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Can we skate? (Community)
Can we skate? // Community
Oct 10, 2003, 4:43am
I just created an Ice Skating pond in my Winter Wonderland area ... is there
any way to have folks *slide in a figure 8 pattern* when on the ice (without
a bot I mean)? Info is appreciated!!!
Lady NightHawk
Aeon world
Oct 10, 2003, 11:48am
Probably the only way to do this is by using bump warps
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f865503 at server1.Activeworlds.com...
> I just created an Ice Skating pond in my Winter Wonderland area ... is
there
> any way to have folks *slide in a figure 8 pattern* when on the ice
(without
> a bot I mean)? Info is appreciated!!!
>
> Lady NightHawk
> Aeon world
>
>
>
|
Oct 10, 2003, 4:13pm
How would that be done? The ice pond is small but square in shape so I could
do bumps on all four sides of it, or each of the panels used for ice could
be a warp but what would be the actions? Thanks in advance...
LNH
[View Quote]"lord fett" <lordfett at vectracon.com> wrote in message
news:3f86b8b4 at server1.Activeworlds.com...
> Probably the only way to do this is by using bump warps
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f865503 at server1.Activeworlds.com...
> there
> (without
>
>
|
Oct 10, 2003, 5:09pm
Ok make a figure 8 patetrn with pp01.rwx then stand at each of them, and
click world features set to my location for gz area, copy those corods, and
make a bump to that fro mthe one behind it, and just do that makign them
visible no, and solid no
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f86f6c7 at server1.Activeworlds.com...
> How would that be done? The ice pond is small but square in shape so I
could
> do bumps on all four sides of it, or each of the panels used for ice could
> be a warp but what would be the actions? Thanks in advance...
>
> LNH
>
>
>
> "lord fett" <lordfett at vectracon.com> wrote in message
> news:3f86b8b4 at server1.Activeworlds.com...
>
>
|
Oct 10, 2003, 5:58pm
Oh dear, LOL, sounds complicated for this newbie! But I'll give it a try!
Thanks CP!
LNH
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f8703e3 at server1.Activeworlds.com...
> Ok make a figure 8 patetrn with pp01.rwx then stand at each of them, and
> click world features set to my location for gz area, copy those corods,
and
> make a bump to that fro mthe one behind it, and just do that makign them
> visible no, and solid no
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f86f6c7 at server1.Activeworlds.com...
> could
could
is
>
>
|
Oct 10, 2003, 6:09pm
OK mass confusion here LOL (as I suspected). I have a small pond of only 9
panels (pp00 kind). Now, I do have a middle one and if I'm facing the back
of the pond (standing at the front steps) I number them from...
1 2 3
4 5 6
7 8 9
I have ALT text in each one, #5 is the middle one. I assume that would be
the center of the crazy-8 pattern.
As far as changing world coords, I gather I could just mark the middle of
each panel as I stand on it, as a teleport, then right click in teleports to
get the coords ... saves me from changing GZ some 10x LOL.
So back to the pond. Is there no way to do an action that will cause the
"skater" to do a looped crazy-8 patterned slide by bumping into (rather
onto) panel #5? Or do I have to set each panel as a bump to the next? I'm
thinking that just going from one panel to the next will look rather *jerky*
won't it? Gonna be tricky to figure out which is the trigger panel and which
one leads to the next no?
LOL ... claims *newbie status* ... thanks again!
LNH
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f8703e3 at server1.Activeworlds.com...
> Ok make a figure 8 patetrn with pp01.rwx then stand at each of them, and
> click world features set to my location for gz area, copy those corods,
and
> make a bump to that fro mthe one behind it, and just do that makign them
> visible no, and solid no
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f86f6c7 at server1.Activeworlds.com...
> could
could
is
>
>
|
Oct 10, 2003, 6:22pm
Warps would make the standard *teleport nose* too, not sure I want that in a
skating pond LOL. I'm sure there must be a way to move smoothly from one
panel to another ... quietly? More help please!?
LNH
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f87120c at server1.Activeworlds.com...
> OK mass confusion here LOL (as I suspected). I have a small pond of only 9
> panels (pp00 kind). Now, I do have a middle one and if I'm facing the back
> of the pond (standing at the front steps) I number them from...
>
> 1 2 3
> 4 5 6
> 7 8 9
>
> I have ALT text in each one, #5 is the middle one. I assume that would be
> the center of the crazy-8 pattern.
>
> As far as changing world coords, I gather I could just mark the middle of
> each panel as I stand on it, as a teleport, then right click in teleports
to
> get the coords ... saves me from changing GZ some 10x LOL.
