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lady nighthawk // User Search
lady nighthawk // User Search
Oct 31, 2003, 8:23am
As stated in my follow up post, all settings for client / server are set at
30, my refresh is the standard 10080. I have to maintain this to be a bug
that I've noticed through many a worlds I've traveled in. Others I know have
the same issues.
Today, after doing the recent upgrade, I've crashed the browser some 5 or
more times. Thus having to d/l my whole world five or more times in one day.
With over 1000 obs that is pretty exasperating. I'm on satellite which is
pretty comparible to cable ... thank God for that small miracle at least.
Thanks for the clarification of float btw. I'll try to MOVE on enter and set
my vis to 60 immediately ... other than that I still maintain (for me
anyway) it's a bug LOL. One thing I did do tho, and may be advisable to
anyone else having these issues, was to d/l as much as I could in my world
then back up the cache, d/l more, back up cache ... until I got ALL the
files in the cache cleanly. I know will use that back up should I crash
again. I'll completely delete the corrupt one and replace it with the good
one. Then the only things that will d/l is anything I've added thereafter. I
hope this works for me for now LOL. Hugzzz...
LNH
[View Quote]"kf" <none at junk.mail> wrote in message news:3FA2261E.3CC5 at junk.mail...
> You can limit your _maximum_ visibility by using a fixed setting from
> the "Visibility" menu (not "float", but like 20m, 40m, etc.). In this
> case, only items withing the visibility range will be downloaded. The
> maximum visibility must be set new every time you enter a world, since
> it will automatically always reset to "Float".
>
> Setting to "Float" means that the maximum visibility using the minimum
> frame rate (as set in options:settng:performance) is being used, and
> this can be, depending on the environment you are standing in, up to
> 200m.
>
> The "minimum visibility" (options:settings:performance) and the mininum
> visibility (server setting) is the range that you will see under each
> circumstance - the bigger of these two settings is applied to each
> individual person.
>
> So, to download the smallest possible amount of items, you need to set
> the minimum visibility to 30m (client and server) and the maximum
> visibility to 30m as well (as soon as you enter a world).
>
> The "refresh rate" in the world settings determine (in minutes) how
> often items are checked if they are still actual or have changed. This
> check downloads not the actual item, but only the time stamp and only if
> the time stamp indicate that the item has changed since the last check,
> an actual download takes place.
>
> A senseful setting for the refresh rate is 10080 (1 week) or multiples
> thereof.
>
>
>
> lady nighthawk wrote:
did
Don't
if
beginning
thus
yer
purpose,
different
Whatever
completely
have
did
(that I
no
will
does aw
you
they
instead
d/l
min
lucky
everyone
fix
|
Oct 31, 2003, 8:34pm
Thanks for the info, I'll check into your two suggestions. As to PHP, I
believe my host site is not PHP.
LNH
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fa26f3b at server1.Activeworlds.com...
> Since the 'float' depends on what you set your 'don't let the framerate
> go below ??', why not try setting your desired framerate very high.
>
> Also, why not look into using the Settings->Advanced->Local Path
> feature so that the browser will look for objects on your local hard
> disk before trying to get them from your actual HTTP server. If
> you are willing to do what you are doing backing up your cache,
> using the "Local Path" option is definitely what you should do
> instead.
>
> Finally, if your object path is serving objects out through a PHP script,
> there is a pretty good chance that no matter what you do, objects will
> be downloaded every time you go into your world. This isn't AW's
> fault.. it's the server and script's fault.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa24646 at server1.Activeworlds.com...
> at
bug
> have
or
> day.
is
least.
> set
world
good
thereafter.
> I
>
>
|
Nov 1, 2003, 1:40am
Thanks for that info!
LNH
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3fa30434 at server1.Activeworlds.com...
