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c p // User Search
c p // User Search
Sep 4, 2004, 7:56pm
hummmmmmm never used that excuse, but cuz you said it.. OK!
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:413a202b$1 at server1.Activeworlds.com...
> Sometimes you need to mind your own biz, and take your "i'm bored so I
> corrected you" possible excuse elsewhere.
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> "c p" <chris101d at comcast.net> wrote in message
> news:4138d353 at server1.Activeworlds.com...
> saying
> own
> programmers
>
>
|
Aug 26, 2004, 3:37pm
bump and bot=nooooo ever as iv learned from much flaming by people like
strike, and umm strike, and ummm strike....
things like that are sort of already done as you most probably know,
aw_event_avatarclick, aw_event_objectclick, and object select, and such. but
it would be sending allot of data to the bots. this could also be used
aganst allot of people, think of the problems if I had a bot rightthere and
it could tell everything that was happening, itd be like an ultimate spybot.
other than that good idea
[View Quote]"swe" <swe at swehli.com> wrote in message
news:412e135d at server1.Activeworlds.com...
> wish there was a way for the browser to communicate with bots. so you can
> use normal commands, like, activevate, bump or create, and so, when say,
you
> click on an object, the browser, sends a message to all the bots in the
> area, telling them, you clicked on an object. would be very useful for bot
> controlled bump commands, or whatever
>
> -SWE
>
>
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Aug 26, 2004, 6:00pm
no reread what I said, a bot cannot! handle bumps it would crash within
seconds... because when you bump an obj its nto bumped just once, but many
many times
[View Quote]"swe" <swe at swehli.com> wrote in message
news:412e36e4$1 at server1.Activeworlds.com...
> no, if it was browser side, could be made so that it only sends the info
to
> the server, only when the object has the command to send. and i was
talking
> bout mostly bumps! for better games! :)
> and how the hell could it be used against people? O_O spy bot? wow, so
what
> if a bot can tell if you hit an object!
>
> -SWE
>
> "c p" <chris101d at comcast.net> wrote in message
> news:412e1ff0$1 at server1.Activeworlds.com...
> but
> and
> spybot.
> can
say,
the
> bot
>
>
|
Aug 26, 2004, 6:01pm
they have it...they just don't share it with the public :) newaw uses a
serverside script :0
[View Quote]"binarybud" <leo at realPANTStourvision.com> wrote in message
news:412e3ff2$1 at server1.Activeworlds.com...
> A browser plug-in would help this work.....AWI needs plug-in capabilities
for their browser.
>
> IMO
> Leo :)
>
>
> "swe" <swe at swehli.com> wrote in message
news:412e135d at server1.Activeworlds.com...
can
you
bot
>
>
|
Aug 26, 2004, 6:53pm
lol then it would have to check every obj for the command, no way around it
[View Quote]"swe" <swe at swehli.com> wrote in message
news:412e445d$1 at server1.Activeworlds.com...
> ya, but the client would only send the message if the object has the
> command. so, not every single object, just certain ones.
>
> "bowen" <bowen at andras.net> wrote in message
> news:412e3884$1 at server1.Activeworlds.com...
(i.e:
>
>
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Aug 26, 2004, 6:57pm
yeah I know this may sound weird but how about they add some basic things to
aw's chat, like smilies. we can say :) and stuff now but I want to see cute
little icons, that maybe would use iconsets, using a sheet that's like full
of them so then users could use diuff ones in diff worlds, set by world
owner, not universe wide!
could also be used for other stuff...
isn't it prettybasic though if user says ":)" then replace with 1,5 first
column 5 row
idk
Aug 26, 2004, 8:31pm
still would you prefer an image of a head with a :) rather than a :)
or maybe avatars could show them as emotions?? when I say :) my avatar
smiles, that would be cool
[View Quote]"swe" <swe at swehli.com> wrote in message
news:412e5613$1 at server1.Activeworlds.com...
> i dunno, i really don't like them smilies, not sure about everyone else
> though, but find them kinda strange.
