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Cleaning up NAC covered land (Wishlist)
Cleaning up NAC covered land // Wishlist
Aug 23, 2003, 4:59pm
Thousands of acres of Not A Citizen covered land is all over AW in huge
chunks. There ought to be someway to free up that space for ppl to use.
Aug 23, 2003, 5:04pm
Yes, to make room for people covering 10000 x 10000 chunks of land, which
will then go NAC, and we'll need to clean that up, and the cycle goes on and
on. I see it as a buffer for that kind of thing. Anyway, you'd remove 90%
of AW if you cleaned that up. Hell, AW wouldn't have much of a GZ anymore
too.
-joe
[View Quote]"orb" <sharonclarke at adelphia.net> wrote in message
news:3f47b99c$1 at server1.Activeworlds.com...
> Thousands of acres of Not A Citizen covered land is all over AW in huge
> chunks. There ought to be someway to free up that space for ppl to use.
>
>
|
Aug 23, 2003, 5:23pm
I don't mean builds that are historical just land that is covered by grass
or so. Ok maybe not a good idea lol
news:3f47bacc$1 at server1.Activeworlds.com...
> Yes, to make room for people covering 10000 x 10000 chunks of land, which
> will then go NAC, and we'll need to clean that up, and the cycle goes on
and
> on. I see it as a buffer for that kind of thing. Anyway, you'd remove
90%
> of AW if you cleaned that up. Hell, AW wouldn't have much of a GZ anymore
> too.
>
> -joe
>
[View Quote]> "orb" <sharonclarke at adelphia.net> wrote in message
> news:3f47b99c$1 at server1.Activeworlds.com...
>
>
|
Aug 23, 2003, 8:30pm
It'd be nice if NAC builds became like tourist property-where anyone could
delete it. of course AWHS would have a lot of work then lol.
[View Quote]"orb" <sharonclarke at adelphia.net> wrote in message
news:3f47bf19$1 at server1.Activeworlds.com...
> I don't mean builds that are historical just land that is covered by grass
> or so. Ok maybe not a good idea lol
>
>
> news:3f47bacc$1 at server1.Activeworlds.com...
which
> and
> 90%
anymore
huge
use.
>
>
|
Aug 23, 2003, 8:33pm
That's your thoughts, not the thoughts of other users. I think 90% of other
people that have been in AW for a while and aren't under 13 years of age,
wouldn't be for that.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f47eb19$1 at server1.Activeworlds.com...
> It'd be nice if NAC builds became like tourist property-where anyone could
> delete it. of course AWHS would have a lot of work then lol.
>
> "orb" <sharonclarke at adelphia.net> wrote in message
> news:3f47bf19$1 at server1.Activeworlds.com...
grass
> which
on
remove
> anymore
> huge
> use.
>
>
|
Aug 23, 2003, 8:55pm
I've been in AW for ages, and I'm not younger than 13 deary ;) It just makes
sense. Most of the NAC builds have been there for years. The chances of the
people coming back are slim. Its like the junk in your garage. all it has is
sentimental value.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47ebac$1 at server1.Activeworlds.com...
> That's your thoughts, not the thoughts of other users. I think 90% of
other
> people that have been in AW for a while and aren't under 13 years of age,
> wouldn't be for that.
>
> -Joe
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f47eb19$1 at server1.Activeworlds.com...
could
> grass
goes
> on
> remove
to
>
>
|
Aug 23, 2003, 9:06pm
Its weird for someone younger then I am to call me "deary", an odd change of
pace. Anyway, its not -your- garage, its AWCom's. They can have whatever
they want in there. If you can find open building space, then you haven't
been looking; or perhaps there's something more seriously wrong with you.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f47f0d4$1 at server1.Activeworlds.com...
> I've been in AW for ages, and I'm not younger than 13 deary ;) It just
makes
> sense. Most of the NAC builds have been there for years. The chances of
the
> people coming back are slim. Its like the junk in your garage. all it has
is
> sentimental value.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f47ebac$1 at server1.Activeworlds.com...