> Well when the browser crashes it corrupts the Index files which tell the
> browser what you've downloaded. I wish AW would just set an automatic
index
> backup to avoid this. Right now I do it manually by coping them
> periodically. They are:
>
> activeworlds/cache/ - copy of the whole properties folder, and the two
world
> files
> art/the world you want/ - and then all those .dat and .idx files (none of
> the folders)
> art/misc/and the .dat and .idx file there
>
> And then you just restore them when you crash.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa1a75b at server1.Activeworlds.com...
completely
have
did
I
> one
> naked
aw
> must
they
> of
> (in
min
> and
>
>
|
Nov 1, 2003, 4:12pm
OK This is how I backup except I've been copying the whole folder which
includes the dat and idx files. So for the cache I copy it and rename it
BUcache110103 [aw filename here], BUproperties110103 [aw filename here],
etc. This way of renaming lets me know which was the most recent backup
because I include the date. I did crash again after getting all files
reloaded cleaning into my cache. The crash occurred sometime thereafter.
I've received private emails on how to track that and send a debug report to
support. I've made the ini change and will do that as well as the directx
one after the next crash. My crashes often occur during teleporting and
sometimes for no apparent reason.
I'm also doing other suggestions for having aw access my cache in which I
can tell it where to look at the backup files instead of elsewhere.
In regards to my "float" problem, your suggestion is great (a backup done
from aw)! For now I will have to try to remember to *move* on enter, and to
*set vis to 60* on enter. These do help and at least give me some control of
the d/l.
LNH (Aeon world)
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3fa30434 at server1.Activeworlds.com...
> Well when the browser crashes it corrupts the Index files which tell the
> browser what you've downloaded. I wish AW would just set an automatic
index
> backup to avoid this. Right now I do it manually by coping them
> periodically. They are:
>
> activeworlds/cache/ - copy of the whole properties folder, and the two
world
> files
> art/the world you want/ - and then all those .dat and .idx files (none of
> the folders)
> art/misc/and the .dat and .idx file there
>
> And then you just restore them when you crash.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa1a75b at server1.Activeworlds.com...
completely
have
did
I
> one
> naked
aw
> must
they
> of
> (in
min
> and
>
>
|
Nov 1, 2003, 9:25pm
Yep had done that, along with signs to set vis to 30 or 60 ... thanks!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa4280b at server1.Activeworlds.com...
> Active Worlds was designed to handle huge worlds with sparse contents and
simple objects. It was not designed to handle worlds crammed full of
complex objects. As a result, if your world is too full of objects or the
objects are too complex, you can pretty much expect problems. That's so much
a bug as a failure to handle something beyond what the program was intended
to be able to handle in the first place. To compensate, try setting your
world's entry point to the closest thing you can find to a clearing.
Allowing people to enter the world in a place where very little is built
should minimize the problem.
>
> TechnoZeus
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa24646 at server1.Activeworlds.com...
at
bug
have
or
day.
is
least.
set
world
good
thereafter. I
mininum
if
check,
equaled, I
in
and
(see
....
set
least be
the
NOT
course I
still
items
and
Nor
have a
if
WHAT
minimum
of a
you
>
>
|
Nov 1, 2003, 9:25pm
Done, and thanks again!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa42a05 at server1.Activeworlds.com...
> The Active Worlds cache was not designed to be treated as a set of
separate cache components. Doing a partial cache delete or partial cache
restore can lead to further problems, and cause the program to crash more
often or to run incorrectly. You could even end up dammaging the contents
of your world by editing builds from a corrupted cache that AW doesn't
realize has been corrupted.
>
> If you want to backup your cache, it is always best to backup the whole
thing. Perhaps some day this will change, but as far as I know it was
designed this way and is likely to stay this way. A zipped copy of your
cache folder makes a good backup. Be sure to close Active Worlds before
backing up your cache, and before restoring your cache from the backup.
>
> TechnoZeus
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa405b4 at server1.Activeworlds.com...
report to
directx
I
done
to
control of
the
of
NOT
I
still
(that
no
will
a
does
you
instead
d/l
a
lucky
everyone
fix
>
>
|
Nov 1, 2003, 10:52pm
What I did was backed up all cache files for my world, from the aw cache. I
did it after I cleanly d/l everything with no crashing. Then I used the
backups only after I crashed, in which I deleted the newly crashed cache and
replaced with my clean backed up cache. Thus avoiding red/l everything.
