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sw chris // User Search
sw chris // User Search
Nov 21, 2002, 3:30am
Plain-text only news readers... an elegant weapon from a more civilized
age. Old timer... Just disappear. Or... or something! =D
Chris
[View Quote]"bowen" <thisguyrules at 7k2.4mg.com.ANTISPAM> wrote in message
news:3ddc5f70$1 at server1.Activeworlds.com...
> So in fact you're agreeing that every element is part of plain text and
really the
> only thing that changes is that we'd need an HTML interpreter.
>
> --Bowen--
>
>
|
Nov 21, 2002, 9:31pm
You gotta download this. Cause... cause.. it's cool. Andrew Lloyd Weber
style.
Star Wars Musical - Let's Blow This Thing
Lo Res:
http://66.9.80.122:8095/ch2/21512-5600-SW_LetsBlowThisThing_On2_320_15k_Q2_4
1-24_sh5.mov 6.91MB On2 QuickTime
Hi Res:
http://66.9.80.122:8095/ch2/21512-11200-SW_LetsBlowThisThing_On2_480_60k_IMA
22_sh3.mov 21.3 MB On2 QuickTime
Yeah. Oh, um... and go to fanfilms.com! Download The Formula, which is
made by a friend of mine. :) It's an hour long, but it DOES keep you
entertained for that entire time. It's well worth the time.
Signed,
The Fanboy Within Me,
Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3ddd64b2$1 at server1.Activeworlds.com...
> Hokey religions and ancient weapons are no match for a good blaster at
your
> side, kid.
>
> ENZO
>
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
> news:3ddc6f7f at server1.Activeworlds.com...
and
>
>
|
Nov 19, 2002, 6:24pm
Well, typically speaking, there IS no majority morality. Why does morality
have to be brought into everything anyways? A simple request without
getting preachy does wonders. :) And usually you get a nice reply back,
too, explaining exactly why that word is banned or if it will be unbanned.
Chris
[View Quote]"kellee" <kellee at my.activeworlds.com> wrote in message
news:3dd9cf10 at server1.Activeworlds.com...
> The Customs Aide bot in AWNewbie is bad for business and an insult to
many,
> and i suggest that its word list be broadened to exclude the slang words
> that are not offensive to any one, save a judgemental moralist.
>
> It is wrong to impose the morals of a select few from one country on
others.
> The Customs Aide bot ejects for words that are totally acceptable in other
> cultures but the one that programmed it feels that everyone should adhere
to
> his/her's own narrow minded view.
>
> If i was a tourist I would be VERY offended if i was ejected for such a
> trivial offence as some for which it ejects, and never bother to pay for
> citizenship in a narrow minded psuedomoralistic place.
>
> As well as it is just plain wrong to inflict the views of some onto others
> that do not share them. If a moralistic value is shared by the vast
> majority, fair enough.
>
> But when only a minority have the power to dictate morality to the
many....
> that is WRONG.
>
>
|
Nov 21, 2002, 3:47am
It's typed text. Tourets is a spoken impulse. =)
Chris
[View Quote]"chazrad" <petrossadeletethis at msn.com> wrote in message
news:Xns92CCE520FAFE6petrossa at 64.94.241.201...
> how about Tourets syndrome?
>
> "brant" <awteen at shoemakervillage.org> wrote in
> news:3ddaf66e at server1.Activeworlds.com:
>
>
|
Nov 21, 2002, 11:05pm
Hey, I DID get my Spiderman DVD...
Chris
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3ddd6bd9 at server1.Activeworlds.com...
> once in a while? lol! they post about everything they do! "New object in
> The-game world!" "Person ejected from The-game world" "We are pretending
to
> give out prizes in, The-game world".
>
> i think they are over doing it with thier posts!
>
> "agent1" <webmaster at shatteredplattersDOTcom> wrote in message
> news:3ddd5b3b$1 at server1.Activeworlds.com...
> only once in a while and if you're really offended or something you can
> filter him on your end.