> other
age,
> could
land,
> goes
in
> to
>
>
|
Aug 23, 2003, 11:12pm
You dont even know my age LOL ;) As a paying citizen for AW, I think that
there should be more available building space. However its not needed yet,
its quite a pain to have to teleport everyone to find a reasonable amount of
land to build on.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f47f365$1 at server1.Activeworlds.com...
> Its weird for someone younger then I am to call me "deary", an odd change
of
> pace. Anyway, its not -your- garage, its AWCom's. They can have whatever
> they want in there. If you can find open building space, then you haven't
> been looking; or perhaps there's something more seriously wrong with you.
>
> -Joe
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f47f0d4$1 at server1.Activeworlds.com...
> makes
> the
has
> is
> age,
by
> land,
GZ
AW
> in
ppl
>
>
|
Aug 23, 2003, 11:14pm
And I know you're just going to reply with more crap, so let me put it this
way-do you leave your dirty socks around because they have sentimental
value? no.
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f4810f1 at server1.Activeworlds.com...
> You dont even know my age LOL ;) As a paying citizen for AW, I think that
> there should be more available building space. However its not needed yet,
> its quite a pain to have to teleport everyone to find a reasonable amount
of
> land to build on.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f47f365$1 at server1.Activeworlds.com...
change
> of
whatever
haven't
you.
of
> has
of
anyone
covered
> by
cycle
you'd
a
> GZ
> AW
> ppl
>
>
|
Aug 23, 2003, 11:35pm
Well, I don't wear socks, so, that's not a problem.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f48118a$1 at server1.Activeworlds.com...
> And I know you're just going to reply with more crap, so let me put it
this
> way-do you leave your dirty socks around because they have sentimental
> value? no.
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f4810f1 at server1.Activeworlds.com...
that
yet,
amount
> of
> change
> whatever
> haven't
> you.
just
> of
it
90%
> of
of
> anyone
> covered
of
> cycle
> you'd
of
> a
over
for
>
>
|
Aug 23, 2003, 11:42pm
It is against the laws of nature to be older then I am, so I can only assume
that you're younger than myself. About land, er, here's some random cords I
entered... And guess what, they all have empty land...
23233N 9448E
5344S 9933W
9982N 11123W
23355S 9488W
23444S 9999W
3434N 9992W
892S 9244W
8344S 8934W
Those were the first eight pairs of random cords I entered, and I found
nothing close to them. Perhaps you should try to be more creative, or a
little less lazy when finding land.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f4810f1 at server1.Activeworlds.com...
> You dont even know my age LOL ;) As a paying citizen for AW, I think that
> there should be more available building space. However its not needed yet,
> its quite a pain to have to teleport everyone to find a reasonable amount
of
> land to build on.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f47f365$1 at server1.Activeworlds.com...
change
> of
whatever
haven't
you.
of
> has
of
anyone
covered
> by
cycle
you'd
a
> GZ
> AW
> ppl
>
>
|
Aug 24, 2003, 12:23am
I agree, when I finally found *SOME* land in AW the NAC Land loaded and I
had to search more, I hate alot of Land owned by noone that is left behind
to stop new citizens or old citizens from building
[View Quote]"orb" <sharonclarke at adelphia.net> wrote in message
news:3f47b99c$1 at server1.Activeworlds.com...
> Thousands of acres of Not A Citizen covered land is all over AW in huge
> chunks. There ought to be someway to free up that space for ppl to use.
>
>
|
Aug 24, 2003, 1:03am
Its not a matter of being lazy at all. Its a matter of finding some decent
coordinates. anyone can spout of random #'s, but a lot of people want
coodinates that others will remember or will be easily recognized. ex:4000n
4000w. Usually these areas are cluttered with random objects in no
particular order or old buildings people have yet to return to. History?
maybe. But alpha world is so big, much of that history isnt viewed by
everyone anyways. Just a waste of space.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f481802 at server1.Activeworlds.com...
> It is against the laws of nature to be older then I am, so I can only
assume
> that you're younger than myself. About land, er, here's some random cords
I
> entered... And guess what, they all have empty land...
