0]=Word[strlen(Word)-1];
> Word[strlen(Word)-1]=Temp;
>
> //cut it at a random position into 2 parts
> iPos = rand()%(strlen(Word)-1); //random int between 0 and length-1
> memcpy(Word1, Word, iPos);
> memcpy(Word2, (Word+iPos+1), strlen(Word)-iPos);
> Scramble(Word1);
> Scramble(Word2);
>
> //now put it back either in normal or reverse order
> if(rand()%2)
> {
> strcpy(Word, Word1);
> strcat(Word, Word2);
> }
> else
> {
> strcpy(Word, Word2);
> strcat(Word, Word1);
> }
> }
>
> mmh... don't know how efficient that would be but it should be fast i
guess... O(n*log(n)) or something... besides, i find it
> easier to understand.
> but if you can see a simpler way of doing it fast, be sure to let me know
;o)
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hm... in pseudo code:
For every element in the string
pick a random element somewhere in the string and swap.
This would operate in the string itself, so it would need no extra memory
(apart from an integer as index and a char as temporary swap storage). Also,
it would have O(n) complexity. So, it should be fast for both very small and
very large strings.
rolu
Feb 27, 2001, 10:45am
[View Quote]"foxmccloud" <FoxMcCloud at cyberbrain.com> wrote in message
news:3a9b9cf4$1 at server1.Activeworlds.com...
> LOL !!!!
> You're right... that's probably faster and sure is a LOT simpler... I
don't know how I could miss that one lol... Thanks for sharing
> that...
> How could I imagine such solutions when this one was so easy?? Seems like
the easiest ones can be the hardest to see... to me anyway
> lol
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The easy ones are *always* hard to see :-) but just think a bit, and you'll
find them eventually. It wasn't my first idea either.
rolu
Feb 20, 2001, 9:21am
Megaverse?
Gigaverse?
Teraverse?
Petaverse?
Exaverse?
rolu
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A92030B.9E73843F at tnlc.com...
> Wait...MEGAVERSE! OH GOD SAILOR MOON SAVE US ALL!&%$*(#
>
> eh
>
> percipient wrote:
>
a
about.
>
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Feb 20, 2001, 11:26am
[View Quote]"eep" <no at 1.com> wrote in message news:3A926BB7.BDC3A34B at 1.com...
> Again, numerical limits; "omniverse" is ALL universes. In case you
couldn't tell, I was being silly about the "megaverse" bit...
>
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So was I.
rolu
[View Quote]
Feb 19, 2001, 7:28pm
[View Quote]"andras" <andras at andras.net> wrote in message
news:3A916E56.9778007D at andras.net...
> I pay for the bandwith - so will you pay the excess you case to me?
> In Europe we are not only paying by minute but we pay for the downloaded
data too (avg 20 cents/meg)
> Andras
>
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uh, pay per mb? where is that? Sounds ancient to pay for both online time
and mb.
rolu
Feb 19, 2001, 7:30pm
[View Quote]"outlaw x" <tbooker at frontiernet.net> wrote in message
news:3a917549 at server1.Activeworlds.com...
> Yes andras , I suppose your right , ok Guys you win , I'll stop , but if
ya
> really want to save bandwith ,(which is not a big concern of mine , guess
> its just my wasteful American attitude: ) ) everyone try to delete the
> Reference message ,
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The difference between including that stupid pic and the message you reply
to is that the first one is completely useless, and the second one isn't.
> or open a new message and paste the subject in , just a
> suggestion . and when I get up to a Meg let me know , and I'll cut you a
> check for 20¢ , or whatever that is in Eurodollars, my Europeian friend
{8^D
About that.
rolu
Feb 20, 2001, 9:11pm
[View Quote]"xero" <xero at darkvapor.com> wrote in message
news:3a92dd68$3 at server1.Activeworlds.com...
> Who the FUCK wants to spend time loading 170 damn newgroups on your slow
ass
> modem?
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won't be a problem - they are empty anyway.
> And who wants to post in your newsgroup anyway?
nobody, or only a few ppl, I guess.
> Its probably empty
> and going to be forever, now stop posting useless topics and posts in here
> before I REALLY get pissed at you.
Makes sense.
rolu
Feb 20, 2001, 1:49pm
170 empty newsgroups you mean?
[View Quote]"agent fox mulder" <jarync at home.com> wrote in message
news:3a928ea1 at server1.Activeworlds.com...
>
> I have 170 topics and still adding
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Feb 23, 2001, 10:07am
please don't quote the whole bunch if you don't reply to it
rolu
[View Quote]"anpetu olowan" <moonstonewolf at nwfnetwork.com> wrote in message
news:3a956aa7 at server1.Activeworlds.com...
