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lady nighthawk // User Search
lady nighthawk // User Search
Aug 7, 2003, 2:13pm
Apparently these are the 3.4 seqs, you need to find them (probably in aw)
and then zip each and upload to your seqs folder...
run=qrun2
fly=qfly2
hover=qhover1
swim=qswim
float=qfloat
jump=qjump1
fall=qfall1s
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f324cd1 at server1.Activeworlds.com...
> I don't even get the tilt in my world, and my server is 3.4 ... where do I
> get the fly seq or angel or whatever it's called?
>
> LNH
>
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3f306c44 at server1.Activeworlds.com...
to
> tilting
>
>
|
Aug 8, 2003, 1:44am
I have the seqs now, just passing on to others what the seq filenames are so
they can get them. These should have been included in world servers that are
3.4 should they not? They were not in my 3.4 world however ... I have added
them (seqs) now but have to go through the bother of adding them to each av
I want them to work in from the avatars.dat file.
AW should have installed these in the upgrade is my point.
LNH
[View Quote]"just in" <anon at no.spam..com> wrote in message
news:3f33095b at server1.Activeworlds.com...
>
> If you have visited The Gate then the seqs you listed are in your local AW
> cache.
>
> Regards, Justin
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f327aa3 at server1.Activeworlds.com...
aw)
do
> I
sequences
>
>
|
Aug 12, 2003, 12:17pm
Steal them? They're in your cache file, seqs are not hidden or otherwise
disabled. Most tell me to *get them there*.
LNH
[View Quote]"rossyboy" <rossyboy at swcity.net> wrote in message
news:Xns93D4EA82BFBE0Ro1124 at 64.94.241.201...
> You don't need to steal them from the gate, they're on the megapath for
> all to get.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote this
> (news:3f331caf at server1.Activeworlds.com) in community on 08 Aug 2003:
>
>
|
Aug 16, 2003, 9:43am
Where are these "modeling classes" ... I've been trying to find a mentor I
can torment .... errrrr, learn from .... I would love to learn modeling and
make my own avs. Can anyone point me to these "classes" or anyone want a
student?
LNH
[View Quote]"weebo" <weebo at my.activeworlds.com> wrote in message
news:3f3d3783$1 at server1.Activeworlds.com...
> I have been modeling since modeling classes were offered to the general
> public.
> I have also been programming since the late 70's. In my day, it was hard
to
> find a modeler that could program using lisp. As I told somebody in an
> email, I have been building computers also since the first high speed data
> aquisition device. See if you can find anybody that knows how to "wire a
> chip".
> Have a nice day.
> Weebo
> "lioness." <nobody at nowhere.net> wrote in message
> news:3f3d0e29$1 at server1.Activeworlds.com...
in
> For
> it
to
> new
> this,
modeling.
think
because
> time
> Yeah
fun
of
> now
> year,
> came
a
have
there
> is
I
the
alpha
> know
> two.
try
that
alpha,
and
inspector.
> world
again,
to
your
> creative.
> here
any
make
> an
Perhaps
> it!
exciting
blagh
but
much
>
>
|
Oct 1, 2003, 3:49pm
I have a couple of friends who own macs, they are interested in checking out
aw but we know there is no mac client for that. We also know of the
peacekeeper machelp page (which according to them is somewhat outdated for
Jan 2002). My question is, are there ANY mac users in these ngs that are
using aw? Or are mac people in aw just a myth? I would appreciate hearing
from ya if you are out there! Thanks...
Lady NightHawk
Oct 8, 2003, 1:03am
I'm learning the art of raw RWX editing LOL. I loaded up a megapath
sign3.rwx in editpad, and with alot of help from Starheart, made *new* signs
(more compressed) and picture boxes. I have one sign (for text), one sign
(for pix), one six-sided box (for text) and one six-sided box for pix. I'd
be happy to give these away if anyone would like them! You can come to my
world (coords below) and click the *email me* sign to request them...
I've also submitted them (and four cob chairs, which Count Dracula converted
to rwx) to Freebies world if you'd like to see them there ... or come to my
world Aeon to this location ( 8.71N 16.35W 0.02a 82 ) and have a look! You
many not like my choice of texture and mask but being made from free
objects, well you *fix em* to your liking! Be aware these are "framed"
objects, not just flat boxes or signs.