>
> 23233N 9448E
> 5344S 9933W
> 9982N 11123W
> 23355S 9488W
> 23444S 9999W
> 3434N 9992W
> 892S 9244W
> 8344S 8934W
>
> Those were the first eight pairs of random cords I entered, and I found
> nothing close to them. Perhaps you should try to be more creative, or a
> little less lazy when finding land.
>
> -Joe
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f4810f1 at server1.Activeworlds.com...
that
yet,
amount
> of
> change
> whatever
> haven't
> you.
just
> of
it
90%
> of
of
> anyone
> covered
of
> cycle
> you'd
of
> a
over
for
>
>
|
Aug 24, 2003, 1:16am
Guess what.... that's why they created the teleport list.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f482ae6$1 at server1.Activeworlds.com...
> Its not a matter of being lazy at all. Its a matter of finding some decent
> coordinates. anyone can spout of random #'s, but a lot of people want
> coodinates that others will remember or will be easily recognized.
ex:4000n
> 4000w. Usually these areas are cluttered with random objects in no
> particular order or old buildings people have yet to return to. History?
> maybe. But alpha world is so big, much of that history isnt viewed by
> everyone anyways. Just a waste of space.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f481802 at server1.Activeworlds.com...
> assume
cords
> I
> that
> yet,
> amount
> just
chances
> it
> 90%
years
> of
> of
> of
> over
> for
>
>
|
Aug 24, 2003, 1:35am
Guess what...Its called advertising.
If you see an ad for a place to visit, do you want to go there if the
coordinates are insanely illogical? 12312n 98974w? no, you want something
easy. Or say you lose your teleports list. what then? my point is that NAC
is just a waste of space that could be put to better use. you can debate it
to the ends of the earth but until you come up with a reason to justify your
opinion, I see no reason whatsoever to keep the NAC builds apart from them
being "old". well we keep a lot of old stuff, doesn't mean its useful or
that we even have a reason for it to be there.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f482e24$1 at server1.Activeworlds.com...
> Guess what.... that's why they created the teleport list.
>
> -Joe
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f482ae6$1 at server1.Activeworlds.com...
decent
> ex:4000n
> cords
found
a
needed
with
It
> chances
all
think
> years
property-where
chunks
the
Anyway,
much
all
space
>
>
|
Aug 24, 2003, 1:38am
Guess what, perhaps you should have registered earlier. Or, you should buy
your own world. AWCom -owns- AW, along with the universe its housed in. If
they don't want property to be deleted, then, there's not much you can do
about it. You're starting to act like The Lady now.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f48328c at server1.Activeworlds.com...
> Guess what...Its called advertising.
> If you see an ad for a place to visit, do you want to go there if the
> coordinates are insanely illogical? 12312n 98974w? no, you want something
> easy. Or say you lose your teleports list. what then? my point is that NAC
> is just a waste of space that could be put to better use. you can debate
it
> to the ends of the earth but until you come up with a reason to justify
your
> opinion, I see no reason whatsoever to keep the NAC builds apart from them
> being "old". well we keep a lot of old stuff, doesn't mean its useful or
> that we even have a reason for it to be there.
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f482e24$1 at server1.Activeworlds.com...
> decent
History?
only
> found
or
> a
think
> needed
odd
have
you
> with
> It
> all
> think
message
> property-where
lol.
is
> chunks
> the
> Anyway,
> much
> all
> space
>
>
|
Aug 24, 2003, 1:39am
Hey Joeman, I registered LONG before you buddy ;P
And if Im acting like the lady, DONT REPLY TO MY POSTS! lol
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f483324$1 at server1.Activeworlds.com...
> Guess what, perhaps you should have registered earlier. Or, you should
buy
> your own world. AWCom -owns- AW, along with the universe its housed in.
If
> they don't want property to be deleted, then, there's not much you can do
> about it. You're starting to act like The Lady now.
>
> -Joe
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f48328c at server1.Activeworlds.com...
something
NAC
> it
> your
them
want
> History?
by
> only
random
creative,
> or
> think
reasonable
> odd
> have
> you
wrong
;)
garage.
13
> message
> lol.
> is
and
have
is
>
>
|
Aug 24, 2003, 1:48am
also, just for the record, I dont even build in Alpha unless I have to, so
this has nothing to do with my personal situation.