>
> -SWE
>
> "c p" <chris101d at comcast.net> wrote in message
> news:412e4ebd$1 at server1.Activeworlds.com...
things
> to
> cute
> full
first
>
>
|
Sep 3, 2004, 8:36pm
lol at the word texture :) sprite kiddo sprite :)
It would probably be best to make it one graphic, I the texture folder,
called "Smiles.jpg" or something, that way people could change it on their
own op. But the browser would convert them to be whatever it was, :) and it
would also probably either need a hardcoding, or a default thing, on each
op, like the message set so it knows its own dictionary... so if I say :) it
makes a smile. lol
probably be structured like this;
Div=10:10
:),:-) = 1:1
:(,:-( = 1:2
the comma would be used to separate if more than one face had different ways
of typing, and the 1:1, refers to Column one row 1, column 1 row 2 for 1:2,
div=10:10 would be a declaration that says there are 100 in the set, 10x10,
10 rows, 10 columns.
see?
in such a way this file would allow the user to say there are 1:5 so its
one column with 5 rows
in this we have unlimited possibility, but uses a simple simple code within
the browser, im not even kidding, it can be done in VB easily, and a bit
harder with c, but its very easy./
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4138ddf7 at server1.Activeworlds.com...
> You mean a texture with all the various emotions on it? Or perhaps a file
> with the various emotions and corresponding texture files
>
> John
>
> "c p" <chris101d at comcast.net> wrote in message
> news:412e4ebd$1 at server1.Activeworlds.com...
things
> to
> cute
> full
first
>
>
|
Sep 4, 2004, 3:34pm
with the way I explained you could put those...
[View Quote]"lightwave" <bobwisti at earthlink.net> wrote in message
news:413973c3$1 at server1.Activeworlds.com...
> or you could make a smilies font like this
> http://www.1001fonts.com/font_details.html?font_id=858
> -Lightwave
>
> "c p" <chris101d at comcast.net> wrote in message
> news:4138f1e7$1 at server1.Activeworlds.com...
> their
> it
> it
> ways
> 1:2,
> 10x10,
> within
> file
> world
>
>
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Aug 26, 2004, 9:43pm
I was thinking that if we could mask the transparent web window we could do
ALLOT in aw, having transparencies, and total invisibilities, rpgs could
have meters and status bars like in videogames, or we could have hands with
guns for FPS or paintball, In aw, or just add a dashboard and windshield,
imagine it everyone. so many things we could do.
Have a location map, or anything and still see the 3d window.
it wouldn't be that hard would it??
Aug 26, 2004, 10:05pm
going into it further I realize we couldn't do this with normal html, unless
aw allowed a tag? or maybe a certain background color would be masked
like a tag in the header
<AWMask=000000>
that would mask black? on the page, or maybe use the same mask system we
have now gray is semi transparent white is solid?
<AWMask=set> or something
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:412e759b at server1.Activeworlds.com...
> I was thinking that if we could mask the transparent web window we could
do
> ALLOT in aw, having transparencies, and total invisibilities, rpgs could
> have meters and status bars like in videogames, or we could have hands
with
> guns for FPS or paintball, In aw, or just add a dashboard and windshield,
> imagine it everyone. so many things we could do.
>
> Have a location map, or anything and still see the 3d window.
>
>
> it wouldn't be that hard would it??
>
>
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Sep 4, 2004, 7:44pm
w/e floats their boat...
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:413a1c56 at server1.Activeworlds.com...
> What about "color=000000 opacity=0.5"
>
> John
>
> "c p" <chris101d at comcast.net> wrote in message
> news:412e7ad2$1 at server1.Activeworlds.com...
> unless
> windshield,
>
>
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Aug 28, 2004, 1:53am
don't know if you know this or not its PH, Alpha World. :) yes it does look
better but why would they put a button for one world? you could currently do
this with the custom toolbar yourself :)
however that may change the background it doesnt touch the world lights...
enough said
[View Quote]"highflier" <highflier at awgate.com> wrote in message
news:412ffcc8$1 at server1.Activeworlds.com...
> I love it when occasionally the weather or backdrop in Alfa changes. Now I
> don't want them doing this all the time as I think the origianl backdrop
is
> ok and basic. Like last winter they left the snow on the ground way way
way
> to long and I got tired of looking at it and went off to another world to
> build. It would be nice though to be able to instantly change from day to
> night. The other night I changed the fall_day1 BMP file in the cache for
the
> hec of it and I was very pleasently surprised how beautiful many of my
> builds looked at night. Especially the ones with coronas. I don't dare
> explain to friends anymore how to do this though because of a few reasons.