I'd like to thank Starheart for taking time to *mentor* me, your help is
very much appreciated!!!
I'm sure there will be criticisms LOL, but hey ... I had to start somewhere
right? Hugzzz...
Lady NightHawk
Aeon world
Oct 10, 2003, 4:43am
I just created an Ice Skating pond in my Winter Wonderland area ... is there
any way to have folks *slide in a figure 8 pattern* when on the ice (without
a bot I mean)? Info is appreciated!!!
Lady NightHawk
Aeon world
Oct 10, 2003, 4:13pm
How would that be done? The ice pond is small but square in shape so I could
do bumps on all four sides of it, or each of the panels used for ice could
be a warp but what would be the actions? Thanks in advance...
LNH
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:3f86b8b4 at server1.Activeworlds.com...
> Probably the only way to do this is by using bump warps
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f865503 at server1.Activeworlds.com...
> there
> (without
>
>
|
Oct 10, 2003, 5:58pm
Oh dear, LOL, sounds complicated for this newbie! But I'll give it a try!
Thanks CP!
LNH
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f8703e3 at server1.Activeworlds.com...
> Ok make a figure 8 patetrn with pp01.rwx then stand at each of them, and
> click world features set to my location for gz area, copy those corods,
and
> make a bump to that fro mthe one behind it, and just do that makign them
> visible no, and solid no
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f86f6c7 at server1.Activeworlds.com...
> could
could
is
>
>
|
Oct 10, 2003, 6:09pm
OK mass confusion here LOL (as I suspected). I have a small pond of only 9
panels (pp00 kind). Now, I do have a middle one and if I'm facing the back
of the pond (standing at the front steps) I number them from...
1 2 3
4 5 6
7 8 9
I have ALT text in each one, #5 is the middle one. I assume that would be
the center of the crazy-8 pattern.
As far as changing world coords, I gather I could just mark the middle of
each panel as I stand on it, as a teleport, then right click in teleports to
get the coords ... saves me from changing GZ some 10x LOL.
So back to the pond. Is there no way to do an action that will cause the
"skater" to do a looped crazy-8 patterned slide by bumping into (rather
onto) panel #5? Or do I have to set each panel as a bump to the next? I'm
thinking that just going from one panel to the next will look rather *jerky*
won't it? Gonna be tricky to figure out which is the trigger panel and which
one leads to the next no?
LOL ... claims *newbie status* ... thanks again!
LNH
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f8703e3 at server1.Activeworlds.com...
> Ok make a figure 8 patetrn with pp01.rwx then stand at each of them, and
> click world features set to my location for gz area, copy those corods,
and
> make a bump to that fro mthe one behind it, and just do that makign them
> visible no, and solid no
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f86f6c7 at server1.Activeworlds.com...
> could
could
is
>
>
|
Oct 10, 2003, 6:22pm
Warps would make the standard *teleport nose* too, not sure I want that in a
skating pond LOL. I'm sure there must be a way to move smoothly from one
panel to another ... quietly? More help please!?
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f87120c at server1.Activeworlds.com...
> OK mass confusion here LOL (as I suspected). I have a small pond of only 9
> panels (pp00 kind). Now, I do have a middle one and if I'm facing the back
> of the pond (standing at the front steps) I number them from...
>
> 1 2 3
> 4 5 6
> 7 8 9
>
> I have ALT text in each one, #5 is the middle one. I assume that would be
> the center of the crazy-8 pattern.
>
> As far as changing world coords, I gather I could just mark the middle of
> each panel as I stand on it, as a teleport, then right click in teleports
to
> get the coords ... saves me from changing GZ some 10x LOL.
>
> So back to the pond. Is there no way to do an action that will cause the
> "skater" to do a looped crazy-8 patterned slide by bumping into (rather
> onto) panel #5? Or do I have to set each panel as a bump to the next? I'm
> thinking that just going from one panel to the next will look rather
*jerky*
> won't it? Gonna be tricky to figure out which is the trigger panel and
which
> one leads to the next no?
>
> LOL ... claims *newbie status* ... thanks again!
