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c p // User Search
c p // User Search
Jul 28, 2004, 4:44pm
Indeed!
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41073d2d$1 at server1.Activeworlds.com...
> It would be cool to have the world lighting change according to the
position
> of the sun and moon as well :D
>
>
|
Jul 28, 2004, 7:25pm
I worded it perfectly fine, admit your fault eep, your arrogance isn't very
becoming, you misread it, just because you were at fault is no reason to
push it on someone else, you CAN be wrong. and did you not understand the
ending paragraph?
"THIS ENDS HERE"
if that's not proper enough for you well it means NO MORE, en español No
más, in French non plus, any language its the same, now shush before you
become even more of a jerk!
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:4107f811 at server1.Activeworlds.com...
> Isn't your news reader extremely slow from the size of your filter list?
>
> - Mark
>
> "eep" <no at spam.com> wrote in message news:4107F4BB.CC37C925 at spam.com...
>
>
|
Jul 28, 2004, 8:57pm
nu uh :)
no más, to say NO more lol, nada mas would be nothing more :)
*fluent*
[View Quote]"chiklit" <chiklit at funetwork.net> wrote in message
news:41082c57$1 at server1.Activeworlds.com...
> That's nada mas :)
>
> c p wrote:
very
the
|
Jul 28, 2004, 9:27pm
aye!
[View Quote]"weyoun" <Sisko> wrote in message
news:41083039$1 at server1.Activeworlds.com...
> LMAO what a soap opera *gets more popcorn*
>
> "chiklit" <chiklit at funetwork.net> wrote in message
> news:41082c57$1 at server1.Activeworlds.com...
> very
to
> the
No
you
list?
news:4107F4BB.CC37C925 at spam.com...
>
>
|
Jul 30, 2004, 4:51pm
no...its no más!!! oh my lord lol, Spanish class, did we not see the
"fluent" and I just asked the foreign exchange student over my friends
house... no más is correct...lol
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:410a0851$1 at server1.Activeworlds.com...
> No, it's "nada más." That's just the way they say it. Not all phrases
are
> supposed to be literally translated into Spanish. Didn't you learn that
in
> Spanish class?
>
>
|
Jul 30, 2004, 10:14pm
omfg ur WRONG, its no más, I asked a Spanish person...,plus iv been fluent
in the language for about 3 years now...
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:410ad9a6$1 at server1.Activeworlds.com...
> It's nada más. :P Don't believe me? Live in Madrid for a few months.
>
>
|
Jul 30, 2004, 11:48pm
cuz I have no life and scour the boards daily...
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:410af385$1 at server1.Activeworlds.com...
> How... the hell.. did this thread manage to stay alive so long?
>
> - MR
>
> "c p" <chris101d at comcast.net> wrote in message
> news:410ae47b$1 at server1.Activeworlds.com...
fluent
>
>
|
Jul 28, 2004, 11:17pm
Almost every major MMORPG, or other online entertainment experience allow
for cards which contain given amounts of time, for X dollars, so why does AW
not have such items? I believe along with an aw boxed edition for stores, aw
should have cards for citizenships,worlds, or other things, so from a store
I could buy bots, and other things :)
Jul 29, 2004, 1:03am
Bravo!
a few corrections master!(yes you are my new master mark)
your forgetting distribution cost for aw :) they'd need to have them put
into each and every store lol.
also I didn't mean bots, I meant bot limit :) lol why would I want awi's
bingo bot, oh and also I got my idea as I stated in prior post, from every
mmorpg known to man...Ever Quest, Ultima, City of heroes, starwars galaxy,
and I think I even saw there.com doing it, all have cards to buy and enter
the given number to get the citizenship :)
but also other games that are barely known, or even open market, such as
gunbound have many things more than aw, like a shop on their site that sells
plushies, and t-shirts! but also they now have gunbound cards in stores lol,
some internet startup site from Korea sells them, and their making uber
profits. :)
oh also aw couldn't hurt from submitting themselves to computer and pc game
magazines :) as well as a new website, how old is that lol
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:41086397 at server1.Activeworlds.com...
