lady nighthawk // User Search

lady nighthawk // User Search

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No flight sequences in AW?

Aug 7, 2003, 2:13pm
Apparently these are the 3.4 seqs, you need to find them (probably in aw)
and then zip each and upload to your seqs folder...

run=qrun2
fly=qfly2
hover=qhover1
swim=qswim
float=qfloat
jump=qjump1
fall=qfall1s

LNH


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No flight sequences in AW?

Aug 8, 2003, 1:44am
I have the seqs now, just passing on to others what the seq filenames are so
they can get them. These should have been included in world servers that are
3.4 should they not? They were not in my 3.4 world however ... I have added
them (seqs) now but have to go through the bother of adding them to each av
I want them to work in from the avatars.dat file.

AW should have installed these in the upgrade is my point.

LNH


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No flight sequences in AW?

Aug 12, 2003, 12:17pm
Steal them? They're in your cache file, seqs are not hidden or otherwise
disabled. Most tell me to *get them there*.

LNH


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To All Things... An Ending

Aug 16, 2003, 9:43am
Where are these "modeling classes" ... I've been trying to find a mentor I
can torment .... errrrr, learn from .... I would love to learn modeling and
make my own avs. Can anyone point me to these "classes" or anyone want a
student?

LNH



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Macintosh & AW?

Oct 1, 2003, 3:49pm
I have a couple of friends who own macs, they are interested in checking out
aw but we know there is no mac client for that. We also know of the
peacekeeper machelp page (which according to them is somewhat outdated for
Jan 2002). My question is, are there ANY mac users in these ngs that are
using aw? Or are mac people in aw just a myth? I would appreciate hearing
from ya if you are out there! Thanks...

Lady NightHawk

Free "Framed" Signs & Sign / Picture Boxes

Oct 8, 2003, 1:03am
I'm learning the art of raw RWX editing LOL. I loaded up a megapath
sign3.rwx in editpad, and with alot of help from Starheart, made *new* signs
(more compressed) and picture boxes. I have one sign (for text), one sign
(for pix), one six-sided box (for text) and one six-sided box for pix. I'd
be happy to give these away if anyone would like them! You can come to my
world (coords below) and click the *email me* sign to request them...

I've also submitted them (and four cob chairs, which Count Dracula converted
to rwx) to Freebies world if you'd like to see them there ... or come to my
world Aeon to this location ( 8.71N 16.35W 0.02a 82 ) and have a look! You
many not like my choice of texture and mask but being made from free
objects, well you *fix em* to your liking! Be aware these are "framed"
objects, not just flat boxes or signs.

I'd like to thank Starheart for taking time to *mentor* me, your help is
very much appreciated!!!

I'm sure there will be criticisms LOL, but hey ... I had to start somewhere
right? Hugzzz...

Lady NightHawk
Aeon world

Can we skate?

Oct 10, 2003, 4:43am
I just created an Ice Skating pond in my Winter Wonderland area ... is there
any way to have folks *slide in a figure 8 pattern* when on the ice (without
a bot I mean)? Info is appreciated!!!

Lady NightHawk
Aeon world

Can we skate?

Oct 10, 2003, 4:13pm
How would that be done? The ice pond is small but square in shape so I could
do bumps on all four sides of it, or each of the panels used for ice could
be a warp but what would be the actions? Thanks in advance...

LNH



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Can we skate?

Oct 10, 2003, 5:58pm
Oh dear, LOL, sounds complicated for this newbie! But I'll give it a try!
Thanks CP!

LNH


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Can we skate?

Oct 10, 2003, 6:09pm
OK mass confusion here LOL (as I suspected). I have a small pond of only 9
panels (pp00 kind). Now, I do have a middle one and if I'm facing the back
of the pond (standing at the front steps) I number them from...

1 2 3
4 5 6
7 8 9

I have ALT text in each one, #5 is the middle one. I assume that would be
the center of the crazy-8 pattern.

As far as changing world coords, I gather I could just mark the middle of
each panel as I stand on it, as a teleport, then right click in teleports to
get the coords ... saves me from changing GZ some 10x LOL.

So back to the pond. Is there no way to do an action that will cause the
"skater" to do a looped crazy-8 patterned slide by bumping into (rather
onto) panel #5? Or do I have to set each panel as a bump to the next? I'm
thinking that just going from one panel to the next will look rather *jerky*
won't it? Gonna be tricky to figure out which is the trigger panel and which
one leads to the next no?

LOL ... claims *newbie status* ... thanks again!

LNH


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Can we skate?

Oct 10, 2003, 6:22pm
Warps would make the standard *teleport nose* too, not sure I want that in a
skating pond LOL. I'm sure there must be a way to move smoothly from one
panel to another ... quietly? More help please!?

LNH



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Can we skate?

Oct 11, 2003, 2:46pm
I've changed my *standard whoosh teleport noise*, my is a *star trek kinda
whoosh noise* LOL. Wouldn't sound good on a skating rink! Thanks for your
input.

LNH



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Can we skate?

Oct 11, 2003, 5:33pm
Kewl! LOL, will they be ready before XMAS is da question LOL ... hugzzz

LNH



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Can we skate?