>
> LNH
>
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f8703e3 at server1.Activeworlds.com...
> and
> could
....
> is
ice
>
>
|
Oct 11, 2003, 2:46pm
I've changed my *standard whoosh teleport noise*, my is a *star trek kinda
whoosh noise* LOL. Wouldn't sound good on a skating rink! Thanks for your
input.
LNH
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:3f87c17f at server1.Activeworlds.com...
> Use PP17 instead of PP01... PP17 are "bumpable" from only one direction.
>
> Otherwise... what Crazy Pills said is about right. Although... I tend
> to get my exact location by using the "Teleport/Remember" function...
then
> when you click on that in your teleport list you can copy out the co-ords
> into your bump warp.
>
> Regards, Justin
>
> PS: I always thought the standard "whoosh" warp noise would be ideal for
> ice skating?
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f8714f5 at server1.Activeworlds.com...
in
> a
only
> 9
> back
> be
> of
> teleports
the
(rather
> I'm
> and
> corods,
> them
so
> I
ice
area
the
>
>
|
Oct 11, 2003, 5:33pm
Kewl! LOL, will they be ready before XMAS is da question LOL ... hugzzz
LNH
[View Quote]"insanity" <nospam at privacy.com> wrote in message
news:3F885701.A00454AD at privacy.com...
> I will have new skating sequences shortly. They have been on the list to
do for
> sometime. I will include a few of the classic skating moves :) I just need
to
> get done with a few others first...
>
> InSaNiTy
> www.heartfall.com
> www.ObectYard.com
>
>
> lady nighthawk wrote:
>
there
(without
>
|
Oct 31, 2003, 8:25am
Please do restart for me TZ ... I'd like to give it a shot! Thanks...
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa1fabf$1 at server1.Activeworlds.com...
> I have suggested a command for exactly this purpose... to allow momentum
to be added to an avatar's movement without forcing a specific destination
location or producing a warp or teleport sound... but unfortunately, I think
the suggestion and most of those I made with it went pretty much unnoticed.
>
> TechnoZeus
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f8833d4 at server1.Activeworlds.com...
kinda
your
direction.
tend
co-ords
for
that
one
of
the
would
middle
cause
next?
rather
and
them,
makign
shape
for
on
>
>
|
Nov 1, 2003, 3:47pm
Thanks! I did get a skating pond done in aw using previously suggested moved
but they sorta look jerky to me LOL. Smooth would be nice! Hugzzz
LNH (Aeon world)
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa3fa6b at server1.Activeworlds.com...
> Sure, I could do that. I'll look up some of the old suggestions I've made
that haven't been used yet, and re-post a few of them to the Wishlist
newsgroup if I think they would still work well as additions or enhancements
to the current version of Active Worlds, since it seems all old wishes have
been deleted.
>
> It will take me a while to find them, and decide which ones are still
important, but in the mean time, here is a quote from one of them...
>
> Accelerate command.
> Example: bump Accelerate +2S -1E
> This command would have an effect similar to "walking" or "flying" in
which a small acceleration would be added to your movement with no
associated sound effects. Mainly useful with the adone speudotrigger or any
type of timer to produce effects such as a wind tunnel with a strong
updraft, or with the bump trigger for situations where you may be in contact
with an object for an extended period of time, like conveyor belts,
escalators, or water that carries you downstream. In this example, the
avatar would be accellerated in a South by SouthEast direction.
>
> TechnoZeus
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa24691 at server1.Activeworlds.com...
momentum
destination
think
unnoticed.
I
function...
ideal
want
from
pond
facing
from...
that
the
in
into
the
panel
of
those
in
used
advance...
message
Wonderland
when
>
>
|
Nov 1, 2003, 4:47pm
OK, so as I said previously ... I've used a bump warp from one panel
(actually mine are manholes LOL) to the next to have the *look* of skating
in a figure 8 pattern. The manholes are laid down in a figure 8 pattern on
the ice and when you bump on it takes you to the next and the next and so
on. However, as I said, this looks rather jerky. The manholes are relatively
close together, maybe spaced about two manholes distant from one another.
What I did notice is that aw (alphaworld) and maybe aw in general does not
like bumpable items that are too close to each other, if they are you are
suddenly stopped and would have to move the conflicting panels. I'm assuming
alphaworld is still 3.3 as I don't see underground water or skybox or any of
the kewl 3.4 features?
