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strike rapier // User Search
strike rapier // User Search
Aug 3, 2003, 5:07pm
Im talking.. about programming the bloody SDK...
If you just want areas where only certain people can build in and such, then
thats Zeus (www.virtuallylearning.com)
- Mark
[View Quote]"r i c h a r d" <richard.lazenby1 at ntlworld.com> wrote in message
news:3f2d3900$1 at server1.Activeworlds.com...
> This could be acomplished with abot. Just make the bot monitor whats
> happening in each cell of your world remove unwanted objects. The terrain
> could be done like D-Meter. Changing world features and all that could be
> voice comamnds or remote winsock client to the bot.You could make the bot
> let only certain people see certain things in the attribs to change. You
> could use the bot to limit chat area's to the certain zones or broadcast
> chat so you could ban individual users from certain zones and the chat
from
> there could be consoled
>
>
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Aug 6, 2003, 3:16pm
erm...
Its called being careful who you give your passwords to...
and its also called sending a telegram to yourself and noting down the time
you logged off, and you recieve it when you next log on, and check it.
- Mark
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f3134dd at server1.Activeworlds.com...
> AW lacks in alot of security issues, i findmyself giving my ppw to peeps
> then they turn around and bite me in the ass with it. i mean soem peeps
you
> think are your friends act immature, and go on frenzyies.
>
> we need a boot feature to make peeps log off our ppws...
>
> also we need a refresh thign everytimne you logonto aw, like you last
> logegdin DATE, at TIME...thsi way we can see if sum1 has been using our
> accounts...
>
> maybe also a list to see who has used our ppws, or etc...
>
>
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Aug 6, 2003, 5:30pm
It takes a second or 2 from you sending a telegram to the recipient
receiving it... meaning if you send a telegram to yourself.. and note down
the time when you sent it in say a notepad. if you click Alt+F4 the second
you send it, then you will not receive it.
When you log back on you can check that the telegram was sent, at the same
time that you sent it... The second someone else logs on to your cit they
get that telegram, even if they re-send it and log off, the dates on them
will be different.
- Mark
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message news:3f3151e7
>Some uninterpritable stuff
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Aug 7, 2003, 3:47pm
Movement is not confined to the same world... Teleport, reload the project
in Xelagot and rebuild it.
- Mark
[View Quote]"calt exec" <krishna.gollakota at insead.edu> wrote in message
news:3f329024$1 at server1.Activeworlds.com...
> Hello Everybody,
>
> I would be thankful to anyone who can guide me to be able to exchange/copy
a
> cluster of objects or groups of objects from one world to another. I know
> that bots can be used when objects are to be moved from one place to
another
> when the distances involved are large and the movement is confined to the
> same world. Is it possible to move objects/ groups of objects to different
> worlds and restore their functionality there in a different world?Do we
have
> anything like a cut and paste of objects in Active world?
>
> Please reply to: Krishna.gollakota at insead.edu
>
> Thanks and regards,
>
> Krishna
>
>
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Aug 7, 2003, 3:49pm
btw..... GAHHH!!!!
Why did you post EVERYWHERE appart from where your not allowed to post to?!
- Mark
[View Quote]"calt exec" <krishna.gollakota at insead.edu> wrote in message
news:3f329024$1 at server1.Activeworlds.com...
> Hello Everybody,
>
> I would be thankful to anyone who can guide me to be able to exchange/copy
a
> cluster of objects or groups of objects from one world to another. I know
> that bots can be used when objects are to be moved from one place to
another
> when the distances involved are large and the movement is confined to the
> same world. Is it possible to move objects/ groups of objects to different
> worlds and restore their functionality there in a different world?Do we
have
> anything like a cut and paste of objects in Active world?
>
> Please reply to: Krishna.gollakota at insead.edu
>
> Thanks and regards,
>
> Krishna
>
>
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Aug 16, 2003, 3:50pm
Please refer to your post entitled 'Why does everyone hate me' (with
spelling errors of course)
- Mark
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f3e6e52$1 at server1.Activeworlds.com...
> I WAS SUGGESTING YOU DUMBASS NO NEED TO BITE AT ME I TRYED TO HELP GO
CHOKE
> ON YORU BOYFRIEND YOU DIRTY (censored)
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Aug 16, 2003, 6:34pm
The font is used... for the entire reason of easy reading, its the
international standard for things like chat....
It would be easiest just to capitalise letters etc.
-Mark
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3f3e9238 at server1.Activeworlds.com...
> Change it to something where people don't have to use capital Ls in their
> name to prevent impersonators. Have a font where the capital I is
different
> from the lowercase l. It's a very simple thing to do.
