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ferruccio // User SearchCustom avatars.Aug 6, 2004, 10:28pm
E N Z O: we are writing the code for Custom avs in AW
E N Z O: then everyone can have whatever they like... inside a few parameters E N Z O: hopefully we can release it soon Rick Noll - 21 November 1998 So, when are we going to get custom avatars? Custom avatars.Aug 8, 2004, 12:30am
Then the whole idea of what is considered offensive to people would be
brought up to question. AWI would also lose money as they close down cits for doing such a thing. [View Quote] Custom avatars.Aug 8, 2004, 4:05pm
That goes back to the potato head idea, which sounds like it could work very
well. A "music" command or solving the "create name" bug ? Maybe doing both ?Aug 12, 2004, 10:17pm
Pssh, C P. If you would just click Eep's links, you would see that he's
doing more than critiquing the current features. He's also suggesting ways to improve the software. No need to blow your top about it. A "music" command or solving the "create name" bug ? Maybe doing both ?Aug 13, 2004, 2:06am
It doesn't seem that Eep's post was in any way directed at AWI. He seems to
be just, as you say, refining ideas. A "music" command or solving the "create name" bug ? Maybe doing both ?Aug 13, 2004, 2:21pm
Lol, he's a stubborn little fellow. :)
Change terrain "truform"Aug 19, 2004, 3:31am
The terrain shouldn't be smoothing out and reducing in poly count until long
after the objects are out of view. When terrain reshapes itself when objects are still in view, you have issues of terrain intersecting with objects. Change terrain "truform"Aug 19, 2004, 3:32am
I say the terrain should start reducing in poly count at about 250 meters,
instead of the 100-150 meters it does now. Change terrain "truform"Aug 19, 2004, 8:23pm
You look ahead and can see that the terrain is intersecting with the objects
built at the bottom of hills, such as roads along the base of hills. It is not a pretty sight. It should start truforming *after* the objects disappear from maximum view. AWTeen 615S 472W for an example all around the roads. Change terrain "truform"Aug 19, 2004, 11:47pm
I talked with the builder and he was frustrated at how terrain blatantly
overlaps his road. This was definitely not his intention to have the terrain do that. Is it in any way possible to increase distance threshold for LOD? Change terrain "truform"Aug 21, 2004, 5:41am
Well it was just an idea for what AWI should do. It seemed that making
truform before objects disappear at 200 meters was a flaw. Change terrain "truform"Aug 24, 2004, 12:24am
Like I said, I still got my point across, and you still understood. There's
no level of understanding in something this simple. You either do or you don't. :P Change terrain "truform"Aug 24, 2004, 12:24am
Eep instantly knew I was talking about LOD on his first reply. It sounds
like I got my point across efficiently enough :P Change terrain "truform"Aug 24, 2004, 7:35pm
Well, I'm glad you knew what I was talking about. I obviously got my point
across to someone. Change terrain "truform"Aug 24, 2004, 7:55pm
Hmmm that must be how I messed up truform/LOD. Oh well, I didn't expect
people to be completely confused after me saying truform O_o Privacy!!! what privacy?Aug 19, 2004, 9:01pm
ICQ has different "away" modes similar to that. It would be nice if AW had
an "afk menu" to choose from which status of afkness you want. I find it quite effective in ICQ. To tell if your deadAug 24, 2004, 7:34pm
Just have a red X for expired, then when you hold your mouse over it, it
will show the last date that citizen was online. Smilies?Aug 27, 2004, 2:36am
If emoticons ever get enabled, I want the option to disable smileys for me,
and for nobody else to see emoticons come from me. I don't think they reflect my personality. Heh :P Avatar affected by moveAug 30, 2004, 10:28pm
E N Z O said something in AWGate about *MAYBE* avatars being able to be
pushed by objects with the release of 3.4. Avatar affected by moveSep 2, 2004, 9:08pm
Oops I meant 4.0. Also, I'm not sure E N Z O actually said that.. I just
vaguely remember. I could have misheard the whole thing X_X Avatar affected by moveSep 2, 2004, 9:11pm
Yeah, the walk avatar is already affected by all sorts of moving objects.
Object friction, though (dragging the avatar around) would be much harder to impliment. But I don't think that objects simply pushing a stationary avatar would be that hard. Avatar affected by moveSep 2, 2004, 9:11pm
That's a good idea especially with invisible bump panels that move to keep
everyone in sync. Command arrayAug 31, 2004, 12:40am
You can do just about anything with AAA commands, even a playable chess game
(as roadkill pointed out) Movement Speed ThrottleSep 7, 2004, 10:59pm
I wish the movement system post-3.4 could detect how fast you were moving
your mouse in mouse mode, so you can just move as fast as you want depending on how fast your moved your mouse. [View Quote] AW is the home of vampires...Sep 6, 2004, 9:21pm
Reflections should at least be an option for those who have computers fast
enough. But contrary to what C P said, connection speed sould not have anything to do with how fast one's computer works with reflections. AW is the home of vampires...Sep 7, 2004, 10:56pm
But still it's rendering, not connection-related. Once the data for the
reflection is transferred to the computer (such as an object type download or some sort of integrated feature with the browser) the user does not need to have to worry about having a slower connection just because he or she can see reflections. [View Quote] |