At any rate, the *skate* works but again is rather jerky! If someone could
help me smooth that out I'd appreciate it! My rink is at aw 13446.52S
13283.58E 1.16a 90 and I have an *ice pond* in my world at aeon 12.79N
14.22E 0.01a 224 . I have a couple of avatar objects sliding back and forth
here but no *skating* of your avs as yet. Also in my world's ice pond, be
forwarded that there are two songs they will auto d/l as soon as you bump
the panels which are located at each of the stairs ... meaning, if you don't
want to d/l em don't walk down either set of steps! You may actually auto
d/l them but if you avoid the steps you won't have to play them LOL.
If you come to Aeon, be prepared for heavy d/l ... you might want to set
your vis to 60 on enter!
Thanks for your help everyone!!!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa3fa6b at server1.Activeworlds.com...
> Sure, I could do that. I'll look up some of the old suggestions I've made
that haven't been used yet, and re-post a few of them to the Wishlist
newsgroup if I think they would still work well as additions or enhancements
to the current version of Active Worlds, since it seems all old wishes have
been deleted.
>
> It will take me a while to find them, and decide which ones are still
important, but in the mean time, here is a quote from one of them...
>
> Accelerate command.
> Example: bump Accelerate +2S -1E
> This command would have an effect similar to "walking" or "flying" in
which a small acceleration would be added to your movement with no
associated sound effects. Mainly useful with the adone speudotrigger or any
type of timer to produce effects such as a wind tunnel with a strong
updraft, or with the bump trigger for situations where you may be in contact
with an object for an extended period of time, like conveyor belts,
escalators, or water that carries you downstream. In this example, the
avatar would be accellerated in a South by SouthEast direction.
>
> TechnoZeus
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa24691 at server1.Activeworlds.com...
momentum
destination
think
unnoticed.
I
function...
ideal
want
from
pond
facing
from...
that
the
in
into
the
panel
of
those
in
used
advance...
message
Wonderland
when
>
>
|
Nov 1, 2003, 9:26pm
Ditto!
LNH
*snip*
Oct 11, 2003, 11:29pm
Lyr just spent a couple of months doing a Halloween Tour in Unique world,
complete with Treasure Hunt (winners get *prizes*). I'll be checking it out
soon myself LOL.
Lady NightHawk
[View Quote]"lioness." <nobody at nowhere.net> wrote in message
news:3f88a1c7$1 at server1.Activeworlds.com...
> Please enlighten us newsgroup readers who only bother with "community" and
> "general discussion" cus the others don't mean anything to us. What
> announcement??? You mean the one where Lyr was testing a dozen times??? I
> don't recall seeing any other "announcement" by lyr. If there is some
> contest going on, perhaps some of us "other people" would like to know?
>
>
> "shalimar." <shallie at charter.net> wrote in message
> news:3f887c32 at server1.Activeworlds.com...
> thread,
a
> try
>
>
|
Oct 12, 2003, 7:06pm
I think the question was did you make those textures yourself? I've only
bought avatars (& a few seqs) and I've done so from quite a few sources.
I've discovered by surfing the web for textures that many that have come
with my avs are freely accessible from the web as free textures. So, not
only could I get them from you when I buy an object, but I could also get
them from the actual creator's website.
If you made the textures yourself then yes you have a complaint. But, why
take it public? Why not contact the *accused* directly and work it out in
private? For what it's worth, I have bought avs & seqs from him (so far
that's it) and he's been nothing but cordial & helpful to me. I'm sure if
you ask him, point out *your textures* ... he'd be happy to remove them,
unless they are being used by a user who actually did buy them from you. In
which case, perhaps he just needs to take them off his webpages (if they are
listed there). At any rate, how would he know they are your textures if a
customer of his purchased them with a build set or av and asked him to load
it up?
Perhaps in future we might all consider putting in the source of the
textures with items we sell or give away, in the ReadMe.txt file. I think
that's a great idea! If you specify that *these are MY textures* and *these
came from these sources*, the host can check that to be sure not to load any
personal items? Just a suggestion...
