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strike rapier // User Search
strike rapier // User Search
Apr 4, 2003, 8:22pm
Existing propdumps are crap, its easy to design a much better 1.
- Mark
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3E8DAE4A.D7155937 at oct31.de...
> It is an incompatibility in the propdump and maybe database
> format.
>
> They changed the internal format of the linebreak in the object
> property fields. I think there are bots that can fix this bug.
>
> It is very annoying but I doubt they will fix it.
>
>
> john wrote:
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Apr 5, 2003, 6:52am
Try this:
[0 ELSE Number] [Owner] [Timestamp] [X] [Y] [Z] [YAW] [Tilt] [Roll] [MODLEN]
[DESCLEN] [ACTLEN]
Then we could use this....
[INDEX_STRING]
All line feed characters are changed to '//' and their positions indexed in
string format with a comma delim for example.
this
fine
day
Would become this//fine//day with a index string of [5,11] im sure you can
see where I got those numbers from.
and finally you finish with the [ENHANCED_MOD/DESC/ACT]
All in all giving you:
[0 ELSE Number] [Owner] [Timestamp] [X] [Y] [Z] [YAW] [Tilt] [Roll] [MODLEN]
[DESCLEN] [ACTLEN] [INDEX_STRING] [[ENHANCED_MOD/DESC/ACT]
And nothing to worry about but say a function change to tokenize the index
string, no line feeds while its in text form.
Im aware there could be some small errors in my typing it up, but the theory
is sound.
- Mark
Apr 5, 2003, 9:18pm
no, because the // in the http:// wouldent be identified...
for example:
{
create sign active
worlds
http://www.activeworlds.com
}
would end up as 'create sign active//worlds//http://activeworlds.com'
with the identification string... '18,26' because 33 is omitted it isnt
replaced.
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8ee97e at server1.Activeworlds.com...
> So if you had a sign that said...
> http://www.activeworlds.com
>
> it would be converted after a property dump and re-load, to a sign that
says...
> http:
> www.activeworlds.com
>
> Are you sure that's what you want to have happen?
>
> By the way, what is represented in your example by "Number" and what is
the condition before the else (false?)?
>
> TZ
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e8e993e at server1.Activeworlds.com...
[MODLEN]
in
can
[MODLEN]
index
theory
>
>
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Apr 5, 2003, 9:24pm
the else is if you wish to forget the object number and save space.
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8ee97e at server1.Activeworlds.com...
> So if you had a sign that said...
> http://www.activeworlds.com
>
> it would be converted after a property dump and re-load, to a sign that
says...
> http:
> www.activeworlds.com
>
> Are you sure that's what you want to have happen?
>
> By the way, what is represented in your example by "Number" and what is
the condition before the else (false?)?
>
> TZ
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e8e993e at server1.Activeworlds.com...
[MODLEN]
in
can
[MODLEN]
index
theory
>
>
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Apr 6, 2003, 8:42am
[0 ELSE Number] [Owner] [Timestamp] [X] [Y] [Z] [YAW] [Tilt] [Roll] [MODLEN]
[DESCLEN] [ACTLEN] [INDEX_STRING] [[ENHANCED_MOD/DESC/ACT]
In the [INDEX_STRING]
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e8fc099$1 at server1.Activeworlds.com...
> Ah, okay. I didn't catch that index thing. :)
>
> So... where would the index be stored? In the string, or would it just be
tagged on the end and delimited by the end of line?
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e8f643a at server1.Activeworlds.com...
that
is
indexed
you
the
>
>
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Apr 7, 2003, 5:17pm
There as as im sure Ananas will shortly jump up and tell you, until then,
stick tight :)
- Mark
[View Quote]"pineriver" <pineriver at thenett.com> wrote in message
news:3e91ac59 at server1.Activeworlds.com...
> Is there any way of making cache world info into a propdump file? Just
> wondering.
>
>
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Apr 9, 2003, 4:21pm
Tried a dependancy viewer?
- Mark
[View Quote]"andras" <andras at andras.net> wrote in message
news:3e945227$1 at server1.Activeworlds.com...
