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lady nighthawk // User Search
lady nighthawk // User SearchWorld Server request...Jun 23, 2006, 7:45pm
Yes I've tried it but the problem there is they use a bot function up. That
leaves me only two bots in world where now I have three. Besides, why can't it be a serverside function? Inquiring minds wanna know LOL. LNH [View Quote] World Server request...Jun 23, 2006, 7:47pm
Speaking of AdminBot tho, is it 4.1 compatible? Will it save particles,
movers, zones, etc? LNH [View Quote] World Server request...Jun 23, 2006, 10:44pm
That's the way it is now anyway (she sent me a propdump today so I have the
latest but had she not of I could have started with one a few days older). The server would have autosaved the dumps to my computer as it saw the new objects. If the servers did an autosave (for whichever server was running) then we'd all have the same thing because the server would see all objects and save new dumps accordingly. LNH [View Quote] World Server request...Jun 24, 2006, 12:43pm
Well I was saying even if my backup server runs on older dumps that would be
better than no server, no worlds, at all! We interchange dumps anyway, as a safeguard, and all world owners should do that for safekeeping. But if the world server on her end backs up daily then even if it does go offline she's got the most recent propdumps (within 24 hours say). Then my server kicks in cause hers went off for whatever reason, so I'm on older dumps ... better that than no worlds at all. My two main ideas are that 1) the server backs up dumps automatically, say every 24 hours ... I don't get why the manual backup when it could be done automatically at set intervals. I personally make so many changes in a day that I'd want mine backing up every 24 hours (at least during this *new 4.1 learning curve*; and 2) have a backup server start when your primary goes down. I can't see why servers can't be webbased or accessed via the web, there's no reason why I shouldn't be able to get online, pick a server location and have autodumps occur ... heck I have this ability on my own domain space where I host my OP. I just can't use it because aw's server isn't capable. Those of us that have our own worlds have a host and most have MySQL & PHP abilities as part of their packages. Heck we had this ability in 2d chats where we'd have access to our servers from our webhost. We had start/stop buttons on the PHP pages and could fire up a server if it went down, etc. No autobackups, but that would be doable too. I'm pretty sure the uni server is set up to at least be started via web (MySQL or PHP or however) so why not world servers? The uni server is in one place isn't it? But I know that more than one person can and has stopped/started it. They have the technology :o} LNH Same Avatars For All WorldsAug 5, 2006, 4:09pm
From what I understand PAVs will be something you pay to be allowed to use.
You could use your own (it would get u/l to uni server) but you can only use one, low-poly preferred I'm sure (something along the filesize and vert/poly of regular aw avs). You will have to keep your PAV g-rated because it will be allowed in any world that allows PAVs which means any rating of world that allows it. If I'm wrong I'm sure someone will correct me LOL LNH [View Quote] 490 build issues...Jun 11, 2003, 9:14am
I'm having a "blurring" problem in build 490 (beta 3.4 browser). At my
alphaworld lot, my grass looks blurred now, but didn't in previous builds of which I've used 483, 485, 486 & 487. In previous builds it looked somewhat sparkly, as did all the trees, etc. Now all are rather blurred and not nearly as nice looking as before. Also in 490, all wall pix and signs have horizontal, vertical or diagonal lines in them. You have to get right up close to them for this effect to fade. I did not have this problem in previous betas I've tested either. Sorry to post this here, I tried to post to beta list but was denied access. If someone would forward there I would appreciate it. My alphaworld build is at 599s 396e facing NW. that whole side of Lady NightHawk Ln has been built on. The front area has a sign on the corner, follow LNH Ln down (NorthWest) to get to a building I'm working on, inside that building is the wall pix where you will see the effect I'm talking about ... again I'm on build 490. Thanks for reading... Lady NightHawk 490 build issues...Jun 11, 2003, 9:18am
Sorry for the dual post, I was getting errors saying I wasn't allow to post
or somesuch. LNH [View Quote] 490 build issues...Jun 11, 2003, 9:15am
I'm having a "blurring" problem in build 490 (beta 3.4 browser). At my
alphaworld lot, my grass looks blurred now, but didn't in previous builds of which I've used 483, 485, 486 & 487. In previous builds it looked somewhat sparkly, as did all the trees, etc. Now all are rather blurred and not nearly as nice looking as before. Also in 490, all wall pix and signs have horizontal, vertical or diagonal lines in them. You have to get right up close to them for this effect to fade. I did not have this problem in previous betas I've tested either. Sorry to post this here, I tried to post to beta list but was denied access. If someone would forward there I would appreciate it. My alphaworld build is at 599s 396e facing NW. that whole side of Lady NightHawk Ln has been built on. The front area has a sign on the corner, follow LNH Ln down (NorthWest) to get to a building I'm working on, inside that building is the wall pix where you will see the effect I'm talking about ... again I'm on build 490. Thanks for reading... Lady NightHawk Odd ng occurances...Jun 11, 2003, 9:21am
I'm getting an error message when I send posts to any topic of this ng,
saying I'm not authorized to post in beta or somesuch. When I come back to any topic, I see my message even though the error said the post wasn't sent. Do I have something set wrong in the ng? Lady NightHawk Odd ng occurances...Jun 11, 2003, 9:22am
Here's the Outlook Express error I'm getting for every post, no matter where
in the ng I'm posting to... Outlook Express could not post your message. Subject 'Weird stuff in 490', Account: 'news.activeworlds.com', Server: 'news.activeworlds.com', Protocol: NNTP, Server Response: '440 you do not have posting access to {beta}', Port: 119, Secure(SSL): No, Server Error: 440, Error Number: 0x800CCCA9 LNH [View Quote] Odd ng occurances...Jun 11, 2003, 10:09pm
This indeed was the problem. My other posts were going through, but then OE
was trying to send the beta one that was sitting in the outbox. Every time it sent to the groups I could access, it would try to send the beta post too. I've deleted that post from my outgoing and all is fine now. Thank you all so much for your input! LNH [View Quote] Is AW down?Jun 24, 2003, 1:37am
My world saying "waiting for server" and has for awhile now. My bots are not
with me as they normally are in my world. When I click the Worlds and Contacts tabs ... nothing shows on either. Is AW down? LNH Goodbye AWAug 5, 2003, 3:41am
Innie I hope you do not leave. It's hard to cope with situations like this
.... especially copyright stuff ... but you are a great gal and well, perhaps if you just give it time? Take a breather? Come back tho, cause some of us would miss you! Hugzzz Lady NightHawk [View Quote] Well isn't this ducky...Aug 11, 2003, 10:46am
I got ejected from awgate for giving putting out the aw program URL lol ...