> First of all it's very hard to get the basic pc user to find the cache
file
> and impliment a backdrop into the cache as the BMP file is so
misunderstood
> by the average pc user including myself. Don't you all think it would be
> nice to at least have fast access to a day or night version of Alfa World
at
> the click of a button or even a change made to your weather by inserting
> text into the browser? The problem is that you want your friends to see
what
> your seeing and right now you might see a night backdrop but they still
see
> the fall_day1 backdrop.
>
>
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Aug 28, 2004, 6:03pm
:) there is Alphaworld, not Alfaworld :)
[View Quote]"highflier" <highflier at awgate.com> wrote in message
news:4130919d$1 at server1.Activeworlds.com...
> Not sure what you mean by PH? cp and could you please explain as to how I
do
> this this custom toolbar myself on alfa world or leave link where it
> explains this in help files. I know it does not change world lights but
the
> coronas do stand out nice against the darker backdrop and certain things
> take on a more noticable appearance.
>
>
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Aug 30, 2004, 5:33pm
heh been requested more times than there are cits to request it...
[View Quote]"general vyper" <generalvyper at aol.com> wrote in message
news:4132d4aa$1 at server1.Activeworlds.com...
> This is something I have been wanting ever since the move command was
> created. What I want is when your avatar is hit by a moving object (with
the
> move command), your avatar would move with it (ie, if you step on an
object
> that is moving up, you would move up with it like you wree standing on an
> elevator. Or, if you standing on a floor peice that moves forward, you
move
> forward with it). This feature would add so many more building options,
more
> realism, and more plain old coolness and fun! It's my biggest pet peeve
> making things like elevators and not being able to use them! If your
worried
> about any kind of vandolism, or people being moved who don't want to be,
> maybe you can add an option in the settings "allow to be moved by
objects".
> In conclusion this feature would make active worlds so much more fun and
> really should be included
>
>
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Sep 4, 2004, 3:50am
how bout aw allows a new keystroke idk about a slider then we'd have allot
of tourist going 900 meters per second 0_0 *scared*, maybe they add
cntrl+space to make you jet...like almost a grappling hook, wherever your
pointing hit cntrl space plus arrow and wooosh hold it down and go a long
distance :)
[View Quote]"disembodied" <cyrus at rexfenris.com> wrote in message
news:4139526f at server1.Activeworlds.com...
>I remember a long time ago, People were able to blast across the landscape
> at immense rates of speed using Mouse Move in combination with holding
> Ctrl
> and hovering. Why on earth was this removed? It was wonderful! It used to
> be
> called maching. Now traveling in AW is just a teensy bit harder. It used
> to
> be a 'glitch'. Would it be very hard for them to remove the fix? I'm sure
> I'm not the only person who would appreciate the ability to mach again.
>
> Also, a wonderful alternative would be some sort of Slider on the controls
> bar that allows you to set your own movement rate, for advanced users who
> know what they're doing. Or even just a box where you can enter a
> magnitude
> for your movement rate--set it as high or low as you want! Sometimes,
> holding Control just isn't enough. Is this really so much to ask?
>
>
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Sep 4, 2004, 3:32pm
*watches people use his idea*
[View Quote]"disembodied" <cyrus at rexfenris.com> wrote in message
news:41395e1b at server1.Activeworlds.com...
> O_O like a secondary turbo button! That'd actually do exactly what I'd be
> looking for. Gosh, I wish I could just go into the AW exe and tweak it
> myself (through a friend who is a programmer), but god forbid I make it
> BETTER than it already is--oh LORD no! heheh ~_^
>
> "c p" <chris101d at comcast.net> wrote in message
> news:413957ac$1 at server1.Activeworlds.com...
> landscape
> to
> sure
> controls
> who
>
>
|
Sep 6, 2004, 5:04pm
We need reflections in aw, doesn't worlds.com have it? and they use old
technology *points at e n z o* use your ninja skills and steal the source!
or write it yourself :) c'mon it'd only lag half the dial up users, but shoe
of us on cable would love you...
Sep 6, 2004, 9:25pm
real-time rendering would lag the noobs up :)
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:413cf10b$1 at server1.Activeworlds.com...