>
> So back to the pond. Is there no way to do an action that will cause the
> "skater" to do a looped crazy-8 patterned slide by bumping into (rather
> onto) panel #5? Or do I have to set each panel as a bump to the next? I'm
> thinking that just going from one panel to the next will look rather
*jerky*
> won't it? Gonna be tricky to figure out which is the trigger panel and
which
> one leads to the next no?
>
> LOL ... claims *newbie status* ... thanks again!
>
> LNH
>
>
> "crazy pills" <chris101d at comcast.net> wrote in message
> news:3f8703e3 at server1.Activeworlds.com...
> and
> could
....
> is
ice
>
>
|
Oct 11, 2003, 6:38am
Use PP17 instead of PP01... PP17 are "bumpable" from only one direction.
Otherwise... what Crazy Pills said is about right. Although... I tend
to get my exact location by using the "Teleport/Remember" function... then
when you click on that in your teleport list you can copy out the co-ords
into your bump warp.
Regards, Justin
PS: I always thought the standard "whoosh" warp noise would be ideal for
ice skating?
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f8714f5 at server1.Activeworlds.com...
> Warps would make the standard *teleport nose* too, not sure I want that in
a
> skating pond LOL. I'm sure there must be a way to move smoothly from one
> panel to another ... quietly? More help please!?
>
> LNH
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f87120c at server1.Activeworlds.com...
9
back
be
of
teleports
> to
I'm
> *jerky*
> which
and
corods,
them
I
> ...
> ice
>
>
|
Oct 11, 2003, 2:46pm
I've changed my *standard whoosh teleport noise*, my is a *star trek kinda
whoosh noise* LOL. Wouldn't sound good on a skating rink! Thanks for your
input.
LNH
[View Quote]"just in" <anon at no.spam.com> wrote in message
news:3f87c17f at server1.Activeworlds.com...
> Use PP17 instead of PP01... PP17 are "bumpable" from only one direction.
>
> Otherwise... what Crazy Pills said is about right. Although... I tend
> to get my exact location by using the "Teleport/Remember" function...
then
> when you click on that in your teleport list you can copy out the co-ords
> into your bump warp.
>
> Regards, Justin
>
> PS: I always thought the standard "whoosh" warp noise would be ideal for
> ice skating?
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
> news:3f8714f5 at server1.Activeworlds.com...
in
> a
only
> 9
> back
> be
> of
> teleports
the
(rather
> I'm
> and
> corods,
> them
so
> I
ice
area
the
>
>
|
Oct 11, 2003, 5:29pm
I will have new skating sequences shortly. They have been on the list to do for
sometime. I will include a few of the classic skating moves :) I just need to
get done with a few others first...
InSaNiTy
www.heartfall.com
www.ObectYard.com
[View Quote]
> I just created an Ice Skating pond in my Winter Wonderland area ... is there
> any way to have folks *slide in a figure 8 pattern* when on the ice (without
> a bot I mean)? Info is appreciated!!!
>
> Lady NightHawk
> Aeon world
Oct 11, 2003, 5:33pm
Kewl! LOL, will they be ready before XMAS is da question LOL ... hugzzz
LNH
[View Quote]"insanity" <nospam at privacy.com> wrote in message
news:3F885701.A00454AD at privacy.com...
> I will have new skating sequences shortly. They have been on the list to
do for
> sometime. I will include a few of the classic skating moves :) I just need
to
> get done with a few others first...
>
> InSaNiTy
> www.heartfall.com
> www.ObectYard.com
>
>
> lady nighthawk wrote:
>
there
(without
>
|
Oct 31, 2003, 3:01am
I have suggested a command for exactly this purpose... to allow momentum to be added to an avatar's movement without forcing a specific destination location or producing a warp or teleport sound... but unfortunately, I think the suggestion and most of those I made with it went pretty much unnoticed.
TechnoZeus
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message news:3f8833d4 at server1.Activeworlds.com...
> I've changed my *standard whoosh teleport noise*, my is a *star trek kinda
> whoosh noise* LOL. Wouldn't sound good on a skating rink! Thanks for your
> input.
>
> LNH
>
>
>
> "just in" <anon at no.spam.com> wrote in message
> news:3f87c17f at server1.Activeworlds.com...
> then
> in
> only
> the
> (rather
> so
> ice
> area
> the
>
>
|
Oct 31, 2003, 8:25am
Please do restart for me TZ ... I'd like to give it a shot! Thanks...
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa1fabf$1 at server1.Activeworlds.com...
> I have suggested a command for exactly this purpose... to allow momentum
to be added to an avatar's movement without forcing a specific destination
location or producing a warp or teleport sound... but unfortunately, I think
the suggestion and most of those I made with it went pretty much unnoticed.