LNH
[View Quote]"paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
news:3f89bdd2$1 at server1.Activeworlds.com...
> You all misinterpreted the complaint.
> A purchaser of my model can use the models and textures in there world in
> any manner they choose, even to the extent of changing the textures on the
> models themselves.
> What the purchaser can not do is allow the models and textures to be
shared
> by other worlds owners by (1) giving them the models or textures, (2)
> selling them the models or textures (without my permission), or (3)
> uploading to or allowing them to be uploaded to an Object Path that is
> shared by other world owners (without my permission).
> That is pretty clear and has always been my policy. If you don't agree
with
> those terms then don't buy my models. Those Terms of User are more
> generous than that of many modelers around.
>
> Paul
>
> "ldy scamp" <cjsnacrafts at aol.com> wrote in message
> news:3f895333 at server1.Activeworlds.com...
> time
> easy
> use
> see
of
and
> her
they
> have
showing
> regarding
>
>
|
Oct 30, 2003, 9:05pm
When my aw browser crashes, and it does alot (yes, even after I completely
delete my cache, and yes I just did the recent upgrade), I should NOT have
to red/l every single item in a world all over ago (unless of course I did
delete my cache which is not related to a crash since the cache still
exists). What the heck good is a cache if it doesn't remember items
previously seen and d/l?
D/Ls in my world are enormous whether at GZ or at my landing zone (that I
moved from GZ due to the huge d/l). Even still it's quite a wait and no one
does actually wait before leaving the landing zone to go to GZ. Nor will
visitors stay long due to enormous d/ls. So what is one to do, have a naked
GZ, which doesn't spark any interest in your world either?
My beef is this ... for me float = 110 meters (approx). Why o why does aw
have the standard set at float??? Why not have float = 30 meters if you must
make float the standard??? People should have more control over WHAT they
d/l in any world don't you think? Can't you make float=30 meters instead of
100 which can be enormous d/l ... especially for those on dialup?!
Or perhaps make it so a user can make the choice of what is minimum d/l (in
meters) from the Options menu? Something other than forcing a d/l of a min
of 100 meters per world? And yes, I know that you can set (if your lucky and
really fast) the vis to whatever as soon as you enter, but not everyone
knows this, especially not tourists of which I get many. AW, can you fix
this?
LNH
Oct 30, 2003, 11:11pm
OK to clarify ... I do know about the following settings:
Client: Options, Settings
Perfomance tab, Visibility
Frame rate at 30 frames per sec.
and "don't let visiblity drop below" is set to 30.
Server: Options, World, Features
General section, "Minimum Visibility" is set to 30 also!
With that in mind I wanted to try to determine what my Float equaled, I did
this ... delete
your cache, come into your, or any other, world and stay still (as in Don't
MOVE) at GZ
until you've loaded everything. Then once you've loaded everything, and
still not moving, up
your vis to 30 (see if you d/l more), 40 (see if you d/l more), 50 (see if
you d/l more), 60
(see if you d/l more), etc, until you notice at some point you are beginning
to d/l more.
For me that point is 110 meters, at that point I begin to d/l more ... thus
Float = 100 -
110 meters for me. Now I know you can enter a world and immediately set yer
vis to 30 or 60
but you have to remember to do that ... and Float is meant for that purpose,
or so I
understand it ... otherwise why have a Float at all!?
Perhaps, as it has been pointed out to me, AW's idea of "Float" is different
from what I
think it is. To AW "Float" may mean to "float between the min / max
settings" or it may mean
"float the d/l according to pc ability, or even connection speed". Whatever
their
definition, it still stands to my reason that "Float" should at least be
determined by the
settings you have set in your browser ... should it not? This is not the
case for me anyway,
and I consider it a bug! Just my thoughts!
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa1a75b at server1.Activeworlds.com...
> When my aw browser crashes, and it does alot (yes, even after I completely
> delete my cache, and yes I just did the recent upgrade), I should NOT have
> to red/l every single item in a world all over ago (unless of course I did
> delete my cache which is not related to a crash since the cache still
> exists). What the heck good is a cache if it doesn't remember items
> previously seen and d/l?