> Reflections should at least be an option for those who have computers fast
> enough. But contrary to what C P said, connection speed sould not have
> anything to do with how fast one's computer works with reflections.
>
|
Sep 10, 2004, 10:27pm
guns?
*takes out bug spray & lighter* that's much better
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:414240ad at server1.Activeworlds.com...
>E N Z O better make it a feature or all the citizens of AW will storm the
> AWI offices and hold the programmers at gun point until they've coded it
> in.
>
> John
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41422ff7$1 at server1.Activeworlds.com...
> Sync)...
> height"
> would
> that
>
>
|
Sep 13, 2004, 12:17am
0_0 at 200 characters, 256 chico.... :)
[View Quote]"jaguar hahn" <sk8freak at my.activeworlds.com> wrote in message
news:4144fccc$1 at server1.Activeworlds.com...
> Profiles for citizens. You could add a section in the citizen attributes
at
> the bottom labeled "Profile". Could have like 200 characters and needs to
be
> censored. When you right click a cit in chat or on your buddy list an
option
> could be added called "View Citizen Profile". Just a thought.
>
> Jaguar Hahn
> 348341
>
>
|
Sep 13, 2004, 8:32pm
0_0 that many users?
[View Quote]"weizer" <gsoucis at magma.ca> wrote in message
news:4146140d$1 at server1.Activeworlds.com...
> I think the number 300 000 here represents the number of users.
>
> Weizer
>
> "johnf" <johnf at 3d-reality.nospam.com> a écrit dans le message de
> news:414607d7 at server1.Activeworlds.com...
>
>
|
Sep 13, 2004, 9:52pm
:) E N Z O is MY Hero!
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:414621fe$1 at server1.Activeworlds.com...
> Psst...... Enzo's favorite number. ;)
>
> --
> Legion
> Chairman of Rockford Township, Phin County, Alphaworld
>
> "c p" <Chris101d at comcast.net> wrote in message
> news:41461fe4$1 at server1.Activeworlds.com...
>
>
|
Sep 14, 2004, 7:54pm
i beleive it is aol type profiles...not directory type...where you put
whatever you want be it "I <3 wks" or "on vacation be back 10.10.04"
[View Quote]"swe" <swe at swehli.com> wrote in message
news:4146f36a at server1.Activeworlds.com...
> ya, but would you actually bother writing out more then, say, even 500
> characters? whats there to write about after you get past your name, age,
> occupation even, and a few hobbies. it wont get big! :)
>
> -SWE
>
> "strike rapier" <Strike at rapiercom.freeserve.co.uk> wrote in message
> news:4146ebc3$1 at server1.Activeworlds.com...
is
> or
bytes.
> and
> be
>
>
|
Sep 15, 2004, 12:17am
nope aw profiles have w/e you want in them, you can make "name:, age: sex:,
Hobbies," but mostly people put blurbs, or quotes from their friends, or
shout outs, or occasionally Z"Away having sex at school (j/k ha ha ha) I <3
you amigo" in there *weird people*
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41478b71 at server1.Activeworlds.com...
> well, then would that make it a, comment, and not so much a profile?
>
> -SWE
>
> "c p" <Chris101d at comcast.net> wrote in message
> news:41476882$1 at server1.Activeworlds.com...
> age,
> and
> data
> medium
> thousands
> slightly
> everyone
> profile,
just
> to
>
>
|
Sep 15, 2004, 10:22pm
nope a profile does not need to have info pertaining to the person...a
profile is a personal area...things about a person is caleld a
"directory"...
[View Quote]"swe" <swe at swehli.com> wrote in message
news:41484197 at server1.Activeworlds.com...
> ok, so since you can put whatever you want, it's really more of a comment
> thing, or just extra write whatever you want, and not a profile, since you
> don't have to write about yourself.
> and no, i wasn't gonna say it was kinky! because, it was just a joke :)
>
> -SWE
>
> "c p" <Chris101d at comcast.net> wrote in message
> news:4147a63c$1 at server1.Activeworlds.com...
