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Objects moving avatars... (Wishlist)
Objects moving avatars... // Wishlist
Sep 10, 2004, 1:12pm
No, I don't mean "sticky" objects that move the people.
I mean a command like "activate matchheight objectname=Blah" which
syncronizes the avatar's height with the object in real time.
Ok... well... how would jump in a lift work?
Well... avatars could have a base height (Y) if they don't already.... which
increases/decreases as a lift object goes up or down... the "jump height" is
then added to the base height. This would allow free movement in a lift...
etc.
Perhaps even "activate matchheight objectname=Blah command=" and then have
commands like ST, PA, RE (Stop, Pause, Resume)
This would be one way of doing things which I think is what people would
want "sticky" objects for. I am aware this is not what people want... but
perhaps it could be a temporary fix for aw? maybe even set the command out
in such a way that if they ever get round to doing "sticky" objects that it
wouldn't require people to modify their buildings for them to work the same.
Just a suggestion
John
Sep 10, 2004, 1:50pm
Or even better, perhaps something in create move?
"create move +0 +400 +0 wait=5 time=40 hsyn (hsyn = Height Sync)...
of course it would be best to check if the avatar is still on the object at
the stages... lol
John
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4141c442 at server1.Activeworlds.com...
> No, I don't mean "sticky" objects that move the people.
>
> I mean a command like "activate matchheight objectname=Blah" which
> syncronizes the avatar's height with the object in real time.
>
> Ok... well... how would jump in a lift work?
>
> Well... avatars could have a base height (Y) if they don't already....
which
> increases/decreases as a lift object goes up or down... the "jump height"
is
> then added to the base height. This would allow free movement in a
lift...
> etc.
>
> Perhaps even "activate matchheight objectname=Blah command=" and then have
> commands like ST, PA, RE (Stop, Pause, Resume)
>
> This would be one way of doing things which I think is what people would
> want "sticky" objects for. I am aware this is not what people want... but
> perhaps it could be a temporary fix for aw? maybe even set the command
out
> in such a way that if they ever get round to doing "sticky" objects that
it
> wouldn't require people to modify their buildings for them to work the
same.
>
> Just a suggestion
>
> John
>
>
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Sep 10, 2004, 8:51pm
Omg at how many times this has been requested. E N Z O better make this a
feature and even better make it a feature for alpha world.
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4141cd40 at server1.Activeworlds.com...
> Or even better, perhaps something in create move?
>
> "create move +0 +400 +0 wait=5 time=40 hsyn (hsyn = Height Sync)...
> of course it would be best to check if the avatar is still on the object
> at
> the stages... lol
>
> John
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:4141c442 at server1.Activeworlds.com...
> which
> is
> lift...
> out
> it
> same.
>
>
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Sep 10, 2004, 10:02pm
E N Z O better make it a feature or all the citizens of AW will storm the
AWI offices and hold the programmers at gun point until they've coded it in.
John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41422ff7$1 at server1.Activeworlds.com...
> Omg at how many times this has been requested. E N Z O better make this a
> feature and even better make it a feature for alpha world.
>
>
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:4141cd40 at server1.Activeworlds.com...
Sync)...
height"
would
that
>
>
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Sep 10, 2004, 10:27pm
guns?
*takes out bug spray & lighter* that's much better
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:414240ad at server1.Activeworlds.com...
>E N Z O better make it a feature or all the citizens of AW will storm the
> AWI offices and hold the programmers at gun point until they've coded it
> in.
>
> John
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41422ff7$1 at server1.Activeworlds.com...
> Sync)...
> height"
> would
> that
>
>
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Sep 10, 2004, 11:52pm
Walk in with a huge battery pack and electromagnets in both hands and they
will do your bidding :D
[View Quote]"c p" <chris101d at comcast.net> wrote in message
news:41424682$1 at server1.Activeworlds.com...
> guns?
>
> *takes out bug spray & lighter* that's much better
> "johnf" <johnf at 3d-reality.nospam.com> wrote in message
> news:414240ad at server1.Activeworlds.com...
>
>
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Sep 11, 2004, 7:28am
You thinking of frying the servers with electromagnets? Good idea -
"Program this in or AW goes down"
Rofl
John
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:41425a46 at server1.Activeworlds.com...
> Walk in with a huge battery pack and electromagnets in both hands and they
> will do your bidding :D
>
> "c p" <chris101d at comcast.net> wrote in message
> news:41424682$1 at server1.Activeworlds.com...
the
it
this
then
>
>
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Sep 13, 2004, 12:57pm
ya well, if that doesn't work, could always just piss on them?
-SWE
[View Quote]"johnf" <johnf at 3d-reality.nospam.com> wrote in message
news:4142c540 at server1.Activeworlds.com...
> You thinking of frying the servers with electromagnets? Good idea -
> "Program this in or AW goes down"
>
> Rofl
>
> John
>
> "ferruccio" <startrek3 at earthlink.net> wrote in message
> news:41425a46 at server1.Activeworlds.com...
they
> the
> it
> this
which
a
> then
people
objects
work
>
>
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