>
> D/Ls in my world are enormous whether at GZ or at my landing zone (that I
> moved from GZ due to the huge d/l). Even still it's quite a wait and no
one
> does actually wait before leaving the landing zone to go to GZ. Nor will
> visitors stay long due to enormous d/ls. So what is one to do, have a
naked
> GZ, which doesn't spark any interest in your world either?
>
> My beef is this ... for me float = 110 meters (approx). Why o why does aw
> have the standard set at float??? Why not have float = 30 meters if you
must
> make float the standard??? People should have more control over WHAT they
> d/l in any world don't you think? Can't you make float=30 meters instead
of
> 100 which can be enormous d/l ... especially for those on dialup?!
>
> Or perhaps make it so a user can make the choice of what is minimum d/l
(in
> meters) from the Options menu? Something other than forcing a d/l of a min
> of 100 meters per world? And yes, I know that you can set (if your lucky
and
> really fast) the vis to whatever as soon as you enter, but not everyone
> knows this, especially not tourists of which I get many. AW, can you fix
> this?
>
> LNH
>
>
>
|
Oct 31, 2003, 8:23am
As stated in my follow up post, all settings for client / server are set at
30, my refresh is the standard 10080. I have to maintain this to be a bug
that I've noticed through many a worlds I've traveled in. Others I know have
the same issues.
Today, after doing the recent upgrade, I've crashed the browser some 5 or
more times. Thus having to d/l my whole world five or more times in one day.
With over 1000 obs that is pretty exasperating. I'm on satellite which is
pretty comparible to cable ... thank God for that small miracle at least.
Thanks for the clarification of float btw. I'll try to MOVE on enter and set
my vis to 60 immediately ... other than that I still maintain (for me
anyway) it's a bug LOL. One thing I did do tho, and may be advisable to
anyone else having these issues, was to d/l as much as I could in my world
then back up the cache, d/l more, back up cache ... until I got ALL the
files in the cache cleanly. I know will use that back up should I crash
again. I'll completely delete the corrupt one and replace it with the good
one. Then the only things that will d/l is anything I've added thereafter. I
hope this works for me for now LOL. Hugzzz...
LNH
[View Quote]"kf" <none at junk.mail> wrote in message news:3FA2261E.3CC5 at junk.mail...
> You can limit your _maximum_ visibility by using a fixed setting from
> the "Visibility" menu (not "float", but like 20m, 40m, etc.). In this
> case, only items withing the visibility range will be downloaded. The
> maximum visibility must be set new every time you enter a world, since
> it will automatically always reset to "Float".
>
> Setting to "Float" means that the maximum visibility using the minimum
> frame rate (as set in options:settng:performance) is being used, and
> this can be, depending on the environment you are standing in, up to
> 200m.
>
> The "minimum visibility" (options:settings:performance) and the mininum
> visibility (server setting) is the range that you will see under each
> circumstance - the bigger of these two settings is applied to each
> individual person.
>
> So, to download the smallest possible amount of items, you need to set
> the minimum visibility to 30m (client and server) and the maximum
> visibility to 30m as well (as soon as you enter a world).
>
> The "refresh rate" in the world settings determine (in minutes) how
> often items are checked if they are still actual or have changed. This
> check downloads not the actual item, but only the time stamp and only if
> the time stamp indicate that the item has changed since the last check,
> an actual download takes place.
>
> A senseful setting for the refresh rate is 10080 (1 week) or multiples
> thereof.
>
>
>
> lady nighthawk wrote:
did
Don't
if
beginning
thus
yer
purpose,
different
Whatever
completely
have
did
(that I
no
will
does aw
you
they
instead
d/l
min
lucky
everyone
fix
|
Oct 31, 2003, 8:34pm
Thanks for the info, I'll check into your two suggestions. As to PHP, I
believe my host site is not PHP.
LNH
[View Quote]"codewarrior" <pete at accelr8r.com> wrote in message
news:3fa26f3b at server1.Activeworlds.com...
> Since the 'float' depends on what you set your 'don't let the framerate
> go below ??', why not try setting your desired framerate very high.
>
> Also, why not look into using the Settings->Advanced->Local Path
> feature so that the browser will look for objects on your local hard
> disk before trying to get them from your actual HTTP server. If
> you are willing to do what you are doing backing up your cache,
> using the "Local Path" option is definitely what you should do
> instead.