>
> "c p" <chris101d at comcast.net> wrote in message
> news:41085036 at server1.Activeworlds.com...
allow
does
> AW
>
> It does... its called your credit card...
>
>
> You would have a hard job financially justifying a CD for just a 10 mb,
and
> thats if you include the latest browser, world server for Windows and
Linux,
> and a universe server! Of course if AWI were to produce a CD with all the
> major object paths (except the obvious ones like AWTeen, NewAW etc) that
> could potentially credit it more... Of course really its all a matter of
> economies of scale... if Rick and JP had $20,000...
>
> http://www.alpha-duplication.com/ (w00t UK company as well - That helped
> with the pricing!)
>
> £660 per 2000 likely to drop drastically as EoS increases further into the
> 10s of Thousands... but taking that...
>
> If you wanted 50,000 CD's printed you can expect to get them from about
20p
> each, so about £10,000 for 50,000 CD's pressed containing AW Software,
> perhaps offline version of help guide in Windows Help chw file. If you
> distribute this worldwide you are looking at roughly another £5,000 -
£1000
> and bribes to places like PCWorld to display the titles in a forefront
> location.
>
> Now taking a rough guess at how many users would register, lets consider
> about 15% to 20% (taking into account "Buying In" to a online system is
> usually more attractive than something you just downloaded) you can be
> looking at upto £400,000 in citizenship registrations first year with that
> dropping to about £250,000 after the first 2 years some people get bored
and
> decide not to renew anymore.
>
> Hmmm... saying that it does look quite good after all.. probably missing
> some charge in somewhere along the lines that will probably add an extra
> £5000 - £10,000 but it looks pretty sturdy...
>
> Of course if AW suddenly got 50,000 new users arriving the uniserver would
> be about 15,000 users away from crashing and AW would have to consider
> specialist universes for say RPG worlds... im sure we wont run out of
> citizen numbers any time in the next 150 years so perhaps the need for a
> multiverse browser which cant be THAT hard to acomplish considering im
> talking about spending 10's of thousands...
>
> Hmmm... for being a hard job I do believe I just did it pretty well... JP
> probably needs to expand on it a bit :O - The idea is not to make users
pay
> for your software if you are trying to get them to buy in some other way,
> the idea is to get your software to as many people as possible, then
charge
> em for it later.... Personally considering AW doesnt do any marketing, I
> think its pretty laughable that people should try and SELL AW CD's
straight
> off (Certain people will know who im taking a stab at here...) ...Oh,
better
> convert to dollars as well.
>
> One final thing on the matter... dont go posting through peoples doors..
all
> the AOL ones we recieved (all 25 or so between my dads and my house) ended
> up as cannon fodder for the Beretta... damned cheap replacement for clay
> pidgeons.
>
> PS: Rick / JP If you do this now.. I expect:
> a) a lifetime citizenship
> b) AWLD Rights
> c) To be your AWInc's international marketing director and paid ub3rcash
> accordingly!
>
> store
>
> Again... the financial difficulties are core with this one... The
> distribution of pieces of plastic with numbers on you plug into a website
> would cost a fortune, AWI doesnt really have the budget or customer base
of
> say Nokia and their Top-Up-Cards for Pay As You Go mobile phones (which I
> presume is where you got your ideas from)... that.. and by the time
they've
> walked into a shop and paid £60, probably with their debit / credit cards,
> they might as well go on the bloody website anyway! *does think that AWI
> needs to considering lowering paypal citizenship prices down so even once
PP
> has their cut the prices are still the same - Lets cater for everyone
here,
> regardless of if they have an international CC or just a local Debit
card.)
>
> Also; why would you want to buy bots... Look at whats out there, bots like
> Xelagot, Magsbot, (dare I say it Eclipse) are all more powerful than
> anything weve seen from AWI... and all they have on is paypal donates.
