Can we skate? (Community)

Can we skate? // Community

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lady nighthawk

Oct 10, 2003, 4:43am
I just created an Ice Skating pond in my Winter Wonderland area ... is there
any way to have folks *slide in a figure 8 pattern* when on the ice (without
a bot I mean)? Info is appreciated!!!

Lady NightHawk
Aeon world

lord fett

Oct 10, 2003, 11:48am
Probably the only way to do this is by using bump warps

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lady nighthawk

Oct 10, 2003, 4:13pm
How would that be done? The ice pond is small but square in shape so I could
do bumps on all four sides of it, or each of the panels used for ice could
be a warp but what would be the actions? Thanks in advance...

LNH



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crazy pills

Oct 10, 2003, 5:09pm
Ok make a figure 8 patetrn with pp01.rwx then stand at each of them, and
click world features set to my location for gz area, copy those corods, and
make a bump to that fro mthe one behind it, and just do that makign them
visible no, and solid no

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lady nighthawk

Oct 10, 2003, 5:58pm
Oh dear, LOL, sounds complicated for this newbie! But I'll give it a try!
Thanks CP!

LNH


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lady nighthawk

Oct 10, 2003, 6:09pm
OK mass confusion here LOL (as I suspected). I have a small pond of only 9
panels (pp00 kind). Now, I do have a middle one and if I'm facing the back
of the pond (standing at the front steps) I number them from...

1 2 3
4 5 6
7 8 9

I have ALT text in each one, #5 is the middle one. I assume that would be
the center of the crazy-8 pattern.

As far as changing world coords, I gather I could just mark the middle of
each panel as I stand on it, as a teleport, then right click in teleports to
get the coords ... saves me from changing GZ some 10x LOL.

So back to the pond. Is there no way to do an action that will cause the
"skater" to do a looped crazy-8 patterned slide by bumping into (rather
onto) panel #5? Or do I have to set each panel as a bump to the next? I'm
thinking that just going from one panel to the next will look rather *jerky*
won't it? Gonna be tricky to figure out which is the trigger panel and which
one leads to the next no?

LOL ... claims *newbie status* ... thanks again!

LNH


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lady nighthawk

Oct 10, 2003, 6:22pm
Warps would make the standard *teleport nose* too, not sure I want that in a
skating pond LOL. I'm sure there must be a way to move smoothly from one
panel to another ... quietly? More help please!?

LNH



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just in

Oct 11, 2003, 6:38am
Use PP17 instead of PP01... PP17 are "bumpable" from only one direction.

Otherwise... what Crazy Pills said is about right. Although... I tend
to get my exact location by using the "Teleport/Remember" function... then
when you click on that in your teleport list you can copy out the co-ords
into your bump warp.

Regards, Justin

PS: I always thought the standard "whoosh" warp noise would be ideal for
ice skating?


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lady nighthawk

Oct 11, 2003, 2:46pm
I've changed my *standard whoosh teleport noise*, my is a *star trek kinda
whoosh noise* LOL. Wouldn't sound good on a skating rink! Thanks for your
input.

LNH



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insanity

Oct 11, 2003, 5:29pm
I will have new skating sequences shortly. They have been on the list to do for
sometime. I will include a few of the classic skating moves :) I just need to
get done with a few others first...

InSaNiTy
www.heartfall.com
www.ObectYard.com


[View Quote] > I just created an Ice Skating pond in my Winter Wonderland area ... is there
> any way to have folks *slide in a figure 8 pattern* when on the ice (without
> a bot I mean)? Info is appreciated!!!
>
> Lady NightHawk
> Aeon world

lady nighthawk

Oct 11, 2003, 5:33pm
Kewl! LOL, will they be ready before XMAS is da question LOL ... hugzzz

LNH



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technozeus

Oct 31, 2003, 3:01am
I have suggested a command for exactly this purpose... to allow momentum to be added to an avatar's movement without forcing a specific destination location or producing a warp or teleport sound... but unfortunately, I think the suggestion and most of those I made with it went pretty much unnoticed.

TechnoZeus

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lady nighthawk

Oct 31, 2003, 8:25am
Please do restart for me TZ ... I'd like to give it a shot! Thanks...

LNH



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technozeus

Nov 1, 2003, 3:24pm
Sure, I could do that. I'll look up some of the old suggestions I've made that haven't been used yet, and re-post a few of them to the Wishlist newsgroup if I think they would still work well as additions or enhancements to the current version of Active Worlds, since it seems all old wishes have been deleted.

It will take me a while to find them, and decide which ones are still important, but in the mean time, here is a quote from one of them...

Accelerate command.
Example: bump Accelerate +2S -1E
This command would have an effect similar to "walking" or "flying" in which a small acceleration would be added to your movement with no associated sound effects. Mainly useful with the adone speudotrigger or any type of timer to produce effects such as a wind tunnel with a strong updraft, or with the bump trigger for situations where you may be in contact with an object for an extended period of time, like conveyor belts, escalators, or water that carries you downstream. In this example, the avatar would be accellerated in a South by SouthEast direction.

TechnoZeus



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lady nighthawk

Nov 1, 2003, 3:47pm
Thanks! I did get a skating pond done in aw using previously suggested moved
but they sorta look jerky to me LOL. Smooth would be nice! Hugzzz

LNH (Aeon world)



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lady nighthawk

Nov 1, 2003, 4:47pm
OK, so as I said previously ... I've used a bump warp from one panel
(actually mine are manholes LOL) to the next to have the *look* of skating
in a figure 8 pattern. The manholes are laid down in a figure 8 pattern on
the ice and when you bump on it takes you to the next and the next and so
on. However, as I said, this looks rather jerky. The manholes are relatively
close together, maybe spaced about two manholes distant from one another.
What I did notice is that aw (alphaworld) and maybe aw in general does not
like bumpable items that are too close to each other, if they are you are
suddenly stopped and would have to move the conflicting panels. I'm assuming
alphaworld is still 3.3 as I don't see underground water or skybox or any of
the kewl 3.4 features?

At any rate, the *skate* works but again is rather jerky! If someone could
help me smooth that out I'd appreciate it! My rink is at aw 13446.52S
13283.58E 1.16a 90 and I have an *ice pond* in my world at aeon 12.79N
14.22E 0.01a 224 . I have a couple of avatar objects sliding back and forth
here but no *skating* of your avs as yet. Also in my world's ice pond, be
forwarded that there are two songs they will auto d/l as soon as you bump
the panels which are located at each of the stairs ... meaning, if you don't
want to d/l em don't walk down either set of steps! You may actually auto
d/l them but if you avoid the steps you won't have to play them LOL.

If you come to Aeon, be prepared for heavy d/l ... you might want to set
your vis to 60 on enter!

Thanks for your help everyone!!!

LNH




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technozeus

Nov 1, 2003, 5:05pm
Nope. Alpha World (AW) is running on a version 3.4 world server.

TZ

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strike rapier

Nov 1, 2003, 5:15pm
If you don't snip those buggers soon im going to snip you...

- Mark

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technozeus

Nov 1, 2003, 6:20pm
Sorry.. forgot about the automatic inclusion of quoted text.

TZ

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lady nighthawk

Nov 1, 2003, 9:26pm
Ditto!

LNH

*snip*

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