>
> Finally, if your object path is serving objects out through a PHP script,
> there is a pretty good chance that no matter what you do, objects will
> be downloaded every time you go into your world. This isn't AW's
> fault.. it's the server and script's fault.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa24646 at server1.Activeworlds.com...
> at
bug
> have
or
> day.
is
least.
> set
world
good
thereafter.
> I
>
>
|
Nov 1, 2003, 1:40am
Thanks for that info!
LNH
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3fa30434 at server1.Activeworlds.com...
> Well when the browser crashes it corrupts the Index files which tell the
> browser what you've downloaded. I wish AW would just set an automatic
index
> backup to avoid this. Right now I do it manually by coping them
> periodically. They are:
>
> activeworlds/cache/ - copy of the whole properties folder, and the two
world
> files
> art/the world you want/ - and then all those .dat and .idx files (none of
> the folders)
> art/misc/and the .dat and .idx file there
>
> And then you just restore them when you crash.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa1a75b at server1.Activeworlds.com...
completely
have
did
I
> one
> naked
aw
> must
they
> of
> (in
min
> and
>
>
|
Nov 1, 2003, 4:12pm
OK This is how I backup except I've been copying the whole folder which
includes the dat and idx files. So for the cache I copy it and rename it
BUcache110103 [aw filename here], BUproperties110103 [aw filename here],
etc. This way of renaming lets me know which was the most recent backup
because I include the date. I did crash again after getting all files
reloaded cleaning into my cache. The crash occurred sometime thereafter.
I've received private emails on how to track that and send a debug report to
support. I've made the ini change and will do that as well as the directx
one after the next crash. My crashes often occur during teleporting and
sometimes for no apparent reason.
I'm also doing other suggestions for having aw access my cache in which I
can tell it where to look at the backup files instead of elsewhere.
In regards to my "float" problem, your suggestion is great (a backup done
from aw)! For now I will have to try to remember to *move* on enter, and to
*set vis to 60* on enter. These do help and at least give me some control of
the d/l.
LNH (Aeon world)
[View Quote]"sw comit" <swcomit at swcity.net> wrote in message
news:3fa30434 at server1.Activeworlds.com...
> Well when the browser crashes it corrupts the Index files which tell the
> browser what you've downloaded. I wish AW would just set an automatic
index
> backup to avoid this. Right now I do it manually by coping them
> periodically. They are:
>
> activeworlds/cache/ - copy of the whole properties folder, and the two
world
> files
> art/the world you want/ - and then all those .dat and .idx files (none of
> the folders)
> art/misc/and the .dat and .idx file there
>
> And then you just restore them when you crash.
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa1a75b at server1.Activeworlds.com...
completely
have
did
I
> one
> naked
aw
> must
they
> of
> (in
min
> and
>
>
|
Nov 1, 2003, 9:25pm
Yep had done that, along with signs to set vis to 30 or 60 ... thanks!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa4280b at server1.Activeworlds.com...
> Active Worlds was designed to handle huge worlds with sparse contents and
simple objects. It was not designed to handle worlds crammed full of
complex objects. As a result, if your world is too full of objects or the
objects are too complex, you can pretty much expect problems. That's so much
a bug as a failure to handle something beyond what the program was intended
to be able to handle in the first place. To compensate, try setting your
world's entry point to the closest thing you can find to a clearing.
Allowing people to enter the world in a place where very little is built
should minimize the problem.
>
> TechnoZeus
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa24646 at server1.Activeworlds.com...
at
bug
have
or
day.
is
least.
set
world
good
thereafter. I
mininum
if
check,
equaled, I
in
and
(see
....
set
least be
the
NOT
course I
still
items
and
Nor
have a
if
WHAT
minimum
of a
you
>
>
|
Nov 1, 2003, 9:25pm
Done, and thanks again!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa42a05 at server1.Activeworlds.com...
> The Active Worlds cache was not designed to be treated as a set of
separate cache components. Doing a partial cache delete or partial cache
restore can lead to further problems, and cause the program to crash more
often or to run incorrectly. You could even end up dammaging the contents
of your world by editing builds from a corrupted cache that AW doesn't
realize has been corrupted.