> sex:,
> <3
put
> 500
name,
message
> record
the
short,
4
>
>
|
Sep 16, 2004, 10:25pm
oh my god please don't do this we KNOW about your party babe...no need to
make more post :) oh and also if it doesnt relate to the ng be prepared to
get flamed *hands a fire extinguisher, and flame retardent blanket*
[View Quote]"sexy eyes" <sexyeyes at afantasy.us> wrote in message
news:414a0f53 at server1.Activeworlds.com...
> My wish is this..... A great Building Contest and Halloween Party in
> AFantasy.
>
> If you could used an extra 100.00 cash, and are a good builder, then
signup
> before Sept 30, 2004, for the AFantasy 2004 Building Contest & Halloween
> Party. Prizes are:
> 1st Prize - $100.00 (donated by Sexy Eyes & Lightwave),
> 2nd Prize - One free world P30/5 for 1 year. (donated by Activeworlds.com
> Inc.)
> 3rd Prize - One 3D Homepage for a year size 3DH-5. (donated by
> Activeworlds.com Inc.),
> 4th Prize - One free sign at GZ in Alphaworld for 1 month. (donated by
> Activeworlds.com Inc.), and
> 5th Prize - One 3 month extension on an existing citizenship. (donated by
> Activeworlds.com Inc.)
>
> No Theme, Builders can create what they wish. All open lots are available
> from 30 - 70 N S E W in AFantasy. Please telegram me if you are
interested
> and include your:
> Cit Name
> Cit Number
> Valid Email Address (For use to be sent to Activeworlds for prizes)
> Lot Coords in AFantasy.
>
> Remember, the Building Contest is already in progress, and you have until
> Sept 30, to register for the contest. No registrations will be accepted
> after the cut-off date. Lets make this a successful event, and have a
good
> time. All Information is on the website, www.afantasy.us and you can
email
> me at sexyeyes at afantasy.us or telegram Sexy Eyes in activeworlds.
>
> I know there are good builders out there, and we could have a great
> competition if people will sign up, and spread the word.
>
> Sexy Eyes
>
>
|
Sep 17, 2004, 1:03am
Legion where are you from? may I correct/teach you a English rule :) where
you said;
"Where are E N Z O when you need him?"
and
"...spamming in the newsgroup are strictly prohibited".
are should be Is, the Verb To be, does NOT always need to be conjugated in
the past tense. k??
*hopefully a help*
C P
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:414a34f0 at server1.Activeworlds.com...
> 5-6 reposts? Isn't that considered spamming? Where are E N Z O when you
need
> him? The newsgroup charter, as I'm sure it does, make it clear that
spamming
> in the newsgroup are strictly prohibited. I'm sure many of our folks here
> are tired of reposting of same contents over and over in same place so
> that's considered spamming.
>
> --
> Legion
> Chairman of Rockford Township, Phin County, Alphaworld
>
> "themask" <ricky at whaletech.net> wrote in message
> news:414a33a3$1 at server1.Activeworlds.com...
> Eyes
Halloween
> Activeworlds.com
by
> by
> available
> until
accepted
>
>
|
Sep 19, 2004, 10:25pm
i'll assume you read the book
cuz my names hiro and im gonan stab yo at $$ with my sword if you don't stop
with these stupid post!
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:414e20e4$1 at server1.Activeworlds.com...
> At least that's Uncle Enzo's famous Mafia style. ;)
>
> --
> Legion
> Chairman of Rockford Township, Phin County, Alphaworld
>
> "swe" <swe at swehli.com> wrote in message
> news:414cb88a at server1.Activeworlds.com...
> leaving
played
him,
>
>
|
Sep 19, 2004, 11:27pm
wow you just stated the obvious...but your not uncle e n z o...so why would
your last post have anything to do with my statements?
[View Quote]"legion" <jonsavel at juno.com> wrote in message
news:414e2721$1 at server1.Activeworlds.com...
> Um, actually, in that book, Hiro the Protagonist was working with Uncle
Enzo
> to stop the bad guys (can't remember their name) so.... you probably
didn't
> read them all. Now if only there is an avatar in COFMeta for Uncle
Enzo.....
> think Mafiasos in expensive business suits, just like in Godfather movie.
;)
>
> --
> Legion
> Chairman of Rockford Township, Phin County, Alphaworld
>
> "c p" <Chris101d at comcast.net> wrote in message
> news:414e2395$1 at server1.Activeworlds.com...
stop
> and
>
>
|
|