> pineriver wrote:
>
>
> Sorry - I thought it doesn't need any additional DLL :( <I have too many
dlls on my puter!>
>
> --
> Andras
> "It's MY computer" (tm Steve Gibson)
>
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Apr 8, 2003, 5:25pm
I wish that AWI would add another bit to the Avatar gesture and Avatar type
protocal so we can have 512+ avatars instead of the current 255. Considering
we are begining to use bots to switch avatars there really is no point to
limit it, especially when each AV may need say 3 differnt forms.
- Mark
Apr 9, 2003, 4:20pm
I was aware TZ, I just wanted to give the impression of how much more a
single bit could do for us AV Wise.
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3e932eb9$1 at server1.Activeworlds.com...
> Well, it's your wish, so I'll try not to sound too negative about it, but
I do want to point out that avatars are usually the most complex objects in
a world and if there is actually a single byte (8 bits) storing that
information, aso opposed to the limit being totally arbitrary, then the
addition of a single bit would generally bring either 7 more or 23 more bits
with it, depending on the data type moved up to. The resulting 16 bits or
32 bits would allow "much more" than 512 avatars... which I'm guessing is
why you said "512+" ... for example, if 8 bits are used now, an additional 8
bits would mean an additional 65280 avatar positions available. A 32 bit
data type would allow distinct identification of over 4 thousand million
avatars.
>
> TechnoZeus
>
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
news:3e93142b at server1.Activeworlds.com...
type
Considering
to
>
>
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Apr 14, 2003, 12:21am
Similar to being an official AW distributor, each time you bring someone
into AW you recieve a share of the profits made. At least thats what its
like in some sections of AW.
- Mark
[View Quote]"dion" <Dion at digevo.net> wrote in message
news:3e998d79$1 at server1.Activeworlds.com...
> I suggested the same thing awhile ago. And then AW could give you say
> 5cents for every click that goes toward a citizenship renewal or
something.
>
> -Dion
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Apr 17, 2003, 4:36pm
Or.... we could just ignore it?
- Mark
[View Quote]"grimble" <grimble2000 at btinternet:com> wrote in message
news:3e9d4156$1 at server1.Activeworlds.com...
> This raises an interesting thought though ... that AW breaks the Health &
> Safety guidelines for "VDU" use in the workplace. Changing the colour
scheme
> in windows shouldn't preclude the use of the software. Unfortunately, with
> all the settings for text colour effectively being controlled remotely
from
> the browser, this is unlikely to be remedied and would force the removal
of
> a useful feature from the software at any rate.
>
> Oh well.
>
> Grims
>
> "j b e l l" <jbell at kmfdm.com> wrote in message
> news:3e9d2b2c$1 at server1.Activeworlds.com...
and
> even
not
> implemented.
>
>
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Apr 18, 2003, 8:08pm
oh come on now, DSEden is a fun family environment! lol
- Mark
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3ea05b24$1 at server1.Activeworlds.com...
> Same with DSEden that is now marked as PG-13, definately needs a much
higher
> rating!
>
> Agreed
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Apr 18, 2003, 8:09pm
Note that the ratings are guides only, ive visited X rated worlds
repeatedly, as long as some kid dosent go in there without knowing that
there may be unsuitable material then there is really no problem.
- Mark
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3ea05c84$1 at server1.Activeworlds.com...
> If they require you to be 18, they should be marked R. If they require
you
> to be 21, they should be marked X.
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Apr 18, 2003, 11:14pm
most likely not, theyre probably already / have created a plan already.
- Mark
[View Quote]"goddess innie" <ami at chazdesigns.com> wrote in message
news:3ea08758$1 at server1.Activeworlds.com...
> Now, will AWI read this?
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Apr 18, 2003, 8:11pm
Global mode is really the only suitable way of doing this other than
reporting a huge list each time you click on a world. You have to consider
that not everyone configs their browser to start with, they could be giving
their position away for ages before they realised, perhaps world owners dont
want people to know whom is in their worlds etc etc??
- Mark
[View Quote]"chiana" <stonkingv8 at hotmail.com> wrote in message
news:3ea05d4d$1 at server1.Activeworlds.com...
> how about a way of telling who is in a world ?
>
> maybe you could right click on a world in the list and it would popup a
user
> list of people in there.
>
> this could be a tied into the privacy setting for each user
> so they could dissable this feature.
>
>
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Apr 23, 2003, 5:39pm
Think about it... after the first create it actually takes more space.
- mark
[View Quote]"bastillion" <bastillion at charter.net> wrote in message
news:3ea6e78c at server1.Activeworlds.com...