Seems to have worked fine.
And yes, I'm talking client side not server side. I'm hosted and have no
control over the server in that respect, but my host does back up his end on
a regular basis. My discussion here is regarding my client cache in my
computer and how I'm dealing with crashes for now, and my *comments about
float* LOL. Thank you all for your insight and input!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa461ed$1 at server1.Activeworlds.com...
> Those folders are for ActiveWorlds to be able to find what it needs, and
to keep parts of the cache from overwriting each other. There is too much
interdependancy between components to consider them separate.
>
> As for dammaging your world by running your browser with a corrupted
cache, it shouldn't happen as long as you don't try to edit any builds. If
you try to build while running the browser with a corrupted cache, you run
the risk of corrupting the world's contents, since what you build is saved
to the world database.
>
> TechnoZeus
>
> "sw comit" <swcomit at swcity.net> wrote in message
news:3fa4603d at server1.Activeworlds.com...
you
the
world).
this
As
the
and
cache
more
contents
whole
which
rename it
here],
backup
files
thereafter.
and
which
and
tell
automatic
two
(none
should
course
items
zone
and
Nor
have
why
if
WHAT
dialup?!
minimum
d/l of
your
you
>
>
|
Nov 2, 2003, 6:40am
GZ's are generally *busy* because they are the showcase area of one's world.
If GZ isn't interesting people tend not to stay long. On the other hand, if
it's too busy and hard on d/l then people tend not to stay long either LOL.
Catch 22 eh?
LNH
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3fa4c277$1 at server1.Activeworlds.com...
> It's not from Alphaworld :P
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3fa45e3b$1 at server1.Activeworlds.com...
>
>
|
Nov 3, 2003, 2:55pm
Thank you Paul, I have *discovered* this idea and am doing it now ... it
does help alot! Along with turning my vis down to 60 on enter to any world.
I do backup now any time I make many changes in a day to my world. Other
worlds I don't bother to backup as I have no control over changes made
there. It is sad for me tho because I just don't get out (of my world) much
due to intense d/l. As to 3.4 being buggy ... it has been for me. I'm
following directions from aw support now to send them my debug logs &
directx reports.
LNH
[View Quote]"paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
news:3fa6851f$1 at server1.Activeworlds.com...
> If you are crashing a lot in your world you can try this to maybe help
> restrict reloading.
> (1) reload everything in your world.
> (2) copy your world cache folder to another drive or backup folder
> Then if you crash delete your world cache folder and copy the good
> folder from the back up back into the AW cache. Then you won't have to
> reload unless the back up is older than the 10080 (1 week). if you don't
> make many changes to your OP (new models or textures) then you could set
> your world refresh to say 30080 instead of 10080 (approx 3 weeks) and the
> backup wold be good a little longer.
>
> Also try not to teleport in and out of your world or other worlds until
the
> downloads are done and that may help reduce some crashes but not all.
> 3.4 is just too buggy and does crash a lot for no reason (related to
> anything in the OP, models, textures, etc. unless maybe it's odd sized
> textures).
>
> Paul
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa24646 at server1.Activeworlds.com...
> at
bug
> have
or
> day.
is
least.
> set
> <SNIP>
>
>
|
Nov 17, 2003, 8:44pm
I don't see anything in the *worlds* tab by that name, nor did you leave a
link if it's a webpage ... how does one *go visit*??? Perhaps make the IM
message a clickable URL so it takes you to that world or webpage???
LNH
Nov 18, 2003, 10:26pm
I don't think d1rTciTy and DirtCity are the same, well they are the same but
DirtCity is the real mackoy and closed to the public while d1rTciTy (as I
understand it) was suppose to be a duplicate world for us to all go see
since DirtCity is closed for now. However, d1rTciTy does not show up on the
worlds tab.
LNH
[View Quote]"db digital" <db at somewhere.com> wrote in message
news:3fba8620$1 at server1.Activeworlds.com...