> news:3ddd02e3 at server1.Activeworlds.com...
>
>
|
Nov 23, 2002, 5:22am
I don't think a lot of people would have a big problem with it if it didn't
sound like spam. While I recognize he is operating on behalf of a company,
_please_ put some personality into it. :)
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3ddec6c5$1 at server1.Activeworlds.com...
> Actually, the legal definition of gambling varies from one area to
another. I'm not sure what is considered gambling in an international
forum. Anyway, if someone thinks laws are being broken they are free to
notify the authorities, and no I don't mean someone at AW Inc. Personally,
I can't see why anyone would want to hurt what very well may be a positive
effort, and risk discouraging other people from trying to do something
positive as well. If anyone sees a real risk of someone getting hurt,
that's a diffrent story, but I doubt any of us will suffer greatly from
someone asking for help or announcing that there's something going on they
think we "might" be interested in.
>
> TechnoZeus
>
>
> "agent1" <webmaster at shatteredplattersDOTcom> wrote in message
news:3ddebc53$1 at server1.Activeworlds.com...
is the place to make comments about winning actual material goods and money,
hence playing a game to win money in AW is effectivly gambling, and dont
forget kids read this newsgroup 2..
>
>
|
Nov 23, 2002, 5:15am
Yeah... I have to agree with equin0x here. While I feel that the community
newsgroup *should* be a place to advertise your events, it was not meant as
an advertising vehicle. There must be a balance. And The Game Master is
taking advantage of this, perhaps unconsciously, and it is beginning to get
on our nerves. Please Game Master, don't advertise "as much".
SW Chris
[View Quote]"equin0x" <xeroer at hotmail.com> wrote in message
news:3ddeed46 at server1.Activeworlds.com...
> Ok, sure its ok to advertise once or twice in the newsgroups under
> Community, but lets not keep doing it over and over again...
>
> The person that best fits with this is The Game Master, we never see him
in
> AW and never see him post anything BUT adverrtisement!
>
> STOP HIM!
>
>
|
Nov 23, 2002, 7:20pm
Yes, well, that was before he started posting something every few days. You
also wanted him to stop completely, if I understand correctly. :P
Chris
[View Quote]"strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3ddfaf8c$1 at server1.Activeworlds.com...
> I said this and everyone set into me! :P
>
> - Mark
> "equin0x" <xeroer at hotmail.com> wrote in message
news:3ddeed46 at server1.Activeworlds.com...
in
>
>
|
Nov 26, 2002, 5:40pm
It sounds like you need a few more serious testers. If you are still
accepting, I can help you out. I was going to stay away from it, but there
are just too many kiddies running around who just want the new features
early and don't intent to report any bugs. Sooo if you want me, here I am.
Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3de3ca4d$1 at server1.Activeworlds.com...
> we have (checks calendar) 2 weeks ago
>
>
>
> "brock" <Brock at iceflare.net> wrote in message
> news:3de3c149$1 at server1.Activeworlds.com...
new
> go
have
> it,
> because
on
> line,
> this
fix
> just
> being
> right -
> Not
> sincerely
that
>
>
|
Dec 3, 2002, 9:27pm
It's also a very economical attitude.
Chris
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3de7d52b at server1.Activeworlds.com...
> That seems to be a very medieval attitude. I'm not offended by anything
you
> said personally (afterall, why would i be offended by something thats not
> true) but some people probably were. Yes, younger people do have certain
> commitments that may take their time on the computer away - but adults do
> to.
>
> Most adult jobs will take up more time than school hours for teens, plus
> there is so much else to deal with.
>
> My point is, open things up for everyone and anyone - it doesent mean
> they'll automatically get the job, most people are a good enough judge of
> character to determine whether or not people will be able to put enough
time
> in and work hard enough. Of course everyone will have slow times, i am
> halfway through a break from my work for AWTeen due to my exams - but its
> only temporary.