> Unless of course you mean like sim bot rights, in which case discard the
> last line.
>
>
> - Mark R
>
>
|
Jul 29, 2004, 1:48am
putting down ideas just like you eep...
[View Quote]"eep" <no at spam.com> wrote in message news:41086E0C.FEBCC112 at spam.com...
> How soon people forget... Then-COF tried this with a CD version of AW a
few years ago but it failed miserably and was out of date the moment it was
created. AW has many other things it needs FIRST before trying this lame
stunt again...
>
> strike rapier wrote:
and
Linux,
the
|
Aug 1, 2004, 5:00pm
$$$ is good but I say each refer is worth points, or awi bux...which could
go toward a world/citizenship/uni, or w/e or at least have an option for
that, like can you imagine I refer 20 people from my siggy in the forum, and
then they pay my cit lol
[View Quote]"builderz" <contact at 3dhost.net> wrote in message
news:410ca32e$1 at server1.Activeworlds.com...
> I really think it is about time AWI started an affiliate/associates
> program. For those of you who have no idea what I'm talking about, read
> this: http://money.howstuffworks.com/affiliate-program1.htm
>
> The AW newsletter tries to make money using affiliate programs (go to
> http://www.activeworlds.com/newsletter/0704/ and look at the ads on the
> lower left). Second Life has their own affiliate program
> (https://secondlife.com/affiliate/).
>
> Why doesn't AWI have their own affiliate program? Really, why don't
> they? They are missing out on a boatload of money. There are lots of
> people on the Internet called "Internet marketers" who could easily sign
> up hundreds or even thousands of new citizens within a very short time
> period. No joke.
>
> What do current citizens get out of it? Well, they would be able to get
> their own special link or code and anytime they'd refer someone to AWI's
> Web site, they could make money -- either a one-time payment or a
> recurring (monthly) payment. So if you got someone to sign up under your
> affiliate link, you may earn $2.00 USD per month for every citizen you
> sign up (until that citizen cancels or doesn't renew).
>
> For example, let's say I tell my friend about AW. I give him a link such
> as http://www.activeworlds.com/affil.cgi?212482 or
> http://affil.activeworlds.com/?builderz and my friend clicks on the
> link. It redirects them to the main AWI site, but uses a cookie or some
> other identifier so AWI knows I sent them there.
>
> If my friend decides to buy a citizenship, world, 3D Homepage, universe,
> etc. (or download the AW browser and register as a cit) -- I'd get a cut
> or percentage of the price. Not only does AWI make money, but I make
> money for helping close the sale. AWI makes money, AWI didn't have to
> pay any advertising costs to acquire a new customer, AWI's userbase is
> increased (if buying a cit), and I make some money for helping AWI. It
> is a win-win situation.
>
> There are many ways for money to be sent to affiliates. PayPal,
> electronic fund transfer (direct deposit), or mailing checks in the mail
> are some examples. Not only would citizens be able to make money from
> this, but there would be more users in AW.
>
> This isn't some type of MLM scheme, as affiliate marketing has been used
> for years with great results. Another benefit is that it would allow
> citizens to get some money back. If they pay $6.95 USD per month for
> their cit, but referred four new people to buy citizenships (let's say
> they make $2.00 USD per month per cit), they now make $8.00 USD per
> month, which is more than enough to pay for their cit each month. So by
> getting four people to sign up under them, their own citizenship is, in
> essence, now free.
>
> People could put banners, graphics, or text links on their Web site,
> post to forums, write reviews, etc. to get the word out -- all they need
> is their special affiliate link. To be honest, I was thinking of
> starting my own affiliate program up with 3D Host, so if someone
> referred an interested prospect to the 3D Host site and they bought some
> hosting, that person would get a cut and I'd get a customer without
> having to advertise.
>
> Builderz
> http://www.3DHost.net
|
Aug 7, 2004, 4:42am
when they figure out how that whole mr potatoes head works...
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:4114221b at server1.Activeworlds.com...