> Well, it is visible in the list now. However it is closed, and it has not
> been open since the universe message advertising it came on (nor was it
open
> for awhile before that, I assume they were working on it). Hmm perhaps
they
> turned up the pixel brightness too much and blew a fuse? LOL
>
> -DB
>
>
>
> lady nighthawk wrote in message <3fb94f33 at server1.Activeworlds.com>...
a
>
>
|
Nov 21, 2003, 1:17am
I'm getting another window notification of update to aw when I log on ...
does anyone else get this? If so, WHAT is this update for???
LNH
Nov 21, 2003, 1:53am
NM, seems I didn't get the *last* update like I thought ... *blonde moment*
.... I'm on it now ... thanks Starfleet LOL
LNH
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3fbd848b at server1.Activeworlds.com...
>
>
>
|
Dec 5, 2003, 11:16pm
Does Megapath accept items that one wishes to give for free (like Freebies
world for instance)?
LNH
[View Quote]"wizard myrddin" <admin at rdescape.co.uk> wrote in message
news:3fd0b94a$1 at server1.Activeworlds.com...
> N/P glad to help all to use such a wonderful set of objects and seeing
them
> is half the battle.
>
> Share and Enjoy :-)
>
>
> "dlp anne" <anne at dreamlandpark.com> wrote in message
> news:3fd0b481$1 at server1.Activeworlds.com...
> MegaPath
It
>
>
|
Dec 6, 2003, 12:05pm
Yes my world uses megapath already. The question perhaps should have been
.... if I had objects I made that I wanted to donate to Megapath (or aw for
that matter) ... how does one do that or can it be done? I've already
donated them to Freebies world but was wondering how/if I can do likewise to
megapath and/or aw as well.
LNH
[View Quote]"tag sva" <morespam at spam.com> wrote in message
news:3fd1a10e$1 at server1.Activeworlds.com...
> The Megapath is an Object Path provided by AW
> that has all the 3d home page and Alpha world objects all on the same Path
> and has nothing to do with Multipaths, and you cant upload anything to the
> AW Megapath.
>
> you can download the Megapath files and add them to your own Object Path.
>
> http://www.activeworlds.com/products/download.asp
>
>
|
Dec 17, 2003, 1:22am
Why worry about repopulating aw? Why worry about how many are in awgate
verses any other world. All worlds were created to be populated. All worlds
signify in the world list what rating they are. If there are so many empty
worlds and you want to carry on conversations not allowed in awgate ...
simply go to an empty world and have at it, as long as that world is rated
for the type of convo you want to have. Why is that so hard?
Seems to me that what this person really means is that awgate is one of the
busier worlds but as the lady points out ... that is because this world is
the world all new folks come to when they install aw. Why o why, for
instance, would a GK tolerate *DOWN WITH GKS* constantly when new people are
arriving and need help. AWGate IS for this purpose ... it's not a chat
world. There are many other worlds to chat in. That's why GKs point people
to *other worlds* like AWDebate, etc.
AWGate is a greeting world, a help world, and then *a send them to other
worlds so they can see what else AW has to offer* kinda place. Bashing GKs
should not be tolerated in AWGate, rude or disruptive behavior should not be
tolerated ... no more than it would be tolerated in any world where the
owner or caretaker(s) are within earshot of these types of insults. Any
other world, unless empty, would eject you for this kind of behavior too.
AWGate is a world of introduction and not a place for kiddy antics.
LNH
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote in message
news:3fdfbbfc at server1.Activeworlds.com...
> AWGate was not built for, nor ever intended to be a hangout for the main
AW
> crowd. It's first and most important goal is to orient and inform new
> people that are experiencing the AW environment for the first time. When
AW
> was more populated, the rules of the gate helped better maintain a
learning
> environment. Alpha World, as you notice, is PG. Issues can be debated at
> alpha world gz. The company AW does not discourage debate, in fact, if
you
> would ask some in the company, I'd bet you'd find they enjoy seeing a good
> debate at alpha world ground zero, as long as no personal attacks are
> involved.
>
> However, your point is well taken because the worlds are not as populated
as
> they once were, and there are times when the gate is more populated than
AW,
> thus forcing those coming to visit friends to chat there, and the rules
seem
> to make it harder to enjoy the chatting experience when such restrictions
> are in place.