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f483382 at server1.Activeworlds.com...
> Hey Joeman, I registered LONG before you buddy ;P
> And if Im acting like the lady, DONT REPLY TO MY POSTS! lol
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f483324$1 at server1.Activeworlds.com...
> buy
> If
do
> something
> NAC
debate
justify
> them
or
some
> want
> by
> random
I
> creative,
> reasonable
an
then
> wrong
message
deary
> ;)
The
> garage.
I
> 13
then
that
10000
> and
> have
> is
that
>
>
|
Aug 24, 2003, 3:23am
1. I really don't care whether you registered before I did. I don't build
in AW, this isn't my problem. Oh, what's this, you don't either?! So why
are you whining about it? Good golly...
2. I never said I didn't want to reply to her... your posts...
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f483382 at server1.Activeworlds.com...
> Hey Joeman, I registered LONG before you buddy ;P
> And if Im acting like the lady, DONT REPLY TO MY POSTS! lol
>
> "joeman" <john at fakeplastic.com> wrote in message
> news:3f483324$1 at server1.Activeworlds.com...
> buy
> If
do
> something
> NAC
debate
justify
> them
or
some
> want
> by
> random
I
> creative,
> reasonable
an
then
> wrong
message
deary
> ;)
The
> garage.
I
> 13
then
that
10000
> and
> have
> is
that
>
>
|
Aug 24, 2003, 5:32am
[View Quote]
> Thousands of acres of Not A Citizen covered land is all over AW in huge
> chunks. There ought to be someway to free up that space for ppl to use.
>
>
I don't understand why it is bothering you. %90 of AW is still free for building.
As of 8/8/2003:
AW's total coverage is less than %10. NAC's covering is a mere %0.66.
Number of total objects in AW: 122,586,450
Number of NAC objects in AW: 7,043,146 (This is built by 24,264 different citnumber!!)
Number of Tourist objects in AW: 2,587,247 (Surprizingly low number:)
Assuming that each object is one square AW unit (10mx10m) and they are all spread around (no overlapping objects), you can calculate those numbers knowing those two datas.
--
Andras
"It's MY computer" (tm Steve Gibson)
Aug 24, 2003, 9:16am
Maybe do a new form of ED specially for "Not a Citizen" that allows all
builders in AW to delete.. .could be done with the Plugin Server I reckon
~John
[View Quote]"orb" <sharonclarke at adelphia.net> wrote in message
news:3f47b99c$1 at server1.Activeworlds.com...
> Thousands of acres of Not A Citizen covered land is all over AW in huge
> chunks. There ought to be someway to free up that space for ppl to use.
>
>
|
Aug 24, 2003, 9:55am
youre the one who has kept this going with your arrogant replies man, I'm
just defending my opinion. be a man for once and be able to admit when
you're wrong. anyways, I'm done with this post cuz im sick of debating with
someone on your level. quite a waste of time really. for someone who claims
I act like the lady, you sure as heck act like her too.
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f484be3 at server1.Activeworlds.com...
> 1. I really don't care whether you registered before I did. I don't build
> in AW, this isn't my problem. Oh, what's this, you don't either?! So why
> are you whining about it? Good golly...
>
> 2. I never said I didn't want to reply to her... your posts...
>
> -Joe
>
> "alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
> news:3f483382 at server1.Activeworlds.com...
should
in.
> do
the
that
> debate
> justify
from
useful
> or
> some
recognized.
no
viewed
can
and
> I
I
not
"deary",
> an
can
> then
> message
> deary
> The
> I
under
> then
> that
> 10000
up,
thing.
message
land
> that
>
>
|
Aug 24, 2003, 11:34am
Im just gonna snip this post right here, feel free to continue but kill your
10 dozen inline's
- Mark
Aug 24, 2003, 11:36am
What are we gonna be calling these things anyway?
Im currently calling em (SPA's) Server plugin applications, and (CPA's)
Client plugin applications... and HBM's (H4x0r3d br0w53r 4pp|ic4ti0n5))
- Mark
[View Quote]"john" <john at 3d-reality.com> wrote in message
news:3f489ea1 at server1.Activeworlds.com...