>
> If something doesent work out even after you have gone through the
> selection process, you get rid of them, we all make staffing mistakes.
But
> the way you are doing just sounds like prejudice to most people and
> stereotyping groups. Some of the best people were greatest when they were
> young, Mozart for example. Think about it. I don't care much what you
> choose, its your decision and i'm not going to influence it further than
> this post but i'd like to know your decision.
>
> - Ste
>
>
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Dec 8, 2002, 3:18am
Oh please, please, make this part of AW world! Enzo!? Your largest and
post popular building world needs an upgrade. I don't care what any history
preservationists say. It won't make old builds look bad! :)
Chris
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3def5e6d$1 at server1.Activeworlds.com...
> I'm pleased to announce the public release of the Demeter terrain editor.
> Demeter is an improved version of the terrain bot that has been running in
> AWTeen since June 29, and allows world owners to provide safe and
> encroachment-checking terrain editing capabilities to all visitors, even
if
> they don't have Caretaker rights. Everyone is welcome to download the
> application and use it in their worlds.
>
> Demeter was designed with three main goals:
>
> -Ease of use: Enter your privilege password and get started right away
> -Stability: Beta testing has been ongoing for some time, and seven beta
> builds were released before this release
> (http://www.shoemakervillage.org/beta.html)
> -Universiality: Demeter works similarly anywhere it's placed, so someone
who
> has used Demeter in the past can easily visit a new world and continue
> building with terrain without having to relearn.
>
> The program is available for download at
> http://www.shoemakervillage.org/programs.html. Everyone is free to use it
> in any world they choose, whether it be public building worlds or private
> RPG-type worlds (Demeter is invisible to non-build users). I would
suggest,
> however, that those who would like to put help on their world's websites
> link directly to http://www.shoemakervillage.org/help - if you copy the
> documentation to your site, then it would be imposible to notify everyone
> when it's updated. A features list is at the site - go check it out
> yourself :)
>
> Feel free to post comments if you decide to enable Demeter in your world
so
> I can go check it out :)
>
> -Brant
>
>
|
Dec 9, 2002, 6:46pm
Add to that neither GET nor the Peacekeepers have reported any vandalism
using the move and rotate bugs in alphaworld. And I don't think AWTeen has
had any cases with it either.
[View Quote]"stecloud" <stecloud at fsmail.net> wrote in message
news:3df4ff44 at server1.Activeworlds.com...
> AS long as people cover their land around the builds then 3d object
rotation
> wouldnt make much of a difference. The Move command would be worse, but
200
> meters of land cover also counteracts that.
>
> Thast how people deal with it in worlds were special commands are
availible
> anyway.
>
>
|
Dec 10, 2002, 4:18am
In Alphaworld, there were several loopholes in the restrictive code against
move and rotate than enabled regular users to take advantage of these
commands. But an update to the browser a couple months ago stopped that.
But during that time that the loophole existed, no cases of move or rotate
vandalism were ever reported, and a lot of people who built there on a
regular basis knew about them. :)
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df5771d at server1.Activeworlds.com...
> I don't know about AWTeen, but Alpha World doesn't currently allow use of
either the rotate or the move command, except by a few people who have
specifically been given the privilege to do so. Therefore it is extremely
unlikely that any vandalism involving either of those commands would happen.
>
> As for the idea that the move command would allow "worse" vandalism to be
possible than the rotate command, although that would depend on the types of
objects available for the most part I would say that is correct at this
time, however once the encroachment checking has been reworked that will no
longer be the case and in fact this fix would probably be slightly easier to
do for the move command than the rotate command. However, what I was
talking about is adding support for an alternate move command syntax that
would not require any changes in the encroachment checking to be safe for
use as an ordinary command since it would "only" support vertical movement.
Of course, the existing syntax would still exist and would still be a
"special command" until the encroachment checking is fixed, but this
alternate syntax would at least allow vertical object movement without it
having to be considered a "special" command.