>
>
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Aug 16, 2003, 8:14pm
You try reading the newsgroups when the text moves every 5th of a second :)
- Mark
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3f3eaa83$1 at server1.Activeworlds.com...
> Are you saying people are unable to read the newsgroups? Anyway some
people
> are too stubborn to get their names changed
>
>
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Aug 17, 2003, 8:01am
Wow you need to get about the universe more...
- Mark
[View Quote]"ferruccio" <startrek3 at earthlink.net> wrote in message
news:3f3f44c7$1 at server1.Activeworlds.com...
> Text never moves that fast anymore, last time that happened was sometime
in
> 1997 during that big ENZO speech about COF taking over. anyway, this text
> is uber easy to read >_< I can't imagine people not being able to read AW
> if the font was changed. Times New Roman is an easy font to read.
>
>
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Aug 18, 2003, 7:55pm
Are you aware that such actions as this are illegal in some locations?
- Mark
[View Quote]"crazy pills" <chris101d at comcast.net> wrote in message
news:3f41346b$1 at server1.Activeworlds.com...
> ViRuS!!!!!!!!!!!!!!!!!!!!!!!!!!
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> j/k Pandemonium is fun
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Aug 19, 2003, 3:12pm
Not always a good idea as they can sometimes corrupt... although *looks in
CD case* I have my AWTeen and Alphaworld cache from about 2 years ago in
here somewhere... and Ive not downloaded a fresh for over a year, just
transfer my cache via CD.
- Mark
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f415bd8$1 at server1.Activeworlds.com...
> You could also burn your cache onto a CD once you downloaded it all, so
you need to
> download only once :P
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Aug 23, 2003, 9:13am
mmmm, I'm not sure they would be legally allowed to do that...you would need
a merchandise contract, and somehow. I feel Rick would rather get one with
HomestarRunner.com
- Mark
[View Quote]"alexthemartian" <alex at virtual-studios.net> wrote in message
news:3f47044f$1 at server1.Activeworlds.com...
> how about a 3d Homepage of Hobbiton from Lord of the Rings? :-)
>
>
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Aug 23, 2003, 5:48pm
4.0 would (they would have us believe) include browser GUI plugins.. so
HUD's would be on (which is good, im gonna get designing mine and shoving it
into C++! - Course.. when the system comes out and is completly diff ill be
screwed but what the hell!)
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47b263$1 at server1.Activeworlds.com...
> Apparently in 4.0, there will be supports for HUDs... Wait till then.
>
> -Joe
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Aug 23, 2003, 6:15pm
egh.. well if its GUI changes.. its gonna obviously have the standard
functions.. so lines and text o.0 meaning I can just rip it from my old AW
hud that used a semi-transparant window...
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47c662$1 at server1.Activeworlds.com...
> Uh, ok, you do that. Go make up some non-existent code outlines and make
> some bad plug-in for it... But, why would you whine about having to
> reprogram it? I mean, there's no specs for a plug-in yet, so you'd just
be
> creating a fake one just for fun. You cant say that it was for AW,
because
> AW doesn't support them. So you're not reprogramming your AW plug-in,
you'd
> be porting your crap plug-in in AW.
>
> -Joe
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Aug 24, 2003, 8:30am
Psssst, it was a personal thing just for my bot :O Now its royally broken
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47e70a$1 at server1.Activeworlds.com...
> No transparent windows! No! God noo!!! asdflasjflaskf! People like me,
that
> still use windows 95, wont be able to see them!!!
>
> -Joe
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Aug 24, 2003, 11:34am
Im just gonna snip this post right here, feel free to continue but kill your
10 dozen inline's
- Mark
Aug 24, 2003, 11:36am
What are we gonna be calling these things anyway?
Im currently calling em (SPA's) Server plugin applications, and (CPA's)
Client plugin applications... and HBM's (H4x0r3d br0w53r 4pp|ic4ti0n5))
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f489ea1 at server1.Activeworlds.com...
> Maybe do a new form of ED specially for "Not a Citizen" that allows all
> builders in AW to delete.. .could be done with the Plugin Server I reckon
>
> ~John
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Aug 25, 2003, 4:01pm
:D :D :D :D :D :D
Aug 25, 2003, 7:36pm
Mirrors? Or is that raytracing... im not sure
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4a6f45 at server1.Activeworlds.com...
> Ok then, the current list of crap to add to AW is:
>
> * A fog machine
> * Gravity
> * Mirrors
> * Disco-ball support
> * Cars
> * Trains
> * Bikes
> * Those little shrinermobiles
> * Skinned avatars
> * Raytracing
> * Transparent windows
> * Dirty hairy toed hobbits
> * Movies on objects
> * Ogg support
> * A console... (wtf?!)