> E N Z O: we are writing the code for Custom avs in AW
> E N Z O: then everyone can have whatever they like... inside a few
> parameters
> E N Z O: hopefully we can release it soon
> Rick Noll - 21 November 1998
>
> So, when are we going to get custom avatars?
>
>
|
Aug 7, 2004, 4:06pm
that would have to be specified by world owners....
what if I have a giant nude orgy in my world...exactly, yours would only
apply to public worlds owned by awi...
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:4114ff67 at server1.Activeworlds.com...
> These can all be handled:
> - Offensive avatars get the citizen banned. Flagrant offenses can get
cits
> locked down.
> - Size width, breadth, height dimensions can be limited (1m x 1m x 2m
would
> seem fair).
> - File size can be limited (50kb zipped would be more than enough) just
like
> the browser can already screen for file sizes on various media.
>
> ~ Justin
>
> "xelag" <xelag at digitalspace.com> wrote in message
> news:t8g9h0d9qdmb98bu1bi6igmpr4vf9f84ff at 4ax.com...
some
> person
> and
similar
> way
> custom
> want.
>
>
|
Aug 7, 2004, 4:18pm
if they did it like the new Sims game potatoes head would be AWESOME,
perhaps allowing for so much customization down to facial sculpture, and
nose shape, eye shape and color, that kind of stuff, besides that this new
potato head system would work very well, but also allow for changing of
clothing :) in such a system, we could have dressers/beuros that have
activate clothing top id=107, and you could change clothing, or even just
making them goto this menu...
this would probably be best as a universe type feature, and users could
allow for submission of parts to it...in such way it would be like megapath
where user scan submit things everyso often :).AWI could release new outfits
and stuff, or maybe allow for people to add logos and decals to their shirts
or pants, in a "tattoo" system where a specified graphical URL is stated,
and then herein is positioned where clicked by the user.
this would NOT be per objectpath/world basis, a world owner could probably
have the option to disable private avatars, but if it was per object path
well that would be pointless, because then it would be as AW is now....
with a potato head system you have allot for freedom, this doesn't limit you
to just humanoid avatars also, you could have many others an animals tab? or
objects tab :) for the rock on the go.
the main problem with this, people wont have much customization unless awi
switches from models to meshed skeletons....with texture wrapping abilities,
with meshes they can have multiple parts so hair, body type, girth, length,
weight, height, skin color, clothing worn. so if they did this system they'd
have to make clothing for all of the body types, which is NOT good, you'd
want clothing to be stretched :)
oh and if awi go bored they could make some great things like money for aw,
and we could buy some nice clothes, or let rpgs use this :) (which would
need world specific avatar creation, but we wouldn't want that)
ok that's my 2 cents
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:411502a5 at server1.Activeworlds.com...
> The Potato-Header idea would seem more logical, that way you dont connect
to
> other peoples servers unless you explicitly select to (or go near
pictures)
>
> - MR
>
> "just in" <anon at no.spam.com> wrote in message
> news:4114ff67 at server1.Activeworlds.com...
> cits
> would
> like
>
>
|
Aug 8, 2004, 12:21am
as iv said in my last post allowing world owners to choose the custom
avatars is a joke if anything. this would HAVE to be a universal
command....otherwise it would be the same as the avatar system we have
now..where you change world and your avatar changes too...custom avatars
would entail universal powers...and also with Mr. potato head you allow many
users who don't have the understanding to have a custom avatar..which in
truth is necessary majority of the universe of aw doesn't know how to make
avs, and very few of us took the time to learn...the most newbies will do is
edit a texture...plus Mr. potato head is much better for aw, its easier to
implement, it make it so you don't have lewd avatars, and it wouldn't
replace our current avatar system..it would just be a bonus avatar so when
we click avatars onthe menu it says the worlds, then *Custom*which would
select your custom one...and below said would probably be another "Make
custom".
it would be great for users to be able to select their own made
avatars...but it would not benefit majority of aw...