>
> The Rotate command currenly supports both a syntax that expects one value
for each axis, and a syntax that expects only a value for the "y" axis. The
Move command also supports a syntax that expects one value for each axis.
What I am suggesting is to add a syntax for the Move command that, like the
alternate syntax for the Rotate command, expects only a value for the "y"
axis. This alternate syntax would be incapable of moving objects onto other
people's property "at all" so it wouldn't have to be considered a "special"
command.
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df50143 at server1.Activeworlds.com...
has
but
>
>
|
Dec 10, 2002, 7:45pm
Your name may be literal after all, TechnoZeus. ;)
SW Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df59477$1 at server1.Activeworlds.com...
> I know. I was asked by people that I trusted not to do any vandalism to
find a way that the commands could be used, so I gave them a way. When that
way was removed I was asked again, so I found another way. I knew from the
start where the loop-hole was and what it would take to block it completely,
and I knew it would happen eventually, but I see Alpha World as
representative of Active Worlds in many ways, and in my opinion it has
always been in the best interest of the community to have more than just
static looking builds in Alpha World, so I continued to give out new ways to
circumvent the restriction until the point at which I figured the loop-hole
would finally be removed completely. At that point, I used it myself to
make my Index of Alpha Worlds Building Supplies more intuituve and more
interactive so that it would better serve it's intended purpose, and when
that workaround was disabled I didn't bother to look for another workaround
because the possibility of it's existance is too slim in my opinion to be
worth the time to look for, and also such workarounds were getting more and
more well known. Keep in mind that "most" citizens would never vandalize
anyone's work. I intentionally designed the workarounds to be harder to
copy than most commands. I set the originals up so that they would require
a little extra thinking, and that is the way I taught them to people. This
was to reduce the chances of them being used too spontaneously since most
vandalism seems to happen when people act in an immature manor rather than
taking the time to think about what they're doing. I hope the little bit of
extra movement that they added to Alpha World will inspire a few people in
some way, and make the world a little better place for us all... and anyway,
I considered it a "feature" not a bug. :)
>
> By the way, you may be interested to know why I chose to allow people to
take advantage of that particular loop-hole rather than reporting it so that
it could be sealed up. Well, I wasn't on the beta team at the time and I
learned from a similar situation that sometimes it's better to leave
something alone than to get it fixed. Back in 1998, I found a way to use
textures from different object paths that were on the same server, using the
animate command. (The texture command didn't exist yet.) It was neat to be
able to add textures from other worlds, and since the command format wasn't
simple I was sure it wouldn't be used by many people, however there was a
minor glitch in the way it worked. I knew where the glitch was comming from
and what needed to be done to fix it, so I mentioned it to Roland, the lead
programmer at that time. Since I'm rather well known for being able to do
things previously thought to be impossible he only told me once that there
was no way to do what I told him could be done... then when I told him I
alrady had made a list of Metatropolis textures in Alpha World he asked me
to show him. I told him that I would rather have it left as is than taken
away, so he assured me that if I showed it to him he would not disable it,
so I brought him to the list and he looked it over. He told me that he was
worried about people using such a long and complex command all over the
place, so I told him how he could make it possible to do in a much shorter
command and suggested that he make a world option to turn the ability on or
off in each world. He agreed that it could be done easily, then went ahead
and blocked it from working at all. Roland and I had our share of
disagreements, and I never held any of them against him. It was his way of
feeling out an idea and learning more about how something could be done,
which was okay with me. Besides, he was the lead programmer, and could make
such choices if he wanted... I never expected him to do as "I" wished.
However, I did learn a few things that day... as a matter of fact, I know of
a similar workaround that allows the texture command to display certain
textures from certain "alternative" object paths, and I have "never"
mentioned it until now.
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df58732$1 at server1.Activeworlds.com...
against
that.
rotate
of
extremely
happen.
be
types of
no
easier to
that
for
movement.
it
value
The
axis.
the
"y"
other
"special"
vandalism
AWTeen
object
worse,
>
>
|
Dec 11, 2002, 2:21am
I hope so. :) But let's get back on topic. Demeter in aw. Please.