>
> TechnoZeus
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3f8833d4 at server1.Activeworlds.com...
kinda
your
direction.
tend
co-ords
for
that
one
of
the
would
middle
cause
next?
rather
and
them,
makign
shape
for
on
>
>
|
Nov 1, 2003, 3:24pm
Sure, I could do that. I'll look up some of the old suggestions I've made that haven't been used yet, and re-post a few of them to the Wishlist newsgroup if I think they would still work well as additions or enhancements to the current version of Active Worlds, since it seems all old wishes have been deleted.
It will take me a while to find them, and decide which ones are still important, but in the mean time, here is a quote from one of them...
Accelerate command.
Example: bump Accelerate +2S -1E
This command would have an effect similar to "walking" or "flying" in which a small acceleration would be added to your movement with no associated sound effects. Mainly useful with the adone speudotrigger or any type of timer to produce effects such as a wind tunnel with a strong updraft, or with the bump trigger for situations where you may be in contact with an object for an extended period of time, like conveyor belts, escalators, or water that carries you downstream. In this example, the avatar would be accellerated in a South by SouthEast direction.
TechnoZeus
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message news:3fa24691 at server1.Activeworlds.com...
> Please do restart for me TZ ... I'd like to give it a shot! Thanks...
>
> LNH
>
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3fa1fabf$1 at server1.Activeworlds.com...
> to be added to an avatar's movement without forcing a specific destination
> location or producing a warp or teleport sound... but unfortunately, I think
> the suggestion and most of those I made with it went pretty much unnoticed.
> news:3f8833d4 at server1.Activeworlds.com...
> kinda
> your
> direction.
> tend
> co-ords
> for
> that
> one
> of
> the
> would
> middle
> cause
> next?
> rather
> and
> them,
> makign
> shape
> for
> on
>
>
|
Nov 1, 2003, 3:47pm
Thanks! I did get a skating pond done in aw using previously suggested moved
but they sorta look jerky to me LOL. Smooth would be nice! Hugzzz
LNH (Aeon world)
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa3fa6b at server1.Activeworlds.com...
> Sure, I could do that. I'll look up some of the old suggestions I've made
that haven't been used yet, and re-post a few of them to the Wishlist
newsgroup if I think they would still work well as additions or enhancements
to the current version of Active Worlds, since it seems all old wishes have
been deleted.
>
> It will take me a while to find them, and decide which ones are still
important, but in the mean time, here is a quote from one of them...
>
> Accelerate command.
> Example: bump Accelerate +2S -1E
> This command would have an effect similar to "walking" or "flying" in
which a small acceleration would be added to your movement with no
associated sound effects. Mainly useful with the adone speudotrigger or any
type of timer to produce effects such as a wind tunnel with a strong
updraft, or with the bump trigger for situations where you may be in contact
with an object for an extended period of time, like conveyor belts,
escalators, or water that carries you downstream. In this example, the
avatar would be accellerated in a South by SouthEast direction.
>
> TechnoZeus
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa24691 at server1.Activeworlds.com...
momentum
destination
think
unnoticed.
I
function...
ideal
want
from
pond
facing
from...
that
the
in
into
the
panel
of
those
in
used
advance...
message
Wonderland
when
>
>
|
Nov 1, 2003, 4:47pm
OK, so as I said previously ... I've used a bump warp from one panel
(actually mine are manholes LOL) to the next to have the *look* of skating
in a figure 8 pattern. The manholes are laid down in a figure 8 pattern on
the ice and when you bump on it takes you to the next and the next and so
on. However, as I said, this looks rather jerky. The manholes are relatively
close together, maybe spaced about two manholes distant from one another.
What I did notice is that aw (alphaworld) and maybe aw in general does not
like bumpable items that are too close to each other, if they are you are
suddenly stopped and would have to move the conflicting panels. I'm assuming
alphaworld is still 3.3 as I don't see underground water or skybox or any of
the kewl 3.4 features?
At any rate, the *skate* works but again is rather jerky! If someone could
help me smooth that out I'd appreciate it! My rink is at aw 13446.52S
13283.58E 1.16a 90 and I have an *ice pond* in my world at aeon 12.79N
14.22E 0.01a 224 . I have a couple of avatar objects sliding back and forth
here but no *skating* of your avs as yet. Also in my world's ice pond, be
forwarded that there are two songs they will auto d/l as soon as you bump
the panels which are located at each of the stairs ... meaning, if you don't
want to d/l em don't walk down either set of steps! You may actually auto
d/l them but if you avoid the steps you won't have to play them LOL.
If you come to Aeon, be prepared for heavy d/l ... you might want to set
your vis to 60 on enter!
Thanks for your help everyone!!!
LNH
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa3fa6b at server1.Activeworlds.com...
