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A "music" command or solving the "create name" bug ? Maybe doing both ? (Wishlist)
A "music" command or solving the "create name" bug ? Maybe doing both ? // WishlistweizerAug 12, 2004, 8:17pm
Since I enter AW and started to build... something always bugged me : the
way the sound works. The is currently no way to put, like in a game, music in your builds. There should be a "music" command. Let me explain. The problem with the sound command is that the volume of the music will change depending on your avatar's position. The noise command is fine with that, but it doesn't support streaming mp3 files. The help files say "Noises are intended for providing short, quick sound effects (e.g. a door opening) that uses should hear despite what other sounds may currently be in effect nearby." What about a command like this but for music ? Since AW is an online software, I think it is necessary that this command allows streaming mp3, because people don't want to lose sound quality by compressing their files too much. I also found this on the page http://www.activeworlds.com/help/aw36/mp3.html : "MP3 SUPPORT. Active Worlds 3.1 supports the use of sound files encoded in the MP3 file format with the sound and noise commands. Some people have misinterpreted support for the MP3 file format in Active Worlds 3.1 as intended to support full-length CD-quality song files, or to support "streaming" MP3 files. Active Worlds 3.1 does not support streaming MP3, it simply supports the MP3 file format itself for sound files that are downloaded and played by the browser, the same as WAV files. Furthermore, while in theory a full-length CD-quality song could be used in Active Worlds, the download size of such files (typically several megabytes) are still prohibitive and will prevent most users on low-bandwidth connections from hearing them in a timely fashion." Now that we have the media command, this is not an argument... And what about using the media command ? I thought of something and tested it : I made an object called music.rwx and put the following into the action field : activate media url=www.example.com/music/mymusic.mp3 radius=9999 (so the sound doesn't fade depending on the avatar's position) name=speaker After this, I made few objects called "speaker" and put few of them randomly in a specific area. At the beggining, I was sure the sound would stop as soon as music.rwx would be out of the visibility range. But it worked : the music continued to play. So I thought I finally discovered a solution to my problem until I walked a little farther and the sound stopped. I think I know why : At the moment the sound was activated (when I clicked on music.rwx) , 3 objects around were called "speaker". So the music played on them. But as soon as some new "speaker" objects appear, the browser doesn't seem to associate them anymore with the media command I put on music.rwx. So when all the "speaker" objects that were playing music when I activated the media are out of range, the music stops, even if there's still some objects called "speaker" around you. But even if this issue was fixed, it wouldn't be practical since we'd need to make a lot of "speaker" objects for the music to stay and this would increase the cell data. We need a command that will play the music with a constant volume, no matter where is your avatar regarding the object, and that support streaming MP3s, WAVEs and MIDIs. Weizer eepAug 12, 2004, 9:23pm
There are a couple media command "radius" options. Be sure to use "fx=3d" too (which SHOULD be enabled by default, but it's not). All of AW's sound/noise/media commands are half-assedly implemented (like everything else), so until they are designed correctly and properly, we have to make due with all of these conflicting, inadequate commands.
http://tnlc.com/eep/aw/improve.html#audio for more info. [View Quote] c pAug 12, 2004, 10:01pm
you have allot of complaints about this software eep...why don't you stop
using it? or just use it as is, and find some good in it. calling things half assed isn't much of anything, you think you can do better? make your own software, awi works hard day in, day out, despite what you may see everyday, they work their asses off developing things for us, even during other builds they are working on many things, new objects/avatars, software updates, interactive experiences IE NewAW, and many many many other things, just because they don't have your favorite thing, or what you would like to see, you don't need to always say aw is bad. -C P [View Quote] ferruccioAug 12, 2004, 10:17pm
Pssh, C P. If you would just click Eep's links, you would see that he's
doing more than critiquing the current features. He's also suggesting ways to improve the software. No need to blow your top about it. themaskAug 12, 2004, 10:20pm
Agreed. He has rights to entitle his own opinions, wether you like it or
not. -- Signed, TheMask :: Owner of Delusional-Minds Hosting :: weizerAug 12, 2004, 10:57pm
I always hated people who just critiscized and complained without giving
solutions... destructive people... but that's not Eep case. It's FAR from being his case. I think he's the most constructive poster in these NGs. He might be rude sometimes but I respect him a lot : he always has solution to offer and he KNOWS what he is talking about. I know his website since 2 years and I really admire how hard this guy worked. I think you should take a look at his website maybe you'll change your opinion about him... Weizer "c p" <chris101d at comcast.net> a écrit dans le message de news:411c04e8$1 at server1.Activeworlds.com... > you have allot of complaints about this software eep...why don't you stop > using it? or just use it as is, and find some good in it. calling things > half assed isn't much of anything, you think you can do better? make your > own software, awi works hard day in, day out, despite what you may see > everyday, they work their asses off developing things for us, even during > other builds they are working on many things, new objects/avatars, software > updates, interactive experiences IE NewAW, and many many many other things, > just because they don't have your favorite thing, or what you would like to > see, you don't need to always say aw is bad. > > -C P [View Quote] legionAug 12, 2004, 11:29pm
c pAug 13, 2004, 12:01am
agreed indeed, but still this isn't the place...awi doesn't read this...if
you read their website they said they don't monitor this News group, but rather let users refine ideas, and then afterward submit them in the suggestion box, or via email.. [View Quote] ferruccioAug 13, 2004, 2:06am
It doesn't seem that Eep's post was in any way directed at AWI. He seems to
be just, as you say, refining ideas. c pAug 13, 2004, 4:09am
>"All of AW's sound/noise/media commands are half-assedly implemented (like
everything else), so until they are designed correctly and properly, we have to make due with all of these conflicting, inadequate commands." whatta?? elykAug 13, 2004, 8:03am
www.dictionary.com
Seriously C P, let it go!! Sheesh lol ;P [View Quote] > > everything else), so until they are designed correctly and properly, we have > to make due with all of these conflicting, inadequate commands." > > whatta?? > |