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df6b480 at server1.Activeworlds.com...
> Well, as I said... to my understanding it's a temporary situation. I
could be mistaken, but I think technically the decision has already been
made to allow the Move and Rotate command in Alpha World, but only after
they can do so without running the risk of encouraging the few people who
might vandalize other people's property to take advantage of another easy
way to do more dammage... not to mention those people who simply don't give
other people's work enough consideration to think about what dammage they
may cause inadvertantly to another person's build. Again, this is just "my"
understanding of the situation, and if I am wrong about it then I would have
to agree that more thought on the issue is probably in order. If I'm right,
then it's just a matter of time. Keep in mind also that there are
legitimate reasons to keep certain restrictions on Alpha World. I'm with you
on the idea that it's the flagship world and should show off Active Worlds
in the best light possible to attract more people. I also think it should
be tourist enabled. Of course, not everything that you or I think is good
will also look good to the people who make the decisions as Active Worlds
about what will keep the company viable or what will bring in the most
profit. That's why I try to make suggestions that I think will be easy for
people in those positions to see as viable, valuable, and easily
implementable. In the long run, I think someone will come along and make a
product that can compete with Active Worlds on a level that will cause the
level of customer satisfaction up to that point to make a huge difference...
but right now all we can do is state our opinions and hope someone who can
make a difference will care enough to give those opinions fair
consideration. You think Alpha World should allow all citizens to use
commands that are currently restricted, as I undertand what you said. So do
I, but I also understand why they have not done so "yet" and I agree with
what I see as their reasons. I don't agree enthusiastically with them, but
enough to say that I think it was the right decision at the time. There's a
delicate balance being maintained in Alpha World, and as more and more
powerful capabilities are added, more such decisions are going to be needed.
We've got quite a future ahead of us. Personally, I'm really looking
forward to it. :)
>
> TechnoZeus
>
> "stecloud" <stecloud at fsmail.net> wrote in message
news:3df67a19 at server1.Activeworlds.com...
improtant..."
world
commands
could
their
but
orbit
place,
to
everyone
it
improtant -
with.
full
>
>
|
Dec 11, 2002, 8:06am
I don't think it would operate like that, as AWTeen itself is pretty
large... But let's go to the source. Brant?
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df70a8c$1 at server1.Activeworlds.com...
> Okay. Sounds good. Anybody know if the terrain data is stored in an
efficient format? I haven't looked at it, but I'm just thinking about how
quickly it could get out of hand in Alpha World if it's not. For example,
if someone changes the terrain height or a single cell location at or near
each of the far corners of Alpha World, would there suddenly be a huge file
containing a bunch of level terrain?
>
> TechnoZeus
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df6bd5f$1 at server1.Activeworlds.com...
who
easy
give
they
"my"
have
right,
you
Worlds
should
good
Worlds
for
make a
the
difference...
can
So do
with
but
There's a
needed.
the
list,
also.
no
mean
added
besides...
be
command.
their
>
>
|
Dec 11, 2002, 1:48am
cause he and his girlfriend keep forgetting to renew his citizenship. :P
Chris
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:3df6a765 at server1.Activeworlds.com...
> why are you posting under comit's name then ?
>
> awmaki.com
> "sw comit" <syn at swcity.net> wrote in message
> news:3df683e4 at server1.Activeworlds.com...
>
>
|
Dec 13, 2002, 7:43pm
We are the SWorg. Lower your shields and surrender your ships. We will add
your biological and technological distinctiveness to our own. Resistance is
futile.
[View Quote]"shred" <shred at myrealbox.com> wrote in message
news:3dfa4bb1 at server1.Activeworlds.com...
> All the SW names are just there to fool you. They're all actually part of
one hive mind... the SW Collective.