> Sure, I could do that. I'll look up some of the old suggestions I've made
that haven't been used yet, and re-post a few of them to the Wishlist
newsgroup if I think they would still work well as additions or enhancements
to the current version of Active Worlds, since it seems all old wishes have
been deleted.
>
> It will take me a while to find them, and decide which ones are still
important, but in the mean time, here is a quote from one of them...
>
> Accelerate command.
> Example: bump Accelerate +2S -1E
> This command would have an effect similar to "walking" or "flying" in
which a small acceleration would be added to your movement with no
associated sound effects. Mainly useful with the adone speudotrigger or any
type of timer to produce effects such as a wind tunnel with a strong
updraft, or with the bump trigger for situations where you may be in contact
with an object for an extended period of time, like conveyor belts,
escalators, or water that carries you downstream. In this example, the
avatar would be accellerated in a South by SouthEast direction.
>
> TechnoZeus
>
>
>
> "lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message
news:3fa24691 at server1.Activeworlds.com...
momentum
destination
think
unnoticed.
I
function...
ideal
want
from
pond
facing
from...
that
the
in
into
the
panel
of
those
in
used
advance...
message
Wonderland
when
>
>
|
Nov 1, 2003, 5:05pm
Nope. Alpha World (AW) is running on a version 3.4 world server.
TZ
[View Quote]"lady nighthawk" <dmurtagh27 at hotmail.com> wrote in message news:3fa40dcb at server1.Activeworlds.com...
> OK, so as I said previously ... I've used a bump warp from one panel
> (actually mine are manholes LOL) to the next to have the *look* of skating
> in a figure 8 pattern. The manholes are laid down in a figure 8 pattern on
> the ice and when you bump on it takes you to the next and the next and so
> on. However, as I said, this looks rather jerky. The manholes are relatively
> close together, maybe spaced about two manholes distant from one another.
> What I did notice is that aw (alphaworld) and maybe aw in general does not
> like bumpable items that are too close to each other, if they are you are
> suddenly stopped and would have to move the conflicting panels. I'm assuming
> alphaworld is still 3.3 as I don't see underground water or skybox or any of
> the kewl 3.4 features?
>
> At any rate, the *skate* works but again is rather jerky! If someone could
> help me smooth that out I'd appreciate it! My rink is at aw 13446.52S
> 13283.58E 1.16a 90 and I have an *ice pond* in my world at aeon 12.79N
> 14.22E 0.01a 224 . I have a couple of avatar objects sliding back and forth
> here but no *skating* of your avs as yet. Also in my world's ice pond, be
> forwarded that there are two songs they will auto d/l as soon as you bump
> the panels which are located at each of the stairs ... meaning, if you don't
> want to d/l em don't walk down either set of steps! You may actually auto
> d/l them but if you avoid the steps you won't have to play them LOL.
>
> If you come to Aeon, be prepared for heavy d/l ... you might want to set
> your vis to 60 on enter!
>
> Thanks for your help everyone!!!
>
> LNH
>
>
>
>
> "technozeus" <TechnoZeus at usa.net> wrote in message
> news:3fa3fa6b at server1.Activeworlds.com...
> that haven't been used yet, and re-post a few of them to the Wishlist
> newsgroup if I think they would still work well as additions or enhancements
> to the current version of Active Worlds, since it seems all old wishes have
> been deleted.
> important, but in the mean time, here is a quote from one of them...
> which a small acceleration would be added to your movement with no
> associated sound effects. Mainly useful with the adone speudotrigger or any
> type of timer to produce effects such as a wind tunnel with a strong
> updraft, or with the bump trigger for situations where you may be in contact
> with an object for an extended period of time, like conveyor belts,
> escalators, or water that carries you downstream. In this example, the
> avatar would be accellerated in a South by SouthEast direction.
> news:3fa24691 at server1.Activeworlds.com...
> momentum
> destination
> think
> unnoticed.
> I
> function...
> ideal
> want
> from
> pond
> facing
> from...
> that
> the
> in
> into
> the
> panel
> of
> those
> in
> used
> advance...
> message
> Wonderland
> when
>
>
|
Nov 1, 2003, 5:15pm
If you don't snip those buggers soon im going to snip you...
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3fa4121f at server1.Activeworlds.com...
> Nope. Alpha World (AW) is running on a version 3.4 world server.
>
> TZ
|
Nov 1, 2003, 6:20pm
Sorry.. forgot about the automatic inclusion of quoted text.
TZ
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message news:3fa41479 at server1.Activeworlds.com...
> If you don't snip those buggers soon im going to snip you...
>
> - Mark
>
*snip*
|
Nov 1, 2003, 9:26pm
Ditto!
LNH
*snip*
|