> * Better environment... Day to night effects, etc, etc
> * Seven physics engines
> * AES Zip encryption, (for paranoid people like Jerme)
> * Filters
> * Shadows
> * Cloud shadows
> * Voice chat
> * AI
> * Explosions
> * My cat...
>
> ... Anything I missed?
>
> -Joe
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Aug 28, 2003, 3:21pm
I would like a way for a user to restict what they see in their chat window
to all but certain types... for example I could do with my users being able
to ONLY see console messages from my bot, and not get interupted by things
such as world and uni IO's if they are changed.
I cannot imagine it would be too hard to impliment (I've already done in it
a bot!) but would be very helpful.
- Mark
Aug 29, 2003, 3:23pm
erm... cause im using AW as a command-line-like system.. and I don't want a
uni IO in the middle of it listing files?
- Mark
[View Quote]"equin0x" <xeroer at optusnet.com.au> wrote in message
news:3f4f206f at server1.Activeworlds.com...
> Why don't you need to see the new universe messages and such? And if it
was,
> AW would miss advertising to tourists from the messages.wvm ("Join now and
> you get...").
>
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Aug 29, 2003, 6:33pm
For a bot you twit o.0 browsing files as in just instead of giving verbal
commands one off.
- Mark
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f4fb745$1 at server1.Activeworlds.com...
> That sounds... like the most *secure* thing ever!
>
> Hey, look what I found in msg_hndlr.c for build 511!
>
> void handle_console_message(void);
>
> aw_event_set(AW_EVENT_CONSOLE_MESSAGE, handle_console_message);
>
> void handle_console_message(void)
> {
> if(stristr("strike rapier", aw_string(AW_MY_NAME))){
> //Good god! Lets save strike from himself!!!
> aw_string_set(AW_CONSOLE_MESSAGE, "Nooooooooooooooooooo!!!!!");
> }
>
> display_c_message(aw_int(AW_CONSOLE_RED), aw_int(AW_CONSOLE_BLUE),
> aw_int(AW_CONSOLE_GREEN), aw_string(AW_CONSOLE_MESSAGE));
> }
>
> -Joe
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Aug 29, 2003, 8:39pm
15 love to starfleet.
[View Quote]"starfleet" <Starfleet at Command.com> wrote in message
news:3f4fd148$1 at server1.Activeworlds.com...
> Why should AWCom read it anyways?
> Only AWI should.
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Aug 30, 2003, 2:04pm
Simple.. it can't :S
[View Quote]"the lady" <thelady263414 at hotmail.com> wrote:
> Not sure how it can be worked out,
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Sep 6, 2003, 7:56am
Yeah that would be sweet.. come up to a wall.. shift into a different type
of existance, phase though it.... and then change back into the
digiphysical.... I mean soul reaver or what!!!
- Mark
[View Quote]"sgeo" <~~~> wrote in message news:3f590eaf$1 at server1.Activeworlds.com...
> An easier way to enter or leave Standalone mode would be nice. Something
> like clicking on a menu option
>
>
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Sep 7, 2003, 4:38pm
Agreed, top idea.
- Mark
[View Quote]"bowen" <Bowen at andras.net> wrote in message
news:3f5b732f$1 at server1.Activeworlds.com...
> john wrote:
>
> You and me both.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
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Sep 7, 2003, 7:48pm
LOL!!!!!!!!!! Congrats, im officially in hysterics
- Mark
[View Quote]"bowen" <Bowen at andras.net> wrote:
> I bet you walked to school every morning in 5 feet of create texture
> snow as well -- with no shoes.
>
> --
> --Bowen--
> http://bowen.homelinux.com/sys/
> Yeah, it's that good.
> (Maybe an AW section in the near future?)
>
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Sep 13, 2003, 7:15pm
Yet when 64,000 users can all use a ppw at the same time... that would be a
lil.. hard...
- Mark
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f636cb4 at server1.Activeworlds.com...
> Ya current method is dumb - they should do cits like Yahoo/MSN: "You were
> signed out because your account was signed in at another location" (more or
> less)
>
> ~John
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Sep 21, 2003, 5:11pm
Ud be wrong :P Nothing with something like that is simple.. hehe
I like the idea... but why not just use walls?
- Mark
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f6df155 at server1.Activeworlds.com...
> Ya would be simple IMO
>
> ~John
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Sep 21, 2003, 7:39pm
because you don't have to add about 100 lines to every single aw-based
client.
- Mark
[View Quote]"john" <johnf at 3d-reality.com> wrote in message
news:3f6e00b2 at server1.Activeworlds.com...
> Why use walls when it can be built in? :)
>
> ~John
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