> I don't know how this could be incorporated, but I was thinking about Cell
> Space usage...
>
> What if we could use shortcuts in the command line instead of completely
> typing out the command?
>
> create color = cc
> create texture = ct
> create sound = csound
> create sign = csign
> create solid = csolid
> create name = cname
> create noise = cnoise
>
> Or, even finding a character that could be used in place of "create" ?
>
> I know it doesn't seem like it could save that much space, but you'd be
> amazed how many times
> I have created a "control rod" (using create name) to be able to use the
> same texture on various
> objects in one area and it actually helped me save space!
>
> Just a thought to possible get some ideas going?
>
> Bastillion
>
>
>
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Apr 23, 2003, 7:57pm
Exactly, but would need to maintain current 1s for it to work :)
- Mark
[View Quote]"bastillion" <bastillion at charter.net> wrote in message
news:3ea700ac at server1.Activeworlds.com...
> Wow, that's exactly the lines I was thinking!
>
> Again, I don't have a clue how it would be implemented.. but that's why
I'm
> not a programmer. ;)
>
> Bastillion
>
> "dion" <Dion at digevo.net> wrote in message
> news:3ea70032$1 at server1.Activeworlds.com...
'c'
> Cell
completely
be
the
>
>
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Apr 23, 2003, 7:58pm
impossible really, and pointless, AWorld.exe is not a cell.
- Mark
[View Quote]"ryan" <ryan_jacob at hotmail.com> wrote in message
news:3ea708f1$1 at server1.Activeworlds.com...
> The browser shouldn't be able to work unless it's in the folder it was
> installed in
>
> Ryan
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Apr 25, 2003, 7:24pm
that lights up when you have a join pending, so you wont say 'y' in public
if you dont mean to.
- Mark
Apr 26, 2003, 11:31am
Oh gawd no not another sound....
Next sound I wanna hear in AW is the 1 that comes out of the end of the MS
Speech SDK telling me the io or something
- Mark
[View Quote]"calhoun" <coen at charter.net> wrote in message
news:3ea9b3a5$1 at server1.Activeworlds.com...
> good idea, or better yet a join sound?
> "strike rapier" <strike at rapiercom.freeserve.co.uk> wrote in message
> news:3ea9a779 at server1.Activeworlds.com...
public
>
>
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Apr 28, 2003, 4:04pm
Exactly...
- Mark
[View Quote]"panther1403" <panther1403 at hotmail.com> wrote in message
news:3ead3f6f at server1.Activeworlds.com...
> lol you've got a telegram. oh and a seizure =P
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Apr 29, 2003, 4:29pm
I really wish we could have this, a way of telling the browser to play a
sound regardless of an object or area event. For example when I click on
someone in paintball we both hear gunfire.
- Mark
Apr 30, 2003, 4:20pm
I personally hide my status because I wish to choose when I wish to be
bugged by people etc, not them choose for me. Overused... perhaps not.
- Mark
[View Quote]"ananas" <vha at oct31.de> wrote in message news:3EAEEA5B.913EA604 at oct31.de...
> I think hiding the online status is over-used. Why do
> people go to a chat system just in order to hide there?
>
> Especially the "hide" setting in the citizen options is
> used way too much - often people are quite surprised
> that they are hiding - it isn't clear to them that they
> hide from everyone else and wonder why they do not meet
> their friends anymore.
>
> Some seem to think that the "hide" option does not affect
> people they have on their contact list.
>
> There should be an option to hide the own online status
> for people who hide theirs. And there should be a warning
> message that explains exactly what happens when someone
> puts a checkmark into the "hide" option.
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Apr 30, 2003, 5:56pm
Egh... the point is if you everyone can see you dont know who is stalking
you :o
- Mark
[View Quote]"maki" <maki at awgate.com> wrote in message
news:3eb02859$1 at server1.Activeworlds.com...
> THANK YOU! i completely agree that the whole hide status is used far too
> much. half of my contacts list is like this and when i'm going down the
> list to see who's online - i've trained myself to completely skip over any
> '?''s, along with afk's, so the people who are always on that mode, but
are
> online often, i never even talk to! so pointless. it's just a huge chat
> room - unless you're being stalked or harassed(in which case you could
just
> use block, or just block them individually), there's really no reason to
be
> hiding from everyone, who cares?