>
> If you want to backup your cache, it is always best to backup the whole
thing. Perhaps some day this will change, but as far as I know it was
designed this way and is likely to stay this way. A zipped copy of your
cache folder makes a good backup. Be sure to close Active Worlds before
backing up your cache, and before restoring your cache from the backup.
>
> TechnoZeus
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa405b4 at server1.Activeworlds.com...
report to
directx
I
done
to
control of
the
of
NOT
I
still
(that
no
will
a
does
you
instead
d/l
a
lucky
everyone
fix
>
>
|
Nov 1, 2003, 10:52pm
What I did was backed up all cache files for my world, from the aw cache. I
did it after I cleanly d/l everything with no crashing. Then I used the
backups only after I crashed, in which I deleted the newly crashed cache and
replaced with my clean backed up cache. Thus avoiding red/l everything.
Seems to have worked fine.
And yes, I'm talking client side not server side. I'm hosted and have no
control over the server in that respect, but my host does back up his end on
a regular basis. My discussion here is regarding my client cache in my
computer and how I'm dealing with crashes for now, and my *comments about
float* LOL. Thank you all for your insight and input!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa461ed$1 at server1.Activeworlds.com...
> Those folders are for ActiveWorlds to be able to find what it needs, and
to keep parts of the cache from overwriting each other. There is too much
interdependancy between components to consider them separate.
>
> As for dammaging your world by running your browser with a corrupted
cache, it shouldn't happen as long as you don't try to edit any builds. If
you try to build while running the browser with a corrupted cache, you run
the risk of corrupting the world's contents, since what you build is saved
to the world database.
>
> TechnoZeus
>
> "sw comit" <swcomit at swcity.net> wrote in message
news:3fa4603d at server1.Activeworlds.com...
you
the
world).
this
As
the
and
cache
more
contents
whole
which
rename it
here],
backup
files
thereafter.
and
which
and
tell
automatic
two
(none
should
course
items
zone
and
Nor
have
why
if
WHAT
dialup?!
minimum
d/l of
your
you
>
>
|
Nov 2, 2003, 6:40am
GZ's are generally *busy* because they are the showcase area of one's world.
If GZ isn't interesting people tend not to stay long. On the other hand, if
it's too busy and hard on d/l then people tend not to stay long either LOL.
Catch 22 eh?
LNH
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3fa4c277$1 at server1.Activeworlds.com...
> It's not from Alphaworld :P
>
> "sw comit" <swcomit at swcity.net> wrote in message
> news:3fa45e3b$1 at server1.Activeworlds.com...
>
>
|
Nov 3, 2003, 2:55pm
Thank you Paul, I have *discovered* this idea and am doing it now ... it
does help alot! Along with turning my vis down to 60 on enter to any world.
I do backup now any time I make many changes in a day to my world. Other
worlds I don't bother to backup as I have no control over changes made
there. It is sad for me tho because I just don't get out (of my world) much
due to intense d/l. As to 3.4 being buggy ... it has been for me. I'm
following directions from aw support now to send them my debug logs &
directx reports.
LNH
[View Quote]"paul" <mpbarrow at NOSPAMyahoo.com> wrote in message
news:3fa6851f$1 at server1.Activeworlds.com...
> If you are crashing a lot in your world you can try this to maybe help
> restrict reloading.
> (1) reload everything in your world.
> (2) copy your world cache folder to another drive or backup folder
> Then if you crash delete your world cache folder and copy the good
> folder from the back up back into the AW cache. Then you won't have to
> reload unless the back up is older than the 10080 (1 week). if you don't
> make many changes to your OP (new models or textures) then you could set
> your world refresh to say 30080 instead of 10080 (approx 3 weeks) and the
> backup wold be good a little longer.
>
> Also try not to teleport in and out of your world or other worlds until
the
> downloads are done and that may help reduce some crashes but not all.
> 3.4 is just too buggy and does crash a lot for no reason (related to
> anything in the OP, models, textures, etc. unless maybe it's odd sized
> textures).
>
> Paul
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3fa24646 at server1.Activeworlds.com...
> at
bug
> have
or
> day.
is
least.
> set
> <SNIP>
>
>
|
|