Oct 31, 2003, 8:25am
Please do restart for me TZ ... I'd like to give it a shot! Thanks...

LNH



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Can we skate?

Nov 1, 2003, 3:47pm
Thanks! I did get a skating pond done in aw using previously suggested moved
but they sorta look jerky to me LOL. Smooth would be nice! Hugzzz

LNH (Aeon world)



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Can we skate?

Nov 1, 2003, 4:47pm
OK, so as I said previously ... I've used a bump warp from one panel
(actually mine are manholes LOL) to the next to have the *look* of skating
in a figure 8 pattern. The manholes are laid down in a figure 8 pattern on
the ice and when you bump on it takes you to the next and the next and so
on. However, as I said, this looks rather jerky. The manholes are relatively
close together, maybe spaced about two manholes distant from one another.
What I did notice is that aw (alphaworld) and maybe aw in general does not
like bumpable items that are too close to each other, if they are you are
suddenly stopped and would have to move the conflicting panels. I'm assuming
alphaworld is still 3.3 as I don't see underground water or skybox or any of
the kewl 3.4 features?

At any rate, the *skate* works but again is rather jerky! If someone could
help me smooth that out I'd appreciate it! My rink is at aw 13446.52S
13283.58E 1.16a 90 and I have an *ice pond* in my world at aeon 12.79N
14.22E 0.01a 224 . I have a couple of avatar objects sliding back and forth
here but no *skating* of your avs as yet. Also in my world's ice pond, be
forwarded that there are two songs they will auto d/l as soon as you bump
the panels which are located at each of the stairs ... meaning, if you don't
want to d/l em don't walk down either set of steps! You may actually auto
d/l them but if you avoid the steps you won't have to play them LOL.

If you come to Aeon, be prepared for heavy d/l ... you might want to set
your vis to 60 on enter!

Thanks for your help everyone!!!

LNH




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Can we skate?

Nov 1, 2003, 9:26pm
Ditto!

LNH

*snip*

Unique Halloween

Oct 11, 2003, 11:29pm
Lyr just spent a couple of months doing a Halloween Tour in Unique world,
complete with Treasure Hunt (winners get *prizes*). I'll be checking it out
soon myself LOL.

Lady NightHawk



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copyright violation

Oct 12, 2003, 7:06pm
I think the question was did you make those textures yourself? I've only
bought avatars (& a few seqs) and I've done so from quite a few sources.
I've discovered by surfing the web for textures that many that have come
with my avs are freely accessible from the web as free textures. So, not
only could I get them from you when I buy an object, but I could also get
them from the actual creator's website.

If you made the textures yourself then yes you have a complaint. But, why
take it public? Why not contact the *accused* directly and work it out in
private? For what it's worth, I have bought avs & seqs from him (so far
that's it) and he's been nothing but cordial & helpful to me. I'm sure if
you ask him, point out *your textures* ... he'd be happy to remove them,
unless they are being used by a user who actually did buy them from you. In
which case, perhaps he just needs to take them off his webpages (if they are
listed there). At any rate, how would he know they are your textures if a
customer of his purchased them with a build set or av and asked him to load
it up?

Perhaps in future we might all consider putting in the source of the
textures with items we sell or give away, in the ReadMe.txt file. I think
that's a great idea! If you specify that *these are MY textures* and *these
came from these sources*, the host can check that to be sure not to load any
personal items? Just a suggestion...

LNH




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Something's not right!

Oct 30, 2003, 9:05pm
When my aw browser crashes, and it does alot (yes, even after I completely
delete my cache, and yes I just did the recent upgrade), I should NOT have
to red/l every single item in a world all over ago (unless of course I did
delete my cache which is not related to a crash since the cache still
exists). What the heck good is a cache if it doesn't remember items
previously seen and d/l?

D/Ls in my world are enormous whether at GZ or at my landing zone (that I
moved from GZ due to the huge d/l). Even still it's quite a wait and no one
does actually wait before leaving the landing zone to go to GZ. Nor will
visitors stay long due to enormous d/ls. So what is one to do, have a naked
GZ, which doesn't spark any interest in your world either?

My beef is this ... for me float = 110 meters (approx). Why o why does aw
have the standard set at float??? Why not have float = 30 meters if you must
make float the standard??? People should have more control over WHAT they
d/l in any world don't you think? Can't you make float=30 meters instead of
100 which can be enormous d/l ... especially for those on dialup?!

Or perhaps make it so a user can make the choice of what is minimum d/l (in
meters) from the Options menu? Something other than forcing a d/l of a min
of 100 meters per world? And yes, I know that you can set (if your lucky and
really fast) the vis to whatever as soon as you enter, but not everyone
knows this, especially not tourists of which I get many. AW, can you fix
this?

LNH

Something's not right!

Oct 30, 2003, 11:11pm
OK to clarify ... I do know about the following settings:
Client: Options, Settings
Perfomance tab, Visibility
Frame rate at 30 frames per sec.
and "don't let visiblity drop below" is set to 30.
Server: Options, World, Features
General section, "Minimum Visibility" is set to 30 also!