Lady NightHawk: http://objects.activeworlds.com/downloads/awb34.exe [Customs Aide]: You have been ejected for unacceptable language Immigration Officer: You have been ejected from awgate Immigration Officer: You have been ejected from awgate Immigration Officer: You have been ejected from awgate Gotta love it!? LNH To All Things... An EndingAug 16, 2003, 9:43am
Where are these "modeling classes" ... I've been trying to find a mentor I
can torment .... errrrr, learn from .... I would love to learn modeling and make my own avs. Can anyone point me to these "classes" or anyone want a student? LNH [View Quote] Macintosh & AW?Oct 1, 2003, 3:49pm
I have a couple of friends who own macs, they are interested in checking out
aw but we know there is no mac client for that. We also know of the peacekeeper machelp page (which according to them is somewhat outdated for Jan 2002). My question is, are there ANY mac users in these ngs that are using aw? Or are mac people in aw just a myth? I would appreciate hearing from ya if you are out there! Thanks... Lady NightHawk Free "Framed" Signs & Sign / Picture BoxesOct 8, 2003, 1:03am
I'm learning the art of raw RWX editing LOL. I loaded up a megapath
sign3.rwx in editpad, and with alot of help from Starheart, made *new* signs (more compressed) and picture boxes. I have one sign (for text), one sign (for pix), one six-sided box (for text) and one six-sided box for pix. I'd be happy to give these away if anyone would like them! You can come to my world (coords below) and click the *email me* sign to request them... I've also submitted them (and four cob chairs, which Count Dracula converted to rwx) to Freebies world if you'd like to see them there ... or come to my world Aeon to this location ( 8.71N 16.35W 0.02a 82 ) and have a look! You many not like my choice of texture and mask but being made from free objects, well you *fix em* to your liking! Be aware these are "framed" objects, not just flat boxes or signs. I'd like to thank Starheart for taking time to *mentor* me, your help is very much appreciated!!! I'm sure there will be criticisms LOL, but hey ... I had to start somewhere right? Hugzzz... Lady NightHawk Aeon world Can we skate?Oct 10, 2003, 4:43am
I just created an Ice Skating pond in my Winter Wonderland area ... is there
any way to have folks *slide in a figure 8 pattern* when on the ice (without a bot I mean)? Info is appreciated!!! Lady NightHawk Aeon world Can we skate?Oct 10, 2003, 4:13pm
How would that be done? The ice pond is small but square in shape so I could
do bumps on all four sides of it, or each of the panels used for ice could be a warp but what would be the actions? Thanks in advance... LNH [View Quote] Can we skate?Oct 10, 2003, 5:58pm
Oh dear, LOL, sounds complicated for this newbie! But I'll give it a try!