>
> maki
> "ananas" <vha at oct31.de> wrote in message
news:3EAEEA5B.913EA604 at oct31.de...
>
>
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May 9, 2003, 4:08am
egh... then I want someone to log in with My Bot rights AND Build Rights,
but no world rights... Go Figure.
- Mark
[View Quote]"tony m" <ag5v1u7001 at sneakemail.com> wrote in message
news:v4gmbv438ls5tes4p9divee505r1r0bj0c at 4ax.com...
> Don't forget the third; "Bot PPW".
>
> Since it's being split up, might as well get it all in.
>
> On 8 May 2003 00:32:57 -0400, "calhoun" <coen at charter.net> wrote:
>
about Citizens messing up terrain and rights, or making "their own world"
>
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May 20, 2003, 3:24pm
I think this is a pretty pointless waste of time, if people want to go
flying and shifting around in your world, theres bugger all you can do to
stop em if they put enough effort in.
- Mark
[View Quote]"jstone2004" <j at jlife.net> wrote in message
news:3ec05b88$1 at server1.Activeworlds.com...
> it would be nice if a change could be made to the cache, making the
property
> folders inaccessible for certain worlds in standalone. For instance, since
> standalone allows shift, fly, ect, in worlds which do not have those,
people
> can roam around freely. Say there are specific places that the admin of
> those worlds do not want people seeing before a certain time... that can
all
> be thrown out the window with standalone mode. It would be nice if people
> could be trusted... but there are people out there who have nothing better
> to do than cheat.
>
>
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May 23, 2003, 8:30pm
Oh for gawd sakes we just have to live with things like this. Appart from
Andras and Annanas coming in and biting our heads off.
Its a standard database, unless you would like everything cyphered which
Sleepy would probably break in 20 seconds and give to the An<Somethings>
peoples its kinda pointless.
Its a risk with everything, hey whats to stop someone driving a proxy'd bot
in and scanning it, or using citSDK?
- Mark
[View Quote]"dlp anne" <anne at dreamlandpark.com> wrote in message
news:3ece9f8f at server1.Activeworlds.com...
> Can you please do something to stop people from making propdumps from the
> cache files?
>
> This is a major security problem.
> People could go in your world, wait for it to fully load in and then
create
> a full propdump of it without your permission or knowledge they are doing
> it.
>
> I don't like doing all my hard work just to have someone copy it and dump
it
> into there world under there name using similar objects then calling it
> there work.
>
> I understand that some may want this ability in case something happened to
> the world server and the only backup is in there cache. But most of us use
a
> bot to backup everything or make regular backups of the world through the
> admin. tool.
>
>
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May 25, 2003, 3:39pm
Excuse me Techno..
GAHHH USE PARAGRAPHS!!!
- Mark
May 26, 2003, 4:35pm
SAPI would be nice for just text to speech
- Mark
[View Quote]"brock" <Brock at my.activeworlds.com> wrote in message
news:3ed237e9$1 at server1.Activeworlds.com...
> For Voice Chat i say no.
> We don't need it, it is unnecessary, if someone wants to voice chat try a
> different chat room, that is the beauty of AW, it doesnt have voice, and i
> guarantee if it would get voice people would be like "Brock why dont you
> talk" Because i think voice chat is stupid........
>
> --
> Brock - 308723 - DE Leader
>
>
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Jun 5, 2003, 4:54am
But then again with a remap on 3.4 you can change that so it shouldent be a
problem...
- Mark
[View Quote]"technozeus" <TechnoZeus at usa.net> wrote in message
news:3ed70836$1 at server1.Activeworlds.com...
> Yep.. as a matter of fact, I have it installed on this computer...
although the installation is so old I'm not sure it will still work with the
latest version... also, PalTalk doesn't work seemlessly with AW the way
HearMe used to... or at least, didn't the last time I checked. What I'm
talking about, is being able to use it without changing programs. No need
to use Alt-Tab or to click on an icon or anything like that.. you just set
it up and then you can turn off show web and simply hold a key when you want
to talk, and release it when you're done. It litterally felt as if it were
a part of Active Worlds. I had links up at some of my builds so a person
could just click a sign and they would be able to talk with my in Active
Worlds using the push-to-talk key. (I'm pretty sure it was F9, which now
toggles Show Tabs).
>
> TZ
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