With that in mind I wanted to try to determine what my Float equaled, I did
this ... delete
your cache, come into your, or any other, world and stay still (as in Don't
MOVE) at GZ
until you've loaded everything. Then once you've loaded everything, and
still not moving, up
your vis to 30 (see if you d/l more), 40 (see if you d/l more), 50 (see if
you d/l more), 60
(see if you d/l more), etc, until you notice at some point you are beginning
to d/l more.

For me that point is 110 meters, at that point I begin to d/l more ... thus
Float = 100 -
110 meters for me. Now I know you can enter a world and immediately set yer
vis to 30 or 60
but you have to remember to do that ... and Float is meant for that purpose,
or so I
understand it ... otherwise why have a Float at all!?

Perhaps, as it has been pointed out to me, AW's idea of "Float" is different
from what I
think it is. To AW "Float" may mean to "float between the min / max
settings" or it may mean
"float the d/l according to pc ability, or even connection speed". Whatever
their
definition, it still stands to my reason that "Float" should at least be
determined by the
settings you have set in your browser ... should it not? This is not the
case for me anyway,
and I consider it a bug! Just my thoughts!

LNH



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Something's not right!

Oct 31, 2003, 8:23am
As stated in my follow up post, all settings for client / server are set at
30, my refresh is the standard 10080. I have to maintain this to be a bug
that I've noticed through many a worlds I've traveled in. Others I know have
the same issues.

Today, after doing the recent upgrade, I've crashed the browser some 5 or
more times. Thus having to d/l my whole world five or more times in one day.
With over 1000 obs that is pretty exasperating. I'm on satellite which is
pretty comparible to cable ... thank God for that small miracle at least.

Thanks for the clarification of float btw. I'll try to MOVE on enter and set
my vis to 60 immediately ... other than that I still maintain (for me
anyway) it's a bug LOL. One thing I did do tho, and may be advisable to
anyone else having these issues, was to d/l as much as I could in my world
then back up the cache, d/l more, back up cache ... until I got ALL the
files in the cache cleanly. I know will use that back up should I crash
again. I'll completely delete the corrupt one and replace it with the good
one. Then the only things that will d/l is anything I've added thereafter. I
hope this works for me for now LOL. Hugzzz...

LNH



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Something's not right!

Oct 31, 2003, 8:34pm
Thanks for the info, I'll check into your two suggestions. As to PHP, I
believe my host site is not PHP.

LNH


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Something's not right!

Nov 1, 2003, 1:40am
Thanks for that info!

LNH



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Something's not right!

Nov 1, 2003, 4:12pm
OK This is how I backup except I've been copying the whole folder which
includes the dat and idx files. So for the cache I copy it and rename it
BUcache110103 [aw filename here], BUproperties110103 [aw filename here],
etc. This way of renaming lets me know which was the most recent backup
because I include the date. I did crash again after getting all files
reloaded cleaning into my cache. The crash occurred sometime thereafter.

I've received private emails on how to track that and send a debug report to
support. I've made the ini change and will do that as well as the directx
one after the next crash. My crashes often occur during teleporting and
sometimes for no apparent reason.

I'm also doing other suggestions for having aw access my cache in which I
can tell it where to look at the backup files instead of elsewhere.

In regards to my "float" problem, your suggestion is great (a backup done
from aw)! For now I will have to try to remember to *move* on enter, and to
*set vis to 60* on enter. These do help and at least give me some control of
the d/l.

LNH (Aeon world)



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Something's not right!

Nov 1, 2003, 9:25pm
Yep had done that, along with signs to set vis to 30 or 60 ... thanks!

LNH


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Something's not right!

Nov 1, 2003, 9:25pm
Done, and thanks again!

LNH



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Something's not right!

Nov 1, 2003, 10:52pm
What I did was backed up all cache files for my world, from the aw cache. I
did it after I cleanly d/l everything with no crashing. Then I used the
backups only after I crashed, in which I deleted the newly crashed cache and
replaced with my clean backed up cache. Thus avoiding red/l everything.
Seems to have worked fine.

And yes, I'm talking client side not server side. I'm hosted and have no
control over the server in that respect, but my host does back up his end on
a regular basis. My discussion here is regarding my client cache in my
computer and how I'm dealing with crashes for now, and my *comments about
float* LOL. Thank you all for your insight and input!

LNH



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Something's not right!

Nov 2, 2003, 6:40am
GZ's are generally *busy* because they are the showcase area of one's world.
If GZ isn't interesting people tend not to stay long. On the other hand, if
it's too busy and hard on d/l then people tend not to stay long either LOL.
Catch 22 eh?

LNH



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Something's not right!

Nov 3, 2003, 2:55pm
Thank you Paul, I have *discovered* this idea and am doing it now ... it
does help alot! Along with turning my vis down to 60 on enter to any world.
I do backup now any time I make many changes in a day to my world. Other
worlds I don't bother to backup as I have no control over changes made
there. It is sad for me tho because I just don't get out (of my world) much
due to intense d/l. As to 3.4 being buggy ... it has been for me. I'm
following directions from aw support now to send them my debug logs &
directx reports.

LNH


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