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:41154ca2$1 at server1.Activeworlds.com...
> Would be nice to use our own too tho, not just limited to what aw has ...
> sometimes they don't update for eons (ok well it seems so ... last update
> for alphaworld objects was when? 2002ish?)! Submitting your *clothing
> designs* could take a very long time for approval and I doubt aw has the
> time or manpower for that. I would think they would put that onis on the
> world owners? And if they do allow these kinds of avs, then they should
also
> give world owners the power to *strip offenders* ... placing them in the
> default tourist av if they are abusive (So if someone comes into my world
> and is 50 feet tall and stark naked, I can put him/her into a default
> tourist av and keep them that way until I decide otherwise).
>
> Another thing that's just got to be revamped is the avatars menu ... it
> soooooooooo needs to be a scrollable drop down menu now! I'd also like to
> see avs that can walk or ride up ramps steeper than 88.88 degrees. I have
a
> neat motorcycle av that I can't get to ride the inside of a vertical loop,
> it gets stopped about 1/4 of the way around and even then it's not
actually
> ON the track anymore, the avs stays in the same position and doesn't
> smoothly follow the contour of the loop (wheels on the track). Yes I know
> about bump panels but they wouldn't work correctly and would not give the
> desired effect.
>
> As to av file size limit I think 56K is too small ... that's like an old
aw
> av size ... many of the av makers try to keep within that limit but there
> are some avs that are 100K and well worth the loading. Perhaps have it so
> world owners can pick from a range of sizes that they will allow in their
> worlds? I would certainly allow 100K in my world, not a problem. The same
> applies for taller, wider, etc avs.
>
> LNH
>
>
> --
>
> "light form" <Light_Form at hotmail.com> wrote in message
> news:411522d8 at server1.Activeworlds.com...
facial
they
>
>
|
Aug 8, 2004, 5:50pm
I agree I don't need someone who figures out glitch to be "boning" tourist
at gz....
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:41167a88 at server1.Activeworlds.com...
> Infact lets NOT include this :)
>
> - MR
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:41167065 at server1.Activeworlds.com...
carry
> a
> is
work
>
>
|
Aug 8, 2004, 5:51pm
it should use paperdoll aesthetics default without any outfit on would be
briefs o na guy, and bra+panties on a girl...
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:41167065 at server1.Activeworlds.com...
> There could be "nude" textures too if people wanted them. Avs could carry
a
> rating beacon which is sent out to all the clients..... and unless a box
is
> clicked (like "I am over X years old") they revert to a fully clothed
> texture.
>
> John
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41166b64$1 at server1.Activeworlds.com...
> very
>
>
|
Aug 11, 2004, 9:35pm
because that would be too easy?
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:41196571 at server1.Activeworlds.com...
> I don't see why, the avatars have to be parsed already, so why not dump in
a
> few texture tags and such at the same time on the fly?
>
> - MR
>
> "the derek" <thederek at sbcglobal.net> wrote in message
> news:41196361 at server1.Activeworlds.com...
different
> probably
>
>
|
Aug 18, 2004, 3:49am
lmao at it being true.
[View Quote]"the derek" <thederekdispose-temp1 at yahoo.com> wrote in message
news:4122c597 at server1.Activeworlds.com...
> oh my god you did not just say that
> DANGER DANGER the gatekeepers are hunting you down. To escape just go to
> awgate and they will never find you
> "c p" <chris101d at comcast.net> wrote in message
> news:411aad2e$1 at server1.Activeworlds.com...
dump
> in
> and
>
>
|
Aug 12, 2004, 10:01pm
you have allot of complaints about this software eep...why don't you stop
using it? or just use it as is, and find some good in it. calling things
half assed isn't much of anything, you think you can do better? make your
own software, awi works hard day in, day out, despite what you may see
everyday, they work their asses off developing things for us, even during
other builds they are working on many things, new objects/avatars, software
updates, interactive experiences IE NewAW, and many many many other things,
just because they don't have your favorite thing, or what you would like to
see, you don't need to always say aw is bad.