> Maybe do a new form of ED specially for "Not a Citizen" that allows all
> builders in AW to delete.. .could be done with the Plugin Server I reckon
>
> ~John
|
Aug 24, 2003, 5:11pm
[View Quote]andras wrote:
> orb wrote:
>
>
> I don't understand why it is bothering you. %90 of AW is still free for
> building.
> As of 8/8/2003:
> AW's total coverage is less than %10. NAC's covering is a mere %0.66.
> Number of total objects in AW: 122,586,450
> Number of NAC objects in AW: 7,043,146 (This is built by 24,264
> different citnumber!!)
> Number of Tourist objects in AW: 2,587,247 (Surprizingly low number:)
>
> Assuming that each object is one square AW unit (10mx10m) and they are
> all spread around (no overlapping objects), you can calculate those
> numbers knowing those two datas.
|
Okay, 90% of my face isn't covered with zits, but lets say 10% is...
now... spread that 10% out liberally but evenly and you don't have much
"free" area.. but rather the same amount of space with "zones", so to
speak. Finding a large enough zone without hitting some little zit is
the problem.
--
--Bowen--
No of SETI units returned: 74
Processing time: 66 days, 6 hours.
(Total hours: 1590)
www.setiathome.ssl.berkeley.edu
Aug 24, 2003, 7:57pm
[View Quote]
> Okay, 90% of my face isn't covered with zits, but lets say 10% is...
> now... spread that 10% out liberally but evenly and you don't have much
> "free" area.. but rather the same amount of space with "zones", so to
> speak. Finding a large enough zone without hitting some little zit is
> the problem.
>
Well,, if you can handle that size:
http://www.andras.net/aw/AWPrime08082003_Map.zip
--
Andras
"It's MY computer" (tm Steve Gibson)
Aug 24, 2003, 8:06pm
I not wrong at all, I proved that there's TONS of building space in AW. As
for me being arrogant, why are you letting it get to you? I mean, isn't
that what arrogant people want? For their arrogance to get to other people
and thus make them feel insecure? Yes, and my "level", im sorry you cant
keep up. Maybe if you continue with grammar school, you'll get there...
Also, how do I act like the lady? I'm not trying to kick AWCom Management
out and *hope*, just *hope* the universe is running the next day.
-Joe
[View Quote]"alaskanshadow" <monkeysarepretty at yahoo.com> wrote in message
news:3f48a7a2 at server1.Activeworlds.com...
> youre the one who has kept this going with your arrogant replies man, I'm
> just defending my opinion. be a man for once and be able to admit when
> you're wrong. anyways, I'm done with this post cuz im sick of debating
with
> someone on your level. quite a waste of time really. for someone who
claims
> I act like the lady, you sure as heck act like her too.
>
|
Aug 24, 2003, 8:08pm
Wow, its nice you took the time out of your busy day to name some useless
things. You get a cookie, its also gold plated, because its the one
millionth I've handed out.
-Joe
[View Quote]"strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
news:3f48bf68$1 at server1.Activeworlds.com...
> What are we gonna be calling these things anyway?
>
> Im currently calling em (SPA's) Server plugin applications, and (CPA's)
> Client plugin applications... and HBM's (H4x0r3d br0w53r 4pp|ic4ti0n5))
>
> - Mark
>
> "john" <john at 3d-reality.com> wrote in message
> news:3f489ea1 at server1.Activeworlds.com...
reckon
>
>
|
Aug 24, 2003, 9:19pm
Joeman is evil :-D
[View Quote]"joeman" <john at fakeplastic.com> wrote in message
news:3f49374e$1 at server1.Activeworlds.com...
> Wow, its nice you took the time out of your busy day to name some useless
> things. You get a cookie, its also gold plated, because its the one
> millionth I've handed out.
>
> -Joe
>
> "strike rapier" <strike at Rapiercom.freeserve.co.uk> wrote in message
> news:3f48bf68$1 at server1.Activeworlds.com...
all
> reckon
>
>
|
Aug 25, 2003, 4:01pm
:D :D :D :D :D :D
|