>
> Hopefully, the more populated AW becomes, the easier it will be to enjoy
> chatting in a well populated area away from the gate that can spark the
> interest of a more mature crowd.
>
> The subject of re-populating AW is another thread : D
>
> "sweets" <stylecanin at hotmail.com> wrote in message
> enews:3fdfa9fb$1 at server1.Activeworlds.com...
one.
> understand
to
> not
not
> a
> worrying
now
> possible
also
have
> regulations
>
>
|
Dec 19, 2003, 1:01pm
Excellent post CodeWarrior!
LNH
Dec 17, 2003, 1:32am
If you are having problems, and have protests, take them straight to AWI ...
why harrass GKs when they are just doing what they are told to do ... they
don't make the rules, AWI does.
LNH
[View Quote]"rossyboy" <rossyboy at vwtv.org> wrote in message
news:3fdfc850$1 at server1.Activeworlds.com...
> Even people that haven't been having problems with over-censorship at
> the gate.
>
> Chat at AlphaWorld GZ. When you see AWGate top of the list, override it
> in your mind. If there is nobody there, invite your friends in the gate
> to AlphaWorld GZ.
>
> AWGate is turning into a nursery school. We can't protest against the
> problem (many of you probably don't even think there is a problem) but
> we can avoid it. It is within our power to make AlphaWorld GZ the top
> place for chat again!
>
|
Dec 19, 2003, 1:45pm
Safe travels and have fun! Happy Holidaze right backatcha! Hugzzz...
LNH
[View Quote]"alphabit phalpha" <alphabit at swbell.net> wrote in message
news:3fe318b7$1 at server1.Activeworlds.com...
> Well...it's that time of year again:)
> King Tex and I are heading out this morning for Los Angelos to work on the
> Pasadena Rose Parade floats...yayyyy!
> If any of you get HGTV...they come into the flower barn (where we work)
and
> do special coverage of the building of the floats.
> Watch for that tall hippie!....lol
> The company we work for is at this site
http://www.phoenixdecoratingco.com/
> and the float Tex's Mother and he and I represent is the Odd
Fellows/Rebekah
> Lodge float (rendering shown here
> http://www.phoenixdecoratingco.com/floats.htm )
> Please cross your fingers for a trophy this year:)
>
> Ya'll have a safe and wonderful holiday season!
>
> Huggggs:)
> Bit and Tex:)
>
>
|
Jul 30, 2003, 10:50am
On a website there are Fem AV faces for use FREE. The site says to email the
creator for the full set. When I did the reply was that he/she no longer has
them and that I should *ask around*. The website where they're advertized on
is at http://www.fyrene.org/awfem/index.html Does anyone have this full set
of Fem AV Faces, and if so can you send them to me?
I'll wait for a reply before giving my email addy. Thanks...
Lady NightHawk (Aeon)
Jul 31, 2003, 1:27am
Thanks folks ...
I did get an email back from Fyrene saying they were no longer involved in
AW, or at least that's what I think they meant LOL, perhaps he/she just
meant they were no longer doing av faces. At any rate, the website says to
"email" him/her to get the full set, indicating it is not all online but
only some screen caps.
What I'd like to know is, is there anyone out there in AW land that has
already requested and received these faces in a zip file, and if so can you
post a link to it on a website or send to me? Even if you have them on CD,
I'd sure like to get the complete set. I've re-emailed Fyrene to see if
he/she has on CD also but have not heard back as yet.
LNH
[View Quote]"ananas" <ananas at oct31.de> wrote in message
news:3f2807da$1 at server1.Activeworlds.com...
> I haven't seen Fyrene for a long time :-(
>
> You might still find her on Renderosity :
>
> http://www.renderosity.com/homepage.ez?Who=Fyrene
>
> Maybe her current contact email is there somewhere.
>
>
> lady nighthawk wrote:
the
has
advertized on
set
>
|
Jul 31, 2003, 2:22am
Oh my goodness ... I talked her into it! She sent them to me so I now have
the whole set. She's given me permission to give them out with one
stipulation ... anyone using her faces must give her credit for their
creation! Not too much to ask eh?