-C P
[View Quote]"eep" <no at spam.com> wrote in message news:411BF908.5964D5F0 at spam.com...
> There are a couple media command "radius" options. Be sure to use "fx=3d"
too (which SHOULD be enabled by default, but it's not). All of AW's
sound/noise/media commands are half-assedly implemented (like everything
else), so until they are designed correctly and properly, we have to make
due with all of these conflicting, inadequate commands.
>
> http://tnlc.com/eep/aw/improve.html#audio for more info.
>
> weizer wrote:
the
music
mp3
quick
other
this
that
sound
http://www.activeworlds.com/help/aw36/mp3.html
file
Active
to
MP3
full-length
such
prevent
tested
action
randomly
the
my
as
when
media
called
need
matter
MP3s,
|
Aug 13, 2004, 12:01am
agreed indeed, but still this isn't the place...awi doesn't read this...if
you read their website they said they don't monitor this News group, but
rather let users refine ideas, and then afterward submit them in the
suggestion box, or via email..
[View Quote]"weizer" <gsoucis at magma.ca> wrote in message
news:411c11ef$1 at server1.Activeworlds.com...
> I always hated people who just critiscized and complained without giving
> solutions... destructive people... but that's not Eep case. It's FAR from
> being his case. I think he's the most constructive poster in these NGs. He
> might be rude sometimes but I respect him a lot : he always has solution
to
> offer and he KNOWS what he is talking about. I know his website since 2
> years and I really admire how hard this guy worked. I think you should
take
> a look at his website maybe you'll change your opinion about him...
>
> Weizer
>
> "c p" <chris101d at comcast.net> a écrit dans le message de
> news:411c04e8$1 at server1.Activeworlds.com...
stop
your
during
> software
> things,
> to
> "fx=3d"
make
>
>
|
Aug 13, 2004, 4:09am
>"All of AW's sound/noise/media commands are half-assedly implemented (like
everything else), so until they are designed correctly and properly, we have
to make due with all of these conflicting, inadequate commands."
whatta??
Aug 13, 2004, 5:36pm
who you callin little, or is that a compliment like skinny :)
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:411cea9c at server1.Activeworlds.com...
> Lol, he's a stubborn little fellow. :)
>
>
|
Aug 12, 2004, 11:59pm
oooh that'd be uber, how bout trillian support for telegrams??
[View Quote]"ryan" <ryan at example.com> wrote in message
news:411c1322 at server1.Activeworlds.com...
> Actually I like that idea :P
>
> Ryan
>
> themask wrote:
|
Aug 23, 2004, 5:44pm
shush children
[View Quote]"eep" <no at spam.com> wrote in message news:412A3DB0.5103B885 at spam.com...
> You would've gotten your point across more efficiently if you used the
correct term. ;)
>
> ferruccio wrote:
|
Aug 20, 2004, 1:05am
I like the whole invisibility thing :) making your av invisible, your
balloon invisible, and removing your name from the whosin world list? as
well as contacts list???
[View Quote]"highflier" <highflier at awgate.com> wrote in message
news:41252842$1 at server1.Activeworlds.com...
> One of my most aggregating complaints would be that I can't get into a
total
> privacy mode or totally invisible mode so on this issue I plan to rattle
on
> a bit here. Now to me privacy means that others don't see me or know I'm
> online but to the aw browser it means your not communicating and many of
my
> contacts go as far as to say I'm being rude to them. I get so tired of
> messages from contacts saying: why you have yellow? on me, are you to busy
> building to talk, why are you private, your unsociable today. Well, you
all
> know the types of messages that the yellow question mark will get you.