>
> The SW City and its community is only a cover story for its true hidden
mission: to thwart Goober King and his secret plans for world domination by
slowly infecting him with a mental disease code named "O_O".
>
> maki wrote:
>
>
|
Dec 13, 2002, 7:44pm
Too bad. Stick around equin0x. You might learn something. :) I did! :D
I learned that pink elephants with umbrellas are cool.
Chris
[View Quote]"shred" <shred at myrealbox.com> wrote in message
news:3dfa4a0c at server1.Activeworlds.com...
> kah wrote:
>
> Um... aren't we being a bit drastic? It's not as though the guy is
attempting to perform surgery without a medical degree or something.
>
> Instead of just telling him to go away for a relatively harmless mistake,
you could attempt to help solve the problem by actually helping him learn
the "rules" around here rather than shunning him out of the newsgroups.
>
> Apparently we have a one-strike-and-you're-executed-by-a-rifle-squadron
system around here :P
>
|
Dec 11, 2002, 7:59am
I thought Linden Labs was working on LindenWorld or whatever it was. Was
that only a test for this???
I know when these competitors to Active Worlds have millions to throw at
their projects, it can be very hard to keep up. But I think the best way to
keep this type of thing from killing AW is for AW to reinvent itself.
Similar to what Radio did when Television was introduced. I have some
ideas, but I think perhaps I'd like to let them stew a bit before I share my
thoughts.
Chris
[View Quote]"facter" <invurt at hotmail.com> wrote in message
news:3df70019 at server1.Activeworlds.com...
> http://www.gamespy.com/previews/december02/secondlifepc/
>
>
> Notice that it uses "Streaming objects" ...and full customisation...it
> honestly looks like AW on steroids.....
>
> Dear me, but it looks phenominal - and they say it has a downloadable
client
> of only 8 megs (though it IS only able to be used for broadband...but what
> good aw world doesnt take years to download now as it is on a normal
modem?)
>
> Another AW-killer app I'm afraid .... something drastic really needs to be
> done - like free aw membership or something to increase the user base,
> because more and more of these new-gen mmorpg type things are coming
> up..with Second Life and the Simes Online, what will AW be but just a
little
> peice of software on the sidelines?
> F.
>
>
|
Dec 11, 2002, 6:34pm
I think what kf is trying to say is that you could have said all that
without being insulting.
:)
Chris
[View Quote]"kf" <none at junk.mail> wrote in message news:3DF78011.2024 at junk.mail...
> I admire the quality and depthness of your speech and vocabulary - you
> are quite a respectful advocate for this cause. :-)
>
>
> swe wrote:
would
live
might
casio,
anyone
clock..
(for
|
Dec 11, 2002, 10:05pm
Both of you aren't helping your images, really...
Chris
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3df7c985 at server1.Activeworlds.com...
> u aint nothing but a silly silly wanna-be. you have no life, you think
your
> livin' in da hood, and well, your a total idiot who thinks he can do and
say
> whatever he likes, cuz you cant get beat up over the net. now my advice
> would be to shut the fuck up before you get smacked the fuck up. sit down,
> chill out, and smack yourself in the face for me.
> and seriously, unless you wanna have friends, change your attitude and
dont
> speak shit.
>
> "ncc 71854" <NCC-71854 at USS-Venture.Starfleet.UFP> wrote in message
> news:3df7be2c$1 at server1.Activeworlds.com...
>
>
|
Dec 11, 2002, 10:08pm
Then leave. Or hang around us SW's more. ^_^
Chris
[View Quote]"maki" <maki at awmaki.com> wrote in message
news:3df7b3bd$1 at server1.Activeworlds.com...
> this community sucks.
>
> awmaki.com
> "carlbanks" <CarLBanks at insight.rr.com> wrote in message
> news:3df75dee$1 at server1.Activeworlds.com...
> build
never
crowded
unique.