Let me know if you'd like them!
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f288c95 at server1.Activeworlds.com...
> Thanks folks ...
>
> I did get an email back from Fyrene saying they were no longer involved in
> AW, or at least that's what I think they meant LOL, perhaps he/she just
> meant they were no longer doing av faces. At any rate, the website says to
> "email" him/her to get the full set, indicating it is not all online but
> only some screen caps.
>
> What I'd like to know is, is there anyone out there in AW land that has
> already requested and received these faces in a zip file, and if so can
you
> post a link to it on a website or send to me? Even if you have them on CD,
> I'd sure like to get the complete set. I've re-emailed Fyrene to see if
> he/she has on CD also but have not heard back as yet.
>
> LNH
>
>
>
> "ananas" <ananas at oct31.de> wrote in message
> news:3f2807da$1 at server1.Activeworlds.com...
email
> the
longer
> has
> advertized on
full
> set
>
>
|
Aug 1, 2003, 1:49am
Is there an RWX text editor that will show errors, or different kinds of
commands in diff colors for instance? I have an error of an unmatched
transformend (line 9393) ... like how the heck would I find where the
UNmatched is and add it, or delete the extra end? No way I'm gonna count
down 9,393 lines to find it LOL. Help?
LNH
Aug 1, 2003, 3:33am
Thanks ... any idea where I can d/l it?
LNH
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f29eb40$1 at server1.Activeworlds.com...
> UltraEdit-32 shows line numbers.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f29e34b at server1.Activeworlds.com...
>
>
|
Aug 1, 2003, 8:53pm
UltraEdit costs, know of any free text editors that have line count ability?
Or, one that had different colors for matching tags? Thanks again...
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f29e34b at server1.Activeworlds.com...
> Is there an RWX text editor that will show errors, or different kinds of
> commands in diff colors for instance? I have an error of an unmatched
> transformend (line 9393) ... like how the heck would I find where the
> UNmatched is and add it, or delete the extra end? No way I'm gonna count
> down 9,393 lines to find it LOL. Help?
>
> LNH
>
>
>
>
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Aug 2, 2003, 3:31am
I did get a private reply to this post (thanks) and am all set! Thanks
all...
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f2aef78 at server1.Activeworlds.com...
> UltraEdit costs, know of any free text editors that have line count
ability?
> Or, one that had different colors for matching tags? Thanks again...
>
> LNH
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f29e34b at server1.Activeworlds.com...
>
>
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Aug 2, 2003, 10:59am
Justin, I need a non no.spam email address please LOL.
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f29e34b at server1.Activeworlds.com...
> Is there an RWX text editor that will show errors, or different kinds of
> commands in diff colors for instance? I have an error of an unmatched
> transformend (line 9393) ... like how the heck would I find where the
> UNmatched is and add it, or delete the extra end? No way I'm gonna count
> down 9,393 lines to find it LOL. Help?
>
> LNH
>
>
>
>
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Aug 5, 2003, 5:33am
I have a church bell that I'd like to gong on the hour, can someone give me
an action script to make that happen? Perhaps for VRT! Hugzzz...
LNH
Aug 6, 2003, 7:52am
Anyone got such as script? And, how would I use it if you were to send it to
me? Or, if a bot needs to do this ... can it be xelags and where is the
script for that?
LNH
[View Quote]"joeman" <joeman at bootdown.com> wrote in message
news:3f30464e$1 at server1.Activeworlds.com...
> ASP sucks, PHP is where its at :).
>
> -Joe
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f303f16 at server1.Activeworlds.com...
someone
>
>
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Aug 7, 2003, 10:57am
I don't even get the tilt in my world, and my server is 3.4 ... where do I
get the fly seq or angel or whatever it's called?
LNH
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3f306c44 at server1.Activeworlds.com...
> To anyone in AWI who's listening - are you adding the flight sequences to
> Alphaworld or what? Looks like you got it half done (can see people
tilting
> in the air).
>
> Just wondering, thanks
> - Comit
>
> PS - what happened to our sun?! =P
>
>
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