> Please could we have a button like A BUSY BUTTON, busy building, DO NOT
> DISTURB, or sorry I'm just concentrating. What I'm driving at is that you
> could leave a message to people as to why you are busy or not being
sociable
> of your own. Instead of an afk button a busy button that gives an
> explanation!! at least so you don't have to explain yourself later to all
> your contacts. Also I say trash the AFK button for on my side of the
screen
> it is useless and pointless. Wish I could show you all the grams saying
"are
> you really AFK..ARE YOU THERE!!!...along with many other messages. The
> yellow question mark and the afk button if left on to long get nothing but
> back flash from people. So I say if you want to be unsociable for some
> reason or you are busy or building..giving a tour maybe..you should be
able
> to become completely invisible to everyone so nobody knows your online
flat
> simple and period. Even go as far to make your av invisible and head
> balloon. I have had other cit's try to follow me around to see if it's me
so
> they can put me on the spot for having on my yellow? I am sociable but
when
> I want to be sociable not when someone else is board and wants to tell me
> all the problems of their day or show me a new build when I am reading or
> concentrating on something. Also it's not to lurk..although I admit I have
> done that as most of us have...but most times you are reading or trying to
> figure something out and you keep getting these annoying grams from your
> contacts wanting to know why your not being sociable, where are you.
> Furthermore when you do finally come out of hiding you have to explain to
> everyone what you were doing why you did it and apologize and all that
sorta
> crap and nonsence. Also make the button so once you click it you can be
> visible online with a message left or become completely INVISIBLE to
> everyone and anyone. Also there are times I go online before I can even
> start to administer in my world or catch up on my grams people are graming
> the heck out of me demanding that I come chat or see their latest build
> immiediately. I would love to be able to come online and be invisible at
> first and then as I catch up on things such as news groups here for
example,
> go out and be sociable later if ya know what I mean folks. I know that
many
> have second unknown cit's just to avoid the privacy issues.
>
>
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Aug 25, 2004, 10:50pm
your wish has actually been answered tony m's chatbot, at least I think he's
the one who made it, can be used in worlds, it filters out anywords you
want, and its great :) plus it can eject for badwords. everybot I know of
can also eject for flooding, prestons can :)
actually speaking of prestons you could do everything you justasked for with
a preston :)
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:412d0c5c at server1.Activeworlds.com...
> Would be nice to have a bot that could stop nasty words from being seen,
or
> better yet make em purdy or symbols instead of showing the actual swear
> words. And/or have a bot that can eject for such like the CA in awgate.
And
> yes, I know ... it words can be illuded to (masked) in many ways but still
> to get the most offensive and/or versions on would be nice. It would be
nice
> if bots could eject for flooding as well ...
>
> :o{
>
>
>
> --
>
>
|
Sep 2, 2004, 7:05pm
lol
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:41376ae1$1 at server1.Activeworlds.com...
> I know that but sometimes it's not even funny.
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> "lightwave" <bobwisti at earthlink.net> wrote in message
> news:41376004$1 at server1.Activeworlds.com...
LOL?..
Does
> it
upgraded
new
at
their
>
>
|
Sep 3, 2004, 2:24pm
Which Lightwave has already explained to me.
Lightwave has already explained this to me.
there :)
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:4137f671$1 at server1.Activeworlds.com...
> ...Which LightWave has allready explain this to me....
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:4137d674 at server1.Activeworlds.com...
is
bot?
stuff?
use
> a
bots.
> be
do
>
>
|
Sep 3, 2004, 6:25pm
Smack me! Smack me!
um wait no please don't :) Heck y'all complain about my grammar...now look
at the table turn.
uh huh!
[View Quote]"themask" <ricky at whaletech.net> wrote in message
news:4138c0e3 at server1.Activeworlds.com...
> C P Shutup.
>
> --
>
> Signed,
> TheMask
>
> :: Owner of Delusional-Minds Hosting ::
> Free world hosting.. Just a T-Gram will do it.
>
> "c p" <chris101d at comcast.net> wrote in message
> news:41389ad2$1 at server1.Activeworlds.com...
it
sentence(s)
> by
your
in
> been
should
message
> shouldn't
to
>
>
|
|