Thanks CP! LNH [View Quote] Can we skate?Oct 10, 2003, 6:09pm
OK mass confusion here LOL (as I suspected). I have a small pond of only 9
panels (pp00 kind). Now, I do have a middle one and if I'm facing the back of the pond (standing at the front steps) I number them from... 1 2 3 4 5 6 7 8 9 I have ALT text in each one, #5 is the middle one. I assume that would be the center of the crazy-8 pattern. As far as changing world coords, I gather I could just mark the middle of each panel as I stand on it, as a teleport, then right click in teleports to get the coords ... saves me from changing GZ some 10x LOL. So back to the pond. Is there no way to do an action that will cause the "skater" to do a looped crazy-8 patterned slide by bumping into (rather onto) panel #5? Or do I have to set each panel as a bump to the next? I'm thinking that just going from one panel to the next will look rather *jerky* won't it? Gonna be tricky to figure out which is the trigger panel and which one leads to the next no? LOL ... claims *newbie status* ... thanks again! LNH [View Quote] Can we skate?Oct 10, 2003, 6:22pm
Warps would make the standard *teleport nose* too, not sure I want that in a
skating pond LOL. I'm sure there must be a way to move smoothly from one panel to another ... quietly? More help please!? LNH [View Quote] Can we skate?Oct 11, 2003, 2:46pm
I've changed my *standard whoosh teleport noise*, my is a *star trek kinda
whoosh noise* LOL. Wouldn't sound good on a skating rink! Thanks for your input. LNH [View Quote] Can we skate?Oct 11, 2003, 5:33pm
Can we skate?Oct 31, 2003, 8:25am
Can we skate?Nov 1, 2003, 3:47pm
Thanks! I did get a skating pond done in aw using previously suggested moved
but they sorta look jerky to me LOL. Smooth would be nice! Hugzzz LNH (Aeon world) [View Quote] Can we skate?Nov 1, 2003, 4:47pm
OK, so as I said previously ... I've used a bump warp from one panel
(actually mine are manholes LOL) to the next to have the *look* of skating in a figure 8 pattern. The manholes are laid down in a figure 8 pattern on the ice and when you bump on it takes you to the next and the next and so on. However, as I said, this looks rather jerky. The manholes are relatively close together, maybe spaced about two manholes distant from one another. What I did notice is that aw (alphaworld) and maybe aw in general does not like bumpable items that are too close to each other, if they are you are suddenly stopped and would have to move the conflicting panels. I'm assuming alphaworld is still 3.3 as I don't see underground water or skybox or any of the kewl 3.4 features? At any rate, the *skate* works but again is rather jerky! If someone could help me smooth that out I'd appreciate it! My rink is at aw 13446.52S 13283.58E 1.16a 90 and I have an *ice pond* in my world at aeon 12.79N 14.22E 0.01a 224 . I have a couple of avatar objects sliding back and forth here but no *skating* of your avs as yet. Also in my world's ice pond, be forwarded that there are two songs they will auto d/l as soon as you bump the panels which are located at each of the stairs ... meaning, if you don't want to d/l em don't walk down either set of steps! You may actually auto d/l them but if you avoid the steps you won't have to play them LOL. If you come to Aeon, be prepared for heavy d/l ... you might want to set your vis to 60 on enter! Thanks for your help everyone!!! LNH [View Quote] Something's not right!Oct 30, 2003, 9:05pm
When my aw browser crashes, and it does alot (yes, even after I completely
delete my cache, and yes I just did the recent upgrade), I should NOT have to red/l every single item in a world all over ago (unless of course I did delete my cache which is not related to a crash since the cache still exists). What the heck good is a cache if it doesn't remember items previously seen and d/l? D/Ls in my world are enormous whether at GZ or at my landing zone (that I moved from GZ due to the huge d/l). Even still it's quite a wait and no one does actually wait before leaving the landing zone to go to GZ. Nor will visitors stay long due to enormous d/ls. So what is one to do, have a naked GZ, which doesn't spark any interest in your world either? My beef is this ... for me float = 110 meters (approx). Why o why does aw have the standard set at float??? Why not have float = 30 meters if you must make float the standard??? People should have more control over WHAT they d/l in any world don't you think? Can't you make float=30 meters instead of 100 which can be enormous d/l ... especially for those on dialup?! Or perhaps make it so a user can make the choice of what is minimum d/l (in meters) from the Options menu? Something other than forcing a d/l of a min of 100 meters per world? And yes, I know that you can set (if your lucky and really fast) the vis to whatever as soon as you enter, but not everyone knows this, especially not tourists of which I get many. AW, can you fix this? LNH Something's not right!Oct 30, 2003, 11:11pm
OK to clarify ... I do know about the following settings:
Client: Options, Settings Perfomance tab, Visibility Frame rate at 30 frames per sec. and "don't let visiblity drop below" is set to 30. Server: Options, World, Features General section, "Minimum Visibility" is set to 30 also! With that in mind I wanted to try to determine what my Float equaled, I did this ... delete your cache, come into your, or any other, world and stay still (as in Don't MOVE) at GZ until you've loaded everything. Then once you've loaded everything, and still not moving, up your vis to 30 (see if you d/l more), 40 (see if you d/l more), 50 (see if you d/l more), 60 (see if you d/l more), etc, until you notice at some point you are beginning to d/l more. For me that point is 110 meters, at that point I begin to d/l more ... thus Float = 100 - 110 meters for me. Now I know you can enter a world and immediately set yer vis to 30 or 60 but you have to remember to do that ... and Float is meant for that purpose, or so I understand it ... otherwise why have a Float at all!? Perhaps, as it has been pointed out to me, AW's idea of "Float" is different from what I think it is. To AW "Float" may mean to "float between the min / max settings" or it may mean "float the d/l according to pc ability, or even connection speed". Whatever their definition, it still stands to my reason that "Float" should at least be determined by the settings you have set in your browser ... should it not? This is not the case for me anyway, and I consider it a bug! Just my thoughts! LNH [View Quote] |