> Ok, I usually lurk here, and even though I like Poe, what's this got to do
> with aw community?
>
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<xnip>
Feb 23, 2001, 10:07am
please don't quote the whole bunch if you don't reply to it (directly that
is)
rolu
[View Quote]"imagine" <imagines at seatac.net> wrote in message
news:3a95929a at server1.Activeworlds.com...
> That's my favorite poem, and it's been a few years since i've read it.
Thank
> you for posting it :)
>
> Maybe AW should have a AW ng for all those AW poets and poetry lovers :)
> Imagine
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<xnip>
Feb 23, 2001, 10:08am
and the remark about not quoting large things when you don't need to applies
to you 2 too :-)
rolu
[View Quote]"jeff raven" <bgrada at acsu.buffalo.edu> wrote in message
news:3A95C448.F031A5A1 at acsu.buffalo.edu...
> Definitely fear the Raven. *smack*
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<xnip>
Feb 23, 2001, 5:57pm
[View Quote]"anpetu olowan" <moonstonewolf at nwfnetwork.com> wrote in message
news:3a96b9f3 at server1.Activeworlds.com...
> Oh, sorry. Thanks for telling me about this. Hope this is better.
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um, no :-) that's a bit too much. In general, you should keep in the parts
of the original post you directly reply to, so others can easily see what
you are responding to, and snip out parts of the message that have nothing
to do with what you are replying to (especially look at earlier quoted stuff
that isn't relevant anymore, and signatures), and parts that are really
large (in that case you can snip out part of it and replace it with <snip>
or something so people can see you edited it). It's all about a balance
between easy readability and size. Snip out too much and it becomes hard to
see the context of the things you write, leave in too much and it becomes
hard to read because of the clutter.
rolu
Feb 23, 2001, 7:56pm
[View Quote]"anpetu olowan" <moonstonewolf at nwfnetwork.com> wrote in message
news:3a96c9a2 at server1.Activeworlds.com...
>
> "rolu"
> <rolu.university at bigfoot.com>
> wrote in message
> news:3a96c090$1 at server1.Active
> worlds.com...
>
> Ok, is this better?
> Communicator used to do all of
> this automatically. . I sent
> this off to group earlier (I
> think?) but it hasn't posted.
> Sorry for being dense about
> this. Thanks.
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yup, this is about how it should be. However, try to find out how to
increase your line width - as you can see it is a bit small :-)
Don't be sorry - if you are ready to learn, you can make mistakes.
rolu
Feb 20, 2001, 9:15pm
[View Quote]"lara" <Lara at tnlc.com> wrote in message news:3A92E469.449C351 at tnlc.com...
> I agree with Andras that the existing objects should NOT be changed. I
like the idea of adding *additional* texturemode lit versions of the old
walks, panels, etc.
>
> As for what name to give the lit ones, I like Wing's idea of putting a
designation in front of the new names. "tml" is fine, but I'd shorten it
even more to just a lower case L. Using just "l" in front of the name would
also fit them nicely into the alphabetical order of existing objects such as
landa.rwx, which already can accept a light shining on it.
>
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No l, it looks too much like I. Will confuse people.
Try something else, add an a in front of everything. Or an n. Or something
like that.
rolu
Feb 21, 2001, 8:12pm
good idea. Just change it and keep a backup, if it turns out to break stuff
you can always put it back if you want.
rolu
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3A93ECA1.7C41DED2 at tnlc.com...
> Lara, look at Hole and Cubed. Do your objects look screwed up permanently
because I added slightly more extreme surface settings? They didn't use to
all be consistently surfaced (.5 .3 .1, .8 .1 0, etc, etc) but are now all
mostly .5 1 0 (with darker objects having .5 .1 0) and everything looks
BETTER and MORE REALISTIC because of it. If anything, I say the lit objects
be applied to AW GZ or Beta world first as a test to SHOW that previous
builds WON'T be screwed up by the change.
>
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Mar 7, 2001, 8:07pm
[View Quote]"eep" <eep at tnlc.com> wrote in message news:3AA6AE4A.AE6E1D89 at tnlc.com...
> I say people shell out the measly $50 for an adequate enough 3D card (3Dfx
Voodoo3, for example) and upgrade to AW3+ and be done with it. Most 3D games
don't even support software rendering anymore so why should AW? Oh, right, I
"forgot": AW is still YEARS behind most 3D games...
>
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And buggy. I can't run aw3+ here on my laptop, since it always crashes. 2
runs fine. I do have hardware support, which works fine for other games.
rolu
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