> line
Sims
> where
> you
> only
given
> to
> off
chat
> things,
> goin
> with
the
its
>
>
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Dec 11, 2002, 10:48pm
Oh yes, I forgot you're going through this bad boy "Rebel without a cause"
phase... :P
Chris
[View Quote]"swe" <swe at swe-e.com> wrote in message
news:3df7daed at server1.Activeworlds.com...
> i dont need to.
>
> "sw chris" <chrisw10 at skywalkeronline.net> wrote in message
> news:3df7d2b1$1 at server1.Activeworlds.com...
and
advice
> down,
>
>
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Dec 13, 2002, 1:07am
Sorry, I was trying to be cute and I made a bad joke. Kind of like Trent
Lott. But I'll shut up now. :)
Chris
[View Quote]"e n z o" <enzo at activeworlds.com> wrote in message
news:3df8d11c$1 at server1.Activeworlds.com...
> Guys this is an interesting thread and I would hate to delete it. If I do
> the offenders might end up banned also. Please refrain from this kind of
> language and personal attacks? Also, replies which include the original
> post only repost the same trash.
>
> Thanks
>
> E
>
>
>
>
>
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Dec 13, 2002, 1:09am
If Second Life is like AW, and it improves in one single thing, like
graphics, then it's better. But we don't have a feature list yet, so it's
all conjecture at this point.
Chris
[View Quote]"brant" <awteen at shoemakervillage.org> wrote in message
news:3df88805 at server1.Activeworlds.com...
> I'm still not convinced that this Second Life is much better than AW is.
> Sure, it might do what AW does, but that doesn't mean that it's better -
how
> can Facter or anyone for that matter make that judgement without having
> played the game?
>
> I still think that AW will benefit from this because if that game's a hit,
> then more attention will be drawn to the AW-type environments that are out
> there. Sure, some people will leave AW for Second Life if it is what it
> claims, but there will also be people who leave Second Life after
> discovering AW.
>
> "canopus" <canopus-aek2 at msn.com> wrote in message
> news:3df8162e at server1.Activeworlds.com...
> The
> Call
like
> that
> ran
> was
built
> do
> the
> what
to
> be
>
>
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Dec 13, 2002, 1:28am
I've stewed, now the pot is boiling. :)
Possible reinventions
1. Cease development of the Active Worlds software and concentrate on a new
client, built from the ground up that will implement new technology and
features that have surfaced since AW was introduced. New code designed from
the ground up may make it easier to compete with Second Life without having
to program around the legacy code of the AW clients and servers. Continue
operation of Active Worlds, but at a lower price. Charge the current prices
or slightly higher for the new software. Allow legacy propdumping in the
new client.
2. Concentrate on Business to Business applications, selling the software
and servers to corporate clients like Volkswagon. Run a limited ad campaign
in several B2B magazines to gauge the affectiveness of advertising. Hire a
media planner!
3. Create a brand image that makes Active Worlds stand out from Second Life
and the Sims Online. Abandon the "3D chat and design tool" image. Use
buzzwords. :) Make sure people know you're the first one out there and
still the best.
4. Market aggressively to people bored with life (office workers,
secretaries, teenage internet surfers, stay-at-home moms, anybody who surfs
the net when they are bored, babysitters). If you have any friends in
Hollywood, see if you can get a product placement on any TV series or film.
Ham up the community. Update your primary build world to the latest
features available in AW, including 3rd party features like Demeter. ;)
Reward those who respond well to your advertising.
Unfortunately it all costs money, and you have probably already considered
these options. As far as advertising, radio and the internet are your best
bets for a product like AW. Television is much too competitive.
Chris
j
[View Quote]"sw chris" <chrisw10 at skywalkeronline.net> wrote in message
news:3df70c89$1 at server1.Activeworlds.com...
> I thought Linden Labs was working on LindenWorld or whatever it was. Was
> that only a test for this???
>
> I know when these competitors to Active Worlds have millions to throw at
> their projects, it can be very hard to keep up. But I think the best way
to
> keep this type of thing from killing AW is for AW to reinvent itself.
> Similar to what Radio did when Television was introduced. I have some
> ideas, but I think perhaps I'd like to let them stew a bit before I share
my
> thoughts.
>
> Chris
>
> "facter" <invurt at hotmail.com> wrote in message
> news:3df70019 at server1.Activeworlds.com...
> client
what
> modem?)
be
> little
>
>
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Dec 13, 2002, 1:36am
True, but they are all measurements of time. You don't need to divide
months into two because the world chose to divide it into days. Therefore
it is logical to divide the day into two sets of twelve, roughly indicating
the part of the day where there is human activity, and the part of the day
where everyone is sleeping. But it is also logical by that reasoning to use
a twenty-four hour schedule. Or to divide the day into twelve periods.
Neither is better than the other, so you elitists on both sides stop.
Really. It's dumb to argue about something you can't change.
Chris
[View Quote]"count dracula" <dracula at netsonic.fi> wrote in message
news:3df7f7c8 at server1.Activeworlds.com...
> Just for your and everyone elses information, it might come as a surprise
> but one day HAS 24 hours not 12, not anything else either.
> I think the 24 hour system is the most logic, we do not divide months into
2
> either like 12th bm of March and 12th em of March (24th of March).
>
> Drac
> bowen <thisguyrules at 7k2.4mg.com.ANTISPAM> kirjoitti
> viestissä:3df7cc0f at server1.Activeworlds.com...
> news:3DF7C3ED.35FB2BC4 at oct31.de...
> elite to the
>
>
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Dec 13, 2002, 1:40am
For the entertainment or what? The guy was making no sense, an issue out of
nothing.
Chris
[View Quote]"binarybud" <leom at knorrinteractive.com> wrote in message
news:3df8db09$1 at server1.Activeworlds.com...
> lol don't let the door hit your avatar on the way out!
> I can't understand why you would want to just delete the NG after argueing
with me in here? That really makes no sense.... but, hey, your an adult,
you can do what you want...:) I really wish you'd stick around
actually...:)
>
> Leo :)
>
>
> "optiman" <cfish at nicolavalley.com> wrote in message
news:3DF8D267.6ECA90CC at nicolavalley.com...
>
>
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Dec 13, 2002, 1:45am
If AW markets its product like what you've just described, then that would
help tremendously. :)
Chris
[View Quote]"technozeus" <TechnoZeus at techie.com> wrote in message
news:3df811d7$1 at server1.Activeworlds.com...
> I've never seen Active Worlds as a chat probram, and I've never seen it as
a game program. Labels are nice when it comes to trying to describe
something in one word, but the description always falls short or accuracy
and in the case of Active Worlds it falls "too short" which is why it's so
hard to get people interested in it. That's the biggest reason why I feel
the "free usage" at least at some level, is so vitally important. You can't
give someone an image accurate image in their mind of what they may or may
not like about Active Worlds with a single word. It just can't be done,
because there's nothing else like it. Even a short phrase doesn't quite do
it, but as other programs with similar attributes evolve it will get easier
to describe them. Right now, for example, the easiest way to describe a lot
of these new programs is by stating that they're similar to Active Worlds.
Even if the person you're talking about has never heard of Active Worlds,
it's better to start off that way than to try to slap some old label on that
just doesn't do the trick. I think really, that the category Active Worlds
fits best into is that of an "interactive 3D environment" program. The
realms in such a program are "interactive worlds" and cover a specific
subset of everything from games to simulations to online meeting places to
living growing works of art with an unlimited number of artists. So many
things fit "into" Active Worlds that people can't agree on what it is, but
that's the same problem computer users have when they disagree on what a
computer is for. It's for a lot of things, not just one.
>
> TechnoZeus
>
> "facter" <invurt at hotmail.com> wrote in message
news:3df74d94 at server1.Activeworlds.com...
news:3DF73359.A716C893 at oct31.de...
line
things
where
you
only
to a
off
things,
goin
with
time
>
>
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